Friday, January 23rd 2026
Remedy Narrows Down 'Control Resonant' Launch to Q2 2026
Control Resonant was previously revealed as the sequel to the acclaimed Control narrative action game. While a 2026 launch was previously confirmed, with Remedy and Annapurna co-financing and co-producing the game, an exact release window was not announced. However, as spotted by Insider Gaming, in late 2025 investor filings, Remedy revealed that Control Resonant will launch "at the end of Q2'26," suggesting a release date around May or June. It will launch simultaneously on Xbox Series X|S, PlayStation 5, PC via Steam and Epic Games, and macOS via Steam and the App Store.
Remedy also predicts impressive sales for Control in 2026, with the game studio projecting around 1.8 million copies in 2026 and 2.2 million copies in the following year. Remedy also reported that Resonant's predecessor, Control, has sold 5 million copies since its launch in 2019. The next installment in the franchise branches off the main story, following Dylan Faden, brother of Control's protagonist, Jesse, after he is deployed by the Federal Bureau of Control to a supernatural crisis in Manhattan to fend off a reality-warping cosmic entity that threatens the fabric of reality. Resonant was specifically designed so that newcomers to the franchise can hop in without having to play through the first game, and it will feature an evolution of the storytelling, combat, and exploration of the first game.
Source:
Remedy
Remedy also predicts impressive sales for Control in 2026, with the game studio projecting around 1.8 million copies in 2026 and 2.2 million copies in the following year. Remedy also reported that Resonant's predecessor, Control, has sold 5 million copies since its launch in 2019. The next installment in the franchise branches off the main story, following Dylan Faden, brother of Control's protagonist, Jesse, after he is deployed by the Federal Bureau of Control to a supernatural crisis in Manhattan to fend off a reality-warping cosmic entity that threatens the fabric of reality. Resonant was specifically designed so that newcomers to the franchise can hop in without having to play through the first game, and it will feature an evolution of the storytelling, combat, and exploration of the first game.



31 Comments on Remedy Narrows Down 'Control Resonant' Launch to Q2 2026
In a desert of new games, I'm looking forward to this. I loved Control. Played it through again just two weeks back. I just hope it has the same oddball humour running through it.
I don't know about you, but I like getting something in return for my money. I'm not a charity service to donate it to the loudest beggar.
Or, put differently, I don't notice the fact that studios releasing on Epic are giving me or you a discount because it gets launched on a far cheaper service, with far fewer capabilities. Because that is the reality today: you buy full price on Epic (and for much longer, too, discounts are very rare, and never happen before its gotten discounted elsewhere before), and you get less for your money, while devs get more. How is this good for us? Are developers bringing higher quality content on Epic, yet? I don't think so. So where is that extra 13% going? Shareholders' pockets. You're now telling people that's a good movement. Dafuq mate
Basically Epic is the dollar store that sells you premium items. Its bizarre. In the end, buying a game on Steam gets you it on a much better environment, with direct compatibility on different operating systems even. What's not to like, when the final price of the product is not even just the same, but more often than not cheaper on Steam?
It seems to me like that 30% cut is leading to pretty good things for me as an end user, and as a result, its also a win-win for studios because guess what, they move much more volume through Steam.
Win-win. Its business 101 and it is how good companies thrive, while their customers are happy to help them do so. EGS has blown up all goodwill at this point because yes, they give free games, but everything else about them has been a complete shitshow. The store, the launcher, the featureset, and the complete absence of positive developments on it, plus the arm-wrestling with forced timed exclusives... I mean. I gave it benefit of the doubt for a while because sure competition is good. But if the competition is this? GTFO.
Then they did a mayor update and wanted more money from the first buyers.
Needless to say that i will not buy it on release day.
Regardless, I agree, very happy this will be on Steam. It's good to see that Remedy is stable/confident enough to publish this on their own.
For Alan Wake 2, it takes place at the same time (chronologically) as Control, so while there's a lot of references to Control, they're not relevant to the story of Control. It's just more worldbuilding that solidifies how they exist alongside each other. From the trailers so far, I haven't seen any references to anything Alan Wake in Control 2, so I think you'll be fine not playing Alan Wake 2.
That being said, the Alan Wake games are great, I highly recommend them. Alan Wake 1 isn't a very big commitment, it's a linear but compelling story. Alan Wake 2 is bigger (essentially 2 stories in 1 game) but has unique gameplay mechanics that keep you engaged.
Regardless, super hyped, I love Remedy so much. One of the very few devs that I feel can do no evil.
<THE SIBLING HAS GONE ROGUE/FISHING>
<YOU'RE UP>
Screw Steam too.
FBC private property warning signs and characters you wouldn't recognize without playing whatever game. It's definitely more immersive if you've played the others but not a requirement at all.
Like Jesse said at the end of that maze map with the Old Gods of Asgard song playing, that was awesome! 'that literally gave me goosebumps when I've first played that map'
Otherwise, I agree.