Monday, June 30th 2025

Intel Arc GPU Graphics Drivers 101.6913 WHQL Released

Intel today released the latest version of the Arc GPU Graphics Drivers. Version 101.6913 WHQL comes with optimization for "Mecha BREAK." The release also fixes a handful of issues. For Intel Arc B-series "Battlemage" discrete GPUs, a couple of issues are fixed. A bug that causes "Returnal" to experience an application crash during gameplay with ray tracing enabled, has been fixed. An intermittent application freeze with SPECapc for Maya 2024 during benchmark, has been fixed. The release also fixes a bug specific to the Arc "Battlemage" iGPUs of Core Ultra 200-series "Lunar Lake" processors, specifically, "Valorant" being unable to enumerate supported resolutions in game settings. Grab the drivers from the link below.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.6913 WHQL
Game Ready
  • Mecha BREAK
Fixed Issues:
Intel Arc B-Series Graphics Products:
  • Returnal (DX12) may experience an application crash during gameplay with ray tracing settings turned on.
  • SPECapc for Maya 2024 may experience intermittent application freeze during benchmark.
Intel Core Ultra Series 2 with built-in Intel Arc GPUs:
  • Valorant (DX11) may fail to enumerate supported resolutions in game settings.
Known Issues:
Intel Arc B-Series Graphics Products:
  • Fortnite may experience an application crash when "Performance - Lower Graphical Fidelity" is selected as Rendering Mode. Recommendation is to use default Rendering Mode - DX12.
  • Visual corruptions may appear in certain scenarios with multiple application interactions.
  • Call of Duty: Warzone 2.0 (DX12) may exhibit corruptions on water areas in certain scenarios.
  • PugetBench for Davinci Resolve Studio V19 may experience an application crash while running the benchmark.
  • HWiNFO may incorrectly report number of Xe Cores for certain Intel Arc B-Series Graphics Products.
Intel Arc A-Series Graphics Products:
  • Fortnite may experience an application crash when "Performance - Lower Graphical Fidelity" is selected as Rendering Mode. Recommendation is to use default Rendering Mode - DX12.
  • Returnal (DX12) may experience an application crash during gameplay with ray tracing settings turned on.
  • Marvel's Spider-Man 2 (DX12) may experience an application crash with ray tracing and XeSS enabled.
  • PugetBench for Davinci Resolve Studio V19 may experience an application crash while running the benchmark.
Intel Core Ultra Series 1 with built-in Intel Arc GPUs:
  • Fortnite may experience an application crash when "Performance - Lower Graphical Fidelity" is selected as Rendering Mode. Recommendation is to use default Rendering Mode - DX12.
  • Adobe Premiere Pro may fail to import video. Mitigation is to use Intel NPU Driver version 32.0.100.3717 or lower.
  • PugetBench for Davinci Resolve Studio V19 may experience errors intermittently with benchmark preset set to Extended.
Intel Core Ultra Series 2 with built-in Intel Arc GPUs:
  • Fortnite may experience an application crash when "Performance - Lower Graphical Fidelity" is selected as Rendering Mode. Recommendation is to use default Rendering Mode - DX12.
  • Adobe Premiere Pro may fail to import video. Mitigation is to use Intel NPU Driver version 32.0.100.3717 or lower.
  • PugetBench for Davinci Resolve Studio V19 may experience errors intermittently with benchmark preset set to Extended.
  • PugetBench for Photoshop may experience errors while running the benchmark.
  • Topaz Video AI may experience lower than expected performance.
Intel Graphics Software Fixed Issues:
  • Profile controls may not always supersede global controls.
Intel Graphics Software Known Issues:
  • When using the settings, preferences, reset all settings option in Windows 10 the application may experience an intermittent crash.
  • Settings can be reset from individual pages without issue.
  • Intel Graphics Software may sometimes experience a single application crash on the first re-arrange of metrics within the select metrics window. Subsequent usage will not be affected by this crash again.
  • FPS Limiter may not limit FPS with VSync ON and Low Latency Mode enabled.
  • The Settings page may incorrectly report certain hardware information for systems with Built-in Intel Graphics.
Intel Graphics Software Performance Tuning (BETA):
  • Intel Graphics Software Performance Tuning is currently in Beta. As such, performance and features may behave unexpectedly. Intel will continue to refine the Performance Tuning software in future releases.
  • In multi-GPU scenarios with two performance tuning capable devices, the performance tuning page may attempt to apply changes to one or more devices at once rather than individually based on the GPU selector.
Add your own comment

9 Comments on Intel Arc GPU Graphics Drivers 101.6913 WHQL Released

#1
RejZoR
Wanted to say Intel has been busy fixing things coz of the huge list just to realize the huge list is just list of "known issues" and not actual fixes. Yikes!
Posted on Reply
#2
GeoffreyA
RejZoRWanted to say Intel has been busy fixing things coz of the huge list just to realize the huge list is just list of "known issues" and not actual fixes. Yikes!
I think a lot gets fixed but isn't listed. See their issue tracker on Github: even old games like Carmageddon 2000 and Divine Divinity are working correctly with the 6913 driver.
Posted on Reply
#3
Dr. Dro
RejZoRWanted to say Intel has been busy fixing things coz of the huge list just to realize the huge list is just list of "known issues" and not actual fixes. Yikes!
Foot is definitely off the pedal there, but with the state of things at Intel right now, it's a miracle the higher ups haven't completely axed their graphics division yet. Let's just hope they can weather the storm.
Posted on Reply
#4
soder
Not much is happening in Intel ARC driver world. A minor fix here a minor fix there. In the meantime the architecture-level fkup -that even intel admitted on their support forum- remains bleeding since the release of the ARC series (including Alchemist, but was only admitted officially for Battlemage).
I believe most of the employees in intel are waiting to be laid off. Thats not a very fruity corporate culture (to be very very mild) to work on anything meaningful. Most probably the guy who previously published the driver updates is already fired, or on notice.
Posted on Reply
#5
soder
GeoffreyAI think a lot gets fixed but isn't listed. See their issue tracker on Github: even old games like Carmageddon 2000 and Divine Divinity are working correctly with the 6913 driver.
Care to share the URL, to check? I believe you may be right, the intel ARC driver release notes are very lame, and dont highlight all the progress that is under the hood. You cannot blame the enduser who doesnt see the progress, checks the driver official changelog, sees there isnt anything mentioned that he/she is worried about, so heck, I'm not gonna install that driver update, it doesnt affect me. When in fact -it seems- there is more in it than its described. Just for some dumb reason, these are not clarified in the docs. Intel should be very transparent and open about things they are working on in these release notes. As thats the only assurance towards their customers that let people buy an intel GPU instead of a nvidia GPU. Apart from enthusiasts, not many average joe buys a Battlemage. Why for? Everything is about nvidia. Even in the middle of the Sahara the natives know what nvidia is. Intel ARC? Not so much. Thatswhy it would be extremely important for intel marketing folks to announce these things as loud as possible. Or guess, the marketing folks have also been fired recently. Doesnt make much difference anyway...
Posted on Reply
#6
RejZoR
Dr. DroFoot is definitely off the pedal there, but with the state of things at Intel right now, it's a miracle the higher ups haven't completely axed their graphics division yet. Let's just hope they can weather the storm.
It would be stupid to axe them now. They should be pushing things more considering how far they've got from having nothing but iGPU's to Alchemist and now Battlemage. Battlemage is really good and they need to solve the driver overhead and drop a B770 because their B570 is really only competing with last gen cards of both AMD and NVIDIA and that's not great. If they can compete with RTX 5060 and RX 9060 XT however, that would be whole different story. And I think they certainly could.
Posted on Reply
#7
GeoffreyA
RejZoRIt would be stupid to axe them now. They should be pushing things more considering how far they've got from having nothing but iGPU's to Alchemist and now Battlemage. Battlemage is really good and they need to solve the driver overhead and drop a B770 because their B570 is really only competing with last gen cards of both AMD and NVIDIA and that's not great. If they can compete with RTX 5060 and RX 9060 XT however, that would be whole different story. And I think they certainly could.
Likely, their need for iGPUs is saving the Arc division right now. Yes, it's remarkable that they've gone from iGPUs to competing seriously against Nvidia and AMD. If the B770 has the full eight Render Slices, along with 16GB and a 256-bit memory bus, it should easily match, if not knock on the head, the 9060 XT 16GB, which is about 30-40% ahead of the B580. And untapped potential in the driver is a possibility. As a new Arc owner, I'm hoping they survive.
Posted on Reply
#8
RejZoR
GeoffreyALikely, their need for iGPUs is saving the Arc division right now. Yes, it's remarkable that they've gone from iGPUs to competing seriously against Nvidia and AMD. If the B770 has the full eight Render Slices, along with 16GB and a 256-bit memory bus, it should easily match, if not knock on the head, the 9060 XT 16GB, which is about 30-40% ahead of the B580. And untapped potential in the driver is a possibility. As a new Arc owner, I'm hoping they survive.
ARC is currently not interesting for me because I care about high end a bit more, but I'd certainly like to have an option of something more performing in the future and not just be limited to AMD and NVIDIA.
Posted on Reply
#9
GeoffreyA
soderNot much is happening in Intel ARC driver world. A minor fix here a minor fix there. In the meantime the architecture-level fkup -that even intel admitted on their support forum- remains bleeding since the release of the ARC series (including Alchemist, but was only admitted officially for Battlemage).
I believe most of the employees in intel are waiting to be laid off. Thats not a very fruity corporate culture (to be very very mild) to work on anything meaningful. Most probably the guy who previously published the driver updates is already fired, or on notice.
Chips & Cheese's analysis suggests that the overhead is tied to the driver, but if true, whether Intel has the resources to make big, breaking changes is another matter. Things do seem bleak. If one were working there and one's job were on the line, there wouldn't be much incentive to put in effort, except doing what one can do day by day. However, it's fair to reason that they need the Arc division for their iGPUs.
soderCare to share the URL, to check? I believe you may be right, the intel ARC driver release notes are very lame, and dont highlight all the progress that is under the hood. You cannot blame the enduser who doesnt see the progress, checks the driver official changelog, sees there isnt anything mentioned that he/she is worried about, so heck, I'm not gonna install that driver update, it doesnt affect me. When in fact -it seems- there is more in it than its described. Just for some dumb reason, these are not clarified in the docs. Intel should be very transparent and open about things they are working on in these release notes. As thats the only assurance towards their customers that let people buy an intel GPU instead of a nvidia GPU. Apart from enthusiasts, not many average joe buys a Battlemage. Why for? Everything is about nvidia. Even in the middle of the Sahara the natives know what nvidia is. Intel ARC? Not so much. Thatswhy it would be extremely important for intel marketing folks to announce these things as loud as possible. Or guess, the marketing folks have also been fired recently. Doesnt make much difference anyway...
github.com/IGCIT/Intel-GPU-Community-Issue-Tracker-IGCIT/issues/988
github.com/IGCIT/Intel-GPU-Community-Issue-Tracker-IGCIT/issues/946

Also, if you look at the list, they are fixing issues regularly but a lot is silent. Credit must be given to the engineers there, who are very helpful and responsive. I agree that Intel needs to make more people aware of Arc, but with their current woes, marketing is likely taking a back seat.
Posted on Reply
Nov 14th, 2026 18:58 CST change timezone

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