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AMD FSR 4.1.2 Modded to Run on Intel Arc GPUs Leveraging XMX Cores

OptiScaler is a community-driven project that seeks to bring the benefits of upscaling and frame-generation across brands of GPUs, so gamers don't miss out on playability if the game doesn't feature the upscaler/frame-gen tech provided by their GPU vendor. The community successfully modded AMD FSR 4.1.2 to work on Intel Arc GPUs, leveraging the Intel XMX cores (Xe Math Extensions). Current implementations of FSR on Arc relies on a fallback DP4a path that offers significantly lower performance benefit.

DarkerThanLpDark on Reddit put FSR 4.1.2 Lite on Arc B580 to the test in "Clair Obscur: Expedition 33," comparing its performance with the game's native XeSS implementation, and FSR's standard DP4a implementation on Arc GPUs. The latest OptiScaler mod was found offering almost the same levels of performance as XeSS (SR). FSR 4.1.2 Lite logged an upscaling time of 0.59 ms compared to 0.58 ms of XeSS (SR).

Cyberpunk 2077 Gets a Surprise Update This Week, Tied to Edgerunners 2

CD Projekt RED has announced Cyberpunk 2077 Update 2.5, a free patch arriving on October 22 for PC, PS5, and Xbox Series X|S. The Switch 2 version will follow "shortly," though there's no date for it yet. The update ties into Cyberpunk: Edgerunners 2, which premiered all ten episodes on Netflix on October 20, and brings new items and features inspired by the anime. So far, CDPR has only teased cyberware customization and a new dual-wielding playstyle. A first look is coming during a REDstreams broadcast on October 21 at 5 PM CEST, and the official patch notes will go live the same day.

This one is quite a surprise, since Cyberpunk 2077 hasn't received an update in over a year. Update 2.3 arrived in July 2025 with FSR 4, XeSS frame generation, and VRR for consoles, and it looked like the game's final major update at the time. A smaller 2.31 patch followed in September 2025, and the studio has since put most of its focus on The Witcher 4, which has a 2028 release window. Interestingly, 2.31 launched on Switch 2 alongside the other platforms, so the staggered release this time is a bit unusual. CDPR hasn't said anything about PC-specific changes like new upscalers or ray tracing tweaks, so it's reasonable to wait for the patch notes on October 21 before expecting anything on that front.

DLSS Swapper Adds Bulk Swap for DLSS, FSR, and XeSS Across Entire Game Libraries

DLSS Swapper finally supports bulk DLL swapping, with version 1.2.7.0 landing on GitHub on October 18. Brad Moore's open-source tool lets PC gamers upgrade or downgrade the DLSS, FSR, and XeSS files in their installed games without waiting for a developer patch, but until now, that meant going through every game one at a time. Videocardz points out that the new Bulk Swap button in the games page toolbar lets users tick multiple games, then pick a version for each DLL type, plus presets for DLSS Super Resolution, Frame Generation, and Ray Reconstruction. Every row defaults to "Don't change," so nothing gets touched unless it's chosen. Apparently, users had been asking for this on GitHub for quite a while, with some saying they had well over 50 DLSS games to update by hand.

Bulk restoration of the original DLLs made it in too. Moore had pointed out in that same thread that users would need an easy way back if a new DLSS build turned out to be a regression across, say, 160 games. Of course, a swapped DLL can still stop a game from launching, and titles with anti-cheat might flag modified files, so online games are probably best left alone. The update also adds DLSS Frame Generation Preset C, the faster performance mode NVIDIA pushed to its app beta last week, which modders have already brought to RTX 30 cards. A bug that could stop the game library from loading has also been fixed, and full library scans are faster too. Manual swappers can still grab individual files from TechPowerUp's DLSS DLL archive.

Intel Readies XMX-Accelerated XeSS Support for Valve's Proton Compatibility Layer

Intel is preparing to add support for XeSS, accelerated by XMX cores in its graphics cards, to Valve's Proton compatibility layer. This is great news because the Valve Proton layer currently uses a slower version of the upscaler that is not very efficient. The XMX cores would significantly accelerate upscaling and bring substantial performance improvements. Intel is promoting XeSS and its latest version 3.0, which features multi-frame generation (MFG). This version integrates up to three generated frames between two rendered frames, resulting in up to a fourfold increase in frame rate using MFG, similar to NVIDIA's DLSS MFG technology. Intel is joining the trend of AI-generated frame insertion, which seems to be gradually expanding.

Looking at the latest "Panther Lake" SoC with Xe3 cores, each Xe3 core includes eight vector engines, eight matrix engines (XMX), and a dedicated ray tracing unit. These execution units now operate with higher utilization thanks to refined thread dispatch and load balancing. The vector and matrix engines double peak FP16 and INT8 throughput compared to Xe2, benefiting both traditional rendering and AI-assisted tasks such as denoising, upscaling, and frame generation. Hence, supporting XMX-accelerated XeSS will finally give Intel Xe gamers on Linux a much-needed performance bump.

Modders Bring NVIDIA's Faster DLSS Frame Generation Preset C to RTX 30-Series GPUs

NVIDIA's new DLSS Frame Generation Preset C has only been out for a few days, and modders have already brought it to RTX 30 cards. The latest version of dashdogy's Universal MFG Unlocker (v1.5.0, formerly RTX 40 MFG Unlock) adds Preset C support on both RTX 40 and RTX 30 GPUs, including 3x to 6x multi-frame generation (MFG). Officially, Preset C is a beta "performance mode" for RTX 40, RTX 50, and RTX Spark systems, available through the NVIDIA app's experimental features. It swaps one of Frame Generation's two AI models, the one handling optical flow, for a lighter algorithm, and NVIDIA claims up to 35% higher performance in exchange for a small hit to image quality.

According to the release notes, RTX 30 support is now considered stable, with smoother frame pacing at 3x and above, though it only works in DirectX 12 games. However, the newest DLSS Frame Generation build that carries Preset C has only been validated offline on RTX 30, and the preset was confirmed in-game on an RTX 40 card in The Witcher 3. No RTX 30-series performance numbers have been shared yet, so the gains on Ampere are anyone's guess. The update also adds XeSS Multi Frame Generation from 2x to 6x on NVIDIA, AMD, and Intel GPUs through an OptiScaler plugin, and fixes a launch crash in Gears of War: E-Day. This effort follows recent mods that got DLSS Multi Frame Generation running on Ampere and also brought Smooth Motion to the same cards.

CD Projekt Red Unveils Detailed PC Requirements for The Witcher 3: Wild Hunt Remastered

CD Projekt RED has published the full and updated PC requirements for The Witcher 3: Wild Hunt Remastered, which launches tomorrow, September 29, as a free upgrade for existing owners. Only the minimum and recommended specs were public until now, but the new detailed requirements are broken down by categories and even include separate Ray Tracing and Path Tracing requirements. The updated table covers six tiers: Minimum, Recommended, Ultra, RT Minimum, RT Recommended, and Path Tracing.

The Minimum tier targets 1080p at 30 FPS with the Low preset, and requires a Core i5-8400 or Ryzen 5 2600 CPU, 12 GB of RAM, and a GTX 1660, RX 5500 XT, or Arc A580 graphics card. CDPR says the GTX 1660 can reach 60 FPS or higher there. Recommended (1080p, 60 FPS, High) asks for a Core i7-8700K or Ryzen 5 3600X CPU, 16 GB of RAM, and an RTX 2060 Super, RX 6600 XT, or Arc B580 GPU. If you want to play at Ultra (1440p, 60 FPS), it calls for a Core i7-13700K or Ryzen 7 7700X CPU, 24 GB of RAM, and an RTX 3070 Ti, RX 6800 XT, or Arc B580 graphics card with XeSS.

Microsoft's Automatic Super Resolution Comes to Intel "Panther Lake"

Microsoft announced that it has expanded device support for its Automatic Super Resolution (Auto SR) feature, which provides resolution upscaling to nearly every NPU-powered device, to Intel's flagship "Panther Lake" mobile platform. Introduced in 2024, Auto SR was designed to bring resolution upscaling to more devices, being hardware-agnostic and useful when native technologies are not available. For instance, Microsoft has added Intel Core Ultra Series 3 "Panther Lake" designs to its Auto SR support list. When a game supports Intel's native XeSS Super Resolution upscaling technology, it is recommended to use that. However, if the game doesn't support XeSS-SR, Auto SR can take over, as it is built into Windows and can apply super resolution across existing games without requiring game-integrated super resolution.

Regarding performance, Microsoft conducted preliminary testing with Assassin's Creed Valhalla Benchmark Averages on the Intel Arc B390 GPU found in "Panther Lake" SoCs. At a native 1600p resolution with in-game settings on "High," the average frame rate is around 45 FPS. However, when Auto SR is applied to upscale a 1050p resolution to 1600p with in-game settings on "Ultra," the performance increases to 52 FPS. This represents a 15% improvement with higher in-game graphics settings, without any noticeable difference in resolution due to the model's upscaling capabilities. The current goal of Auto SR is to achieve a playable 60 FPS on devices that can't reach that, but Microsoft aims for a 90-120 FPS target in future iterations.
Auto SR on Panther Lake Auto SR on Panther Lake

Fable Gets Forgiving PC Minimum Hardware Requirements and Potential 60 FPS Cap

Following the official announcement that Fable would be released on February 23, 2027, Playground Games and Xbox Game Studios have finally released the full PC minimum and recommended hardware requirements for the series reboot, and if the game runs well on the promised hardware, it looks as though it will be relatively well optimized. What's more, a recent FAQ released on the game's Steam page indicates that there may be a frame rate lock in place, even on PC.

Fable's minimum hardware requirements call for an AMD Ryzen 5 2600 or an Intel Core i7-6850K, 12 GB of RAM, and an AMD Radeon RX 6600, Intel Arc A580, or NVIDIA GeForce RTX 5050/2060, paired with at least 135 GB of SSD storage. Recommended specs bump the CPU requirements up to an AMD Ryzen 5 5600 or Intel Core i5-11600KF, while the GPU recommended specs are an AMD Radeon RX 6700 XT or NVIDIA GeForce RTX 3060 Ti.

Intel Arc GPU Graphics Drivers 101.8891 WHQL Released

Intel today released the Arc GPU Graphics Drivers. Version 101.8891 WHQL comes with optimization for NBA 2K27. The drivers also fix a handful of issues. A Geekbench AI benchmark application crash has been fixed. A Procyon AI computer vision benchmark application crash has also been fixed. Various games experiencing application crashes when using XeSS multi frame generation with CapframeX or Riva Tuner statistics server, has been fixed. Applications utilizing Intel NPUs encountering unexpected behavior has been fixed. Grab the drivers from the link below.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.8891

Acemagic Launches F2A Mini PC With Intel Core Ultra X7 358H

ACEMAGIC, a leading brand in high-performance mini PCs, has introduced the ACEMAGIC F2A, a next-generation AI Mini PC designed to bring powerful AI computing, high-performance graphics, and desktop-class connectivity into an ultra-compact form factor.

AI Performance Designed for the Next Generation of Computing
The Intel configuration of the ACEMAGIC F2A features the Intel Core Ultra X7 358H, based on Intel's Panther Lake platform. It combines 16 cores and 16 threads with an Intel AI Boost NPU capable of up to 50 TOPS, while its integrated Intel Arc B390 Graphics provides up to 122 TOPS of AI compute performance. Combined CPU, GPU, and NPU processing enables the system to reach up to 180 TOPS of total AI performance.

Intel Arc B580 Running SteamOS Impresses Despite Missing XeSS Driver Support

Valve's SteamOS has been gaining a lot of new hardware support in recent months, including support for dGPUs and Intel's Arc GPUs. ETA Prime, the YouTuber who has become synonymous with gaming handheld and SteamOS testing, has put Intel's Arc B580 to the test on SteamOS, finding impressive performance but an unfortunate lack of support for built-in Xe Matrix eXtensions (XMX) hardware.

For starters, it's impressive to see that Intel's Arc B580 GPUs now boot on SteamOS without the workarounds or experimental support that was previously required. Despite the seamless boot and installation, the Mesa driver being used by SteamOS still doesn't have support for Intel's XMX engines, making the experience of running XeSS far less worthwhile. In testing, XeSS still technically works, but quality and performance both suffer compared to XeSS running on the proper hardware. The lack of support for XMX engines also completely disables XeSS Multi-Frame Generation.

Intel Arc GPU Graphics Drivers 101.8826 WHQL Released

Intel earlier this week released the latest version of the Arc GPU Graphics drivers. Version 101.8826 WHQL comes with optimization for "Gothic 1 Remake," "F1 25: 2026 Season," and "Fortnite Chapter 7: Season 3." The drivers fix glaring issues with XeSS frame generation causing visual tearing during gameplay, with its Core Ultra Series 3 (Xe3 Celestial) iGPU, Arc B-series "Battlemage" discrete GPUs, Arc A-series "Alchemist" discrete GPUs, and the iGPUs of Core Ultra Series 1 "Meteor Lake," and Series 2 "Arrow Lake" processors.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.8826 WHQL

The Intel Arc G3 Series Inside Story: How Intel Created a Purpose-built Gaming Handheld Silicon That Isn't a Hamstrung U-Segment Chip

During the Q&A session with Intel detailing its new Arc G3 series processors for handheld game consoles, we've learned some of the interesting design choices Intel had to make in order to create the perfect chip for the form-factor that doesn't compromise in areas where it's most needed to shine in. For starters, Intel doesn't believe that the Arc G3 is a "processor with integrated graphics," but rather a "GPU with an integrated CPU." Such a philosophy was needed to serve as a bedrock for this chip. Beyond the marketing shift, the session revealed fascinating, previously under-the-radar engineering workarounds Intel is using to challenge AMD's dominance in the portable space.

Fitting Panther Lake into a handheld thermal design power (TDP) required more than just tweaking clock speeds. Intel is employing an aggressive silicon harvesting strategy, utilizing "fallout" dies that don't validate for the full Panther Lake specification. To hit the required power and thermal constraints of a handheld device, Intel has systematically disabled key IP blocks. The Arc G3 cuts the P-core count from four down to just two, drops the number of display engines from three to two, and halves the Thunderbolt capability from four ports to two. This surgical reduction brings the die into a manageable TDP, prioritizing GPU performance and securing supply for the burgeoning handheld market.

Intel Showcases first Gaming Handhelds Powered by Arc G3 SoCs

Intel at Computex 2026 showcased some of the first partner-branded gaming handhelds powered by its new Arc G3 series processors that are purpose-built for devices of this form-factor. These chips are derivatives of the "Panther Lake" microarchitecture, and feature the latest "Coyote Cove" and "Darkmont" CPU core types. The Arc G3 Extreme features a 2P+8E+4LPE CPU core configuration along with a powerful iGPU based on the Xe3 "Celestial" graphics architecture that has 12 Xe cores. There's also the full suite of XeSS, XeLL, and XeFG software-side readiness. Among the models we've seen are a OneXPlayer 3 handheld powered by the Arc G3 Extreme, MSI Claw 8 EX AI+, and Acer Predator Atlas 8.

MSI Claw 8 EX AI+
Acer Predator Atlas 8

Intel Arc G3 CPU Family Officially Released for Handheld Gaming PCs

Following a series of leaks about an upcoming Intel Panther Lake CPU for gaming handhelds, the hardware giant has officially announced the Intel Arc G3 CPU series, which features the powerful Arc B390 iGPU and optimizations for the Windows Xbox mode that started rolling out to gaming handhelds and Windows PCs alike not too long ago. Both new CPUs are based on the same 14-core CPU design—with 2 P-Cores, 8 E-Cores, and 4 LP E-Cores—but the Arc G3 CPU has a 100 MHz lower max Turbo frequency and a less powerful Arc B370 iGPU. The Arc G3 Extreme and the Arc G3 have already been confirmed as coming to the new Acer Predator Atlas 8 gaming handheld, slated to launch in October 2026.

The Arc G3 Extreme tops out at 4.7 GHz, while the Arc G3 is capable of 4.6 GHz max Turbo frequency. The base frequencies on both CPUs are the same 1.9 GHz on the P-Cores and 1.5 GHz on the E-Cores and LP E-Cores. The Arc B370 iGPU is built on the same Xe3 architecture as the B390, but it features 10 Xe cores instead of the 12 in the B390 iGPU. The cores in the Arc B370 iGPU are clocked at 2.2 GHz, and Intel claims the cut-back iGPU is capable of 90 TOPs of Int8 performance, compared to 113 TOPs on the G3 Extreme. In TechPowerUp's prior testing of the Arc B390, the iGPU was significantly faster than the AMD Radeon 890M that has become ubiquitous in so many gaming handhelds, suggesting that the B370 should at least be on-par with the 890M, if not slightly faster. Both new CPUs also have the same 25 W base power, with a maximum turbo TDP of 80 W and a minimum assured power of 15 W.

Acer Expands Gaming Portfolio with Predator Atlas 8 Handheld Powered by Intel

Acer today announced the Predator Atlas 8 (PA08-I51) gaming handheld, broadening the portfolio of high-performance solutions under the Predator brand. The device is powered by up to the new Intel Arc G3 Extreme processor, delivering breakthrough handheld performance and battery efficiency for serious PC gamers to take on the go. Offering the full Windows 11 experience combined with XBOX Game Pass, the Predator Atlas 8 provides faster access to gaming, system tools, and settings, keeping every session moving with less friction.

Jerry Kao, Chief Operating Officer at Acer, commented: "With the Predator Atlas 8, we are combining the Predator design philosophy with the power of the new Intel Arc G-Series processors to blur the lines between gaming PC and handheld performance. From the Predator AeroBlade cooling system to PredatorSense to the adaptive trigger controls, every element of this handheld is curated to give gamers maximum control over their own experiences, wherever they choose to play."

Intel Pulls the Plug on XeSS Support in Unity Game Engine

Intel has unexpectedly discontinued the official XeSS plugin for the Unity game engine, leaving the Unity ecosystem without XeSS frame generation, temporal super sampling, and antialiasing technology. This decision comes just a month after Intel released its official XeSS 3.0 software development kit for game studios, which includes features like multi-frame generation and the ability for XeSS 3.0 to use external memory heaps for GPU memory allocated by the game engine. This allows XeSS and the engine to operate on the same VRAM blocks instead of each reserving separate ones. However, it is unclear if XeSS 3.0 works with the latest Unity 6 engine, as official support has been withdrawn and the repository now serves as a public archive on GitHub. Similarly, AMD abandoned the Unity platform years ago, leaving only FSR 2.0 support since the last update. The focus now seems to be on other game engines like Unreal Engine 5 and its future versions, which are receiving all the latest advancements from both Intel and AMD.
Intel on GitHubIntel will not provide or guarantee development of or support for this project, including but not limited to, maintenance, bug fixes, new releases or updates. Patches to this project are no longer accepted by Intel. If you have an ongoing need to use this project, are interested in independently developing it, or would like to maintain patches for the community, please create your own fork of the project.

Death Stranding 2: On the Beach Now Available on PC

KOJIMA PRODUCTIONS, in collaboration with Nixxes Software, is proud to announce that DEATH STRANDING 2: ON THE BEACH is now available on PC through the Steam and Epic Games Store. Watch the brand-new launch trailer, edited by Hideo Kojima, here.

In this standalone sequel, DEATH STRANDING 2: ON THE BEACH offers a new range of tools, weapons and vehicles at Sam's disposal. With his companions from DRAWBRIDGE by his side, Sam takes on a new adventure to connect Australia to the Chiral network. Beset on all sides by enemies, Sam will have to shoot, sneak, and sprint his way out of trouble, as well as survive natural disasters such as earthquakes, sandstorms and forest fires, and brave the ruinous Timefall as he strives to save humanity from extinction once again. The Social Strand System returns, connecting players from around the globe allowing you to shape someone else's world, and have their actions shape yours.

Death Stranding 2: On the Beach Gets New Trailer Ahead of PC Launch and Confirms Ray Tracing, Ambient Occlusion, and Upscaling Support

Ahead of Death Stranding 2: On the Beach PC launch scheduled for March 19th, Sony has released a new PC version launch trailer called "No Rain, No Rainbow", as well as confirmed that the game will be getting support for NVIDIA DLSS, AMD FSR, and Intel XeSS upscaling and frame generation technologies. Death Stranding 2: On the Beach will also support ray-traced reflections and ambient occlusion, where ray tracing will be used for surfaces like water and other reflections, while ambient occlusion should bring much more realistic shadows due to ambient lighting effects. Unfortunately, Sony did not include ray tracing in the previously released PC system requirements, so it is left to be seen how the Decima engine handles these effects in terms of CPU and GPU requirements. According to Sony, "these additional PC options are aimed at players with powerful hardware that want to push visual fidelity beyond the "Very High" graphics settings the game already offers."

In addition, the PC version of Death Stranding 2: On the Beach will also get uncapped frame rates, more extensive graphics settings options, super-ultrawide (32:9) and ultrawide (21:9) monitor support, full mouse and keyboard support with key binding, spatial sound support, and more. The PC version of the game will also get a new challenge with the "to the wilder" game mode, as well as some other new game features and content additions. Sony also released a new launch trailer for the PC version of the game, which you can check out below.

Intel Releases Official XeSS 3.0 Software Development Kit

Intel has launched its official XeSS 3.0 software development kit (SDK), which allows game developers to incorporate the latest binaries into their games and integrate XeSS 3.0 into game engines. Interestingly, Intel has released this version as a binary, pre-compiled file, rather than the open-source XeSS version the company promised a long time ago. This promise has remained unfulfilled for four years, with each XeSS release being closed-source, only available on GitHub under the Intel Simplified Software License as of the October 2022 revision. This binary is provided as a DLL file for Windows operating systems, meaning that Linux users cannot run this SDK on their systems without a translation layer. For users wanting to update older XeSS 2.x versions, you simply need to replace the libxess.dll, libxell.dll, and libxess_fg.dll files with those from the newest XeSS 3.0 ZIP folder.

Intel promotes XeSS 3.0 with its main feature being multi-frame generation (MFG). This version integrates up to three generated frames between two rendered frames, resulting in up to a fourfold frame increase using MFG, similar to NVIDIA's DLSS MFG technology. Intel is joining the AI-generated frame insertion trend, which seems to be gradually expanding. Interestingly, Intel also added a feature that allows XeSS 3.0 to use external memory heaps. This means the Intel XeSS SDK can now utilize GPU memory allocated by the game engine itself, allowing XeSS and the engine to operate on the same VRAM blocks instead of each reserving separate ones. This helps developers avoid duplicate buffers and fragmentation, gives them direct control over allocation and residency, and makes integrating XeSS into an existing render pipeline cleaner and more efficient.

Intel Arc GPU Graphics Drivers 101.8509 WHQL Released

Intel has released its latest 32.0.101.8509 WHQL driver package, bringing support for XeSS 3 across multiple graphics generations and finally ending the launch exclusivity of "Panther Lake" integrated graphics. Now, Intel supports XeSS 3 multi-frame generation across Arc B-series "Battlemage" and A-series "Alchemist" discrete GPUs. For other integrated GPUs, only the Intel Arc GPU family is receiving official support, with "Meteor Lake," "Lunar Lake," and laptop "Arrow Lake-H" chips now offering full XeSS 3 support for 4x the frame output with AI-based frame generation. As Intel recently launched "Panther Lake," some game issues occurred, but thankfully they have been resolved. This includes color corruption in Ghost of Tsushima using DirectX 12 and game crashes in Mount & Blade II: Bannerlord using DirectX 11. However, some "Panther Lake" issues persist, with certain titles crashing and experiencing in-game corruption, which is expected to receive an official fix in upcoming driver releases.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.8509 WHQL

Intel XeSS 3 Runs on Arc B580 Before Official Support Lands

Intel XeSS 3 with multi-frame generation (MFG) is expected to be available this month for the Arc B580 "Battlemage" graphics cards. However, some Redditors suggest there's a workaround to enable XeSS 3 and gain the FPS boost from MFG through a simple file swap. Gamers using Intel's Arc B580 have discovered that by installing Intel's driver package for "Panther Lake"—which includes XeSS 3 with MFG—and renaming certain dynamic link libraries, the drivers for Arc B580 can use libraries intended for Arc B390 and Arc B370 integrated graphics. The process is straightforward, allowing gamers to download, extract, rename, and activate XeSS 3 on their non-PTL systems without issues. This raises the question of why Intel chose not to officially support the discrete "Battlemage" GPUs for XeSS 3 on the new driver release day. Possible reasons could include marketing strategies or additional beta-testing before the official release.
Here is a complete step-by-step solution.

Intel Arc B580 Will Receive XeSS 3 Multi-Frame Generation Support Next Month

Yesterday, Intel released its latest Arc GPU drivers—a major upgraded feature was introduced in the form of third-gen Xe Super Sampling (XeSS) with multi-frame generation (MFG) tech. The 8362 WHQL branch covers Arc iGPUs in brand-new Core Ultra 3 "Panther Lake-H" mobile processors, whilst the other one—8425—takes care of older discrete and integrated solutions. Curiously, Team Blue's latest update does not bring immediate XeSS 3 MFG support to their current flagship "Battlemage" discrete graphics card—the Arc B580 12 GB model. In an exclusive article, Tom's Guide cites information contained in an important email—sent by Intel—confirming that: "Arc B580 is officially getting XeSS 3 with Multi-Frame Generation (MFG) next month." Presumably in the near future, this feature set will trickle down to Arc B570 10 GB cards, and previous-gen products (e.g. "Alchemist"/A-series).

At least for the next couple of weeks, only Core Ultra 300 APUs get to enjoy bragging rights over XeSS 3 with multi-frame generation. In the aforementioned Tom's Guide exclusive report, the author mentions that they are looking forward to testing out this tech on a Samsung Galaxy Book6 Pro notebook—their test subject is powered by an Intel Core Ultra 7 358H processor. This particular model features the much lauded Arc B390 iGPU—a prominent new Xe3-based challenger to AMD's best integrated graphics solutions. In another Tom's Guide news piece, a Team Blue representative teased further multi-frame generation innovations: "gaming handhelds are an exciting and growing segment where we have more planned, featuring Intel Arc graphics. We'll share more later this year." So far, we have seen "Panther Lake" being deployed in the usual set of laptops/notebooks and mini PC designs.

Intel Arc GPU Graphics Drivers 101.8362 WHQL Released

Intel has released its latest 32.0.101.8425 and 32.0.101.8362 WHQL drivers as launch drivers for the new Core Ultra Series 3 "Panther Lake" processors, featuring Arc B390 and Arc B370 integrated graphics. Alongside day-one support for these iGPUs, the latest GPU drivers introduce Intel's XeSS 3 multi-frame generation technology, which can insert up to three generated frames between two rendered frames to boost FPS by a 3:1 ratio of generated to rendered frames. Intel promises a significant performance boost for its Arc B390 and Arc B370 iGPUs on "Panther Lake," making these SoCs ideal for handheld gaming devices. In addition to new features, these drivers fix issues such as game crashes found in the demo version of Capcom's PRAGMATA SKETCHBOOK running DirectX 12. Some issues persist, which you can find in the logs below.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.8362 WHQL

Intel Arc GPU Graphics Drivers 101.8331 WHQL Released

Intel today released the latest version of its Arc GPU Graphics Drivers for Arc A-series and B-series discrete GPUs, and the iGPUs of Core Ultra 1-series and 2-series processors. Version 101.8331 WHQL. The drivers address an issue specific to "Battlemage" graphics architecture powering Arc B-series discrete GPUs, and the iGPU of Core Ultra "Lunar Lake" processors. "Battlemage" powered graphics solutions were exhibiting display corruption in underwater scenes of certain multiplayer maps of "Battlefield 6." This has been fixed with this release. There are no other fixes or optimization, but Intel took the opportunity to identify a handful new issues that will be addressed in future releases.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.8331 WHQL
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