Monday, March 16th 2026

AMD "RDNA 5" to Heavily Boost Shader Performance in Games with New Dual-Issue Pipeline

AMD is refining its RDNA 5 architecture, which is likely in its final stages of design. Thanks to a submission to the LLVM compiler, we are learning that AMD's upcoming RDNA 5/UDNA architecture features architectural changes that will enhance compute utilization, resulting in significantly higher game shader performance. The codename for RDNA 5 is GFX1310, and it now implements a full Dual-Issue VALU pipeline for Wave32. This allows vector operations (VOPs) to be issued simultaneously to the GPU's X and Y arithmetic logic unit (ALU) lanes. The new design expands the range of fused multiply-add (FMA) and other VOP instructions eligible for dual-issue and relaxes some register constraints, enabling compilers and shader code to perform more intensive floating-point work in Wave32 mode. This means the FP32 compute utilization of RDNA 5 can be much higher than before, greatly benefiting applications that are FP32-heavy, which means gamers are about to see a significant performance boost.

AMD originally implemented Dual Issue VALU in the RDNA 3 architecture with the Radeon RX 7000 series graphics cards. However, the pipeline was not fully functional, as the dual-issue implementation supported only a limited subset of VOP instructions, excluded several important FMA variants, required Wave32 mode and strict register-bank separation, and was often bypassed by compilers and not fully exposed to drivers. As a result, many shaders could not exploit X/Y pairing, and measured FP32 throughput often fell well below the hardware's theoretical peak. This was detrimental to performance and reduced compute capability, especially in applications that rely heavily on FP32 compute. This is particularly true for modern games that process vertex and pixel shaders primarily using FP32 compute. With the new RDNA 5 design, gaming performance should align more closely with theoretical compute performance.
While the RDNA 5 / UDNA specifications are still unknown, we are gradually piecing together the ISA design through compiler patches. AMD plans to release RDNA 5 possibly this year, featuring next-gen neural rendering, ML-based upscaling, multi-frame generation, and advanced ray tracing technologies taken to the extreme with the "FSR Diamond" project. We are eager to see what will come from this and, with the new instruction processing and design that AMD is working on, we are also excited to see the performance targets AMD will present.
Source: Coelacanth’s Dream Blog
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40 Comments on AMD "RDNA 5" to Heavily Boost Shader Performance in Games with New Dual-Issue Pipeline

#1
Kohl Baas
I'm so waiting for a high-tier 4k@120 GPU from AMD I can't express enough. Hopefully below 2k$ and 500W...
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#2
RejZoR
May the force to not fumble around this time be with them!

RDNA4 is really good hardware wise, they just really need to reinforce the software side of it. They need to make FSR4 work on INT8 so whiners can shut up already and this would give game devs additional reason to support FSR better in games. Also where is my ML enhanced AFMF 3 ?!?!?! Come on AMD. Also there is no way they are releasing RDNA5 in 2026. RDNA4 was released in 2025, exactly 1 year ago. Makes no sense from perspective of RDNA4 sales, all the RAM shortages and I just don't think they have anything ready in such short notice.
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#3
Event Horizon
I think RDNA 5 releasing this year would be a paper launch at best.
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#4
Kohl Baas
Event HorizonI think RDNA 5 releasing this year would be a paper launch at best.
Even a paper launch can fly far if you fold it right. :laugh:
Posted on Reply
#5
wolf
Better Than Native
Upcoming Radeons and big performance claims is a hype train we've heard many times before. I do genuinely hope this brings sizeable performance uplifts though, that's good for everyone.

And yeah release INT8 FSR4 to do right by your customers and help entice prospective customers. I'll be the first to applaud you for doing it, and it'll make my incoming 6900XT all the more usable in modern titles.
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#6
Apocalypsee
Aand when this released all older RDNA will be put to 'maintenance mode'
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#7
FierceRed
Will believe it when I see it.
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#8
Shtb
RejZoRAlso there is no way they are releasing RDNA5 in 2026. RDNA4 was released in 2025, exactly 1 year ago. Makes no sense from perspective of RDNA4 sales
AT0 plays in different segment, AT2 as successor for RDNA4 is planned for 2027, afawk.
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#9
jesdals
Considering the current market - I would fear a early launch with a Mehh product due to low memory etc just to make a buck - Hopeing for a real improvement instead
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#10
cinemaware
"featuring next-gen neural rendering, ML-based upscaling, multi-frame generation, and advanced ray tracing technologies"

Great (I mean it), but aren't these things considered heresy, fake frames, BS, etc, when Nvidia does them?
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#11
obsidian24776
Do you think we will see AMD copy Nvidia and market dual issue as a doubling of stream processors in its spec sheets? Magically turning 4096 stream processors into 8192 for RDNA 5?
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#12
rattlehead99
Kohl BaasI'm so waiting for a high-tier 4k@120 GPU from AMD I can't express enough. Hopefully below 2k$ and 500W...
When the PS6 launches, it will make the GPU requirements be 2-3x more than they are now after 1-2 years on the market when proper PS6 games come out.
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#13
TheinsanegamerN
obsidian24776Do you think we will see AMD copy Nvidia and market dual issue as a doubling of stream processors in its spec sheets? Magically turning 4096 stream processors into 8192 for RDNA 5?
They already did that with rdna3
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#14
Visible Noise
AleksandarKand was often bypassed by compilers and not fully exposed to drivers.
And will suddenly be exposed by RDNA 5 GPUs huh?

But I’m told AMD doesn’t gatekeep GPU features.
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#15
TheinsanegamerN
RejZoRMay the force to not fumble around this time be with them!

RDNA4 is really good hardware wise, they just really need to reinforce the software side of it. They need to make FSR4 work on INT8 so whiners can shut up already and this would give game devs additional reason to support FSR better in games. Also where is my ML enhanced AFMF 3 ?!?!?! Come on AMD. Also there is no way they are releasing RDNA5 in 2026. RDNA4 was released in 2025, exactly 1 year ago. Makes no sense from perspective of RDNA4 sales, all the RAM shortages and I just don't think they have anything ready in such short notice.
By "whiners" do you mean "the consumers who purchased hardware and expect support like what Nvidia provides"?

This idea that consumers are entitled if they don't just accept whatever hardware vendors shove down their throat needs to die.
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#16
vega22
cinemaware"featuring next-gen neural rendering, ML-based upscaling, multi-frame generation, and advanced ray tracing technologies"

Great (I mean it), but aren't these things considered heresy, fake frames, BS, etc, when Nvidia does them?
they are but nv has brainwashed a generation into thinking it is better so amd need to tick the same marketing boxes :|
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#17
cfenton
This needs to be 100% handled on AMD's end either through hardware or driver. If it requires developers to do a bunch of extra work, they aren't going to.
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#18
LastDudeALive
This is good, if it means that less of the silicon space is used by shaders and more of it is used by dedicated RT cores and AI cores. (Nvidia, if you're reading this, I'd like you to do this as well please!)

If not, we'll probably end up with a repeat of RDNA 2 vs Ampere. AMD matches the 6090 on raster, but RT performance is 2 tiers worse and AI features continue to lag behind.
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#19
windwhirl
cfentonThis needs to be 100% handled on AMD's end either through hardware or driver. If it requires developers to do a bunch of extra work, they aren't going to.
The way it's being described it seems like it was in a good chunk AMD's fault for having a limited implementation for specific things under specific conditions and for not exposing things through the driver in the first place, so if they fix that it should be easier for software to make use of something that would be now more useful in more situations instead of being a weird thing for specific things.
AleksandarKHowever, the pipeline was not fully functional, as the dual-issue implementation supported only a limited subset of VOP instructions, excluded several important FMA variants, required Wave32 mode and strict register-bank separation, and was often bypassed by compilers and not fully exposed to drivers. As a result, many shaders could not exploit X/Y pairing, and measured FP32 throughput often fell well below the hardware's theoretical peak.
Would be interesting to know if RDNA4 made any substantial changes there but it's probably not the case if RDNA3 is the reference for this.
LastDudeALiveThis is good, if it means that less of the silicon space is used by shaders and more of it is used by dedicated RT cores and AI cores. (Nvidia, if you're reading this, I'd like you to do this as well please!)

If not, we'll probably end up with a repeat of RDNA 2 vs Ampere. AMD matches the 6090 on raster, but RT performance is 2 tiers worse and AI features continue to lag behind.
As far as I know, RDNA4 is mostly a match for the equivalent Nvidia cards hardware-wise? But software support is shit and there doesn't seem to be a lot of incentive to support AMD cards
Posted on Reply
#20
RejZoR
TheinsanegamerNBy "whiners" do you mean "the consumers who purchased hardware and expect support like what Nvidia provides"?

This idea that consumers are entitled if they don't just accept whatever hardware vendors shove down their throat needs to die.
Because whiners totally never demanded things, got them in inferior form because INT8 is inferior to FP8 in both performance and quality and then again bitch it looks and performs worse than the one on flagship model? That one?

Sometimes it's better to just not support shit.
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#21
LastDudeALive
windwhirlAs far as I know, RDNA4 is mostly a match for the equivalent Nvidia cards hardware-wise? But software support is shit and there doesn't seem to be a lot of incentive to support AMD cards
Yes, but Nvidia also made essentially no changes to the shader and RT cores in Blackwell. The shader cores haven't been significantly changed since Turing. All of the gen-on-gen performance improvements have come from smaller nodes (enabling higher clocks) and more memory bandwidth.

If Nvidia improves their shaders and RT cores, or significantly bumps up the RT core count (which I really hope they do) with Rubin, AMD will probably be significantly behind again.
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#22
TumbleGeorge
cinemaware"featuring next-gen neural rendering, ML-based upscaling, multi-frame generation, and advanced ray tracing technologies"

Great (I mean it), but aren't these things considered heresy, fake frames, BS, etc, when Nvidia does them?
A whole mountain of buzzwords that will make the average Joe's brain freeze and he will involuntarily order a purchase.
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#23
LastDudeALive
TumbleGeorgeA whole mountain of buzzwords that will make the average Joe's brain freeze and he will involuntarily order a purchase.
Yeah, nobody cares about accurate lighting, smooth framerates, and using high-refresh-rate monitors. Those words were invented by Nvidia's marketing department in 2018. Jensen Huang personally came to my house and MKUltra'd me into buying a 4070 Super instead of the far superior 7800 XT.
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#24
Makaveli
ApocalypseeAand when this released all older RDNA will be put to 'maintenance mode'
Maintenance mode does not equal no driver support.

And RDNA 3 was released in Dec 2002. And RDNA 5 is expected in 2H 2027 close to 5 years is a good time for it.
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#25
shuffy_losys
AleksandarK... and it now implements a full Dual-Issue VALU pipeline for Wave32. This allows vector operations (VOPs) to be issued simultaneously to the GPU's X and Y arithmetic logic unit (ALU) lanes.
This part is sticking to me. And after looking around a bit, I guess AMD's stuck with Wave64 baggage from GCN. Maybe this is the last piece they needed to get as high of an occupancy rate as they can in the compute units for Wave32.
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