Friday, February 20th 2026
RetroDECK Emulator Removes Nintendo Switch Emulation Over "Toxicity" and DMCA Risk
Given the similar form factors, it's unsurprising that many gamers turned to their Steam Decks to emulate Nintendo Switch games, but that era seems to be drawing to a close, as RetroDECK, a Linux emulation platform capable of emulating multiple game systems, has just confirmed that it will be removing support for Ryubing, a fork of the now-infamous Ryujinx Switch emulator, from its available emulators. The developer behind the emulator explained in a February 19 blog post that Switch emulation would be removed in a minor update. This comes after support for Ryubing was added in a November update.
The blog mentions two main reasons for the removal of Ryubing, stating that "Switch emulation has consistently been the source of the most issues within the project, generating the highest volume of warnings, bans, toxicity, and support tickets," and adding that the questionable legality of emulators like Ryubing and Nintendo's aggressive protection of its intellectual property exposes the volunteers and community involved in the RetroDECK project to undue legal exposure. As of an upcoming update, indicated in an edit to an old blog post to be 0.10.4b, Switch emulation will be removed from RetroDECK "forever," and discussions about Switch emulation will also be banned from all of RetroDECK's communities and social platforms effective immediately.RetroDECK notes that it will still be possible for enterprising users to add Ryubing back into RetroDECK, but they will need to configure it manually or move it from an old installation as a user-made mod without support from RetroDECK's developers. Any Ryubing configuration files and save game files will remain on user systems after the update, but players will no longer be able to launch them from RetroDECK after the update.
Source:
RetroDECK Wiki
The blog mentions two main reasons for the removal of Ryubing, stating that "Switch emulation has consistently been the source of the most issues within the project, generating the highest volume of warnings, bans, toxicity, and support tickets," and adding that the questionable legality of emulators like Ryubing and Nintendo's aggressive protection of its intellectual property exposes the volunteers and community involved in the RetroDECK project to undue legal exposure. As of an upcoming update, indicated in an edit to an old blog post to be 0.10.4b, Switch emulation will be removed from RetroDECK "forever," and discussions about Switch emulation will also be banned from all of RetroDECK's communities and social platforms effective immediately.RetroDECK notes that it will still be possible for enterprising users to add Ryubing back into RetroDECK, but they will need to configure it manually or move it from an old installation as a user-made mod without support from RetroDECK's developers. Any Ryubing configuration files and save game files will remain on user systems after the update, but players will no longer be able to launch them from RetroDECK after the update.

6 Comments on RetroDECK Emulator Removes Nintendo Switch Emulation Over "Toxicity" and DMCA Risk
edit: Though I don't know how it varies between different countries and laws...
www.law.cornell.edu/uscode/text/17/1201
Technically, all Nintendo platforms have that since the Wii, IIRC.
RyujinX and all other Switch emulators were determined to be entirely applications whose only function was either to bypass copyright protections or depended entirely on some other thing breaking said copyright protections. Hence they were deemed illegal at least as far as it got into court. Realistically, we can't be 100% sure because the case never reached the Supreme Court, which would have either issued a ruling that would determine if that was the case and set a precedent, or decided not to take the case, thus setting the immediately lower court's ruling as a precedent.
A while back, there was some concern that this could be used against Dolphin, the GameCube/Wii emulator, but Dolphin is a special case in which it's speculated to have unwittingly shielded itself from the same lawsuit type by not being exclusively an application for bypassing copyright protections and not depending on bypassing copyright protections to function (because the GameCube doesn't have the protections that the Wii has).
The Yuzu devs were the ones Nintendo sued in US courts, for breaking the DCMA and such. The Yuzu devs settled out of court; there was no legal decision made by the courts there. Settlements like that don't create binding precedent for the court.