Friday, January 23rd 2026

Remedy Narrows Down 'Control Resonant' Launch to Q2 2026

Control Resonant was previously revealed as the sequel to the acclaimed Control narrative action game. While a 2026 launch was previously confirmed, with Remedy and Annapurna co-financing and co-producing the game, an exact release window was not announced. However, as spotted by Insider Gaming, in late 2025 investor filings, Remedy revealed that Control Resonant will launch "at the end of Q2'26," suggesting a release date around May or June. It will launch simultaneously on Xbox Series X|S, PlayStation 5, PC via Steam and Epic Games, and macOS via Steam and the App Store.

Remedy also predicts impressive sales for Control in 2026, with the game studio projecting around 1.8 million copies in 2026 and 2.2 million copies in the following year. Remedy also reported that Resonant's predecessor, Control, has sold 5 million copies since its launch in 2019. The next installment in the franchise branches off the main story, following Dylan Faden, brother of Control's protagonist, Jesse, after he is deployed by the Federal Bureau of Control to a supernatural crisis in Manhattan to fend off a reality-warping cosmic entity that threatens the fabric of reality. Resonant was specifically designed so that newcomers to the franchise can hop in without having to play through the first game, and it will feature an evolution of the storytelling, combat, and exploration of the first game.
Source: Remedy
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31 Comments on Remedy Narrows Down 'Control Resonant' Launch to Q2 2026

#26
Sithaer
AusWolfNice job spoiling it for those who haven't played the game yet. ;)

Otherwise, I agree.
Well it was with no context so basically the ppl who already played it knows what I was talking about.:)
Its not like I've spoiled the ending of the game or something.
I'm also yet to play the Alan Wake games but I don't feel spoiled just because I've read a thing or two about it here and played Control.
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#27
drABcoat
SithaerWell it was with no context so basically the ppl who already played it knows what I was talking about.:)
Its not like I've spoiled the ending of the game or something.
I'm also yet to play the Alan Wake games but I don't feel spoiled just because I've read a thing or two about it here and played Control.
I am deeply in love with their multimedia approach in games. I was playing Alan Wake II the other day and asking myself if it was a game, a music video, a book, a dream, a nightmare... confusing in the best way.
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#28
Sithaer
drABcoatI am deeply in love with their multimedia approach in games. I was playing Alan Wake II the other day and asking myself if it was a game, a music video, a book, a dream, a nightmare... confusing in the best way.
Yep Control defo gave me that what the hell is going on vibes/who came up with this but that was one of its charms imo.:laugh:
Alan Wake is on my list to play some day.:)
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#29
Frick
Fishfaced Nincompoop
I want to like Control, but I think the design is hindering it. It would have been awesome as a more linear game but instead it's an open world thing, complete with battles to clear out zones and shit. The only thing that design does is reminding me I'm playing a game. And it's a shame because the story and world is intriguing! But not enough to have me keep fighting enemies I've already killed a bunch of times and do missions. I was so annoyed.
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#30
LastDudeALive
For anyone still watching this thread, Remedy just started a publisher sale on Steam to celebrate. Alan Wake and Control are both 90% off, you can get both for $5.50 total.
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#31
AusWolf
FrickI want to like Control, but I think the design is hindering it. It would have been awesome as a more linear game but instead it's an open world thing, complete with battles to clear out zones and shit. The only thing that design does is reminding me I'm playing a game. And it's a shame because the story and world is intriguing! But not enough to have me keep fighting enemies I've already killed a bunch of times and do missions. I was so annoyed.
Now that I think about it, I agree. Having to redo battles in already explored locations time and time again is a chore in every game, not fun at all. This is what keeps Control from being perfect.
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