Friday, December 12th 2025

Clair Obscur: Expedition 33 Wins GOTY at The Game Awards 2025, Gets Big Patch with FSR 4 and More Content

Clair Obscur: Expedition 33, made by the independent French video game developer Sandfall Interactive, is the big winner at The Game Awards 2025 in Los Angeles, taking home the coveted "Game of the Year" award, as well as the "Best Game Direction" and "Best Narrative" awards. In case you missed it, Clair Obscur: Expedition 33 was nominated in a total of twelve categories. Launched in April, Clair Obscur: Expedition 33 got some of the best reviews and has sold over 5 million units worldwide.

To celebrate the win, Sandfall Interactive released the Thank You update trailer, as well as the new free game update, bringing new content with a new playable environment, new music tracks, new boss battles in the Endless Tower, new Luminas and Weapons, official Photo Mode, new localizations, new quality of life and performance improvements across all platforms, including certification for Steam Deck and ROG Xbox Ally handhelds, as well as the official AMD FSR 4 Redstone support.
Here is the new trailer and you can check out the full Patch 1.5.0 release notes below.


Patch 1.5.0 Notes!
Content updates, fixes and changes in 1.5.0
New Content
  • Verso's Drafts, a new playable environment, taking the characters of Expedition 33 to a brand-new location with new enemy encounters and surprises to discover
    • Located on the World Map, next to Lumière - Accessible from Act III
    • Esquie's Underwater ability is required!
  • New text and UI game localizations into Czech, Ukrainian, Latin American Spanish, Turkish, Vietnamese, Thai, and Indonesian, bringing the total number of supported languages to 19, with more to come!
  • New costumes for each member of the Expedition, giving even more customization options for players throughout their adventure
  • New boss battles for late-game players to overcome in the Endless Tower - They are variations of iconic bosses from the main game, designed to be even more challenging
  • Added new Luminas and Weapons
  • Added the "Old Key" quest item to the final area of the game - Previously obtainable only during the Prologue, this addition gives players a second chance to collect all journals within a single playthrough
New Features
  • Added Photo Mode with plenty of settings and options for players to get creative with while capturing your favourite moments from the game, accessible at any time from the pause menu!
  • Added Lumina Sets feature, allowing players to save up to 50 different lumina loadouts for adapting to plenty of different fighting tactics at any moment
  • Added Abandon Battle option in the pause menu which can now be opened in battle
  • Added HUD Scale setting, allowing players to adjust the size of in-game HUD elements from 80% to 120%
  • Added FSR 4 support, including AMD temporal upscaling for sharper visuals and Frame Generation for smoother gameplay on compatible GPUs
  • Added new filters for Pictos and Luminas and improved the UI
  • Added input remapping for controller
Handheld PC improvements
  • The game is now certified on Steam Deck and ROG Xbox Ally!
  • Global improvement of text legibility
  • Fixed multiple fog and lighting issues:
    • Overly intense effects during the Flying Manor boss fight (which also impacted some cinematics)
    • Overexposed areas in the Visages
    • Overly dark areas in the Endless Tower
  • Fixed FPS being capped at 30 on Steam Deck
  • VSync can now be properly disabled in the settings when playing on Steam Deck
  • Graphic settings are now adjusted for Steam Deck users
  • Improved first-time setup flow:
    • Controller input is now supported in installation wizards (no longer touchscreen-only)
  • External controllers now switch seamlessly with the Steam Deck controls
Bug Fixes
  • Fixed an issue where using Battle Retry after a cinematic or automatic trigger could spawn the player out of the world if the last save was created in a different location
  • The playtime displayed on save files now accurately reflects total playtime, including time spent on Game Overs (Note: this fix does not retroactively update existing save files.)
  • Fixed inventory behaviour so that sort order now persists after closing the game menu
  • Fixed issue preventing Intel XeSS Frame Generation setting from being accessible on PC Game Pass
  • Fixed an issue where the usage of particular diacritic marks (e.g. ^, ~, ', ') in Windows is blocked after launching the title
  • Fixed Breaking Death always breaking all enemies when the character dies, it should only break the enemy that killed the character - As a result, it shouldn't work when the character kills themself anymore
  • Characters' turn order during a First Strike, triggered by attacking an enemy on the map, now correctly respects characters' Speed
  • Fixed Boucharo giving +150% Critical chance instead of +50% Critical chance
  • Fixed some Luminas giving unintended hidden +10% damage:
    • Sweet Kill
    • Teamwork
    • Dead Energy II
    • First Strike and others
We are still working on adding more fixes and additions to the list of languages to include even more! So stay tuned for those. In the meantime, we hope you have fun!!
~ The Expedition 33 Team
Sources: Clair Obscur: Expedition 33 website, Clair Obscur: Expedition 33 Patch 1.5.0 notes on Steam, The Game Awards
Add your own comment

33 Comments on Clair Obscur: Expedition 33 Wins GOTY at The Game Awards 2025, Gets Big Patch with FSR 4 and More Content

#26
Vayra86
dyonoctisSure, you can technically beat the whole game easily if you are a master dodger/parry...but the fights will be painfully slow if you do not make a build that enhances counter damage. People even managed to beat bosses that they were clearly underleveled for by parrying everything but those fights took over 30 minutes.

While the maelle nuke build is absolutely the best build, I find it unfun. Stendhal is an actual cheat that can absolutely be ignored without making the game too hard. It's a great skill for people who like nukes, but the damage output is insanely overkill. Especially with Maelle being able to reach her full potential in turn one.

Lastly, what you said about the game potentially being too hard and frustrating for some was a bit funny in the context of this year's TGA: the creators of Silksong said that they knew that they had no shot at winning GoY because E33 was more accessible than Silksong when it comes to difficulty.(Doesn't matter if the game broke several stores due to massive demand). I only speak for myself when I say that, but above-average challenge, while not feeling absolutely unfair, is what made me feel more engaged in combat in that game. My victories felt like they were earned.
www.thegamer.com/silksong-devs-not-attending-the-game-awards-clair-obscur-expedition-33-goty/?link_source=ta_first_comment&taid=692ac43ec0934a0001a9802f&utm_campaign=TrueAnthem-TG&utm_medium=Social-Distribution&utm_source=Facebook&fbclid=IwY2xjawOqWaFleHRuA2FlbQIxMABicmlkETFJYURhRkJWeHRSaHVyeTRxc3J0YwZhcHBfaWQQMjIyMDM5MTc4ODIwMDg5MgABHsU2AEBsK3H-0Gl5FhEUSqOYzZdXOw4tRzGOiQ7tL16ZaXTaqcMn_eEeC_g7_aem_sotY2yKFQIjqAOuUE135mw



I feel like you just don't like stories that rely on alternate/simulated realities tbh. The story made perfect sense if you paid attention to it. The fact that you think that the painting was imagined by a psychopath tells me that you did not pay attention to the story. And you did not in fact got it.


First, in the real world of Clair obscure, people have powers. Painters can create a full simulation of a world just by painting said world and its characters. They can decide on the rules, the personality, and the power of people living in the world that they created. And painters can enter those worlds with an avatar that they also paint as they see fit (Cléa told Alicia that she should repaint her throat upon entering the canvas so that she would be able to speak there). The plot also suggests that other creatives, such as writer's have powers, and it seems that in the real world, there's a clash between painters and writers (and Verso died because of that conflict). That canvas was painted by Verso, a kid who made a world that was fun for a child.

After Verso's unfortunate death, the grieving mother painted a copy of the family, of the city, in Verso's canvas because she couldn't cope with his death. She made her fake painted family immortal in the process to not have to witness their death, but still punished painted Alicia for being the reason for Verso's death by not healing her burn wounds, and keeping her mute. Painters can also paint over other people's creations if they are skilled enough. (The real Cléa managed to paint over the fake Cléa so she would endlessly paint Nevrons inside the painted world, while the real Cléa could deal with business in the real world. Alice's avatar was also painted over by Aline upon her entry, hence giving birth to Maëlle).

The painted world became crazy when the real Renoir tried to save his wife, and wanted her to grieve and accept a reality where her son was dead. He was in the process of destroying the canvas because that was the safest way to prevent his wife from escaping reality again. Cléa, the elder sister, created the Nevrons to help Renoir because Aline, the mother, did her best to prevent the destruction of the canvas. But the best that she could do was to slow down the destruction, age by age. Painters use resources to paint and give life to things, people being killed by nevrons prevented those resources from returning to the painters, hence gradually weakening Aline.

The ending is basically questioning whether or not the painted world deserves to be treated with the same importance as the real world because its inhabitants have agency, and you as the player spendt two-thirds of the game with them, witnessing people doing their best to survive, to live another year.


The painted world became "bonkers" because two people fought (one who paints death, the other who paints life), and altered its nature, not because it was dreamed by a deranged mind, or a psychopath. The game tells you several times that the world as you experience it at the time of the events isn't in its normal state. That game is a bit like the first Metroid Prime in the sense that the whole story isn't just served on a platter to you; there are fragments that you will need to put together by exploring the world and doing side quests.
You do need Stendhal for a couple of fights - or you can do without and do the same slugfest you described as a pure parry player on those fights. On the other end of the scale - the easy mode fights... that applies to many different setups and not just Stendhal - in fact, with Stendhal being single target, its almost NEVER the go to strategy because its simply too much hassle. Stendhal really is a niche thing compared to lots of ways to win with party wide damage and/or safely sequencing some things in a smart way. The skill has little to no synergy to anything else you do and might even impede it. There is also a few fights in the game where using the skill puts you in a loss position.

Most of the stuff in this game is really there for a reason and pretty well thought out. Its just very unorthodox in its pacing, but with that, like so many things the game presents, it also challenges your own perspective when playing RPGs with their RPG tropes. It really plays with that. The whole picto thing, the free respec around that, build on the fly... the game wants you to experiment and 'paint creatively'.
Posted on Reply
#27
GeoffreyA
Yes, I found Stendhal pretty helpful in some tough boss fights, such as that autumnal leaves place (I forget the title). Other times, I tried to refrain from using it.
Posted on Reply
#28
Vayra86
ApocalypseeOne of the reason they won, to me at least, is there is lack of any interesting games in 2025, and this one takes the cake of 'blowing people mind' with their ideas, there is right amount of good story, good music and gameplay that attract people to vote for this. Like I said earlier if they dump the QTE I would rate this game higher. This is my first turn-based strategy game, it kinda ruined the perspective of the genre a bit but I play a bit of Final Fantasy VI and VII, that fared much better being pure turn-based strategy games.
But was there a lack of games? I don't think so, lots of big (sequel) releases, and also a bunch of new stuff. Varying in success, but definitely not a shitty year I'd say.

I view Claire Obscure more like a Baldur's Gate 3 - apparently, there is a soft spot in the audience for strong single player narrative driven, mechanically interesting game concepts! Who would have thought... The 'big RPG' is something that historically has always made waves. From the older Baldurs Gates to Skyrim... I mean, any studio that can paint a vivid picture of an expansive (fantasy) world that speaks to players in any kind of genuine way, just becomes a hit. Its the same kind of success as a Lord of the Rings trilogy or a Star Wars. People want to be taken to a believable world they can immerse themselves in. That is really what has made gaming great: its incredible strength to provide an immersive and interactive experience. And RPGs tend to ooze with interactivity, with the NPCs, the game world, its quests, relationships (!!! a major concept in Claire Obscur, its core the game's story) etc. And a lot of games these days have moved past that initial phase of wonder, or just present a generic shitty world like you see in that other big 2025 RPG Avowed... or they go super weird and 'out of place' like The Outer Worlds 2 which quickly becomes a parody of itself, but without much depth to it. Fallout, on the contrary... has some of the same gimmicky humor but does succeed. Spot the differences :)

This is also a big part of why Elden Ring was such an explosive success, compared to the earlier Dark Souls. And I'll be honest with you - any time a game 'such as this' gets released, I'm front row checking it out, to see if it has that magic spark, because yes, these things are rare indeed - and that's for the simple fact it takes truly creative talent to create that awesome world to walk around in, without being a weak copy of something you've already seen, but backed by more, and good, lore. Those are the worlds of the likes of Tolkien, Games Workshop (Warhammer), D&D, etc. This is also why I'm so gutted with how Mass Effect was treated after (during) part 3. It had every potential to go places, but Andromeda turned it into generic slop with some magical board room formula. It felt like playing episode 5781 season 90 of Star Trek or something - including the cliffhanger, where you're left with the sense you've seen an intro.

That thought also brings me to thoughts about a sequel. They are going to have to get really creative with that. If they're gonna push the 'another expedition' angle, I don't think I'm that interested. They'll have to go way over the top of the top, or do something completely different, but with recognizable elements.
Posted on Reply
#29
Apocalypsee
Vayra86But was there a lack of games? I don't think so, lots of big (sequel) releases, and also a bunch of new stuff. Varying in success, but definitely not a shitty year I'd say.

I view Claire Obscure more like a Baldur's Gate 3 - apparently, there is a soft spot in the audience for strong single player narrative driven, mechanically interesting game concepts! Who would have thought... The 'big RPG' is something that historically has always made waves. From the older Baldurs Gates to Skyrim... I mean, any studio that can paint a vivid picture of an expansive (fantasy) world that speaks to players in any kind of genuine way, just becomes a hit. Its the same kind of success as a Lord of the Rings trilogy or a Star Wars. People want to be taken to a believable world they can immerse themselves in. That is really what has made gaming great: its incredible strength to provide an immersive and interactive experience. And RPGs tend to ooze with interactivity, with the NPCs, the game world, its quests, relationships (!!! a major concept in Claire Obscur, its core the game's story) etc. And a lot of games these days have moved past that initial phase of wonder, or just present a generic shitty world like you see in that other big 2025 RPG Avowed... or they go super weird and 'out of place' like The Outer Worlds 2 which quickly becomes a parody of itself, but without much depth to it. Fallout, on the contrary... has some of the same gimmicky humor but does succeed. Spot the differences :)

This is also a big part of why Elden Ring was such an explosive success, compared to the earlier Dark Souls. And I'll be honest with you - any time a game 'such as this' gets released, I'm front row checking it out, to see if it has that magic spark, because yes, these things are rare indeed - and that's for the simple fact it takes truly creative talent to create that awesome world to walk around in, without being a weak copy of something you've already seen, but backed by more, and good, lore. Those are the worlds of the likes of Tolkien, Games Workshop (Warhammer), D&D, etc. This is also why I'm so gutted with how Mass Effect was treated after (during) part 3. It had every potential to go places, but Andromeda turned it into generic slop with some magical board room formula. It felt like playing episode 5781 season 90 of Star Trek or something - including the cliffhanger, where you're left with the sense you've seen an intro.

That thought also brings me to thoughts about a sequel. They are going to have to get really creative with that. If they're gonna push the 'another expedition' angle, I don't think I'm that interested. They'll have to go way over the top of the top, or do something completely different, but with recognizable elements.
Granted I don't play much game this year I only play a couple new games; one is this game and second is The Outer World 2. I did play a few others but since I don't like it, I can't review it like Hollow Knight and Silksong. I'm so bad at timings that I can't play on games that rely on it.

I haven't played Baldur's Gate 3 I might try it. I agree people would like strong single player narrative driven game concepts. I don't say the story in Expedition 33 is bad, its good, interesting even. I still play it and enjoys the music. Heck my ringtone is from the OST, Gestral Merchant. I like the soundtrack but there are few questionable instruments they added that ruins the flow of the music, like the mentioned Gestral Merchant they added guitar riff near the end of the track that absolutely ruins the track for me. There are a few more but this isn't the place for me to elaborate it, I even edited one track to thoroughly enjoy it. The Outer Worlds 2 is a better game for me, compared to the first one it felt flat, this one has some interesting bit that gets me continue playing it. I haven't tried Fallout 76, but Fallout 4 is good to me.

Haven't played Elder Rings or Dark Souls either, I can't comment on that. Only watch a few YouTube videos making satire of the gameplay, but I haven't had experience playing it and judging from what I see its more timing based so I won't be playing it.

On reddit they like to have something like DLC playing other expedition like, I forget what expedition is that swims to the continent instead of using a boat, eeh I'm not into this idea, not interested. I agree they need to something better to attract people on its sequel/spinoffs/whatever.
Posted on Reply
#30
Kyan
Vayra86That thought also brings me to thoughts about a sequel. They are going to have to get really creative with that. If they're gonna push the 'another expedition' angle, I don't think I'm that interested. They'll have to go way over the top of the top, or do something completely different, but with recognizable elements.
I hope they stick with the dessendre family and build in the real world with the painter vs writer storyline or go completely in a writer creation/story linked to the dessendre family.
It will be hard to build something that intriguing for sure since we have a lot of information now, but as long as they build a solid work, with maybe another genre, it will be great. The future will tell us.
Posted on Reply
#31
dyonoctis
ApocalypseeOn reddit they like to have something like DLC playing other expedition like, I forget what expedition is that swims to the continent instead of using a boat, eeh I'm not into this idea, not interested. I agree they need to something better to attract people on its sequel/spinoffs/whatever.
Expedition 60. But that's more for the memes, E60 being fully made of pratically naked gigachad , with muscles so strong, they actually managed to break some of the canvas rules, figured out the truth before E33, and might have possibly injured Simon.

The name of the license is Clair Obscure, the lead said that they might turn it into a franchise...but it seems obvious that they would have to tell a different story. The expedition story is done, E33 story was strong partly because the game was so cryptic about what was really happening, now that we know the truth, there no point into going back. If they keep their Final Fantasy inspiration, the next clair obscure might take place in a different world altogether.

While the writer vs painters feud is intriguing, what we know from their powers so far doesn't seems to be compatible with a RPG. The way that those guys are fighting each other in the real world seems more like infiltration, manipulation, and espionnage.
Posted on Reply
#32
Kyan
dyonoctisWhile the writer vs painters feud is intriguing, what we know from their powers so far doesn't seems to be compatible with a RPG. The way that those guys are fighting each other in the real world seems more like infiltration, manipulation, and espionnage.
That's why I have hope that they don't stick to one definite genre. They shown what they're capable of concerning gameplay so I wouldn't be surprise if they manage to twist this genre again or do something different.
Posted on Reply
#33
londiste
dyonoctisExpedition 60. But that's more for the memes, E60 being fully made of pratically naked gigachad , with muscles so strong, they actually managed to break some of the canvas rules, figured out the truth before E33, and might have possibly injured Simon.
When playing I always thought this represents some challenge players, one of the common challenges being playing with little to no gear. Something like LetMeSoloHer :)
Posted on Reply
Add your own comment
Nov 11th, 2026 03:18 CST change timezone

New Forum Posts

Popular Reviews

TPU on YouTube

Controversial News Posts