Wednesday, February 18th 2026

Rocket League To Get Linux-Compatible Easy Anti-Cheat in Upcoming Update

Rocket League, the popular competitive vehicular soccer game, will soon be getting an anti-cheat implementation, nearly a decade after its original launch. Psyonix announced on the game's official X account that it would be implementing Easy Anti-Cheat in Rocket League in an April update. The justifications for anti-cheat is to prevent DDoS attacks, improve bot detection, and more effectively ban cheaters in games. The announcement comes with a few caveats, though—specifically relating to how the addition of anti-cheat will affect competitive gameplay, offline LAN multiplayer, and gaming on Linux.

Unlike many high-profile EAC implementations, Rocket League will maintain compatibility with the Valve Steam Deck, and by extension other Linux gaming PCs and the upcoming Steam Machine via the Proton compatibility layer. Players will be able to disable EAC for offline play, in cases like local LAN multiplayer, or split-screen multiplayer. Additionally, the EAC implementation will eventually allow players in custom tournaments to run tournament-specific mods, and players will be able to run custom community content with EAC enabled at launch. The announcement also mentions "custom mod-inspired content" coming to Rocket League in the same April update.
The full announcement reads:
Hey everyone, we want to confirm Easy Anti-Cheat coming to Rocket League on the Epic Games Store and Steam during Season 22. Adding Easy Anti-Cheat elevates our ability to detect and ban cheaters in real time, and is part of a broader effort that includes additional bot detection methods, and DDoS attack prevention.
We've seen your thoughts and questions on Easy Anti-Cheat. Here's what to expect in April.

Players on PC will have the option to launch Rocket League with Easy Anti-Cheat on or off. It will need to be enabled to queue for online matches, private matches, and tournaments. Mods will not run when it's enabled.

When Easy Anti-Cheat is turned off, you can run mods while playing offline matches, training, LAN matches, and viewing Replays while using custom video editing tools. Community content like Steam Workshop maps is playable with or without Easy Anti-Cheat enabled, but you'll want it off if you run mods on top of the content.

We know mods are used by tournament organizers to add custom graphics and camera controls when streaming matches. Once it's integrated, we can allow specific accounts to play online matches, private matches, and tournaments with Easy Anti-Cheat turned off. We'll offer this option to partners on a case-by-case basis.

We're also building popular mod-inspired features directly into Rocket League, including an option to display MMR in-game, changes to custom training, and an optional flip reset indicator.

Finally, we know some of you love to play on Steam Deck and on Linux operating systems through apps like Proton, and this will still be supported with Easy Anti-Cheat on.

We'll have more to share on Season 22 next month. In the meantime, we're on the lookout for your questions and feedback.
Source: Rocket League on X
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5 Comments on Rocket League To Get Linux-Compatible Easy Anti-Cheat in Upcoming Update

#2
TheinsanegamerN
PunkenjoySo it's doable then.
It's been possible for awhile. EAC got a linux proton compatible update two or three years ago. Halo infinite has been running it for a long time. Why they took so long to update rocket soccer is beyond me, but they've been doing their best to kill this game, so /shrug
Posted on Reply
#3
_roman_
i am curious on how they do it. good news from a technical perspective and from we have more alternative perspective.

it was always doable. the issue is the will and lack of motivation to implement it
Posted on Reply
#4
Kyan
I'm so happy that linux is gonna be working, but the bot/DDOS problem will probably be gone for just some weeks and it will be a cat/mouse chase after that. The big downside for the community is the loss of Bakkesmod, a very useful injector which is used by almost every streamer and in the competitive scene for stats/overlay. They have a way for the competitive scene but for now there is no info about the feature used by streamer/content creator.
Posted on Reply
#5
lexluthermiester
This a just flexing.

AntiCheat needs to run server side, not client side on our PC's. SecureBoot and TPM are not welcome in the consumer space.
Posted on Reply
Nov 14th, 2026 23:56 PST change timezone

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