Thursday, March 19th 2020
NVIDIA GeForce RTX GPUs to Support the DirectX 12 Ultimate API
NVIDIA graphics cards, starting from the current generation GeForce RTX "Turing" lineup, will support the upcoming DirectX 12 Ultimate API. Thanks to a slide obtained by our friends over at VideoCardz, we have some information about the upcoming iteration of the DirectX 12 API made by Microsoft. In the new API revision, called "DirectX 12 Ultimate", it looks like there are some enhancements made to the standard DirectX 12 API. From the leaked slide we can see the improvements coming in the form of a few additions.
The GeForce RTX lineup will support the updated version of API with features such as ray tracing, variable-rate shading, mesh shader, and sampler feedback. While we do not know why Microsoft decided to call this the "Ultimate" version, it is possibly used to convey clearer information about which features are supported by the hardware. In the leaked slide there is a mention of consoles as well, so it is coming to that platform as well.
Source:
VideoCardz
The GeForce RTX lineup will support the updated version of API with features such as ray tracing, variable-rate shading, mesh shader, and sampler feedback. While we do not know why Microsoft decided to call this the "Ultimate" version, it is possibly used to convey clearer information about which features are supported by the hardware. In the leaked slide there is a mention of consoles as well, so it is coming to that platform as well.
42 Comments on NVIDIA GeForce RTX GPUs to Support the DirectX 12 Ultimate API
Finally: :clap::clap::clap::clap:
Prior to DX12 Ultimate, there was limited overlap between these two cycles. Even when hardware was similar, the software interfaces were quite dissimilar, discouraging aligned adoption by developers. By unifying the graphics platform across PC and Xbox Series X, DX12 Ultimate serves as a force multiplier for the entire gaming ecosystem. No longer do the cycles operate independently! Instead, they now combine synergistically: when Xbox Series X releases, there will already be many millions of DX12 Ultimate PC graphics cards in the world with the same feature set, catalyzing a rapid adoption of new features, and when Xbox Series X brings a wave of new console gamers, PC will likewise benefit from this vast surge of new DX12 Ultimate capable hardware! The result? An adrenaline shot to new feature adoption, groundbreaking graphics in the hands of gamers more quickly than ever before!
Cup holds water = obviously.
So the first time dx12 ultimate breaks ground there is a Nvidia tie to it, great Pr by them but to me dubious.
Why didn't we here about the egg first, no it's chicken n egg at same time.
You're now asking the company that has its stuff in good order to explain why the rest is lagging behind. And note, despite AMD having RDNA2 announced with RT capability. And despite RT not being new since yesterday. The fact that an abstraction layer was available as DXR has been clear from the get go. About cups and holding water... the one holding it here is that these other companies haven't got a thing to show us and are actually not quite as far as they might make out to be. Including AMD, I reckon. We have the console announcements and some tech demo footage. I didn't see games. And it makes sense too. The ramp up time for RT has been short and making a half decent game on new technology and frameworks definitely takes more than 1-2 years, especially if it has to have some content to it. And a good tech demo is not a last minute patch to add some shiny lights.
The only change here is that now DX has its feature levels segregated and explained more clearly for end users. Ultimate serves that goal and none other, the feature levels still exist.
What's the reason for Intel to go BIG.little if not to do something like ARM ?askscience/comments/opg0h
Are you a troll? Or did you just hear the bell ringing somewhere and think you're on to something.
Let me cut it short. You're not on to something and you're not smarter than the engineers.
We all are well aware who makes Microsoft's console so believing AMD are behind the curve is a stretch to me, these are not weekly but 7 year generational plans.
I'm glad Nvidia show support(I own a Rtx2060(and a vega64) all you Red n green biased peeps)
Just amused it's implied them (Nvidia)alone.
@Vayra86 I am sure you meant Intel or Amds Reddit not just AMD, I tagged them both in since they're both part of DX12 ultimates future , clearly, not just Nvidia.
Why am i not surprised. Probably gonna be another 5 years before we see any DX12 Ultimate games and by that time DX13 will be just about to be released.
These are simply the facts right now.
Though with the bias shown in the Op with it being an Nvidia PR piece , the general public is going to get an ideology that somehow Nvidia are the only steering group in graphics.
Let's see how that pan's out.
I doubt that.
ARM's time will come when it comes and now is not it for high performance consumer stuff. It is already making moves on server, for example, but are we really waiting for 64 core monsters in a desktop? How does that relate to efficiency when you're not running a wide number of tasks but instead want maximum IPC? We know how hard the struggle for single core performance is, and how vital it is for realtime applications. Its a problem ARM has not tackled. Meanwhile, the demands in realtime applications are going up rapidly, with stuff like VR and high refresh gaming.
Also, you know x64 is from AMD? As such they have a huge stake in it too.
en.wikipedia.org/wiki/X86-64
Other site's ran with DX12 ulti as the news piece.
Here it's Nvidia's pr piece first and foremost, laughable.
You will be able to run Windows 10X on XBOX Series X