Saturday, September 9th 2023

Star Trek: Infinite Beams onto PC & Mac October 12

Paradox Interactive and Nimble Giant Entertainment have announced that their upcoming grand strategy game Star Trek: Infinite, under license from Paramount Consumer Products, will launch on Mac and PC on October 12, 2023. Players can now pre-order either the base game or Digital Deluxe Edition, granting them access to bonuses like skins, ships, and special voiceover. Star Trek: Infinite takes players on an interstellar saga with its emergent gameplay and complex choices, as they face the powers of the Alpha and Beta Quadrants.

More News on the Horizon!
Starting next week, we—Nimble Giant Entertainment—will be publishing the first in a series of Developer Diaries that will dig deeper into the game and its development journey, so be sure to come back for those. With this week's news, we will also be opening up our Discord server, which you can join through the URL below. Our announcements are great for anyone who has been hungry for news about Star Trek: Infinite, because we bring you our gameplay features trailer, a load of new screenshots that are live on the store page, and have now opened up pre-purchasing, allowing you to unlock bonus content on release.
Star Trek: Infinite features deep strategic gameplay that allows you to create your own Star Trek story. Faction-specific mission trees, missions for minor nations, espionage, and a wide array of interfaces that put you in direct control of your chosen faction.


Players who pre-order Star Trek: Infinite will receive the following bonuses:
  • Star Trek: Lower Decks uniform options
  • The U.S.S. Cerritos, a science ship with special options for minor nations (Second Contact)
  • A Klingon advisor voice line, "Qapla"
  • The Digital Deluxe Edition (DDE) of the game includes a digital artbook, the game soundtrack, and an in-game music pack featuring iconic compositions from across Star Trek's illustrious legacy.
Beginning decades before the Star Trek: The Next Generation era, Star Trek__: Infinite grants players the power to shape the galaxy's destiny as a faction of their choice. The immersive grand strategy game puts players in the captain's chair to lead one of four unique Quadrant Powers: The United Federation of Planets, Romulan Star Empire, Cardassian Union, or Klingon Empire. While remaining faithful to Star Trek lore, Star Trek: Infinite introduces fresh avenues for adventure as players can explore the Alpha and Beta quadrants, govern empire dynamics, handle economic intricacies, and engage with undiscovered civilizations.

Join the Discussion on the Star Trek: Infinite Discord

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Sources: Paradox Interactive, Star Trek: Infinite Steam Page
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15 Comments on Star Trek: Infinite Beams onto PC & Mac October 12

#1
Solaris17
Super Dainty Moderator
Womp womp I get it TNG was great; no arguments but man am I tired of that timeline
Posted on Reply
#2
Vayra86
Oh wow, can you get an even more shameless Stellaris reskin or what

Its near identical lol
We can already mod this...
Posted on Reply
#3
JoeTheDestroyer
Vayra86Oh wow, can you get an even more shameless Stellaris reskin or what
True. Despite the setting and game type appealing to me, I'll be passing on this.

That said, I'll give them a little bit of credit. I see no evidence of those disgusting space-highways that have infected space 4x games in recent years.
Posted on Reply
#4
bonehead123
T0@stBeginning decades before the Star Trek: The Next Generation era
REALLY, cause everything/everyone in those pics sure look like it's from the DS9/TNG era.. granted it might intro a few new characters/ships/species here & there, but still, it just seems like yet anutha rehash of the same ole same same :(

And yea, I get that Paramourgue is always lookin to milk that cash cow every which way from sunday, be hey, howz about some gamz from the Picard or SNW timelines ????
Posted on Reply
#5
Bones
Looks to be an updated version of the older "Starfleet Command" series (This series - Star Trek: Starfleet Command - Wikipedia) such as "SFC - Empires at war" or "SFC - Orion Pirates" of which I happen to have both here, along with the depicted version shown in the wiki link too - And yes, they even make a verison of it for the TNG gen (SFC 3) as well which wasn't a bad game in itself.

The "Cerritos" eh?
Looks like some of you are going to get "Boim'ed"......
Posted on Reply
#6
PCL
Pitching a digital deluxe edition and pre-ordering before actually talking about the game? Hard pass.
Posted on Reply
#7
Space Lynx
Astronaut
Vayra86Oh wow, can you get an even more shameless Stellaris reskin or what

Its near identical lol
We can already mod this...
yeah that was what came to my mind as well as soon as I looked at the image. it's not just a stellaris reskin, its a bad one. doesn't look near as polished as stellaris at all and I can tell that from a single screenshot, pretty sad. milking that star trek name is all they doing heh
Posted on Reply
#8
natr0n
This is the first time I have typed Jean-Luc Picard.
Posted on Reply
#9
AusWolf
Solaris17Womp womp I get it TNG was great; no arguments but man am I tired of that timeline
That was the best timeline ever. I'll never get tired of it. Although, I'm getting tired of TGN being butchered by alternate timelines and events (looking at you, ST: Picard).
Posted on Reply
#10
TheinsanegamerN
bonehead123REALLY, cause everything/everyone in those pics sure look like it's from the DS9/TNG era.. granted it might intro a few new characters/ships/species here & there, but still, it just seems like yet anutha rehash of the same ole same same :(

And yea, I get that Paramourgue is always lookin to milk that cash cow every which way from sunday, be hey, howz about some gamz from the Picard or SNW timelines ????
When they stop insulting the intelligence of the audience and stop attacking the older characters, then maybe they'll be able to keep an audience large enough to support things like games. DS9/TNG are works loved by fans with worlds that can be expanded upon without having to constantly tell the story of the main work, like star wars used to have. Newer works like picard are hyperfocused on "deconstructing" old characters, tarnishing their legacies, and implying they are horrible people, while introducing new "strong" and "quirky" characters that we, the audience, are supposed to just latch onto because we are now told these are "good" people.

It's like asking why we dont get expansive RPGs set in The Last Jedi or racing games set in dreamwork's hit film Turbo. Where's my adventure game set in The Dial of Destiny? These newer products are cynical, hypocritical garbage, and the large legacy fanbase with most of the money fundamentally dislike them, and wont bankroll projects featuring them.
Posted on Reply
#11
AusWolf
TheinsanegamerNWhen they stop insulting the intelligence of the audience and stop attacking the older characters, then maybe they'll be able to keep an audience large enough to support things like games. DS9/TNG are works loved by fans with worlds that can be expanded upon without having to constantly tell the story of the main work, like star wars used to have. Newer works like picard are hyperfocused on "deconstructing" old characters, tarnishing their legacies, and implying they are horrible people, while introducing new "strong" and "quirky" characters that we, the audience, are supposed to just latch onto because we are now told these are "good" people.

It's like asking why we dont get expansive RPGs set in The Last Jedi or racing games set in dreamwork's hit film Turbo. Where's my adventure game set in The Dial of Destiny? These newer products are cynical, hypocritical garbage, and the large legacy fanbase with most of the money fundamentally dislike them, and wont bankroll projects featuring them.
We're supposed to identify with the new, strong and quirky characters, because the studio assumes that's who we are. But we're not strong or quirky. We're flawed and human, just like old characters used to be. We used to admire these old characters because through adversity, they managed to overcome their flaws and evolve into better human beings. New characters don't evolve because they never face any adversity, and that makes them unrelatable and unlikeable, and their stories ultimately boring and dumb.

Safe space culture is destroying the entertainment industry. The best stories are about life, but life is not a safe space. Never has been, never will be.

Edit: I recommend this for some food for thought (completely related to Star Trek):
Posted on Reply
#12
Easo
I love how what is a deep Stellaris conversation has been made into a standalone game.
Well fans will probably love it, but for the rest this imho looks like a meh.
Posted on Reply
#13
LabRat 891
BonesLooks to be an updated version of the older "Starfleet Command" series (This series - Star Trek: Starfleet Command - Wikipedia) such as "SFC - Empires at war" or "SFC - Orion Pirates" of which I happen to have both here, along with the depicted version shown in the wiki link too - And yes, they even make a verison of it for the TNG gen (SFC 3) as well which wasn't a bad game in itself.

The "Cerritos" eh?
Looks like some of you are going to get "Boim'ed"......
Just fired up ST:SFC the other day on my VIA C7 + FX 5500. Didn't play for more than a few minutes, but it ran well.

Of note:
"Starfleet (Command) Universe" is its own quasi-canon quasi-separate universe. IIRC, it's descended from the earliest Star Trek TOS table top games, and has some divergent lore.
Example: I love me some Kzinti, errr... I mean "Lyrans"
The Kzinti were incorporated into the Star Fleet Universe where they control a powerful empire known as the Kzinti Hegemony, mortal enemies of that universe's Lyran Star Empire. It is alluded that the Kzinti and Lyrans share common ancestry, a claim both sides violently reject.
Also, ST:SFC3 was the first game I ever 'modded', myself.
The weapons names and damage/effects tables were editable in Notepad. Needless to say, silly me was overpowering the starter weapons and trying to 1v1 Cubes.
Posted on Reply
#14
Bones
LabRat 891Just fired up ST:SFC the other day on my VIA C7 + FX 5500. Didn't play for more than a few minutes, but it ran well.

Of note:
"Starfleet (Command) Universe" is its own quasi-canon quasi-separate universe. IIRC, it's descended from the earliest Star Trek TOS table top games, and has some divergent lore.
Example: I love me some Kzinti, errr... I mean "Lyrans"
Yes - It's basically an adaptation of a table top/board game to PC, based on TOS.
Posted on Reply
#15
lexluthermiester
Solaris17but man am I tired of that timeline
Not me. I love it! From OG Kirk to Picard, bring it on! Kelvan/JJAbrams timeline, to me, doesn't exist and can go away, quietly. Yes, yes.
T0@stwe—Nimble Giant Entertainment
Devs, GOG.com! Get on it! Thank You!
(Edit: Not buying it unless it's on GOG...)
Posted on Reply
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