Wednesday, April 2nd 2025
Atomfall's Launch a Resounding Success, Rebellion Celebrates 1.5+ Million Player Count Milestone
Rebellion, one of the world's most successful independent video game developers and publishers, has announced that Atomfall significantly surpassed the one million player mark over the weekend, having only launched last week. In total Atomfall has now been played by over 1.5 million players. A brand-new IP set in the north of England, Atomfall is Rebellion's most successful launch in the company's 32-year history.
"We are delighted that so many players are enjoying Atomfall," said Jason Kingsley CBE, CEO and co-founder of Rebellion. "To have surpassed the one million players in such a short space of time speaks volumes for the creativity and dedication of the entire team here at Rebellion. Our size and stability mean that we can take risks to create something as different as Atomfall. Happily, that risk is paying off. We are a British company, and the game is a true reflection of that. Not only is it set in the lush, beautiful countryside but Atomfall also draws inspiration from so many classic British books, films and TV series. We hope that players continue to enjoy exploring the world of Atomfall and are looking forward to future content for the game."Atomfall players are proving to be a brutal bunch as over 316,000 gamers have killed the scientist at the very beginning of the game. In total there have been over 3.7 million kills using the cricket bat, while over 4 million pasties and 300,000 cups of tea have been consumed. How very British.
Following a positive critical reception, Atomfall launched into early access for Deluxe Edition players on Monday, March 24th with the full launch, including Game Pass on Thursday March 27th. Atomfall is available now on Xbox Series X/S, Xbox One, Windows PC and PC via Steam, Epic Games Store, PlayStation 5 and PlayStation 4. Atomfall is Certified on Steam Deck.
Sources:
Games Press, Eurogamer, Rebellion, Atomfall Game Official Tweet
"We are delighted that so many players are enjoying Atomfall," said Jason Kingsley CBE, CEO and co-founder of Rebellion. "To have surpassed the one million players in such a short space of time speaks volumes for the creativity and dedication of the entire team here at Rebellion. Our size and stability mean that we can take risks to create something as different as Atomfall. Happily, that risk is paying off. We are a British company, and the game is a true reflection of that. Not only is it set in the lush, beautiful countryside but Atomfall also draws inspiration from so many classic British books, films and TV series. We hope that players continue to enjoy exploring the world of Atomfall and are looking forward to future content for the game."Atomfall players are proving to be a brutal bunch as over 316,000 gamers have killed the scientist at the very beginning of the game. In total there have been over 3.7 million kills using the cricket bat, while over 4 million pasties and 300,000 cups of tea have been consumed. How very British.
Following a positive critical reception, Atomfall launched into early access for Deluxe Edition players on Monday, March 24th with the full launch, including Game Pass on Thursday March 27th. Atomfall is available now on Xbox Series X/S, Xbox One, Windows PC and PC via Steam, Epic Games Store, PlayStation 5 and PlayStation 4. Atomfall is Certified on Steam Deck.




8 Comments on Atomfall's Launch a Resounding Success, Rebellion Celebrates 1.5+ Million Player Count Milestone
All the same, you can find 1.5 million people who think the world is flat easily so...
Maybe they're including low impact engagement like game pass downloads or something as well?
Though this isn't a AAA title, so something has to give. Idle animation for example remind of the early 2010s. But I don't mind that, it has a certain nostalgic charm.
I haven't quite given up on it, but nothing in its initial hours has grabbed me so far. First person melee combat without any kind of block or dodge mechanic feels awful, especially coming off of other recent games like Avowed and Indiana Jones that did it really well.
Especially those games that are free on gamepass.
it would be reasonable to expect sales data estimates and reviews to lag behind sales.
that being said some massaging of the data seems like a reasonable guess too.