News Posts matching #XeSS

Return to Keyword Browsing

Advantech Unveils Cutting-Edge GPU Card with Intel Arc A380E

Advantech (2395.TW), a global leader in intelligent IoT systems and embedded platforms, is excited to announce the EAI-3101, a brand-new industrial PCIe GPU card powered by the Intel Arc A380E, built for 5-year longevity. Featuring 128 Intel Xe matrix AI engines, this GPU card delivers outstanding AI computing power of 5.018 TFLOPS, surpassing the capabilities of the NVIDIA T1000, 2 times over. With ray tracing technology and Intel XeSS AI-upscaling, the EAI-3101 supports up to 8K UHD resolution and achieves a 50% enhancement in graphics performance over the NVIDIA T1000.

To aid in quickly realizing Vision AI, Advantech provides the Edge AI SDK, a rapid AI development toolkit compatible with Intel OpenVINO, which can process the same workload in 40% less time. This groundbreaking graphics solution, with optimized thermal design and an auto smart fan, is specially engineered for image processing and AI acceleration across gaming, medical analysis, and video surveillance. Advantech will demonstrate the EAI-3101 GPU card from April 9th to 11th at the Embedded World 2024 (Hall 3, booth no. 339) in Nuremberg, Germany.

Intel Releases XeSS 1.3, Improves FPS Across Presets with New Resolution Scaling, Improved Upscalers

Intel on Wednesday released the XeSS 1.3 performance enhancement, which works with Intel Arc "Alchemist" discrete GPUs, and Intel Arc iGPUs powering the Core Ultra "Meteor Lake" processors. The new super sampling technology brings several under-the-hood improvements to the upscaler, which improves image quality at a given resolution. Intel leveraged this improved upscaler to rework the resolution-scale of each performance preset, thereby improving performance per preset; while also introducing new presets at both ends of the resolution scale. The company released the XeSS 1.3 SDK on GitHub, so developers can begin exploring the tech and implementing it on their games.

The XeSS 1.3 update is predicated on an improved upscaler. Intel says that it has updated the AI models with new optimizations, and additional pre-training, particularly with difficult to upscale elements (such as meshes, as in textures with a lot of alpha pixels). The updated upscaler offers better reconstruction of detail, better AA, less ghosting, and improved temporal stability. Intel then used this up change the resolution scale across all its presets as detailed in the table below. It introduced the new Ultra Performance preset that does a 3.0x resolution scale, something that didn't exist in the previous versions of XeSS. On the other end of the spectrum is Native AA, a mode that has zero upscaling, but just the full application of the upscaler as a varnish—this is essentially Intel's take on DLAA.

Intel Lunar Lake Chiplet Arrangement Sees Fewer Tiles—Compute and SoC

Intel Core Ultra "Lunar Lake-MX" will be the company's bulwark against Apple's M-series Pro and Max chips, designed to power the next crop of performance ultraportables. The MX codename extension denotes MoP (memory-on-package), which sees stacked LPDDR5X memory chips share the package's fiberglass substrate with the chip, to conserve PCB footprint, and give Intel greater control over the right kind of memory speed, timings, and power-management features suited to its microarchitecture. This is essentially what Apple does with its M-series SoCs powering its MacBooks and iPad Pros. Igor's Lab scored the motherlode on the way Intel has restructured the various components across its chiplets, and the various I/O wired to the package.

When compared to "Meteor Lake," the "Lunar Lake" microarchitecture sees a small amount of "re-aggregation" of the various logic-heavy components of the processor. On "Meteor Lake," the CPU cores and the iGPU sat on separate tiles—Compute tile and Graphics tile, respectively, with a large SoC tile sitting between them, and a smaller I/O tile that serves as an extension of the SoC tile. All four tiles sat on top of a Foveros base tile, which is essentially an interposer—a silicon die that facilitates high-density microscopic wiring between the various tiles that are placed on top of it. With "Lunar Lake," there are only two tiles—the Compute tile, and the SoC tile.

AMD Announces FSR 3.1, Improves Super Resolution Quality, Allows Frame Generation to Work with Other Upscaling Tech

AMD at GDC 2024 announced the FidelityFX Super Resolution 3.1 (FSR 3.1). While the original FSR 3.0 feature-set largely carries forward the super resolution upscaler from FSR 2.2, adding frame generation on top; the new FSR 3.1 adds several image quality improvements to the upscaler itself, improving image quality at every performance preset. Specifically, it improves the temporal stability of the output at rest and in movement, to reduce flickering and shimmering, or "fizziness" around objects in motion. The new upscaler also reduces ghosting, and better preserves detail.

Next up, is a rather important change in the way the frame generation technology works. AMD has decoupled FSR 3.1 frame generation from the upscaling tech, which allows frame generation to work with other upscaling solutions, such as DLSS or XeSS. The possibilities of such a decoupling are endless—have an RTX 30-series "Ampere" GPU that lacks DLSS 3 frame generation support? No worries, use DLSS 2 for the upscaling, and FSR 3.1 for the frame generation. AMD is also clumping its FidelityFX family of technologies into a new FidelityFX API that makes it easier for developers to debug, and paves the way for forward-compatibility with future versions of FSR. Lastly, FSR 3.1 supports Vulkan API, and the Microsoft Xbox GDK. AMD plans to release FSR 3.1 to developers through its GPUOpen platform in Q2-2024, and its first implementations on games are expected later this year. In the meantime, AMD implemented FSR 3.1 on "Ratchet & Clank: Rift Apart," to showcase the new upscaler.

Microsoft DirectSR Super Resolution API Brings Together DLSS, FSR and XeSS

Microsoft has just announced that their new DirectSR Super Resolution API for DirectX will provide a unified interface for developers to implement super resolution in their games. This means that game studios no longer have to choose between DLSS, FSR, XeSS, or spend additional resources to implement, bug-test and support multiple upscalers. For gamers this is huge news, too, because they will be able to run upscaling in all DirectSR games—no matter the hardware they own. While AMD FSR and Intel XeSS run on all GPUs from all vendors, NVIDIA DLSS is exclusive to Team Green's hardware. With their post, Microsoft also confirms that DirectSR will not replace FSR/DLSS/XeSS with a new upscaler by Microsoft, rather that it builds on existing technologies that are already available, unifying access to them.

While we have to wait until March 21 for more details to be revealed at GDC 2024, Microsoft's Joshua Tucker stated in a blog post: "We're thrilled to announce DirectSR, our new API designed in partnership with GPU hardware vendors to enable seamless integration of Super Resolution (SR) into the next generation of games. Super Resolution is a cutting-edge technique that increases the resolution and visual quality in games. DirectSR is the missing link developers have been waiting for when approaching SR integration, providing a smoother, more efficient experience that scales across hardware. This API enables multi-vendor SR through a common set of inputs and outputs, allowing a single code path to activate a variety of solutions including NVIDIA DLSS Super Resolution, AMD FidelityFX Super Resolution, and Intel XeSS. DirectSR will be available soon in the Agility SDK as a public preview, which will enable developers to test it out and provide feedback. Don't miss our DirectX State of the Union at GDC to catch a sneak peek at how DirectSR can be used with your games!"

Intel's Desktop and Mobile "Arrow Lake" Chips Feature Different Versions of Xe-LPG

Toward the end of 2024, Intel will update its client processor product stack with the introduction of the new "Arrow Lake" microarchitecture targeting both the desktop and mobile segments. On the desktop side of things, this will herald the new Socket LGA1851 with more SoC connectivity being shifted to the processor; and on the mobile side of things, there will be a much-needed increase in CPU core counts form the current 6P+8E+2LP. This low maximum core-count for "Meteor Lake" is the reason why Intel couldn't debut it on the desktop platform, and couldn't use it to power enthusiast HX-segment mobile processors, either—it had to tap into "Raptor Lake Refresh," and use the older 14th Gen Core nomenclature one last time.

All hopes are now pinned on "Arrow Lake," which could make up Intel's second Core Ultra mobile lineup; its first desktop Core Ultra, and possibly push "Meteor Lake" to the non-Ultra tier. "Arrow Lake" carries forward the Xe-LPG graphics architecture for the iGPU that Intel debuted with "Meteor Lake," but there's a key difference between the desktop- and mobile "Arrow Lake" chips concerning this iGPU, and it has not just to do with the Xe core counts. It turns out, that while the desktop "Arrow Lake-S" processor comes with an iGPU based on the Xe-LPG graphics architecture; the mobile "Arrow Lake" chips spanning the U-, P-, and H-segments will use a newer version of this architecture, called the Xe-LPG+.

Starfield AMD FSR 3.0 and Intel XeSS Support Out Now

Starfield game patch version 1.9.67 just released, with official support for AMD FSR 3.0 and Intel XeSS. Support for the two performance enhancements was beta (experimental) until now. FSR 3.0 brings frame generation support to Starfield. The game had received DLSS 3 Frame Generation support in November 2023, but by then, FSR 3.0 support wasn't fully integrated with the game, as it had just began rolling out in September. The FSR 3.0 option now replaces the game's FSR 2.0 implementation. FSR 3.0 works on Radeon RX 7000 series and RX 6000 series graphics cards. The patch also fixes certain visual artifacts on machines with DLSS performance preset enabled.

SPARKLE Announces Arc A380 Genie and A310 Eco Low-profile Graphics Cards

SPARKLE is announcing the low-profile series: SPARKLE Intel Arc A380 GENIE graphics and SPARKLE Intel Arc A310 ECO graphics. Both graphics cards come as low-profile configurations with 1x HDMI and 2x mini-DP video outputs, a free additional short bracket in the box, and are packed with Intel Arc technologies. Advanced technologies include AI-enhanced Intel Xe Super Sampling (XeSS) for higher image quality and performance, DirectX 12 Ultimate support including hardware-accelerated ray tracing, full AV1 hardware encode and decode for the latest multimedia support, and Intel Deep Link Technologies for exclusive platform advantages combining Intel Core processor and Intel Arc graphics.

These cards are ready to fit into any magic lamp and make gaming wishes come alive! Furthermore, SPARKLE has built an exclusive Intel Arc A310 by successfully reducing the TBP (total board power) of the Intel Arc A310 from Intel's default 75 W to 50 W, providing the best balance of features, technologies and experiences in a small but advanced form-factor.

Simple Trick gets "The Finals" Running in Linux with Intel Arc Graphics

The Finals—a free-to-play online first-person shooter—has pulled in a large population of gamers across Windows PCs and current-gen gaming consoles since its surprise launch last month, but players on Linux Desktop + Intel Arc hardware were missing out on this experience...until very recently. Phoronix reports that Embark Studio's Unreal Engine 5-powered title has started to work in a Linux environment "thanks to Valve's Steam Play (Proton + VKD3D-Proton). With the latest Mesa driver activity, Intel Arc Graphics on Linux with their open-source driver can now handle this popular game." GamingOnLinux owner, Liam Dawe, created a post about this development, although he noticed a multitude of stability problems and glitches in-game, but was largely up and running with an AMD Radeon 6800 XT GPU on Mesa 23.3.3.

Phoronix's Michael Larabel noted some (Intel Arc-specific) feedback on GitLab: "when launching The Finals on Linux with Intel Arc Graphics using the default DirectX 12 renderer, it was reported that the game is stuck at a black screen for Intel Arc Graphics and then simply closes... Well, it's an easy fix and one that has come up before." He has witnessed similar problems with other games—notably Diablo IV and Cyberpunk 2077: "due to The Finals using Intel's XeSS upscaling tech but that not behaving well on Linux. The Windows game sees Intel Graphics being utilized and by default tries to leverage XeSS...Intel Arc Graphics on Linux can run The Finals when concealing the fact that it's Intel Graphics inside."

MSI Claw Handheld Game Console Hands On: Smooth Operator

MSI made a really bold move building a handheld game console around an Intel Core Ultra processor, when traditional logic would've pushed them to the AMD Ryzen Z1 Extreme. The Claw is powered by a Core Ultra 7 155H processor with some tight power management by MSI. The 155H comes with a maxed out Arc Xe-LPG integrated graphics, with 8 Xe cores, worth 128 EU (1,024 unified shaders). In comparison, the Ryzen Z1 Extreme has a maxed out Radeon 780M with 12 CU worth 768 stream processors. Specs are just half the story, the design win the Arc Graphics gets from MSI as the primary GPU, over the Radeon 780M that comes from company that's been designing GPUs for close to 3 decades, is the main story here.

The MSI Claw is about the same size as an ASUS ROG Ally (powered by the Ryzen Z1), with a 16:9 1080p, 120 Hz touchscreen in the middle, flanked by two halves of the main controller. The MSI Center M is the main user interface, which runs on top of Windows 11. This has a game launcher, a platform aggregator (though not with a storefront), and will probably get some gamer social media features down the line. There are two variants of the Claw, the $749 main variant powered by the Core Ultra 7 155U, and a cheaper $699 variant that rocks a Core Ultra 5 135H (with 4P+8E CPU). Both come with a 53 Wh battery that's larger than the 40 Wh on the ROG Ally. The demo piece is the $749 model powered by the 155H, and was shown running "Assassin's Creed: Mirage" with XeSS enabled. Gameplay was butter smooth, and with reasonably good settings. The Claw is a much needed vote of confidence for the Arc Graphics team, more than anything.

MSI Unveils the Claw, World's First Gaming Handheld with Core Ultra

With the zeitgeist of AI technology taking the world by storm, MSI, a world-leading premium laptop brand, has taken it in stride through its professionalism over luxurious aesthetics, extreme performance and innovative technology. Announcing the world's first gaming handheld powered by Intel Core Ultra Processor - the Claw. Equipped with ARC graphics featuring up to 8 Xe cores and advanced XeSS technology, the Claw ensures smooth gameplay across various AAA titles. Its robust HyperFlow cooling system and a large 53Wh battery, coupled with Thunderbolt 4 connectivity, make it an exceptional handheld gaming device for gamers.

"In our commitment to enhancing the gaming experience for our users, we aim to address market pain points and dedicate efforts to the handheld space," said Eric Kuo, the Executive Vice President& NB BU GM of MSI. "We have fine-tuned specific designs tailored exclusively for gamers, debuting our very first handheld, Claw, which redefines the standards in the handheld market."

ExtraSS Framework Paper Details Intel's Take on Frame Generation

With both NVIDIA and AMD having the ability to nearly double frame-rates in games using frame generation technologies such as DLSS 3 and FSR 3, Intel Graphics couldn't be too far behind. The company is taking a significantly different approach than the other two GPU makers. In a research paper titled "ExtraSS Framework Details Intel's Take on Frame Generation," Intel provides an overview of how ExtraSS works, and its obvious advantage over DLSS 3 and FSR 3—latency.

ExtraSS is a technology that relies on frame extrapolation, instead of interpolation on FSR 3 and DLSS 3. In interpolation, the software uses past- and future frames to guess an in-between frame, using motion vectors and temporal data. This adds latency, which is why NVIDIA and AMD rely on technologies such as Reflex and Anti-Lag+ to mitigate it. There's no such technological problem to solve with ExtraSS. On the other hand, generating frames entirely using past frames (i.e. extrapolation in the literal sense of the word), can result in artifacts and ghosting. Intel intends to solve this using a new warping method, and AI. ExtraSS should come in particularly handy as Intel is betting big on giving its processors powerful iGPUs, such as the Xe-LPG powering the Core Ultra "Meteor Lake," while its Arc "Alchemist" GPUs remain a generation older than what NVIDIA and AMD have in the dGPU market. Intel hopes to launch its next-generation "Battlemage" discrete GPUs in 2024.

Bethesda Details Starfield Update 1.8.88 and Reveals Future Update Details, Including AMD FSR and Intel XeSS Support

Bethesda has released its latest Starfield Update 1.8.88 for all platforms, and as a minor update, it only fixes several issues, including a rather annoying bug where space matter is stuck to the player's ship during space travel, also known as the "pet-asteroid" bug. The new update also fixes a bug that prevents random guns spawning in a newly created Weapon Case after loading, and fixes an issue where the game crashes while saving in some scenarios.

As this is a minor patch, it kept everyone wondering when we would see some other promised updates, including city maps, official mod support, a possible new vehicle, and more. Thankfully, Bethesda took to Reddit and clarified that the major update will be coming early next year, bringing support for AMD FSR 3 and Intel XeSS, as well as numerous "in-progress" quest fixes. The post adds that they have been hard at work on fixing many of the issues that were posted, as well as on those new features.

Sparkle Formally Launches Intel Arc A-series Graphics Card Series

Sparkle Computer and Intel, longstanding Thunderbolt development partner since 2015, have announced a new partnership to launch the SPARKLE Intel Arc Series Graphics Cards. With a wealth of experience producing quality industrial graphics cards, ODM solutions and peripherals, Sparkle is now expanding our reach into the consumer graphics business.

"We value this collaboration and we are fully prepared," says Willie Huang, General Manager of Sparkle Computer Co., LTD. "Sparkle is dedicated to creating a creator-friendly working environment, ranging from industrial graphics, external GPU to docking stations.... As the last piece of the puzzle, Sparkle Intel Arc Graphics, featuring an advanced Xe Media engine and AV1 encoder, has fully completed our product line and fulfilled the requirement of the desktop community"

Intel Releases Arc GPU Graphics Drivers 101.4502 WHQL

Intel late Thursday released the Arc GPU Graphics Drivers 101.4502 WHQL. The drivers address a major issue that caused the iTunes Windows app to crash during launch. It also addresses a blank screen error noticed in some apps that use WebView2 embedded content. These aside, the the company identified new issues with GPU hardware acceleration for Premiere Pro, errors with Topaz Video AI, and crash with F1 23 on certain XeSS presets. There are no new game optimizations with this release.

DOWNLOAD: Intel Arc GPU Graphics Driver 101.4502 WHQL

Intel Graphics Releases Arc GPU Graphics Drivers 101.4499

Intel Graphics today released the latest version of Arc GPU Graphics Drivers. Version 101.4499 beta adds optimization for F1 23, Aliens: Dark Descent, Forever Skies, and Counter Strike 2. There are major performance uplifts to be had. Counter Strike 2 sees up to 8% uplift at 1440p with high settings, and up to 10% at 1080p with Very High settings. F1 23 players can expect up to 33% uplift at 1080p with Ultra High settings and RT on, and an 18% uplift with RT off; and a 27% uplift at 1440p with high settings. Intel also updated its Destiny 2 optimization, with a neat 11% uplift to be had at 1080p with the highest settings. An error or black screen seen on applications embedding WebView2 frames, has been fixed.

DOWNLOAD: Intel GPU Graphics Drivers 101.4499 Beta

Intel XeSS Now Supported in Over 50 Games

Intel Arc graphics have dedicated AI hardware built-in. Leveraging those capabilities for gaming gets the most performance possible out of Arc GPUs, and that's exactly what Xe Super Sampling does. Let's look closer: when you turn on XeSS, every frame the GPU renders starts at a lower size than your target resolution. That smaller image renders quickly, then XeSS steps in. XeSS uses a trained AI model combined with motion vectors and frame history to intelligently upscale frames to full HD, 1440p, or 4K. Got all that? The sausage-making can get pretty technical, but the important thing is turning XeSS on scales games to high resolutions faster than traditional rendering could.

FPS numbers aren't the only thing we're increasing: over fifty games now include XeSS, from the biggest franchises to your niche favorites. When we launched the Intel Arc A750 and A770, we showed how XeSS works to boost FPS in nine popular games with over a dozen more on the way. Now with our high-performance desktop GPUs out for half a year, our game developer friends have helped deliver even more AI-fueled upscaling to over fifty new and existing games. A full list of every game and demo with XeSS included is at the bottom of this article.

CD Projekt RED Releases The Witcher 3 Next-Gen Update 4.03

CD Projekt RED has released the newest update for The Witcher 3 Next-Gen, bringing performance improvements for ray tracing, adding support for Intel XeSS, and fixing some issues seen earlier.

According to the update release notes, the latest The Witcher 3 Next-Gen Update 4.03 introduces general performance improvements for ray-traced global illumination and ray-traced reflections, and fixes some issues seen with ray-traced shadows. It also addresses issue with DirectX 11 crashing on certain AMD GPUs, adds support for Intel Xe Super Sampling, and fixes lighting issues with Screen Space Reflection when ray-traced global illumination is off. There are also plenty of visual, quest, and gameplay fixes on both the PC and other platforms.

Hogwarts Legacy Gets Performance and Visual Improvements With the Latest Patch

Avalanche Software has released quite a big patch for Hogwarts Legacy, improving visual, performance, gameplay, and general stability. In addition to more than 500 bug fixes, it also brings the new Arachnophobia Mode.

Performance-wise, the newest patch resolves general crashes on the PC and various memory leaks, brings plenty of optimizations, fixes ray tracing issues, and more. It also updates minimum driver recommendation for NVIDIA graphics cards, updates NVIDIA DLSS to v3.1.2, AMD FSR to v2.2, and Intel XeSS to v1.1.

Intel XeSS Provides 71% FPS Uplift in Cyberpunk 2077

CD Projekt RED, the developer of Cyberpunk 2077, has advertised including various super sampling technologies like NVIDIA DLSS, AMD FSR, and now Intel XeSS supersampling. With the inclusion of XeSS version 1.1, Intel's Arc Alchemist graphics cards can record a significant performance uplift. Thanks to the Intel game blog, we compare XeSS enabled versus XeSS disabled, measuring the ability to play Cyberpunk 2077 at 1080p Ultra settings with medium ray tracing enabled. The FPS comparison was conducted with Intel Arc A750 Limited Edition GPU, which was paired with Intel Core i9-13900K and 32 GB of RAM.

With XeSS off, the A750 GPU struggled and only reached 39 FPS. However, with XeSS set to performance, the number jumped to 67 FPS, making for a smooth user experience and gameplay. This is a 71% performance uplift, enabled by a new update in the game. Interestingly, Intel XeSS is computed on Arc's XMX Units, while NVIDIA and AMD compute their super sampling on shader units.

Death Stranding Director's Cut Update Brings Intel XeSS 1.1 And DualSense Edge Support

The latest update for Kojima Productions Death Stranding Director's Cut is bringing support for the latest version of Intel XeSS, DualSense Edge support, and additional minor fixes.

Released over at Steam, the 5 GB update is not a major update and adds support for Intel XeSS 1.1, which brings new advanced XeSS upscaling model improving temporal stability, bringing faster DP4a kernels, and faster XMX kernels. The Intel XeSS 1.1 also adds optional auto-exposure. The new update adds DualSense Edge support as well, with a note that players will need to disable Steam Input and connect their controller with a USB C cable in order to use the full functionality of the DualSense Edge. The update also reduce ghosting, moire, and flickering in the game.

Cyberpunk 2077 Patch v1.62 With RT: Overdrive is Now Live

CD Projekt Red has now officially released the long-awaited patch for Cyberpunk 2077, bringing RT: Overdrive mode with Path Tracing technology preview, and other improvements. The new patch adds a Ray Tracing Overdrive and Path Tracing presets, which have to be manually enabled. Of course, the Ray Tracing: Overdrive Mode is only supported on the NVIDIA RTX 40 series graphics cards, and it will work on the RTX 3090 graphics card, although it is only limited to 1080p resolution.

The new patch also adds an option to enable Path Tracing for Photo Mode, and adds support for NVIDIA DLAA, which is NVIDIA's AI-based anti-aliasing mode meant to improve image quality. To not make it all about NVIDIA, CD Projekt Red also added support for Intel XeSS 1.1, and some minor benchmark improvements. Unfortunately, and surprisingly, the new patch does not bring any expected gameplay improvements, which will probably come at a later date in a separate patch.

Intel Arc A750 Price Cut—Now Starts at $250

Intel cut the baseline prices of its Arc A750 performance-segment graphics card. The card now starts at USD $249, down from its launch price of $289 for the first-party reference-design card. Among the handful custom-design board partners for the A750 are Acer, Gunnir, and ASRock. The A750 targets maxed-out AAA gaming at 1080p, although the card is capable of higher resolutions with the Intel XeSS performance enhancement.

Based on the 6 nm ACM-G10 silicon, the A750 is endowed with 3,584 unified shaders across 28 Xe Cores or 448 EUs, 224 TMUs, 112 ROPs, and 8 GB of 16 Gbps GDDR6 memory across the chip's full 256-bit wide memory interface (512 GB/s memory bandwidth). The card has a typical board power of 225 W, draws it from a combination of 8-pin and 6-pin PCIe power connectors; and has modern display outputs that include HDMI 2.0 and DisplayPort 2.1. The Arc "Alchemist" family of GPUs meets the full DirectX 12 Ultimate feature-set, including real-time ray tracing. They also have regular driver updates with day-zero optimization for big game releases.
Many Thanks to TumbleGeorge for the tip.

Intel XeSS Plugin Released for Unreal Engine

Intel released the XeSS Unreal Engine plugin, letting game developers integrate the performance enhancement technology with their Unreal Engine 4 and Unreal Engine 5 powered games, simulators, and 3D visualization applications. The plugin lets Unreal Engine take advantage of XeSS not just on Intel Arc "Alchemist" GPUs, where they benefit from the accelerated XMX code-path; but also AMD and NVIDIA GPUs, where the technology takes advantage of the slower yet functional DP4a code-path. XeSS is technically a second-generation super-resolution technology that Intel claims is on-par with AMD FSR 2.x and NVIDIA DLSS 2. Integrating it is as straightforward as adding AMD FSR support. Those interested can grab the plugin from the GitHub source link, below.

UL Launches New 3DMark Feature Test for Intel XeSS

We're excited to release a new 3DMark feature test for Intel's new XeSS AI-enhanced upscaling technology. This new feature test is available in 3DMark Advanced and Professional Editions. 3DMark feature tests are special tests designed to highlight specific techniques, functions, or capabilities. The Intel XeSS feature test shows you how XeSS affects performance.

The 3DMark Intel XeSS frame inspector tool helps you compare image quality with an interactive side-by-side comparison of XeSS and native-resolution rendering. Check out the images below to see an example comparison of native resolution rendering and XeSS in the new 3DMark feature test.
Return to Keyword Browsing
Apr 19th, 2024 06:29 EDT change timezone

New Forum Posts

Popular Reviews

Controversial News Posts