Friday, December 12th 2025
Clair Obscur: Expedition 33 Wins GOTY at The Game Awards 2025, Gets Big Patch with FSR 4 and More Content
Clair Obscur: Expedition 33, made by the independent French video game developer Sandfall Interactive, is the big winner at The Game Awards 2025 in Los Angeles, taking home the coveted "Game of the Year" award, as well as the "Best Game Direction" and "Best Narrative" awards. In case you missed it, Clair Obscur: Expedition 33 was nominated in a total of twelve categories. Launched in April, Clair Obscur: Expedition 33 got some of the best reviews and has sold over 5 million units worldwide.
To celebrate the win, Sandfall Interactive released the Thank You update trailer, as well as the new free game update, bringing new content with a new playable environment, new music tracks, new boss battles in the Endless Tower, new Luminas and Weapons, official Photo Mode, new localizations, new quality of life and performance improvements across all platforms, including certification for Steam Deck and ROG Xbox Ally handhelds, as well as the official AMD FSR 4 Redstone support.Here is the new trailer and you can check out the full Patch 1.5.0 release notes below.
Patch 1.5.0 Notes!
Content updates, fixes and changes in 1.5.0
New Content
~ The Expedition 33 Team
Sources:
Clair Obscur: Expedition 33 website, Clair Obscur: Expedition 33 Patch 1.5.0 notes on Steam, The Game Awards
To celebrate the win, Sandfall Interactive released the Thank You update trailer, as well as the new free game update, bringing new content with a new playable environment, new music tracks, new boss battles in the Endless Tower, new Luminas and Weapons, official Photo Mode, new localizations, new quality of life and performance improvements across all platforms, including certification for Steam Deck and ROG Xbox Ally handhelds, as well as the official AMD FSR 4 Redstone support.Here is the new trailer and you can check out the full Patch 1.5.0 release notes below.
Patch 1.5.0 Notes!
Content updates, fixes and changes in 1.5.0
New Content
- Verso's Drafts, a new playable environment, taking the characters of Expedition 33 to a brand-new location with new enemy encounters and surprises to discover
- Located on the World Map, next to Lumière - Accessible from Act III
- Esquie's Underwater ability is required!
- New text and UI game localizations into Czech, Ukrainian, Latin American Spanish, Turkish, Vietnamese, Thai, and Indonesian, bringing the total number of supported languages to 19, with more to come!
- New costumes for each member of the Expedition, giving even more customization options for players throughout their adventure
- New boss battles for late-game players to overcome in the Endless Tower - They are variations of iconic bosses from the main game, designed to be even more challenging
- Added new Luminas and Weapons
- Added the "Old Key" quest item to the final area of the game - Previously obtainable only during the Prologue, this addition gives players a second chance to collect all journals within a single playthrough
- Added Photo Mode with plenty of settings and options for players to get creative with while capturing your favourite moments from the game, accessible at any time from the pause menu!
- Added Lumina Sets feature, allowing players to save up to 50 different lumina loadouts for adapting to plenty of different fighting tactics at any moment
- Added Abandon Battle option in the pause menu which can now be opened in battle
- Added HUD Scale setting, allowing players to adjust the size of in-game HUD elements from 80% to 120%
- Added FSR 4 support, including AMD temporal upscaling for sharper visuals and Frame Generation for smoother gameplay on compatible GPUs
- Added new filters for Pictos and Luminas and improved the UI
- Added input remapping for controller
- The game is now certified on Steam Deck and ROG Xbox Ally!
- Global improvement of text legibility
- Fixed multiple fog and lighting issues:
- Overly intense effects during the Flying Manor boss fight (which also impacted some cinematics)
- Overexposed areas in the Visages
- Overly dark areas in the Endless Tower
- Fixed FPS being capped at 30 on Steam Deck
- VSync can now be properly disabled in the settings when playing on Steam Deck
- Graphic settings are now adjusted for Steam Deck users
- Improved first-time setup flow:
- Controller input is now supported in installation wizards (no longer touchscreen-only)
- External controllers now switch seamlessly with the Steam Deck controls
- Fixed an issue where using Battle Retry after a cinematic or automatic trigger could spawn the player out of the world if the last save was created in a different location
- The playtime displayed on save files now accurately reflects total playtime, including time spent on Game Overs (Note: this fix does not retroactively update existing save files.)
- Fixed inventory behaviour so that sort order now persists after closing the game menu
- Fixed issue preventing Intel XeSS Frame Generation setting from being accessible on PC Game Pass
- Fixed an issue where the usage of particular diacritic marks (e.g. ^, ~, ', ') in Windows is blocked after launching the title
- Fixed Breaking Death always breaking all enemies when the character dies, it should only break the enemy that killed the character - As a result, it shouldn't work when the character kills themself anymore
- Characters' turn order during a First Strike, triggered by attacking an enemy on the map, now correctly respects characters' Speed
- Fixed Boucharo giving +150% Critical chance instead of +50% Critical chance
- Fixed some Luminas giving unintended hidden +10% damage:
- Sweet Kill
- Teamwork
- Dead Energy II
- First Strike and others
~ The Expedition 33 Team

33 Comments on Clair Obscur: Expedition 33 Wins GOTY at The Game Awards 2025, Gets Big Patch with FSR 4 and More Content
Most of the stuff in this game is really there for a reason and pretty well thought out. Its just very unorthodox in its pacing, but with that, like so many things the game presents, it also challenges your own perspective when playing RPGs with their RPG tropes. It really plays with that. The whole picto thing, the free respec around that, build on the fly... the game wants you to experiment and 'paint creatively'.
I view Claire Obscure more like a Baldur's Gate 3 - apparently, there is a soft spot in the audience for strong single player narrative driven, mechanically interesting game concepts! Who would have thought... The 'big RPG' is something that historically has always made waves. From the older Baldurs Gates to Skyrim... I mean, any studio that can paint a vivid picture of an expansive (fantasy) world that speaks to players in any kind of genuine way, just becomes a hit. Its the same kind of success as a Lord of the Rings trilogy or a Star Wars. People want to be taken to a believable world they can immerse themselves in. That is really what has made gaming great: its incredible strength to provide an immersive and interactive experience. And RPGs tend to ooze with interactivity, with the NPCs, the game world, its quests, relationships (!!! a major concept in Claire Obscur, its core the game's story) etc. And a lot of games these days have moved past that initial phase of wonder, or just present a generic shitty world like you see in that other big 2025 RPG Avowed... or they go super weird and 'out of place' like The Outer Worlds 2 which quickly becomes a parody of itself, but without much depth to it. Fallout, on the contrary... has some of the same gimmicky humor but does succeed. Spot the differences :)
This is also a big part of why Elden Ring was such an explosive success, compared to the earlier Dark Souls. And I'll be honest with you - any time a game 'such as this' gets released, I'm front row checking it out, to see if it has that magic spark, because yes, these things are rare indeed - and that's for the simple fact it takes truly creative talent to create that awesome world to walk around in, without being a weak copy of something you've already seen, but backed by more, and good, lore. Those are the worlds of the likes of Tolkien, Games Workshop (Warhammer), D&D, etc. This is also why I'm so gutted with how Mass Effect was treated after (during) part 3. It had every potential to go places, but Andromeda turned it into generic slop with some magical board room formula. It felt like playing episode 5781 season 90 of Star Trek or something - including the cliffhanger, where you're left with the sense you've seen an intro.
That thought also brings me to thoughts about a sequel. They are going to have to get really creative with that. If they're gonna push the 'another expedition' angle, I don't think I'm that interested. They'll have to go way over the top of the top, or do something completely different, but with recognizable elements.
I haven't played Baldur's Gate 3 I might try it. I agree people would like strong single player narrative driven game concepts. I don't say the story in Expedition 33 is bad, its good, interesting even. I still play it and enjoys the music. Heck my ringtone is from the OST, Gestral Merchant. I like the soundtrack but there are few questionable instruments they added that ruins the flow of the music, like the mentioned Gestral Merchant they added guitar riff near the end of the track that absolutely ruins the track for me. There are a few more but this isn't the place for me to elaborate it, I even edited one track to thoroughly enjoy it. The Outer Worlds 2 is a better game for me, compared to the first one it felt flat, this one has some interesting bit that gets me continue playing it. I haven't tried Fallout 76, but Fallout 4 is good to me.
Haven't played Elder Rings or Dark Souls either, I can't comment on that. Only watch a few YouTube videos making satire of the gameplay, but I haven't had experience playing it and judging from what I see its more timing based so I won't be playing it.
On reddit they like to have something like DLC playing other expedition like, I forget what expedition is that swims to the continent instead of using a boat, eeh I'm not into this idea, not interested. I agree they need to something better to attract people on its sequel/spinoffs/whatever.
The name of the license is Clair Obscure, the lead said that they might turn it into a franchise...but it seems obvious that they would have to tell a different story. The expedition story is done, E33 story was strong partly because the game was so cryptic about what was really happening, now that we know the truth, there no point into going back. If they keep their Final Fantasy inspiration, the next clair obscure might take place in a different world altogether.
While the writer vs painters feud is intriguing, what we know from their powers so far doesn't seems to be compatible with a RPG. The way that those guys are fighting each other in the real world seems more like infiltration, manipulation, and espionnage.