Thursday, October 30th 2025

Embark Addresses Gen-AI Use: Arc Raiders "In No Way Uses Generative AI" Except Where It Apparently Does

Arc Raiders is slated to launch on October 30, and, with the Steam Store page already up, along with the requisite declaration of the use of generative AI in the new shooter, questions have been floating around about the full extent of the use of AI in Arc Raiders. Presumably to get out ahead of the criticism that's inevitably going to be generated—especially after Embark bragged about being able to use AI to generate a 3D model of a gun from as little as a YouTube video—Arc Raiders's design director, Virgil Watkins, explained to PCGamesN in a recent interview that Arc Raiders "in no way uses generative AI."

Curiously, Watkins goes on to clarify that the game does make use of machine learning—a term that has become synonymous with AI in recent years—for the locomotion of some of the more complicated drones. However, the game still bears Steam's obligatory warning about generated content, which, he explains, is there because of the same AI voice model system Embark used in The Finals. According to Watkins, voice actors were hired in order to train the AI model, which offers more versatile ping functionality "capable of saying every single item name, every single location name, and compass directions." That AI disclosure on the Steam Store page may also relate to generative AI being used in the game's development as a tool to speed up development and iteration—a use case that was confirmed to have been used in at least the early development of Arc Raiders, as per another interview with The Game Business on YouTube.
Sources: PCGamesN, The Game Business on YouTube
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6 Comments on Embark Addresses Gen-AI Use: Arc Raiders "In No Way Uses Generative AI" Except Where It Apparently Does

#1
londiste
Doesn't almost any piece of software you would use to build a game already include features based on generative AI?
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#2
Kwadratowicz
Trrrryt
So they are on the same page as Me in Aiajaj. It's machine learning but just term AI is so broad that almost every program can be said is AI.
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#3
AGlezB
voice actors were hired in order to train the AI model
Voice actors were hired to put themselves out of work. This will have an effect a few decades from now, where most artists/actors/actresses (AAAs) will no longer be able to find jobs and the few of them that do, the most high-profile, will be even more overpaid than they are now. Fortunately, unlike art, AAAs are not required for societal development. Funny thought: except circus artists. Somehow I don't see circus ever being replaced with bots because it'd loose it's meaning. :ohwell:
Posted on Reply
#4
theglaze
AGlezBVoice actors were hired to put themselves out of work.
Hold on... they describe their voices being generated for saying something like *ping* "Hey, see that _____ over there!", allowing that blank to be replaced by AI trained with their voice for any object in the game. Instead of recording the same damn sentence for EVERY ping-able object, and every combination of emotional expression (regular looting vs. in combat vs. story line). I don't think any actor wants to go through that tedious process for 'transactional' dialog.

In contrast, Hades 2 has fantastic voice acting that's world building. The nuance in voice inflection and personality to match the character, enables the emotions and humour to be delivered throughout the story. I don't know how close machine learning or AI generated voices are to that AAA quality of voice acting.
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#5
AGlezB
theglazeHold on... they describe their voices being generated for saying something like *ping* "Hey, see that _____ over there!", allowing that blank to be replaced by AI trained with their voice for any object in the game. Instead of recording the same damn sentence for EVERY ping-able object, and every combination of emotional expression (regular looting vs. in combat vs. story line). I don't think any actor wants to go through that tedious process for 'transactional' dialog.
No matter how they used AI in this game the end result is the same: voice actors got one paycheck and the company now has the rights to use their AI-generated voice. Unless the contract specifically states the voice can only be used in this project or that the actors are to be paid for future projects using their voice, which I believe when I see it because there is no reason for the company to throw away the AI after a single project and a simple change in tone would be enough for the voice to "belong to someone else" thus avoiding further payment to the actors.
theglazeIn contrast, Hades 2 has fantastic voice acting that's world building. The nuance in voice inflection and personality to match the character, enables the emotions and humour to be delivered throughout the story. I don't know how close machine learning or AI generated voices are to that AAA quality of voice acting.
AI is still a long way away from that level but it will get there and will get there before the actors have time to organize and enact legislation to protect their long-term livelihood. What will happen is for every voice actor refusing to sell their voice for AI, ten with similar voices will takes their place for a quick payoff. Just human nature at work.

My point is this: they need legal and contractual protections in place and ways to verify and enforce them and they need them yesterday. As it stands, they're pretty much screwed. And let's not forget some of the most memorable voices in the world belong to people who already passed away, like James Earl Jones and if I understand the California Celebrities Rights Act correctly those voices are already public domain, meaning you don't really need living people to train an AI.
Posted on Reply
#6
TechLurker
I assume they meant AI-generated models/images, rather than AI-assisted voicing. One produces crap no matter how good the training is, the other is convenient for manipulating the exact pronunciations or inflections of a word, esp. for common, repetitive, short lines as they presented.
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Nov 11th, 2026 06:27 CST change timezone

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