Wednesday, December 17th 2025

MicroProse and Geoff Crammond Reunite to Revive a Racing Legend

MicroProse is excited to announce its renewed partnership with legendary game developer Geoff Crammond, creator of some of the most influential racing simulation games of the 1990s and early 2000s. Together, we are bringing back his groundbreaking racing game engine in a re-release of the original game technology, enhanced with updates, new tools, and Steam Workshop support, through the upcoming Geoff Crammond Racing series: GCR1, GCR2, GCR3, and GCR4, scheduled to release in 2026.

These titles are being reintroduced under new names to reflect our independent direction and to ensure full separation from any official motorsport licensing.
While the names are new, the core simulation engine, physics systems, and pioneering gameplay features developed by Geoff Crammond remain at the heart of each release.
Geoff Crammond's original work helped define the foundations of modern racing games, introducing innovations such as advanced real-time physics, highly configurable driving assists (including the ideal racing line, steering help and auto braking), realistic AI driver behavior, deep telemetry analysis, comprehensive car setup systems, extensive wet weather system, and the list goes on.

The GCR series proudly carries this legacy forward.
Steam Workshop support will enable the community to create and share custom tracks, cars, liveries, teams, drivers and more.

This reunion marks the beginning of a long-term partnership between MicroProse and Geoff Crammond, with further announcements in the series to come.

MicroProse is officially back on the track at full speed.
Sources: GCR1 Steam Page, GCR2 Steam Page, GCR3 Steam Page, GCR4 Steam Page
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11 Comments on MicroProse and Geoff Crammond Reunite to Revive a Racing Legend

#1
_JP_
I mean, by now, they have to beat the modders that got the original code already to run on newer operating systems, rather well might I add, with numerous improvements and gameplay enhancements, along with mods done to port content over to the likes of automobilista, rfactor and more recently a made-from-zero game with the same vibe though focusing on the 80's, Grand Pro Circuit.
Tough time to be launching this.
Posted on Reply
#2
Nomad76
News Editor
_JP_Tough time to be launching this.
That's something I fully agree with, however seems that more and more past titles and publishers are getting their 2nd chance. (see Acclaim). If they'll be successful (commercially), another story.
Posted on Reply
#3
Figus
Not sure of the sense of this "release"...
Why take old games, that most of the lovers use without any problems on new systems, if not to try steal some money without any effort?
I loved gp1 and gp2 on the amiga and pc, then gp3 was nice but needed a bit of offort from the modders to become great without an analog controller.
Now they need at least e new graphics engine, I really would like to see if they can made 21 or 32:9 works....
Posted on Reply
#4
Hakker
Damn I played these games for years and years.
Posted on Reply
#5
FR3D1
Ninja Cat
FigusNow they need at least e new graphics engine
And then please one that, unlike Codemasters' EGO engine, looks contemporary and authentic. It feels like there has been stagnation since “Colin McRae: DiRT.”

With a friendly smile,
Fred.
Posted on Reply
#6
Prima.Vera
Oh man, I loved all GP games. Imagine GP1 was released in '91 when Sena was still alive and in it's prime battling Prost, Mansell, Piquet and the rookie Schumacher. Oh man, those were good times playing that game on my first PC, 4x86 DX 66Mhz with 8MB of RAM :p
Posted on Reply
#7
_JP_
Nomad76That's something I fully agree with, however seems that more and more past titles and publishers are getting their 2nd chance. (see Acclaim). If they'll be successful (commercially), another story.
Yes, I've been noticing that it is happening broadly and for MicroProse specifically, it's an all-out re-relase of every title they still have IP rights to going by their Steam store page.
After the complete Hasbro Interactive/Atari/Infogrammes chaos, IIRC, they were revived and have been restructuring since the '19 pandemic times and now are going to get everything back out again.
Cannot say anything about new titles, but Car Park Capital seems fun.

EDIT: Sidenote, GP3 was my favorite and I blew many engines in that game. :D
Posted on Reply
#8
TheDeeGee
No freakin' way!

I've got all boxed copies except GP1.

Simracers have been eating so well lately with x86GP2, WidePrix 3 and IndyCar Racing 2 widescreen. On top of there is an upcoming retro style sim called Grand Pro Circuit. All this really makes me want to get back into racing games, but i simply don't have the space :(
Posted on Reply
#9
lemonadesoda
Revs. Groundbreaking at the time on just a 6502. Is the rerelease part of a copyright or license fee protection? The PR refers to groundbreaking technologies that might require them to do this just to maintain legal rights, which i can imagine have more value than any possible sales from these old titles.
Posted on Reply
#10
HOkay
Oh man I played the crap out of GP3 on my dad's PC when I was a kid! Absolute buckets full of nostalgia for that game. I can't imagine I'd enjoy it in 2025 still though.
Posted on Reply
#11
TechpowerLeft
Holy sh1t!
I loved F1GP on my Amiga 500, even if it ran at...7 fps? I don't know. It was SO satisfying.
Old times, old memories from year 1991.

Happy to read that news.
Posted on Reply
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