Sunday, September 6th 2026

This Week in Gaming (Week 37)

As we enter the second week of September, there are a lot of new releases, but all the more popular games are being released at more or less the same days, so we're going to change things up a bit to cover the most popular new releases. We kick off with what's easily the biggest release this week—but it's also an early access game—which changes up the typical FPS war game by throwing in a third team in the mix. Next up we have a classic horror movie that has been turned into a game, although it seems to be launching over a month too early. If that's not your thing, then we have some battle castles, a sci-fi survival/base building game, followed by a horror RPG farming sim and we end the week with a first person shooter that comes with an optional VR mode for those that own a VR headset.

Wardogs / This week's major release / Early access / Thursday 10 September
Wardogs is an All-Out Warfare FPS that combines tactical gunplay and combined arms combat with building and destruction mechanics in a large-scale, up to 100-player militaristic sandbox. The game mode - Inspired by 'King of the Hill' - has three teams fight for control of randomized 2x2km 'Control Zones' within larger maps. The team with the most players within the Control Zone earns points - the first team to reach 100 points wins the match. Steam link
Halloween: The Game / Tuesday 8 September
The Boogeyman is out. Team up in a 1v4 asymmetrical horror showdown on everyone's favorite night of the year. Choose to save the quiet town of Haddonfield from bloodshed as a Hero of Haddonfield or stalk and terrorize the residents as Michael Myers. Steam link
Wanderburg / Early access / Demo available / Tuesday 8 September
Drive your Castle on Wheels into battle in this minimalist medieval roguelike of roaming fortresses! Devour entire villages, build your modular arsenal of siege machinery and break the game as you grow with every stronghold you crush. Steam link
Honeycomb: The World Beyond / Demo available / Tuesday 8 September
Honeycomb: The World Beyond is a sci-fi survival adventure set on the vibrant alien planet of Sota7. Adapt by building your base and crafting essential tools. Explore diverse biomes and use your bioengineering experience to uncover mysteries and secure humanity's future. Steam link
Welcome to Elderfield / Demo available / Thursday 10 September
Welcome to Elderfield, a cozy horror RPG with hand-drawn art and dark lofi music. Manage your farm, befriend or romance the locals, investigate mysteries, decorate your home, fight terrifying creatures, fish, cook, seek the Old Gods, die in your sleep, and more... There's lots to do in Elderfield. Steam link
Gunman Contracts - Stand Alone / Early access / VR mode / Thursday 10 September
Gunman Contracts - Stand Alone is an intense, action-movie inspired single player shooter created for VR and Non-VR. As a professional hitman, take on ruthless forces in the criminal underworld - one contract at a time. Steam link
Also launching this week: Sprawl zero, Bus Simulator 27, Shroom and Gloom and Anime Shop Simulator.









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17 Comments on This Week in Gaming (Week 37)

#2
Chaitanya
Elderfield sounds like a stardew clone.
Posted on Reply
#3
Sithaer
Wanderburg is kinda fun imo, at least based on the demo that I've played earlier.
Rest aint my cup of tea, maybe Sprawl Zero could be fun and it has a demo too so that I might check out later.
Posted on Reply
#4
Onasi
ChaitanyaElderfield sounds like a stardew clone.
Considering that Stardew itself is a Harvest Moon clone…
Posted on Reply
#5
azrael
Halloween, Honeycomb and Gunman Contracts seem mildly interesting. Wouldn't go out of my way to get either, though. Perhaps in a sale, down the road.

BTW, shouldn't this series/thread be called "Next Week in Gaming" or "Upcoming Week in Gaming"? Most countries start the week on a Monday and that's even standardized within ISO8601.
Posted on Reply
#6
human_error
The Devs for gunman contracts had said they were holding their early access release back until the steam frame launched. The fact they've locked the 10th Sept in makes me think that's when the frame will be launching.

Very much looking forward to trying it in VR.
Posted on Reply
#7
chrkeller
When does SH Townhall release sept i think. That is next on my list with some fortunes weave.
Posted on Reply
#8
AGlezB


That dude's name has to be Chad, because that's a freaking PK or PKM with what I'll assume is a 100-round drum of 7.62×54mmR and there is a reason why they come from the factory with carry handles. :laugh:
Posted on Reply
#9
Kinsa83
ChaitanyaElderfield sounds like a stardew clone.
Fine by me, Elderfeild is more my style. Do have a save for Stardew, but every time I try to return I end up not doing anything. Just chill in the house and log out. Maybe this one can hold my attention better.
Posted on Reply
#10
FoulOnWhite
just pre purchased wardogs. Lokks good and 100man matches, yum
Posted on Reply
#11
Ihnako
FoulOnWhitejust pre purchased wardogs. Lokks good and 100man matches, yum
Unfortunately, the game is no longer any fun on the PS2 because of all the cheaters. And the developers would rather rake in the cash than do anything about it.

That aside, the 500 vs. 500 matches – or 300 vs. 300 vs. 300 – are the real highlight. To me, 100-player matches feel like they did back in 2001, when Tribes 2 came out and people had already modded 100-player matches into the previous game, Tribes.

I doubt there’ll be a decent multiplayer first-person shooter in the foreseeable future that won’t be plagued by cheats in no time at all. To achieve that, you’d simply need to know a thing or two about good server and network code design. In that case, a run-of-the-mill server won’t be enough to properly separate the data and decide in real time who can a) hear, b) see and c) ‘hit’ what. I simply don’t understand why, for decades, more and more information has been sent to the client, only for attempts to be made to curb ‘cheats’ using a sledgehammer approach. That’s simply bad design.
Posted on Reply
#12
FoulOnWhite
IhnakoUnfortunately, the game is no longer any fun on the PS2 because of all the cheaters. And the developers would rather rake in the cash than do anything about it.

That aside, the 500 vs. 500 matches – or 300 vs. 300 vs. 300 – are the real highlight. To me, 100-player matches feel like they did back in 2001, when Tribes 2 came out and people had already modded 100-player matches into the previous game, Tribes.

I doubt there’ll be a decent multiplayer first-person shooter in the foreseeable future that won’t be plagued by cheats in no time at all. To achieve that, you’d simply need to know a thing or two about good server and network code design. In that case, a run-of-the-mill server won’t be enough to properly separate the data and decide in real time who can a) hear, b) see and c) ‘hit’ what. I simply don’t understand why, for decades, more and more information has been sent to the client, only for attempts to be made to curb ‘cheats’ using a sledgehammer approach. That’s simply bad design.
This will probably end up full of cheaters too i guess. i will keep under the 2 hours then refund if it is.
Posted on Reply
#13
TheLostSwede
News Editor
AGlezB

That dude's name has to be Chad, because that's a freaking PK or PKM with what I'll assume is a 100-round drum of 7.62×54mmR and there is a reason why they come from the factory with carry handles. :laugh:
We had two man teams on those when I did my national service. They do really weigh a ton.
FoulOnWhitejust pre purchased wardogs. Lokks good and 100man matches, yum
Tried to play the alpha, but never got further than the training, as they only had two servers and one was full and the other never had more than four people on, so the game never started...
Posted on Reply
#14
Chomiq
Got an invitation to playtest Wardogs and I didn't enjoy it.

There's nothing "milsim" about it like some people tend to say.
Gunplay feels worse than BF6, also isn't anywhere near what an actual "tactical" fps games feels like. To me it feels more like what I used to see in PUBG or Fortnite videos.
Graphics didn't wow me, looks really generic.

Granted, I only passed the tutorial but that was still like 30 mins of going through the motions and firing the guns, etc.
Posted on Reply
#16
Scrizz
TheLostSwedeTried to play the alpha, but never got further than the training, as they only had two servers and one was full and the other never had more than four people on, so the game never started...
Shame you never actually got to try it.

There were pages and pages full of servers most almost full too. It took a bit to get used to it, but the training is really not a reflection of what the game is like.
ChomiqGraphics didn't wow me, looks really generic.

Granted, I only passed the tutorial but that was still like 30 mins of going through the motions and firing the guns, etc.
Shame you never actually got to try it.

Additionally as far as graphics goes, I noticed there were a lot of options that were off - including better lighting etc.

I don't have a horse in the race, but I find it interesting the people passing judgement on the game didn't' actually play said game. :confused: :rolleyes:
Posted on Reply
#17
Freedom4556
AGlezB

That dude's name has to be Chad, because that's a freaking PK or PKM with what I'll assume is a 100-round drum of 7.62×54mmR and there is a reason why they come from the factory with carry handles. :laugh:
Nine kilos of gun and 2 kilos of bullets. Also, from personal experience, 54mmR kicks like a bitch even in a bolt-action Mosin. Can't imagine full-auto.
Posted on Reply
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