Wednesday, December 17th 2025
MicroProse and Geoff Crammond Reunite to Revive a Racing Legend
MicroProse is excited to announce its renewed partnership with legendary game developer Geoff Crammond, creator of some of the most influential racing simulation games of the 1990s and early 2000s. Together, we are bringing back his groundbreaking racing game engine in a re-release of the original game technology, enhanced with updates, new tools, and Steam Workshop support, through the upcoming Geoff Crammond Racing series: GCR1, GCR2, GCR3, and GCR4, scheduled to release in 2026.
These titles are being reintroduced under new names to reflect our independent direction and to ensure full separation from any official motorsport licensing.
While the names are new, the core simulation engine, physics systems, and pioneering gameplay features developed by Geoff Crammond remain at the heart of each release.Geoff Crammond's original work helped define the foundations of modern racing games, introducing innovations such as advanced real-time physics, highly configurable driving assists (including the ideal racing line, steering help and auto braking), realistic AI driver behavior, deep telemetry analysis, comprehensive car setup systems, extensive wet weather system, and the list goes on.
The GCR series proudly carries this legacy forward.Steam Workshop support will enable the community to create and share custom tracks, cars, liveries, teams, drivers and more.
This reunion marks the beginning of a long-term partnership between MicroProse and Geoff Crammond, with further announcements in the series to come.
MicroProse is officially back on the track at full speed.
Sources:
GCR1 Steam Page, GCR2 Steam Page, GCR3 Steam Page, GCR4 Steam Page
These titles are being reintroduced under new names to reflect our independent direction and to ensure full separation from any official motorsport licensing.
While the names are new, the core simulation engine, physics systems, and pioneering gameplay features developed by Geoff Crammond remain at the heart of each release.Geoff Crammond's original work helped define the foundations of modern racing games, introducing innovations such as advanced real-time physics, highly configurable driving assists (including the ideal racing line, steering help and auto braking), realistic AI driver behavior, deep telemetry analysis, comprehensive car setup systems, extensive wet weather system, and the list goes on.
The GCR series proudly carries this legacy forward.Steam Workshop support will enable the community to create and share custom tracks, cars, liveries, teams, drivers and more.
This reunion marks the beginning of a long-term partnership between MicroProse and Geoff Crammond, with further announcements in the series to come.
MicroProse is officially back on the track at full speed.







11 Comments on MicroProse and Geoff Crammond Reunite to Revive a Racing Legend
Tough time to be launching this.
Why take old games, that most of the lovers use without any problems on new systems, if not to try steal some money without any effort?
I loved gp1 and gp2 on the amiga and pc, then gp3 was nice but needed a bit of offort from the modders to become great without an analog controller.
Now they need at least e new graphics engine, I really would like to see if they can made 21 or 32:9 works....
With a friendly smile,
Fred.
After the complete Hasbro Interactive/Atari/Infogrammes chaos, IIRC, they were revived and have been restructuring since the '19 pandemic times and now are going to get everything back out again.
Cannot say anything about new titles, but Car Park Capital seems fun.
EDIT: Sidenote, GP3 was my favorite and I blew many engines in that game. :D
I've got all boxed copies except GP1.
Simracers have been eating so well lately with x86GP2, WidePrix 3 and IndyCar Racing 2 widescreen. On top of there is an upcoming retro style sim called Grand Pro Circuit. All this really makes me want to get back into racing games, but i simply don't have the space :(
I loved F1GP on my Amiga 500, even if it ran at...7 fps? I don't know. It was SO satisfying.
Old times, old memories from year 1991.
Happy to read that news.