Tuesday, December 22nd 2020
Over 13 Million Gamers Bought Cyberpunk 2077 After Launch and Decided to Keep it: CDPR
CD Projekt Red put out a statement on Tuesday (December 22) in an attempt to allay investor fears over refunds. The company is embattled by investors over its alleged misrepresentation of Cyberpunk 2077 to old-generation console gamers, leading to refunds. The game recently faced an ouster from the PlayStation Store. In its statement, the studio tried to convey that despite the game being open to returns and refunds by console gamers, it has sold over 13 million copies across all platforms since its December 10 launch, as of December 20, 2020. This is an interesting number as it excludes the millions of pre-orders leading up to the launch date; and it excludes all the refund requests received up to December 20. In other words, over 13 million gamers bought Cyberpunk 2077 after launch and decided to keep it (as of December 20). The CDPR statement can be accessed through the source link below.
Source:
CD Projekt Red
63 Comments on Over 13 Million Gamers Bought Cyberpunk 2077 After Launch and Decided to Keep it: CDPR
we must rely on the estimates of the paid version of SteamSpy, according to which production on this digital platform is already owned by over 15.2 million people. For comparison, last Tuesday it was less than 10 million, and last Friday - a little over 11 million.For several days every day the result has increased by an average of a million.
When analyzing SteamSpy's estimates, it is worth remembering that the PC edition is also sold on the Epic Games Store and GOG.com. Especially the latter website should raise the results on PC, as it was the keys to it that were attached to the boxed editions.
Even taking into account the significant drop in the sales dynamics of PS4 and XONE releases and returns, it can be safely assumed that Cyberpunk 2077 has already been in the hands of over 20 million people.
Źródło: www.gry-online.pl/newsroom/cyberpunk-2077-szacunkowa-sprzedaz-doslownie-oszalamia/zd1f02d
Night city covers a significanly larger area (almost double) than GTAV's Los SantosEdited; I found a better article that more carefully checked the scale of the world maps. Night City itself is around double the 2D area of Los Santos City and unlike Los Santos, CP2077 is has many more vertical layers and many of the buildings are player-interactive, rather than Los Santos' completely decorative buildings, the vast majority of which cannot be entered or explored by players despite GTA V having a larger dev team and much bigger budget to work with. That's partly down to CDPR's attention to detail and partly because the tools used to make game environments have improved in the last 6 years.Compared to W3, Night City and the Badlands is truly vast and more three dimensional.
This is a guy who played W3 on a GTX 850M at 1366x768 probably under 30fps at all times, so he's no stranger to shitty performance - I guess my brief XB1 experience of CP2077 wasn't enough to paint the whole picture.
FYI none of those descriptions were directed at either of you two.