Sunday, July 24th 2022

ASRock is Expected to Launch Multiple Gaming Monitors

Several new ASRock products have passed through the KCC, which is the Korean equivalent of the FCC and normally this would be a new motherboard or maybe some small form factor system, but surprisingly enough, we're looking at gaming monitors. The leak comes courtesy of @momomo_us who's dug up a lot of juicy details on two of the models, whereas we only know the basic specs for the other models. First up, we have the PG34WQ15R, which is a 34-inch curved VA display with a 3440x1440 resolution. It supports FreeSync Premium and has a refresh rate range of 48 to 165 Hz over DisplayPort and 48-100 Hz over HDMI, which seems to be an HDMI 1.4 limitation. The next model is the PG27FF, which is a regular 1080p IPS display that also supports FreeSync Premium, here with a refresh rate range of 48 to 165 Hz over both DP and HDMI. There appears to be multiple sub SKUs of this model, but all start with PG27F.

Then we have the PG32QF, which should be a flat 32-inch display, with unknown specs, but the Q in the model name suggests that it's a 1440p monitor. Finally we have the PG42U, where the U in the model name suggests it's a 4K 42-inch display. The stand looks nearly identical to the one ASUS uses for its ROG Strix XG43UQ 4K screen and the specs are likely to be quite similar too, which means we might see support for 144 Hz or higher refresh rates. All four displays are manufactured by TPV Technology, which produces its own monitors under the AOC, Envision and Philips brands. It's unknown when these new monitors from ASRock will launch, but considering they've passed through certification, it's highly likely that they'll turn up sometime later this year.
Source: @momomo_us
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33 Comments on ASRock is Expected to Launch Multiple Gaming Monitors

#26
btarunr
Editor & Senior Moderator
I'm just surprised ASRock never got around to selling notebooks, especially with the might of Pegatron behind it.
Posted on Reply
#27
R-T-B
DeathtoGnomeskey word here is 'should', most dont, newer games 'might', and thats about it.
If it supports HDR it's virtually a requirement to support 10bit. The two go hand in hand.
Posted on Reply
#29
DeathtoGnomes
R-T-BIf it supports HDR it's virtually a requirement to support 10bit. The two go hand in hand.
Yes but it still requires the developer to 'do it right".
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#30
Vayra86
MistralNo technical reasons for it, just manufacturers seemingly not understanding that there are plenty of content creators who also like to game.
Or they do understand, but would rather have customers buy separate screens for separate use cases. Why do you think we have 'gaming' monitors now? We used to just have monitors, and a segment for professional work. And among normal monitors you'd also find some high refresh rate models, however rare.

Moar $$$, and less risk as well because you're targeting price-effective products at specific situations rather than trying to do it all in one product. Everything costs money to make.

Specifically for monitors, a big one is calibration and minimizing deltaE color/grayscale devations, a correct gamma curve etc. Gamers don't need that at all. Content creation does. And that's also where the two use cases are at odds with one another: for VA, for example, gaming calibration would nudge towards faster transitions G2G in the lower end of the brightness spectrum (the slowest transitions for VA), while it doesn't help color accuracy.
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#31
konga
People keep saying that gamer monitors cost a premium, but they sell 27" 1440p 144+ hz monitors for $250 or less now in the US, and the basic 60hz variants aren't really any cheaper. The professional monitors are the expensive ones.
Posted on Reply
#32
Chrispy_
MistralNo technical reasons for it, just manufacturers seemingly not understanding that there are plenty of content creators who also like to game.
There may be more technical reason to it than that though. Back in the early days of fast panels, it was a choice between 6-bit+FRC or true 8-bit and the argument all the panel manufacturers made for 6-bit was that they were much faster - like 3-4x faster than native 8-bit.

Presumably the same rules apply to 8-bit+FRC vs true 10-bit, but perhaps to a lesser extent...?

The other thing to consider is the limitations of HDMI 2.0 and DisplayPort 1.4

Displayport 1.4, for example will NOT do 3440x1440@165Hz 10-bit, nor will it do 4K120 10-bit, yet both are fine with 8-bit:
Posted on Reply
#33
Dk-denmark
I need oled 1080p 24 inch monitors to save on my power consumption. Plus it really needs to have an anti glare coating.
it would be nice if somebody would pull together and make something like that available. Until then i’m not buying a new monitor.
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