Wednesday, September 2nd 2020

MSI Unveils The Oculux NXG253R 360Hz eSports Gaming Monitor

MSI, world's leading manufacturer for true gaming hardware, is proudly expanding the hardware possibilities for gamers. This time, we are honored to introduce our latest flat eSports Gaming Monitor: Oculux NXG253R. MSI Oculux NXG253R supports the latest NVIDIA G-SYNC technology, accompanied with extremely high refresh rate of 360Hz and fast response time of 1 ms GTG, giving gamers the smoothest gaming experience. The mystic light feature allows you to personalize your gaming rig, giving you a full grip of your game in a blink of an eye. In addition to providing the best hardware performance, MSI is committed to providing players with the best gaming experience, cooperating with NVIDIA, and introducing the latest NVIDIA Reflex Latency Analyzer function.
NVIDIA Reflex Latency Analyzer is a revolutionary system latency measurement tool integrated in new MSI Oculux NXG253R 360Hz G-SYNC Esports displays arriving this Fall. PC performance for competitive gaming is about responsiveness — how quickly your display updates after mouse clicks or movements. The Reflex Latency Analyzer detects clicks coming from the mouse and then measures the time it takes for the resulting pixels (i.e. a gun muzzle flash) to change on screen. This type of measurement has been virtually impossible for gamers to do before now, requiring over $7000 in specialized high-speed cameras and equipment. Reflex Latency Analyzer provides a much more complete and accurate understanding of mouse, PC, and display performance. Now with Reflex Latency Analyzer, competitive gamers can start a match with confidence, knowing their system is operating exactly as it should be.

NVIDIA G-SYNC Technology

MSI Oculux NXG253R is the first MSI gaming monitor that utilized the extremely coveted NVIDIA G-SYNC technology. With the NVIDIA G-SYNC technology, Oculux NXG253R can produce stunning tearing-free visuals. This gives gamers a buttery smooth gaming experience and allows gamers to react to scenes that are true to the situation.

Extremely High Refresh Rate & Short Response Time

The MSI Oculux NXG253R is equipped with 360Hz refresh rate and 1 ms response time. It will undoubtedly be beneficial to professional gamers, especially those that are involved in fast moving game genres. Games like first person shooters, fighters, racing sims, real-time strategy and sports will no longer look quirky since our monitor will be able to keep up with any FPS your graphic card produce.

NVIDIA Reflex Latency Analyzer

MSI Oculux NXG253R 360Hz G-SYNC eSports displays now support the revolutionary NVIDIA Reflex Latency Analyzer, giving competitive gamers an accurate measurement of system latency for the first time.
Source: MSI
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25 Comments on MSI Unveils The Oculux NXG253R 360Hz eSports Gaming Monitor

#1
DrCR
360Hz ... is the eSports world playing Quake again?
Posted on Reply
#2
bug
Here we go...
Every new monitor announcement from now on will be met with "360Hz or bust, my eyes can totally tell the difference".
Posted on Reply
#4
SN2716057
Nowhere in the article they say how many pixels, MSI knows how we'll react.
Posted on Reply
#5
ThrashZone
bug
Here we go...
Every new monitor announcement from now on will be met with "360Hz or bust, my eyes can totally tell the difference".
Hi,
Have to watch avatar :-)
Posted on Reply
#6
Vya Domus


It's time to stop. Perhaps one of the most worthless technological push in the PC gaming space.

Yeah, yeah, I know you "can totally tell the difference". I just don't believe it, meanwhile servers for popular games have sub-60hz tick rates.
Posted on Reply
#7
bug
Don't get me wrong, faster display is faster. But like @Vya Domus said, there's a point past which such advancements stop being headline-worthy.

I mean we went from reading about display specs to reading about gaming display specs and now about esports gaming display specs. Clearly the improvements are targeting an increasingly more niche audience. I'd much rather go back to reading about improvements that benefit everybody: better dynamic range, improved color gamut, low lag.
Posted on Reply
#8
Synthwave
DrCR
360Hz ... is the eSports world playing Quake again?
Would be awesome. Well, there's still a HoQ TDM league and some drafts here and there in QL, sooo...
Posted on Reply
#9
mtcn77
Vya Domus


It's time to stop. Perhaps one of the most worthless technological push in the PC gaming space.

Yeah, yeah, I know you "can totally tell the difference". I just don't believe it, meanwhile servers for popular games have sub-60hz tick rates.
Wrong template. Motion picture response time looks at the GtG score of a monitor. This being an IPS, I bet it is quicker than 2ms.
Posted on Reply
#10
Vayra86
bug
Here we go...
Every new monitor announcement from now on will be met with "360Hz or bust, my eyes can totally tell the difference".
Luckily that separates the sane from the rest. Great filter imo
Posted on Reply
#11
Caring1
mtcn77
This being an IPS, I bet it is quicker than 2ms.
You have proof this monitor is IPS?
The writeup already makes it clear it's a 1ms monitor, id say it's the same tech as the 251R and 252R
Posted on Reply
#12
mtcn77
Caring1
You have proof this monitor is IPS?
The writeup already makes it clear it's a 1ms monitor, id say it's the same tech as the 251R and 252R
Not for real.
post.m.smzdm.com/p/a3g7pp27/
Posted on Reply
#13
Vya Domus
mtcn77
Wrong template. Motion picture response time looks at the GtG score of a monitor. This being an IPS, I bet it is quicker than 2ms.
I don't know what you mean to say. The higher the framerate the less significant the change in frame times becomes, that's all that graph is supposed to show. If someone wants to tell me that they can tell if a frame persisted for 1.1 ms instead of 1.0 ms or whatever, fine, but I think they're lying and are out of their mind.
Posted on Reply
#14
mtcn77
Vya Domus
I don't know what you mean to say. The higher the framerate the less significant the change in frame times becomes, that's all that graph is supposed to show. If someone wants to tell me that they can tell if a frame persisted for 1.1 ms instead of 1.0 ms or whatever, fine, but I think they're lying and are out of their mind.
Good luck on the ropes and trying to derail the thread.

The difference only shows for faster displays shown by pixel trails. Wrong again.
Posted on Reply
#15
Vya Domus
mtcn77
Good luck on the ropes and trying to derail the thread.
What are you talking about dude ? I simply posted something to do with refresh rates / frame times in thread about monitors ...
mtcn77
The difference only shows for faster displays shown by pixel trails. Wrong again.
:kookoo:
Posted on Reply
#16
mtcn77
Vya Domus
What are you talking about dude ? I simply posted something to do with refresh rates / frame times in thread about monitors ...
At a moment when you discredited the ips mode, again.
It is not debatable. It is scientifically established how fast they are perceived. The formula is this;
MPRT=[GtG² + (0.8 Frame Time²)]^½

Posted on Reply
#17
bug
mtcn77
Good luck on the ropes and trying to derail the thread.

The difference only shows for faster displays shown by pixel trails. Wrong again.
No need to be aggressive about it. I don't get what you were trying to say either.
Posted on Reply
#18
Th3pwn3r
Going from 240 to 360hz doesn't make a really noticeable difference but for professional gamers it has a chance at making a difference.
Posted on Reply
#19
bug
Th3pwn3r
Going from 240 to 360hz doesn't make a really noticeable difference but for professional gamers it has a chance at making a difference.
I doubt that very much, considering the human reaction time is upwards of 200ms (see humanbenchmark.com/tests/reactiontime).
I mean, sure, the sooner you see it, the sooner you can react. But at 120Hz we're already talking like 8ms between two frames. Not much time left to shave off there.
Posted on Reply
#20
Vayra86
Th3pwn3r
Going from 240 to 360hz doesn't make a really noticeable difference but for professional gamers it has a chance at making a difference.
Sometimes the illusion of it being possible is even enough. Its just the urge to have the best experience. Nothing wrong with that, to each his own, but its nice to call it what it is :)
Posted on Reply
#21
mtcn77
bug
No need to be aggressive about it. I don't get what you were trying to say either.
I don't understand much about calculus, but it makes the greatest difference near the lower limit. Say, 240Hz has 4ms frame latency whereas 360Hz has 3ms.
144Hz displays are good for 8ms, 240Hz 6ms, 360Hz 4ms, 480Hz 2ms, imo.
I wrote this previously, framerate increases makes sense when pixel latency<frame latency. It ain't much, but consider GtG latency has 1 weight whereas frame latency has 0.64.
mtcn77
So, looking at the subject budget VA example, fastest overdrive at 144 Hz rounds to 8.1 ms if I'm correct. There is a potential 2 ms benefit if we were to update the refresh rate to 240 Hz, so I would be inclined 8 ms > 6 ms perceived mprt is okay to go forward.
Summary: if panel GtG average is 5.9ms, there is benefit to overclocking the LCD to 240 Hz. Optimising the refresh rate is all a matter of matching the GtG with the mprt value.
Let's consider where the MPRT is equal to perceived latency.
  1. 240Hz(4.2ms frame period) displays need to have 2.5ms GtG levels, in order to have 4.2ms perceived latency.
  2. 360Hz(2.8ms frame period) displays need to have 1.7ms GtG levels, in order to have 2.8ms perceived latency.
  3. 480Hz(2.1ms frame period) displays need to have 1.25ms GtG levels, in order to have 2.1ms perceived latency.
We are wildly off those numbers, there.
Posted on Reply
#22
Th3pwn3r
bug
I doubt that very much, considering the human reaction time is upwards of 200ms (see humanbenchmark.com/tests/reactiontime).
I mean, sure, the sooner you see it, the sooner you can react. But at 120Hz we're already talking like 8ms between two frames. Not much time left to shave off there.
Linus Tech Tips. Kind of proved exactly what I said yesterday. Pro players did better using the 360hz monitor than when they didn't. He showed them playing Counter Strike and Awp'ing. You can doubt it all you want, his 'evidence' can be all coincidental. Personally I don't see any benefit from it especially considering the huge price jump going from a 144hz to 240 or a 360hz monitor. I use a 144hz monitor right now and didn't even notice anything drastic myself when I made a switch so for me it would be a waste regardless.
Posted on Reply
#23
mtcn77
Th3pwn3r
Linus Tech Tips. Kind of proved exactly what I said yesterday. Pro players did better using the 360hz monitor than when they didn't. He showed them playing Counter Strike and Awp'ing. You can doubt it all you want, his 'evidence' can be all coincidental. Personally I don't see any benefit from it especially considering the huge price jump going from a 144hz to 240 or a 360hz monitor. I use a 144hz monitor right now and didn't even notice anything drastic myself when I made a switch so for me it would be a waste regardless.
One thing I've said over the years, if Linus says it, it probably is true.
The refresh rate at the factory comes entailed with overdrive calibration, so it enables on one hand,
  1. Better undershoot-overshoot balance,
  2. Clearer image,
  3. Higher utilization of a faster overdrive voltage.
Most of the time overdrive just meets the required refresh rate at the highest rate.

Okay, I try to tell mprt one last time,
  1. 144Hz display needs to have pixel switching time of 240Hz in order to have 144Hz native display perceived blur.
  2. 240Hz display needs to have pixel switching time of 400Hz in order to have 240Hz native display perceived blur.
  3. 360Hz display needs to have pixel switching time of 600Hz in order to have 360Hz native display perceived blur.
Those who say who needs it just needs to deduce from that example how improbable those requirements are without a native refresh rate & strobe simultaneously.
Posted on Reply
#24
bug
Th3pwn3r
Linus Tech Tips. Kind of proved exactly what I said yesterday. Pro players did better using the 360hz monitor than when they didn't. He showed them playing Counter Strike and Awp'ing. You can doubt it all you want, his 'evidence' can be all coincidental. Personally I don't see any benefit from it especially considering the huge price jump going from a 144hz to 240 or a 360hz monitor. I use a 144hz monitor right now and didn't even notice anything drastic myself when I made a switch so for me it would be a waste regardless.
And there are Japanese kids that can tell you how many frames each move in Street Fighter takes. Off the top of their heads.
That's just what I said: there are useful for precious few.
Posted on Reply
#25
Th3pwn3r
I guess that's how
bug
And there are Japanese kids that can tell you how many frames each move in Street Fighter takes. Off the top of their heads.
That's just what I said: there are useful for precious few.
That's how Daigo won Evo.
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