Wednesday, April 6th 2022

Epic Games Announces The Matrix Awakens: An Unreal Engine 5 Experience

Epic Games is excited to announce that The Matrix Awakens: An Unreal Engine 5 Experience is now available to download for free on PlayStation 5 and Xbox Series X/S. This boundary-pushing technical demo is an original concept set within the world of Warner Bros' The Matrix. Written and cinematically directed by Lana Wachowski, it features Keanu Reeves and Carrie-Anne Moss reprising their roles as Neo and Trinity and—in a reality-flipping twist—also playing themselves.

The project reunited many of the crew that worked on the seminal The Matrix trilogy, including James McTeigue, Kym Barrett, John Gaeta, Kim Libreri, Jerome Platteaux, George Borshukov, and Michael F Gay, in collaboration with teams across both Epic Games and partners, such as SideFX, Evil Eye Pictures, The Coalition, WetaFX (formerly Weta Digital), and many others.
Wachowski, Libreri, and Gaeta have been friends since the days of the trilogy. "When I told them I was making another Matrix film, they suggested I come and play in the Epic sandbox," says Wachowski. "And Holy Sh*t, what a sandbox it is!

"I imagine the first company to build an actual Matrix—a fully immersive, persistent world—will be a game company and Epic is certainly paving the way there. It's mind-boggling how far games have come in twenty years.

"Keanu, Carrie, and I had a blast making this demo. The Epic sandbox is pretty special because they love experimenting and dreaming big. Whatever the future of cinematic storytelling, Epic will play no small part in its evolution."

With Wachowski and many of the original crew onboard, the team set out to create something with Unreal Engine 5 that's nothing short of spectacular: an experience that merges artforms in exciting new ways. The demo starts out with a cinematic that features exceptionally realistic digital humans, before morphing into a fast-paced interactive experience of car chases and third-person shooter action.

All of this takes place in a huge, bustling, and explorable open-world city that—like the simulated world of The Matrix—is incredibly rich and complex. Sixteen kilometers square, photoreal, and quickly traversable, it's populated with realistic inhabitants and traffic. The experience is a tangible demonstration that UE5 offers all the components you need to build immersive, ultra-high-fidelity environments.

Despite the city's complexity, a relatively small core team was able to create the experience thanks to a set of procedural tools including SideFX's Houdini. Procedural rules define how the world is generated: from the size of the roads and the height of the buildings, all the way down to the amount of debris on the sidewalks.

Using this workflow, you can modify the input rules and the whole city will change, redefined by those new instructions. For small teams looking to build open worlds, that is incredibly powerful. It means you can regenerate the entire city, right up until the last day of delivery, and continue to adjust and improve it. This opens up so many creative possibilities—and proves that any team can make a triple-A-game-quality open world in UE5, irrespective of size.

As for the city in The Matrix Awakens: An Unreal Engine 5 Experience, it's a living, breathing environment that never stops. Because the systems that drive its actors are part of a global simulation that is evaluated continuously, the activity that takes place in the city is far more consistent and believable. Block after block, it ticks with photorealistic AI-driven characters and vehicles—whether you're looking at them or not.

This isn't just a demonstration of the visually stunning environments it's now possible to build, however—it also opens the door to a completely new way of storytelling. The high-fidelity simulation capabilities of UE5 are enabling an entirely new process: cinematic creation through simulation.

Many of the action scenes in the demo originated with crew members driving cars around the city to capture exciting shots. The team was able to use the simulated universe to author cinematic content, like live-action moviemakers scouting a city to find the best streets to tell their story—but without the physical constraints of the real world.

Where our sample project Valley of the Ancient gave a glimpse at some of the new technology available in UE5, The Matrix Awakens: An Unreal Engine 5 Experience goes a step further: it's an interactive experience running in real time that you can download on your Xbox Series X/S or PlayStation 5 today.

The demo features the performance and likeness of Keanu Reeves and Carrie-Anne Moss as incredibly realistic digital humans. To achieve this, Epic's 3Lateral team captured high-fidelity 3D scans of the actor's faces and 4D captures of their performances in their Novi Sad studio.


The open-world city environment includes hero character IO, who was the launch character for MetaHuman Creator, as well as thousands of MetaHuman agents, demonstrating exciting new possibilities for high-fidelity in-game characters at scale.

AI systems drive the characters and vehicles, while procedural systems built using Houdini generate the city. Unreal Engine 5's World Partition system makes the development of the vast environment more manageable.

The movement of vehicles, character clothing, and the destruction of buildings are all simulated in engine using Unreal Engine's Chaos physics system. During the chase experience, because the car crashes are simulated in real time with Chaos, the same crash will never occur twice. It's unique at every run.

The technical demo also puts previously showcased UE5 features Nanite and Lumen through their paces. In a dense, open-world city environment, UE5's virtualized micropolygon geometry system comes into its own.

The city comprises seven million instanced assets, made up of millions of polygons each. There are seven thousand buildings made of thousands of modular pieces, 45,073 parked cars (of which 38,146 are drivable), over 260 km of roads, 512 km of sidewalk, 1,248 intersections, 27,848 lamp posts, and 12,422 manholes. Nanite intelligently streams and processes those billions of polygons, rendering everything at film quality, super fast.

Unreal Engine 5's fully dynamic global illumination system Lumen leverages real-time ray tracing to deliver incredibly realistic lighting and reflections throughout the interactive parts of the demo. Real-time ray tracing is also used for the cinematic element to generate the beautiful, realistic soft shadows of the characters.

Temporal Super Resolution, UE5's next-gen upsampling algorithm, delivers four times more work per pixel than would otherwise be possible, all at the same framerate. That brings more geometric detail, better lighting, and richer effects at higher resolutions to the experience.

The ability to take these technologies and build vast open worlds presents thrilling possibilities as we enter the era of the Metaverse. The Matrix Awakens: An Unreal Engine 5 Experience offers a glimpse at what those worlds could look like. They could be highly stylized like the environments in Fortnite—or they could look almost as real as the physical world.

The Matrix Awakens: An Unreal Engine 5 Experience is not a game, but this tech demo offers a vision for what the future of interactive content could be; from incredibly rich and complex cities and environments, to photoreal, visually arresting cinematic spectacles.

With the release of Unreal Engine 5, creators will have the power to build rich and varied worlds. For consumers and players, a new universe of experiences is on the horizon. And for all of us, the future of interactive storytelling and entertainment is just beginning.

Availability

The Matrix Awakens: An Unreal Engine 5 Experience is now available for PS5 and Xbox Series X/S.

Announcement Video

Source: Epic Games
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58 Comments on Epic Games Announces The Matrix Awakens: An Unreal Engine 5 Experience

#26
Oberon
Wasn't this already a thing?
Posted on Reply
#27
lexluthermiester
zlobbyNah, I'm just hard to impress. That's all.
Yeah, but you and others are coming down hard on something for no reason other than you're "not impressed". It's not like Epic and everyone are trying to pull a fast one along the likes of Apple's ridiculous claims about M1Ultra.

They're showing off a very impressive tech demo based on a well loved SciFi franchise. The criticism is unfounded and just comes off as needless negativity.
OberonWasn't this already a thing?
Yeah, they showed the trailer sometime ago. Now the playable demo is out.
Posted on Reply
#29
defaultluser
So, are we really surprised that a demo hacked from the PC dev environment is unoptimized (compared to a console with fixed hardware, which was the target here?)

Apparently, these folks have never heard of DRAM caching.
Posted on Reply
#30
ARF
Looks not very good - more like a several-year-old PS4 title...

However, this tech demo looks much better:

Posted on Reply
#31
Calmmo
lexluthermiesterYeah, but you and others are coming down hard on something for no reason other than you're "not impressed". It's not like Epic and everyone are trying to pull a fast one along the likes of Apple's ridiculous claims about M1Ultra.

They're showing off a very impressive tech demo based on a well loved SciFi franchise. The criticism is unfounded and just comes off as needless negativity.


Yeah, they showed the trailer sometime ago. Now the playable demo is out.
It's been out for months.
Posted on Reply
#32
skizzo
Is there anyone else out there, that has not seen a single one of these movies?
Posted on Reply
#33
RadeonProVega
Wait, I'm confused about this topic, it was already release on consoles, i think the admin meant its out for the PC now?
This demo IMO is amazing, i just hope they are teasing us and plan to make a full matrix game, i mean i would hope they wouldn't foolish enough not to do it.
Posted on Reply
#34
BorisDG
zlobbyThis alone speaks about the popularity of these 'Game Awards'. :)


I believe they paid a pretty penny for the IP loicences...
Was posted/announced not just there. Idk many people live under rock I guess.
Posted on Reply
#35
mouacyk
Vayra86Yeah I won't even bother watching the abomination they released in cinema. I'll rip it somewhere to confirm how shit it is.

So now they try to boost mindshare with this... righteo

The dialogue quality in the trailer speaks volumes. It tries so hard to be funny, its really not. Bottom level comedy... holy crap. I thought the Matrix was about evolutionary questions, this sure isn't following Darwin's law; more like race to bottom.

Also... the amount of nonsense for a pre-cooked CGI trailer in an engine...
"As for the city in The Matrix Awakens: An Unreal Engine 5 Experience, it's a living, breathing environment that never stops. Because the systems that drive its actors are part of a global simulation that is evaluated continuously, the activity that takes place in the city is far more consistent and believable. Block after block, it ticks with photorealistic AI-driven characters and vehicles—whether you're looking at them or not."

Mhm. Sure :D You didn't tailor-make every scene you're showing, but you wasted money on creating a whole logic underneath so that it all magically fits? I suppose console peasants believe that shit.
Everyone who wants your money, knows that lying to you works best the first time.

If the demos are anything like "Valley of the Ancient", it will take a while until they can optimize the projects to be buildable and released on PC. Can't remember the wait, but it was agonizing both in waiting and building/running the demo on my computer, despite nanite and lumens being incredible in the end result. With CDPR moving Witcher to UE5, there's no way that Epic would pull console exclusive shenanigans.
Posted on Reply
#37
AusWolf
It should be available on PC more than anything, so one could see if an upgrade is needed for future UE5 games. Bummer.
Posted on Reply
#38
rethcirE
skizzoIs there anyone else out there, that has not seen a single one of these movies?
Probably, there are always outliers. I'll give just about anything a chance if it's free and at this point the franchise is so old it seems harder to avoid seeing it than not. I'm more picky with what I play vs what I watch simply given the time investment for games is much steeper, along with the purchase price. That said, I watched a movie in 360p just this week and enjoyed the hell out of it (Flawless). A good story can go a long way, and I thought the original Matrix movie had a very good story to tell. All that said; I've seen them all and agree it's simply a downhill slope from the original. I have no opinion on this tech demo as it's not PC relevant and I won't invest time or money in any Matrix game.
Posted on Reply
#39
etayorius
I'm confused, wasn't this demo already out even before The Matrix: Resurections?
Posted on Reply
#40
Makaveli
Quick video of what performance looks like on my side.

Posted on Reply
#41
lexluthermiester
CalmmoIt's been out for months.
Then that would be sometime ago. Let's not pick nits.
MakaveliQuick video of what performance looks like on my side.

Looks smooth and solid. How's it actually feel? Given your system specs, it should run perfectly.
Posted on Reply
#42
AusWolf
MakaveliQuick video of what performance looks like on my side.

Where did you download it from? :eek:
Posted on Reply
#43
antodelg
this was released in december...
Posted on Reply
#44
Batailleuse
Vayra86Also... the amount of nonsense for a pre-cooked CGI trailer in an engine...
"As for the city in The Matrix Awakens: An Unreal Engine 5 Experience, it's a living, breathing environment that never stops. Because the systems that drive its actors are part of a global simulation that is evaluated continuously, the activity that takes place in the city is far more consistent and believable. Block after block, it ticks with photorealistic AI-driven characters and vehicles—whether you're looking at them or not."

Mhm. Sure :D You didn't tailor-make every scene you're showing, but you wasted money on creating a whole logic underneath so that it all magically fits? I suppose console peasants believe that shit.
you obviously have 0 idea that the whole UE5 Matrix thing is ALL in game engine apparently. which is the whole point of the demo, to show how you can blur the lines of pre rendered CGI vs live engine footage.

also ... at the end of the scripted part, you can actually play around in their "small" open world. and toy around with gamedev option. like changing time, changing sun location, driving, flying arounf so on.

as a pure technical engine, its absolutely mind blowing for what games built in UE5 will be able to do.

you should check more about the UE5 before commenting on this. when you obviously have 0 idea what the engine can do.
Posted on Reply
#45
Makaveli
antodelgthis was released in december...
For PS5 yes however this is a PC release.....
AusWolfWhere did you download it from? :eek:
If you go to my previous post on the 1st page the twitter link has a mega download link in it.
lexluthermiesterThen that would be sometime ago. Let's not pick nits.


Looks smooth and solid. How's it actually feel? Given your system specs, it should run perfectly.
Performance is good and similar to what I'm seeing on a 3080 etc on the nv side.
Posted on Reply
#46
Vayra86
Batailleuseyou obviously have 0 idea that the whole UE5 Matrix thing is ALL in game engine apparently. which is the whole point of the demo, to show how you can blur the lines of pre rendered CGI vs live engine footage.

also ... at the end of the scripted part, you can actually play around in their "small" open world. and toy around with gamedev option. like changing time, changing sun location, driving, flying arounf so on.

as a pure technical engine, its absolutely mind blowing for what games built in UE5 will be able to do.

you should check more about the UE5 before commenting on this. when you obviously have 0 idea what the engine can do.
This isnt new ;) It is a limited setting and engine potential says nothing about games made on it. Scope is everything. The mind blowing happens especially if you dont realize this. The stage we are at now is no longer the challenge of photo realistic environments. Its about implementation in games. Open world focus is clearly what UE5 is about, so lets see it happen. If you noted, the article even speaks of 'segments' which again isnt new to open world games; the world gets divided in blocks of logic and assets. Ubisoft is riding that train as is Bethesda and very visibly too if you know where to look. 'Ugrids' anyone?

We have had engines before that potentially could do photorealism. Ray tracing isnt new either... even prior to RTX. Sorry if Im not sharing the enthusiasm, but really...

Here is a tech demo from 2007 on supposed 'PS3 hardware' compared to reality. Take note of lighting, shading... and this is an on-rails game, as linear and limited in scope as it gets. You see only what devs intend you to see. This is top notch stuff from back then and even the translation to real game is close. But still: the differences are major.


So yeah. Great tech, now make me a game that makes use of it.
Posted on Reply
#47
AusWolf
MakaveliIf you go to my previous post on the 1st page the twitter link has a mega download link in it.
I've tried Mega, but it doesn't let me download the whole file. :(
Posted on Reply
#48
Vayra86
skizzoIs there anyone else out there, that has not seen a single one of these movies?
If you are the last one, defo watch part 1-3. If we speak of mind blowing... especially the first part is very very interesting. 2-3 are sequels that take the strong base of 1, and just take it to the top (pt2) and way over it (pt3).
Posted on Reply
#49
AusWolf
Vayra86If you are the last one, defo watch part 1-3. If we speak of mind blowing... especially the first part is very very interesting. 2-3 are sequels that take the strong base of 1, and just take it to the top (pt2) and way over it (pt3).
Well, I'd say the 2nd one takes all the content out of the 1st one, adds more action instead and calls it a day. The 3rd one takes the 2nd one, adds some apocalyptic feel to it... and a lot more action. And that's it. I'm not into them at all. But the 1st one is definitely a masterpiece!
Posted on Reply
#50
Makaveli
AusWolfI've tried Mega, but it doesn't let me download the whole file. :(
You have to download them 1 file at time if you try to do the whole batch it usually times out.
Posted on Reply
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