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Evercade Nexus Handheld Console Now Available

Blaze Entertainment is proud to announce that the Evercade Nexus, the newest retro gaming handheld console from Evercade, is now available on Amazon, Funstock, Best Buy and GameStop, as well as other Evercade retailers across Europe and the US. Evercade continues to champion physical cartridges as the medium to relive the classic gaming experience. Buyers will receive RARE's 64-bit classic titles BANJO-KAZOOIE and BANJO-TOOIE with the console.
Andrew Byatt, CEO Blaze Entertainment LtdThe Evercade Nexus has arrived, marking a huge moment for us and an exciting new chapter for Evercade. We've spent years building a platform that celebrates great games, and Nexus takes that vision further than ever before. To launch with legendary names like Banjo-Kazooie and DOOM, alongside hundreds of games available on physical cartridges, is a fantastic achievement for the team. Nexus brings together everything we believe in: great games, physical ownership and the joy of discovering something new. We can't wait for players to experience it, and there's plenty more to come."

PSA: Fake KytyPS5 and AnyPS5 Repos on GitHub Are Spreading Malware

Fake GitHub repositories posing as two PS5 projects, the KytyPS5 emulator and the AnyPS5 porting tool, are being used to spread password-stealing malware, according to NordVPN's Threat Intelligence team. As reported by Tom's Hardware, visitors get pointed to a ZIP file whose Windows executable unpacks a hidden multi-stage loader. The loader first checks whether it's on a real gaming PC, and exits if the system has less than 2 GB of RAM or no physical GPU, or looks like a virtual machine or cloud server. It seems built to dodge sandboxes and security researchers. Here's how NordVPN CTO Marijus Briedis put it:
Emulation fans are a perfect target. They are used to downloading experimental software from GitHub and running unsigned files, so nothing about this feels suspicious. But this is not an emulator. It steals your data, hides from your antivirus and erases its own tracks before you notice anything is wrong.

New Project Lets Nintendo Switch Games Run Natively on Apple Silicon Macs and iPhones

An open-source project called nxnative lets Nintendo Switch games run natively on Apple Silicon, without an emulator in between. Built by developer seedds, the tool takes a user's own game files and prod.keys and turns them into an app for iPhone, iPad, or Mac. YouTuber Andrew Tsai put it to the test on Macs, where Monster Hunter Rise held a locked 60 FPS on a base fanless M1 MacBook Air with 8 GB of RAM. Unicorn Overlord, Dragon Quest XI S, and Dark Souls Remastered also ran, though Doom Eternal refused to boot.

Since the Switch and Apple's chips both use the Arm64 instruction set, nxnative rewrites the game's code to run directly on the Apple chip, swaps the Switch's Horizon OS for a small stand-in host, and rebuilds Nintendo's NVN graphics API on top of Metal. Shader translation is borrowed from Ryujinx, the Switch emulator that Nintendo shut down in 2024. The approach itself comes from d2r-mobile, which did the same for Diablo II: Resurrected. The README now lists around 70 tested games, mostly aimed at the iPhone 15 Pro or newer and iPads with M1 or later, and Mac apps need an extra build step. There's also no online play or amiibo support.

New Fan Project Brings Xbox One Games to iPhone Without Emulating the Hardware

A developer who goes by levi on X has announced Utsuro, a new project that runs Xbox One games on Apple devices. It's still very early, but the developer says it already runs Minecraft: Xbox One Edition "extremely well," and the attached video shows it running on iOS with touchscreen controls. According to the project's GitHub page, Minecraft hits around 36 to 60 FPS on the Mac build, and Sonic Mania and Rocket League run there too, complete with screenshots. Sonic Mania is marked as playable at around 57 FPS with sound, while Rocket League renders and drives at roughly 15 to 20 FPS, with dark lighting and no audio yet.

Utsuro also works differently from a typical emulator. Apparently, it skips hardware emulation altogether and runs the console's Windows-based software layer as x86-64 code on Apple's Arm chips through FEXCore, and fills in the system pieces the console itself would normally provide. Graphics go through Apple's Metal API, with the Xbox One's Direct3D 11.X shaders converted to Metal's shader language, while audio runs on CoreAudio. Getting it running isn't exactly simple either. On iOS, the app has to be sideloaded, needs a JIT helper like StikDebug, TrollStore, or a jailbroken device, and expects a decrypted dump of the game. The macOS version currently has to be built from source.

Xbox Labs Revives the Xbox 360 Blades Dashboard Inside a PC Browser

Xbox CTO Scott Van Vliet has shown off the classic Xbox 360 Blades dashboard running inside a web browser on a PC. It's one of the first public experiments from the newly formed Xbox Labs team. The short clip also shows the later New Xbox Experience (NXE) and the Metro-style dashboard, and all three look fully navigable. Xbox CEO Asha Sharma, who announced Xbox Labs last week with Van Vliet in charge, shared the clip with a simple question: "Blades on web. Do we like this experiment?" There's no word on Blades officially coming back to Xbox consoles, and this is very much an experiment for now.

It's not the first time Sharma has floated the idea. Shortly after taking over as CEO earlier this year, she asked fans whether Xbox should bring Blades back. Interestingly, the browser's address bar in the video appears to show FFFE07D1, the Title ID of the Xbox 360 dashboard. That hints Microsoft may be running actual 360 system software through some kind of emulation or translation layer, though Xbox hasn't said how any of this works. Xbox Labs was set up to experiment with how games are built and played, partly in response to the recent wave of AI-assisted ports, so a browser-based approach would fit that brief. Microsoft has already brought original Xbox games to PC, so a proper Xbox 360 push on PC no longer seems far-fetched.

PS4 Exclusive Driveclub Now Runs Natively on PC Through New Recomp

Driveclub, Evolution Studios' 2014 PS4 racer, now runs natively on Windows through DriveClub Recomp, a fan project released on GitHub by OverkillLabs3. While PlayStation emulation has been progressing rapidly, this one doesn't use CPU emulation. The game's own x86-64 code runs directly on the PC's processor, while the PS4 system libraries are reimplemented and GPU commands are translated to Vulkan. The port supports resolutions from 720p to 8K, ultrawide displays, and an unlocked frame rate that doesn't speed up the game. It also replaces the original anti-aliasing with NVIDIA DLAA on RTX cards or AMD FSR 3.1 on any GPU, both at native resolution, and RTX owners can swap between the two in-game with F10.

The developer says the game holds about 60 FPS at 4K in its heaviest scenes on an RTX 5070 Ti paired with a Ryzen 7 5800X3D, and the v0.2.3 update pushed one 4K test race from roughly 62 to 71 FPS. It is still rough around the edges, however. Some reflections look too bright, shaders compile during the first few minutes, slower CPUs drop frames in busy scenes, and online features don't work. It has also only been tested on NVIDIA hardware so far. A second project, DCport by qnfn, takes a similar route with FSR 3.1 and FSR 4 support. Both need the player's own dump of version 1.28. It's in the same vein as how modders recently got Gran Turismo Sport running on PC. These recomps arrive a couple of months after a ShadPS4 patch let Driveclub run at up to 8K, quite the jump for a game that shipped at 1080p and 30 FPS.

Steam and Windows Games Now Run Locally on Android, Cyberpunk 2077 Hits 60 FPS

An open-source app called DroidDeck is letting Snapdragon-powered Android devices run Valve's Steam client and Windows PC games on the device itself, with no streaming from a PC or the cloud involved. As VideoCardz reports, YouTuber ETA Prime tested it on a RedMagic 11 Pro with the Snapdragon 8 Elite Gen 5 and 16 GB of memory, where Cyberpunk 2077 ran at around 60 FPS on medium settings. Skyrim Special Edition hit a similar figure at 720p, while Hogwarts Legacy was tougher on the phone and sat around 40 FPS even with lower settings and FSR.

Other solutions like Steam Link stream games from another PC, whereas DroidDeck runs them on the device itself. It loads Valve's ARM64 Linux Steam client in Big Picture mode as a regular Android app, and Windows games go through Valve's ARM64 Proton with x86 translation. Projects like Armada instead replace Android with SteamOS entirely, and DroidDeck needs neither that nor root access. It also handles GPU driver switching, AMD FSR and Snapdragon GSR upscaling, and frame generation through Lossless Scaling.

Modder Boots Googlebook OS on Apple Silicon Macs

Googlebook laptops arrived only a few weeks ago, and Googlebook OS is already running on hardware Google never built it for. Developer Skylar Taylor-Barrick has published gbos-vm, an open-source project that boots the OS inside a GPU-accelerated virtual machine on Apple Silicon Macs, with Chrome working. Apparently, the install script downloads Google's own recovery image for the Dell XPS Googlebook, an ARM64 build based on Android 17, replaces the hardware-specific vendor partition with virtual device components from Google's Cuttlefish project, and boots it under QEMU.

The Dell is one of the Snapdragon X-powered Googlebooks, so its Arm image runs on the Mac's hypervisor without emulation. That also means Intel Macs are out. Googlebook OS renders through Vulkan while Macs use Metal, so the project passes Vulkan calls through MoltenVK. The README asks for 16 GB of RAM, 60 GB of free storage, Xcode command line tools, and the Android SDK with NDK, plus a hefty 9 GB of downloads. First boot takes about 45 seconds on an M5 MacBook, which is the only machine the developer lists as tested.

Ghost of Yotei Reaches Gameplay on PS5 Emulator SharpEmu, Performance Still Needs Work

Ghost of Yotei has become the latest PlayStation 5 exclusive to get past its menus on PC. Developer Foued (@foufouadi_) shared footage on X of Sucker Punch's 2025 samurai game running in a modified build of SharpEmu, the experimental PS5 emulator whose playable list is mostly small indie and retro-style titles. The clip shows the start menu, a 3D environment loading in, and protagonist Atsu moving around. The results, however, are far from playable. Foued clarified that the video was sped up, and the real frame rate is reportedly around 1 to 2 FPS, with geometry and texture errors on top. Apparently, performance work will come later.

A separate screenshot shows the fight against The Snake, the game's first boss, at 10.9 FPS on a GeForce RTX 4090 and Ryzen 7 7800X3D, with some effects still rendering incorrectly. Another attempt through AnyPS5, which relinks PS5 executables instead of emulating the console, is further behind, with the game world reportedly loading at roughly 3.4 frames per minute. Ghost of Yotei follows Marvel's Wolverine, which booted on KytyPS5 late last month and has since reached around 20 FPS. The same emulator also ran the PS5 version of GTA 5 at up to 60 FPS. Interest in these projects picked up after Sony moved away from PC ports of its single-player games, with a planned Ghost of Yotei port reportedly among those scrapped. A playable build is still a long way off, though it's reasonable to expect quick improvements given how fast these emulators have moved.

Microsoft Promises Day-One Gaming on RTX Spark, but Call of Duty Has to Wait

Microsoft says "hundreds" of AAA and indie games will run on NVIDIA RTX Spark PCs from day one, though Call of Duty will not be one of them. Windows and Devices head Pavan Davuluri made the claim at Microsoft's Windows and Surface event on October 7, where he also said Call of Duty support is coming in 2027. Apparently, no reason was given for the wait, and Microsoft didn't say which Call of Duty title they meant. That is an awkward gap, since Activision is a Microsoft-owned studio and the RTX Spark-equipped Surface Laptop Ultra starts at $2,599 with shipping set for October 16.

Anti-cheat is probably the holdup, although Microsoft hasn't confirmed that. RTX Spark uses an Arm-based CPU, so games run on Windows on Arm, and kernel-level anti-cheat drivers have to be rebuilt for it. Call of Duty relies on Activision's own Ricochet anti-cheat, which, as far as we know, only works on x86 systems today. Davuluri did show Gears of War: E-Day running at 60 FPS on the Surface Laptop Ultra. However, the resolution and upscaling settings were not disclosed, so the figure says little about real performance. It also isn't clear how many of those "hundreds" of games are native Arm builds and how many run through emulation. NVIDIA released its RTX Spark toolkit for Windows-on-Arm game development in July, and EA, Embark, and Ubisoft committed titles such as Apex Legends, ARC Raiders, and Anno 117: Pax Romana at Gamescom.

Halo 2 Reportedly Runs at 30 FPS on a Jailbroken PS5 Thanks to New Xbox Emulator

A jailbroken PlayStation 5 can now run original Xbox games, which is quite ironic, to say the least. Developer ZiZc3 has published XPSemu Alpha 1 on GitHub, a port of the open-source xemu emulator that runs as a native PS5 app. In the developer's own testing, an unmodified Halo 2 holds 30 FPS on average. With the community 60 FPS patch, it apparently reaches 51 to 60 FPS in the opening and 36 to 50 FPS during gameplay. Crash Bandicoot: The Wrath of Cortex is said to run smoothly as well. The other results, however, are less impressive. Forza Motorsport drops to 15 to 21 FPS in races, and Fable: The Lost Chapters falls to 10 to 20 FPS in heavy scenes. It looks like the CPU is the limit here.

ZiZc3 says the emulated Xbox CPU thread stays at 85 to 97% load while the GPU sits mostly idle. That spare headroom lets you raise the internal resolution by 4x at almost no cost. You'll need your own Xbox BIOS, MCPX boot ROM, hard disk image, and games as XISO files, since discs aren't supported. Save states are missing, and audio DSP emulation is off by default because it hurts performance. Frame generation through an FSR 3 port is on the roadmap. XPSemu comes about a week after ProsperoEden brought Switch games to jailbroken PS5s and the Relapse exploit unlocked nearly every PS5 model, so more ports like this are probably on the way.

Marvel's Wolverine Hits 20 FPS on PS5 Emulator KytyPS5, Just Days After First Boot

Marvel's Wolverine is now touching 20 FPS on the KytyPS5 emulator, only days after it first booted to its main menu at around 2 FPS. X user @MizoChris shared a 10-second clip of Logan clawing around at roughly that frame rate, and the numbers match a longer test by YouTuber Unreal Gaming PC on a Ryzen 7 9800X3D and RTX 4080. That run apparently used Senaxx's September 30 build of the emulator, and it ate up nearly all of the card's 16 GB of VRAM. The 20 FPS figure, however, is a peak. Most gameplay reportedly sits closer to 6 to 9 FPS, but occasionally spikes to 15-20 FPS, especially during scenes with less action. The important bit here is the speed at which the game is progressing toward playability. Apparently, the game was peaking at 3 to 7 FPS just a day earlier, though the earlier tests ran on different PCs, so I wouldn't compare them directly.

KytyPS5 has done this before. Last month, it took Demon's Souls Remake from 1 to 2 FPS to 30 FPS in a matter of days, and it also got the PS5 version of GTA 5 running at up to 60 FPS. Wolverine only launched on September 15, which makes its progress even more surprising. The game being a Sony PlayStation exclusive also matters, since Sony has stepped away from PC ports for the foreseeable future. Of course, this doesn't mean GTA 6 will be coming to PC through emulation any time soon. Wolverine is still far from playable, and other KytyPS5 games still deal with crashes and performance issues. It's an impressive technical feat regardless, and PS5 emulation seems to be moving much faster than most people, maybe even Sony, expected.

New Jailbreak Unlocks Nearly Every PlayStation 5 Model

If your PlayStation 5 hasn't received a system update recently, it might now be open to usable jailbreak. A newly released jailbreak called Relapse works on firmware versions from 7.00 through 13.60, covering both the standard PS5 and the PS5 Pro. In simple terms, nearly every console is now exploitable, except for those updated within the last week. This release comes at a convenient time for Marvel's Wolverine. The game requires firmware 13.40, while patch 1.001.005 needs 13.60. A console on 13.60 can remain exploitable while running the game and at least some updates, although the latest download from PSN might require firmware 14.00.

Few jailbreaks target a title this recent, which is why researchers and PC emulation developers are closely monitoring the game. According to its GitHub repository, Relapse uses a combination of a browser exploit, and a kernel exploit to gain full read-write control over the system's core memory. From there, it can load additional payloads like etaHEN through a loader that listens on port 9021. To get started, follow two steps: first, change the Primary DNS in the console's network settings to 45.56.67.85. Then, either run the project's serve.py script on a local machine or open the Relapse Exploit website from the PS5 itself.

Marvel's Wolverine Inches Towards PC Playability via Community Project

In recent weeks, likely much to the dismay of PlayStation's publishing division, there have been a number of PlayStation 5 games, including exclusives, that have become playable on PC via emulation or game porting projects, like AnyPS5. The latest game to come to PC—at least partially—is Marvel's Wolverine, a recent high-profile PlayStation 5 exclusive, and one of the first major single-player games to come out of Sony since the recent policy change on exclusives.

A brief screen recording of Wolverine booting was shared by Jose Coixao on X, showing the game starting up in KyTyPS5 on Linux. While the game boots and registers inputs—with even the settings menu being navigable—it seems to crash as soon as the modder tries to launch the game itself. While Wolverine is only just barely bootable now, it is still early days, and the community seems to be dedicating significant resources to porting games to PC, whether via repackaging, like AnyPS5, or emulation, like KyTyPS5, so it may be completely playable before long.

Experimental Emulator Brings Nintendo Switch Games to Jailbroken PS5 Consoles

An unofficial port of the Eden Nintendo Switch emulator is now running natively on jailbroken PlayStation 5 consoles. Developer BlackBearReloaded released ProsperoEden, which adapts Eden, itself a fork of the now-defunct Yuzu project, to run directly on Sony's hardware as homebrew rather than through Linux or another layer. The developer also shared compatibility results from the latest v1.000.010 build, and the numbers look better than expected for something still in alpha. Cuphead reportedly hits 60 FPS, Metroid Dread runs at around 40 FPS, and Super Mario 3D World is playable in tested sections. Mario Kart 8 Deluxe now boots into actual gameplay too, though it doesn't hold a steady 60 FPS just yet.

Some caveats apply, though. The port only supports OpenGL so far, with no Vulkan backend built for the PS5 side. Several of the frame rate numbers come from menu and title-screen testing instead of full playthroughs, and games like Pokemon Legends Z-A are still described as very slow with crashes on shutdown. Even so, going from nothing to playable 2D titles in one alpha release is a fast pace. Nintendo has shut down emulation projects before, Yuzu being the clearest example, so how long ProsperoEden lasts probably depends on how much attention it draws and how fast it progresses.

AnyPS5 Project Skips Emulation Entirely, Aims to Port PlayStation 5 Games to PC Directly

A new open-source project called AnyPS5 aims to run PlayStation 5 games natively on Windows and Linux, without emulation. Its GitHub page describes it as a tool that relinks PS5 executables into the host system's native format and reimplements the console's system libraries for dynamic linking, similar in concept to Wine or Proton. Since the PS5 already runs on x86-64 Zen 2 hardware, close to a modern PC, AnyPS5 skips CPU emulation and recompiles shaders into SPIR-V for Vulkan instead.

As for progress, the developer says execution now reaches a game's main function, with exception handling built out, and the shader recompiler produces SPIR-V that validates cleanly. The repo's status notes claim a real game reaches its logo, main menu, and some gameplay with audio, though there's no public build to verify that yet. No releases exist, and the developer says one won't go out until a game fully launches through the tool. It's tempting to think about God of War Laufey or GTA 6 running on a PC through AnyPS5, but that's not realistic anytime soon. AnyPS5 hasn't run a full game yet, and going by how long PS4 and PS3 compatibility work took, that tends to take years.

PS5 Emulator KytyPlus Gets Silent Hill 2 Remake to Boot on Integrated Graphics

The KytyPlus PS5 emulator has reportedly rendered the Unreal Engine 5-powered Silent Hill 2 remake on an integrated GPU. Reddit user Legal_Help_31 shared a test on an AMD Radeon 840M with 512 MB of dedicated VRAM plus shared system memory, paired with a Ryzen AI 5 340 and around 15 GB of shared RAM. Performance is still not where we would want it, of course. The game's content warning screen runs at around 4 FPS, and it looks like the game only starts and sits there for several minutes without crashing. The test includes no gameplay at this time. The developer's own GitHub page calls the work experimental and says it is not a playability claim. FSR upscaling can apparently be used as well.

KytyPlus is a high-level emulation (HLE) fork of the KytyPS5 project. It reportedly runs without Sony's console firmware and uses Vulkan for rendering. The original KytyPS5 reportedly still crashes when launching Silent Hill 2 Remake, even on stronger hardware, so KytyPlus is a few steps ahead there. It is also impressive that this technically ran on an iGPU, but a boot screen at 4 FPS tells us very little about whether this ever becomes playable. The emulation scene has moved quickly in recent weeks, though, with KytyPS5 showing tremendous progress in Demon's Souls Remake and Astro Bot, among other games. KytyPlus developers are apparently now working to improve the performance in Silent Hill 2 Remake.

Xbox Series X Gets Experimental PS5 Emulator Port, Quake II Already Running

A developer has apparently gotten an experimental PS5 emulator running on the Xbox Series X. Devran Cosmo Uenal, who posted about the project on YouTube on September 8, calls it a research project that ports the open-source KytyPS5 emulator to Microsoft's console through Developer Mode. Uenal shows GEX Trilogy, Hellboy: Web of Wyrd, Marvel Cosmic Invasion, and Quake II in his game library and claims they all work with controller input, with sound working in some of them. He also says AI tools were used, but it's unclear how much of the code they wrote. Compatibility is very limited, and Uenal says a lot of work is left.

According to him, the Xbox environment doesn't support Vulkan, which KytyPS5 uses for rendering, so the graphics side has to be adapted to DirectX. That likely means progress on the PC version won't carry over automatically. We haven't seen performance benchmarks either, but the video shows Quake II running somewhere between 25 FPS and 45 FPS. The game also dips below 20 FPS in some scenes, especially when it first boots up. There is also a marked jump in input latency that can be observed, but no numbers back it up yet.

Modder Finally Cracks PS2's MechaCon Security Chip After Four Years of Reverse Engineering

The PlayStation 2's last big hardware secret has finally been cracked open after 26 years. Canadian retro hardware enthusiast DiscoStarslayer has successfully reverse-engineered the CXP102064 MechaCon chip, the security chip inside the original PS2 that governs the console's optical drive and its anti-piracy protections. It took four years of chemical decapping, optical dumping, and reading silicon circuitry under a microscope before an exploit turned up that finally let the chip's data be pulled out through software. DiscoStarslayer shared the milestone on X, crediting a collaborator named Libby with finding the actual exploit that unlocked the chip's contents.

The MechaCon also shows up in a handful of PS2-based arcade boards, including Namco's System 246 and System 256 and Konami's Python 1, so the reverse-engineering work could matter well beyond the console itself. With the chip's inner workings now documented, PS2 emulation projects and homebrew development should get noticeably easier going forward. Moreover, there's a decent chance this eventually enables a proper optical drive emulator (ODE) for the console, something fans have wanted for years.

Hyperkin Opens Pre-Orders for the New SupaBoy Portable Retro Console Colors

Hyperkin, a global leader in video game hardware, announced Today that the all new colors of the SupaBoy Portable Retro Gaming Console are available for pre-order now, with the US and EU release date locked for October 28 2026. Available in two stunning new translucent finishes, the limited-edition SupaBoy Crimson and the SupaBoy Prime.

The SupaBoy delivers authentic, on-the-go 16-bit gaming the way it was meant to be played: with real physical media. No emulation, no legally ambiguous ROMs, no sign-ins, and no firmware updates required. Featuring a built-in cartridge slot, the handheld is fully compatible with original Super Nintendo and Super Famicom cartridges across PAL, NTSC, and JP regions.

Iqunix Adds Controller Emulation to EV63 Gaming Keyboard

It seems as though Iqunix is finally getting serious about its Hall effect gaming keyboards, with firmware updates becoming more frequent for keyboards like the EV63. The latest firmware update for the EV63 HE keyboard adds controller emulation, a feature that has otherwise only been available from a handful of HE keyboard makers, including Wooting, GravaStar, and Keychron.

Controller emulation is called Gamepad Mode in the Iqunix EV63 HyperCore software, and it allows users to assign controller bindings to keyboard keys, which is particularly useful in games that allow for walking or driving at different speeds depending on how far a joystick is moved or how deep an analogue trigger is depressed.

Astro's Playroom Joins KytyPS5's Growing List of Supported PS5 Exclusives

PS5 emulator KytyPS5 has added another PlayStation 5 exclusive to its compatibility list, with Astro's Playroom now booting into gameplay. YouTuber Unreal Gaming shared footage of the pack-in platformer running on a Ryzen 7 9800X3D and RTX 4080, the same rig used in KytyPS5's earlier tests. Astro's Playroom ships pre-installed on every PS5 and serves as an interactive intro to the DualSense controller, so getting it running is a solid emulation milestone, even if performance is still lagging. Apparently the game drops below 30 FPS fairly often, though the clip shows no crashes, which puts it slightly ahead of some other recent KytyPS5 tests.

The emulator has previously gotten the PS5 build of GTA 5 running at up to 60 FPS, and separately showed rapid progress with Demon's Souls Remake. Both titles, however, along with Astro Bot, have their own performance and crashing issues. Given that PS5 emulation is still in its early days, performance across these titles will probably keep climbing. Hardware demands remain steep either way. A Ryzen 7 9800X3D has become something of a baseline for these PS5 emulation runs, given how CPU-bound the process is. Still, the pace with which these updates are coming out suggests development isn't slowing down.

Nintendo Switch Emulator Gets "Native" PC Performance, But Future Development Ends

The Nintendo Switch emulator called "suyu," a fork based on the previously deprecated "Yuzu" emulator, has been updated to version 0.0.4 with a massive performance increase. Reportedly, the developers behind the emulator introduced an update called recompiler mode, which uses ahead-of-time static recompilation of the Switch's AArch64 binary game code and translates it into a native x86-64 executable for regular PC users. This small change is said to bring a huge performance improvement compared to the traditional emulation mode, which provided full hardware-level emulation in previous releases. Now, both of these options stand side by side for Nintendo Switch emulator fans to use on their PCs.

However, this release also marks a sad end for the emulator, as the code remains open source, but the GitHub repository is now archived. Previous Nintendo Switch emulators like "Yuzu" and "Ryujinx" were shut down due to pressure and notices from Nintendo's HQ in Japan, which threatened legal action. Known for its strong legal stance, emulators were quick to be shut down, and suyu is no exception. It appears that the development team behind suyu took matters into their own hands and decided to push out another update before archiving the repository, bringing the performance increase to everyone as one last effort.

PS5 Version of GTA 5 Now Playable on PC at Up to 60 FPS, via KytyPS5 Emulator

The KytyPS5 project can now run the PS5 version of Grand Theft Auto 5 at up to 60 FPS on PC, a big jump from just a month ago when the game was still stuck at its splash screen. It looks like the emulator can only hold that performance for a few minutes before crashing, but that's still a massive leap from where things stood back in July, when GTA 5 had only reached its in-game menus. A demo shared on X shows GTA 5 footage running on a Ryzen 9 9950X3D paired with a Radeon RX 7900 XT, with performance reportedly ranging from 40 to 60 FPS depending on the scene. The game is playable for a few minutes in the opening North Yankton scene, but crashes just before the police encounter.

Separately, at least four other PS5 titles have been shown hitting 60 FPS on the emulator, suggesting the progress isn't limited to one specific game. SharpEmu, the other major PS5 emulation project, is taking a slower approach, focusing on low-level accuracy and infrastructure first, before tackling individual game compatibility. All this is happening as PS5 hardware demand keeps climbing ahead of GTA 6's launch, with no PC version of Rockstar's next game confirmed yet. However, even if the emulation keeps advancing at this rate, it will be nearly impossible to get a playable build of GTA 6 on these emulators any time soon. Still, it's pretty cool to see PS5 emulation advancing so quickly.

Modders Get GTA 5 Running Natively on the Original Nintendo Switch

A modding group called Paralympics Productions has gotten Grand Theft Auto 5 running natively on the original Nintendo Switch, using a homebrew port built from the game's 2023 leaked source code. Rockstar never released GTA 5 on Switch hardware, despite the game shipping all the way back in 2013 on PS3 and Xbox 360, so this fills a gap the studio didn't choose to fill. Reverse-engineering the leaked "Legacy" source let the team recompile the game's logic for Arm and run it directly on the Switch's Tegra X1 chip, with no Android layer or emulation involved. You do need a jailbroken and overclocked Switch to get anything resembling a playable framerate, though.

At stock clocks, the game reportedly limps along at 10-25 FPS, and only settles into a steadier 30 FPS once the CPU, GPU, and memory are pushed past their limits through tools like sys-clk. Given the Tegra X1 is over a decade old and thermally constrained even in its own console, that's a fairly reasonable outcome for a 2013 game running its actual PC-tier logic on hardware never meant to touch it. The full install reportedly weighs in around 49GB, and Paralympics Productions has already shipped a few patches, with an Android port apparently in the works too. Of course, this doesn't automatically mean GTA 6 is coming to Switch 2 anytime soon, since this only works because of the leaked source code.
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