Monday, February 9th 2026

Next-Generation Xbox is Windows 11 PC/Console Hybrid for Gaming and Productivity

Microsoft's next-generation Xbox console is reportedly taking an unconventional route by running on a customized version Windows 11 OS instead of the specialized console OS that typically powers these devices. According to Windows Central, the system will function essentially as a gaming PC that boots into an Xbox interface by default. This UI is likely similar to what the current Xbox Full Screen Experience looks and feels like, and will likely provide the same performance boost. We have already seen that Xbox FSE mode brings about a 9.3% reduction in RAM usage and about an 8.6% higher FPS due to the smaller system overhead. Users could exit that interface to access the full Windows 11 operating system, meaning the hardware would support Steam, EPIC, and other competing game stores, as well as standard PC applications alongside Xbox games.

This is Microsoft's first radical departure from the walled-garden approach that has defined console gaming for decades. What it could translate to is the first hybrid system that serves multiple purposes, from traditional gaming to running productivity suites of Microsoft 365 apps like Word, Excel, and others, all from the same system. Teams from the Windows and Xbox divisions are reportedly collaborating closely to adapt the operating system for living room use. Microsoft is also working with hardware partners like ASUS to create multiple devices at different price points rather than releasing a single standard console. Plans for a first-party handheld device are still under consideration, though the traditional console appears to be the main focus.
We have already received confirmation from AMD that the upcoming console will use the "Magnus" SoC. It is rumored to feature the largest APU ever designed for a consumer console, with a 408 mm² chiplet design. Of this, 144 mm² is dedicated to the SoC built on TSMC's N3P node, while the GPU occupies 264 mm². The AMD chip is expected to include up to 11 CPU cores—three Zen 6 and eight Zen 6c—alongside a massive GPU setup with 68 RDNA 5 compute units, four shader engines, and at least 24 MB of L2 cache. Memory might expand to 48 GB of GDDR7 on a 192-bit bus. A dedicated NPU is rumored to offer significant on-device AI performance, with reports suggesting up to 110 TOPS.
Source: Windows Central
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27 Comments on Next-Generation Xbox is Windows 11 PC/Console Hybrid for Gaming and Productivity

#1
cinemaware
For me, it'll be just a closed-design custom PC then (a bit like Steam thingy). The so called "Xbox games" have already been available on PC anyway, at least for the last generation or two.
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#2
EatingDirt
Microsoft is also working with hardware partners like ASUS to create multiple devices at different price points rather than releasing a single standard console.
We have already received confirmation from AMD that the upcoming console will use the "Magnus" SoC.
Don't these kind of contradict each other? Beyond the SoC, you're not going to see a big difference in performance with what you can actually change in the console.
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#3
_JP_
Thing is, that is what the Series S/X already are, down to the build number. No mention if this just backports to the previous gen?
The actual opposite would be a counter to the Seam Machine, actually, which everyone in the gaming are have requested:
- Have the XBOX-optimized OS be installable in a rando x86 build, no matter the performance shortcomings because it's not the Series S/X. It's still better than a standard Windows, if it's only use will be gaming and the occasional webpage browse. Have it be "jumpable" to a desktop for Series X/S with a keyboard + mouse attached.
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#4
Quicks
"Memory might expand to 48 GB of GDDR7"

So much RAM? How much they expect this thing to cost if the RAM alone is $800.

Imagine the next Xbox & PS6 cost between $1500 - $2000. I can wait to see the sales figures, you can just as well build a gaming PC which is much more customisation friendly.
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#5
Darmok N Jalad
I guess my question will be, are games no longer going to be Xbox-specific and just be the PC versions? If so, that kinda abandons the concept of known hardware specs of the console being targeted and tested for a no/low-hassle game setup, which I think is one of the main appeals of a game console. I suppose developers could still account for that, but I'd be surprised. Then again, how long before people buy one, install Steam on it, and make their own Steam Xbox?
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#6
TheinsanegamerN
Darmok N JaladI guess my question will be, are games no longer going to be Xbox-specific and just be the PC versions? If so, that kinda abandons the concept of known hardware specs of the console being targeted and tested for a no/low-hassle game setup, which I think is one of the main appeals of a game console. I suppose developers could still account for that, but I'd be surprised. Then again, how long before people buy one, install Steam on it, and make their own Steam Xbox?
Were already at that point. Nobody is build for xbox first, they're building for playstation and PC, then porting to xbox. Because nobody buys xboxes or xbox games.
_JP_- Have the XBOX-optimized OS be installable in a rando x86 build, no matter the performance shortcomings because it's not the Series S/X. It's still better than a standard Windows, if it's only use will be gaming and the occasional webpage browse. Have it be "jumpable" to a desktop for Series X/S with a keyboard + mouse attached.
Theyre not doing that because thats called having your cake and eating it too. We already have the "XBOX-optimized OS be installable in a rando x86 build", its called windows 11. Once you have to account for any and all hardware and also include normal PC usage, you abandon the console specific optimizations, which are not as strong as you may think. Its just Windows, it uses the same APIs. Most of the optimization was developers targeting specific hardware, which barely worked with multiple consoles and wont work at al on PCs.
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#7
wNotyarD
Why the hell would I want "productivity" on a console? Keep consoles for gaming (and at most, chatting and streaming).

Anything else, call it a SFF PC and don't call it a console anymore.
Posted on Reply
#8
VoidRunner96
Quicks"Memory might expand to 48 GB of GDDR7"

So much RAM? How much they expect this thing to cost if the RAM alone is $800.

Imagine the next Xbox & PS6 cost between $1500 - $2000. I can wait to see the sales figures, you can just as well build a gaming PC which is much more customisation friendly.
Probably they'll do rental version (my idea here, to function like those ISP boxes you pay a rental fee on), and 899 for basic edition. MS surely looked at Sony charging $700 and while the don't offer the same value, you just know they won't dip below that price..

MS Probably has secured ram price for a couple mil units from early out... Just my guesstimate
wNotyarDWhy the hell would I want "productivity" on a console? Keep consoles for gaming (and at most, chatting and streaming).

Anything else, call it a SFF PC and don't call it a console anymore.
I get ya, but they figured something has to be done to try to get it to sell more.. Them allowing other store fronts can work in their favor of selling more hardware, and no doubt you know they'll be collecting from whoever has a store front there
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#9
GenericUsername2001
wNotyarDWhy the hell would I want "productivity" on a console? Keep consoles for gaming (and at most, chatting and streaming).

Anything else, call it a SFF PC and don't call it a console anymore.
Well any console powerful enough to run modern games will also be powerful enough to run most productivity software as well. Why would you want to artificially restrict what sort of software can run on a machine? And there are plenty of gaming-adjacent uses for productivity type software. Using 3D modeling software to create mods for games, or editing gameplay footage to post on Youtube for game guides/reviews, as examples. Seems silly to require that someone wanting to do those tasks buy two machines when one would do the job just fine.
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#10
VoidRunner96
GenericUsername2001Well any console powerful enough to run modern games will also be powerful enough to run most productivity software as well. Why would you want to artificially restrict what sort of software can run on a machine? And there are plenty of gaming-adjacent uses for productivity type software. Using 3D modeling software to create mods for games, or editing gameplay footage to post on Youtube for game guides/reviews, as examples. Seems silly to require that someone wanting to do those tasks buy two machines when one would do the job just fine.
I like this idea.. Its one area i wished consoles could offer, like modding etc.. Sometime I'm playing No Mans Sky and all those really cool creations can't be done on a console
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#11
enb141
If this concept is a couple years away, then why this still called Windows 11, I think this device will run Windows 12.
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#12
wNotyarD
GenericUsername2001Well any console powerful enough to run modern games will also be powerful enough to run most productivity software as well. Why would you want to artificially restrict what sort of software can run on a machine? And there are plenty of gaming-adjacent uses for productivity type software. Using 3D modeling software to create mods for games, or editing gameplay footage to post on Youtube for game guides/reviews, as examples. Seems silly to require that someone wanting to do those tasks buy two machines when one would do the job just fine.
It's not that I'm opposed to the machines having the power. But why call them "consoles", instead of PC? Oh wait... MS wouldn't call it the Xbox PC, would they?
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#13
Darmok N Jalad
Since it will be a PC, I can see MS doing the usual telemetry harvesting, ad-leveraging, and MS-service push, regardless of if you’re playing “on Xbox” or some other distribution platform. I’m curious if they’ll continue to push Xbox Live as an online gaming requirement. Seems like this is just going to become like the Surface line, where it’s just first-party hardware being sold alongside all the other PCs out there.
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#14
theglaze
Oh wait... MS wouldn't call it the Xbox PC, would they?
XBOX AI Elite 720 PC featuring Copilot+ ( first month free)
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#15
LastDudeALive
Darmok N JaladI guess my question will be, are games no longer going to be Xbox-specific and just be the PC versions? If so, that kinda abandons the concept of known hardware specs of the console being targeted and tested for a no/low-hassle game setup, which I think is one of the main appeals of a game console. I suppose developers could still account for that, but I'd be surprised. Then again, how long before people buy one, install Steam on it, and make their own Steam Xbox?
That stopped mattering as soon as console manufacturer's stopped using custom hardware in favor of off-the-shelf x86 CPUs and GPUs. The PS3/Wii were the last vestige of that. Maybe you could argue the Switch as well, since ARM was less popular at that point and it was still weak enough where you had to take time to optimize your game (even though the GPU was off-the-shelf Nvidia hardware).

But the Series X and PS5 are virtually indistinguishable from mid-tier gaming PCs. Dev kits and software limitations are purely a matter of vendor lock-in, there's no practical reasons why they need to exist.
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#16
L|NK|N
Ad revenue and Copilot ftw.
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#17
TheinsanegamerN
wNotyarDWhy the hell would I want "productivity" on a console? Keep consoles for gaming (and at most, chatting and streaming).

Anything else, call it a SFF PC and don't call it a console anymore.
Well why not? If a console is just a PC in a shell, why not use it fully instead of restricting it? There's always been people trying to load altOSes on consoles for this reason.

What even is the definition of a console? Is it just to play games? By that definition, the Playstations have NEVER been consoles, because they could play music and later DVDs and blu rays. Neither has the Xbox ever been a console. Does media streaming make it not a console anymore? Why does chatting and streaming get a pass if consoles are meant for gaming?
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#18
chrcoluk
They might be going this route as they would be hard pressed to justify a 4 figure sum price tag as value on a closed OS console.
Posted on Reply
#19
wNotyarD
TheinsanegamerNWhat even is the definition of a console? Is it just to play games?
If I am to reply with dictionary definition, that'd be mostly right.
Cambridgea piece of electronic equipment for playing computer games
Merriam-Websteran electronic system that connects to a display (such as a television set) and is used primarily to play video games
TheinsanegamerNBy that definition, the Playstations have NEVER been consoles, because they could play music and later DVDs and blu rays. Neither has the Xbox ever been a console.
While I think "multimedia entertainment systems" would more correctly describe them, especially now with the whole pletora of streaming services you can load into either your PS or Xbox, the market accepted to just call them "consoles" due to their still primary function, plus the status they already had. Also, as a single word it's easy to speak and to market.
TheinsanegamerNDoes media streaming make it not a console anymore? Why does chatting and streaming get a pass if consoles are meant for gaming?
Now, I mentioned chatting and streaming just because they were the first things that came out of my head and not because I abhor anything else they can do, but I'm personally not fond of using them for media streaming. Well, not that my Switch allows for much on that front, but I'd rather use either my laptop plugged to my TV or my Smart TV itself.

My issue at hand with this situation is a GAMING console is a device which was made for people to be able to NOT PRODUCE while using it, a device to escape the need for productivity, if you will.
Posted on Reply
#20
TheinsanegamerN
wNotyarDIf I am to reply with dictionary definition, that'd be mostly right.




While I think "multimedia entertainment systems" would more correctly describe them, especially now with the whole pletora of streaming services you can load into either your PS or Xbox, the market accepted to just call them "consoles" due to their still primary function, plus the status they already had. Also, as a single word it's easy to speak and to market.


Now, I mentioned chatting and streaming just because they were the first things that came out of my head and not because I abhor anything else they can do, but I'm personally not fond of using them for media streaming. Well, not that my Switch allows for much on that front, but I'd rather use either my laptop plugged to my TV or my Smart TV itself.

My issue at hand with this situation is a GAMING console is a device which was made for people to be able to NOT PRODUCE while using it, a device to escape the need for productivity, if you will.
So if my PC is only used to play games, does that make it a console?
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#21
GenericUsername2001
Modern consoles ARE basically SFF PCs; the only thing keeping them as gaming/chat/streaming only devices are completely artificial locks on part of the manufactures, not any physical limitations of the hardware. If you removed those locks they would still game just as well as they do now, but would also be able to perform other functions. Personally, I really don't like the idea that a device maker can artificially restrict how the actual owner of a device can use their device. I mean, if we let console makers get away with it, and next thing you know we will see cell phones locked to the device makers app store, farm equipment companies blocking farmers from fixing their own machines, and train manufacturers bricking locomotives for using third party repair centers.
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#22
TechLurker
QuicksImagine the next Xbox & PS6 cost between $1500 - $2000. I can wait to see the sales figures, you can just as well build a gaming PC which is much more customisation friendly.
Thing is, console companies can price lower and absorb the costs via the games they put out. Steam can't (not when they rarely publish their own actual games anymore), and the PC industry can't. Hence why Steam was trying to temper expectations by stating that that the box will be priced more like a PC of similar config.

And if memory $$$ remains a sticking point by the time the next-gen consoles release, the consoles would be the cheaper buy again. The Xbox esp. would be a contender since one could use it as a PC too (for those in the market to upgrade their PC regardless of whether it's for gaming or productivity or both). It wouldn't be the first time some companies buy a console for something other than gaming; the US military once had a bunch of PS3s running Linux as a budget supercomputer before retiring it when Sony ended support, and there were also stories of some companies also buying PS3s and using the Linux OS for their workplaces as it was cheaper than an equivalent PC at the time.

Sure, you can't exactly upgrade a console. But when everything from RAM to GPUs to storage drives are out of whack due to the AI bubble, the consoles become the cheaper and sometimes only option for some. Moreso in countries where the cost difference is even greater.
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#24
Hecate91
A console with full PC functionality would be nice, but not with Windows 11.
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#25
wNotyarD
Hecate91A console with full PC functionality would be nice, but not with Windows 11.
Do you believe Windows 12 will be any better?
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