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AMD's RDNA 5 Inches Closer as GFX13 Support Lands in Linux Driver Patches

AMD has begun integrating its next-generation graphics IP into the Linux kernel, releasing a series of eight patches that add GFX13 support to the open-source AMDGPU driver. These patches, submitted to the mailing list on November 9 by AMDGPU maintainer Alex Deucher, contain over 12,600 lines of code, excluding the typically large header files. GFX13 is anticipated to be the graphics core for RDNA 5, although AMD has not officially confirmed this connection. However, since GFX12 has been linked to RDNA 4, it is assumed that GFX13 is the correct codename for RDNA 5.

The patches introduce version 13 of three IP blocks: the "graphics" GFX block itself, the MicroEngine Scheduler (MES), and the IMU. On the compute side, the AMDKFD driver gains initial GC 13 support, a CWSR trap handler for saving and restoring compute wave state, and a temporary change that disables queue reset in the topology. The final patch enables the MGCG, CGCG, and CGLS clock gating features, which reduce power consumption when parts of the GPU are idle. Interestingly, the series mentions two specific targets, GFX 13.0.1 and GFX 13.0.4, indicating that AMD is preparing at least two graphics IP configurations. These version numbers do not correspond to any specific GPU models, so it is unclear which products they relate to. RDNA 5 is expected to be a significant advancement over RDNA 4, necessitating numerous patches to add support.

DLSS 5 on Radeon Gets Faster With AMDLSS5 2.0, Up to 64% Performance Uplift

AMDLSS5, a free mod that runs NVIDIA's DLSS 5 Neural Rendering on AMD's Radeon RX 9070 and RX 9070 XT, has reached version 2.0 with an engine its developer, Wehaveall, built for the project. Earlier builds were based on Daniel Blanco's DLSS-NR-on-AMD, the tool that first got DLSS 5 working on Radeon cards back in September, but version 2.0 no longer needs files from any other mod. In a 60-second Resident Evil Requiem run at 4K with FSR on an RX 9070 XT, the new build averaged 101.2 FPS with 78.5 FPS 1% lows, up from 91.3 and 66.0 FPS on version 1.6.1. That is roughly 11% and 19% better, respectively.

The headline 64% figure comes from a comparison with unnamed "other mods," which managed 61.6 FPS in the same scene. These are the developer's own numbers from one game on one GPU, and there's no mod-off baseline showing what Neural Rendering costs. Game support now includes PRAGMATA, Nioh 3 and GTA 5 Enhanced, the latter only in offline Story Mode with BattlEye disabled. RX 9060 series cards should work but are untested, while RX 7000 support is an alpha that hasn't been tried on real hardware yet.

Unreleased Radeon RX 7500 and Intel Razor Lake-H/HX/S Appear in Latest HWiNFO Beta

HWiNFO's newest beta, v8.55-6115, adds recognition for an AMD Radeon RX 7500, a graphics card AMD has not yet announced. The changelog entry is a single line with only the name, so the specs, the GPU underneath, and any launch plans are all unknown for now. The most likely candidate is probably the 6 nm "Navi 33" RDNA 3 chip, which already powers the 28 CU RX 7400 and the fully enabled 32 CU RX 7600. Of course, a card squeezed between those two would leave AMD very little room to work with, so the name is a bit puzzling. AMD hasn't said anything about the card so far, but we have heard the name before.

When the RX 7400 and RX 7300 first appeared in rumors back in 2024, there were rumblings of an RX 7500 XT desktop graphics card, though nothing concrete ever followed. Moving onto other additions to HWiNFO, the same build also adds enhanced support for Intel's Nova Lake-E and Razor Lake-H, HX, and S processors. Razor Lake is the platform expected to follow Nova Lake, and Intel has yet to officially announce it. CPUID added Razor Lake support to CPU-Z 3.02 earlier this week, while HWiNFO picked up preliminary Razor Lake-AX support back in August. With the first Nova Lake-S desktop chips not expected until Q1 2027, retail Razor Lake chips are probably still a long way out.

AMD Zen 7 "Grimlock" APUs to Feature New RDNA 5+ Graphics in 2029, Leaker Claims

Leaker Kepler_L2 says AMD will bring RDNA 5+ to its Zen 7 "Grimlock" APUs in 2029. He posted on the NeoGAF forum, replying to a user who guessed RDNA 5 would trickle down to regular mobile chips in 2028 or later. His answer was "RDNA5+ in 2029 with Grimlock." He gave no details on how RDNA 5+ differs from RDNA 5, and AMD hasn't confirmed the name or timing. Grimlock is the codename for the Zen 7 Ryzen generation. This update follows Kepler_L2's January claim that AMD is splitting its APU roadmap in two. Products that don't need strong integrated graphics, like office laptops or laptops with a high-end discrete GPU, stay on RDNA 3.5 until 2029, while "premium" parts get RDNA 5. Medusa Halo is expected to be one of those.

The picture is messy, though. We previously reported that Medusa Point should get RDNA 4m, a tweaked RDNA 3.5 with FSR 4 support, and AMD's HIPRT 3.2 release notes list Medusa support for gfx1170, gfx1171 and gfx115E. The gfx115x family is RDNA 3.5, so it looks like at least one Medusa chip could stick with it. If this ends up being true, anyone waiting on a mainstream Ryzen laptop or handheld with RDNA 5 graphics may be waiting a long time. That's a long run for one iGPU architecture, but of course, this is all leak territory until AMD says something concrete.

ASRock Joins Sapphire and GIGABYTE With New Radeon RX 7000 Firmware

ASRock has posted vBIOS updates for ten of its Radeon RX 7000 series graphics cards, joining Sapphire and GIGABYTE. The new firmware, version 1.0.5, went up on ASRock's support pages on October 29 and covers the RX 7600 XT Challenger and Steel Legend, RX 7700 XT Challenger, RX 7800 XT Challenger and Steel Legend, RX 7900 XT Phantom Gaming (including the White version), and the RX 7900 XTX Phantom Gaming and Taichi, along with the Taichi White. The files are flashed through ASRock's ASRVBFlash tool on Windows. Owners of these ASRock cards are advised to check the vBIOS section of their specific model's support page before flashing.

ASRock doesn't say what the update actually changes, as the description field only lists the flash utility version. However, the timing points to the same RDNA 3 security fix that Sapphire began offering in early October. GIGABYTE later tied its own files to the AMD-SN-6023 identifier, and AMD confirmed the updates address potential security vulnerabilities, adding that it has no reports of them being exploited. AMD still hasn't published the bulletin itself, so the details remain unknown. Interestingly, ASRock's own download page still carries its standard warning that it does not recommend updating the vBIOS if the card is already running normally, which reads a little odd next to AMD's advice to update as soon as firmware is available.

AMD Lists Three Zen 6 "Medusa" GPU IDs in HIPRT 3.2

AMD has published HIPRT 3.2, the latest version of its ray tracing library for HIP, and the release notes name the integrated graphics of its upcoming Zen 6 "Medusa" processors outright. Under new features, AMD lists Medusa support for three GPU architecture IDs: gfx1170, gfx1171, and gfx115E. HIPRT is mostly used by rendering apps like Blender, so this says nothing about gaming performance. Still, the link between these IDs and Medusa has so far rested on compiler patches and leaks, and now the Medusa name sits right in AMD's own changelog.

The gfx117x IDs belong to RDNA 4m, which first showed up in LLVM back in February. AMD added GFX1171 and GFX1172 targets in March, merged GFX1171 into Mesa 26.3 in August, and pushed RDNA 4m firmware later that month. Despite the name, RDNA 4m sits in the GFX11 family with RDNA 3 and 3.5, plus a few RDNA 4 style additions like FP8/BF8 conversion and new matrix instructions. The gfx115E entry is the more curious one. GFX115x covers the RDNA 3.5 graphics in Strix Point and Strix Halo, so it looks like at least one Medusa chip could stick with RDNA 3.5. The same release fixes a bug that truncated architecture numbers containing a letter, gfx115E included.

ASUS Rolls Out FSR 4.1 Preview for ROG Xbox Ally Handhelds

ASUS has started rolling out a preview GPU driver that brings AMD FSR 4.1 upscaling to the ROG Xbox Ally X and ROG Xbox Ally X20. Owners can grab it through Armoury Crate SE under Update Center, then Preview Updates. This follows AMD's announcement earlier this week that FSR 4.1 is expanding to Radeon RX 6000 series GPUs, APUs, and Xbox. According to ASUS, the handheld version runs on a lighter model that is less than half the size of the original INT8 model, built with the Ryzen AI Z2 Extreme in mind. FSR 4.1 works in over 400 games that support FSR 3.1 or newer. Handheld owners have waited a while for this, as AMD previously had no definitive decision on RDNA 3.5 APUs before confirming FSR 4 for APUs by the end of 2026.

Once FSR is enabled in a game's settings, users also have to add the FSR tile in Command Center and switch it on. ASUS warns that RSR, the system-level upscaler, should not be combined with it. Neither AMD nor ASUS has shared any performance numbers yet, and ASUS notes that preview updates may still have bugs. As for the regular ROG Xbox Ally, ASUS says it will also get support through a GPU driver update coming soon, though there's no date yet. The Xbox Series X|S consoles are next in line and will reportedly get FSR 4.1 in the coming weeks, while FSR Diamond has already been teased for Project Helix.

AMD Software Adrenalin 26.10.1 WHQL Drivers Released

AMD has released its Adrenalin 26.10.1 WHQL graphics drivers, adding FSR Upscaling 4.1 support for Radeon RX 6000 series graphics cards and several Ryzen AI processor families. The release follows yesterday's announcement that AMD plans to bring FSR 4.1 to older Radeon GPUs, APUs, and Xbox. The new upscaling version supports Radeon RX 6000 series graphics products released back in 2020 and powered by the RDNA 2 graphics architecture. AMD FSR Upscaling 4.1 also arrives to Ryzen AI Max "Strix Halo" and "Gorgon Halo" APUs, and Ryzen AI 9 "Strix Point" and "Gorgon Point" mobile processors. The drivers also add support for Call of Duty: Modern Warfare 4, STAR WARS: Galactic Racer, and FINAL FANTASY RESONANCE.

In these new graphics drivers, AMD has fixed a stuttering issue that could occur in Call of Duty: Modern Warfare 4 on Radeon RX 6000 series graphics products and newer models. Several known issues remain, as detailed in the release notes that follow, as usual.

DOWNLOAD: AMD Software Adrenalin 26.10.1 WHQL

AMD and Microsoft Bring FSR 4.1 to Xbox Series X|S, FSR Diamond Teased for Project Helix

AMD and Microsoft have confirmed that FSR Upscaling 4.1 is coming to the Xbox Series X and Series S. The news came in an AMD video presentation led by Jack Huynh, joined by Xbox CTO Scott Van Vliet and ASUS. The ROG Xbox Ally handhelds are getting it too, and it looks like they will be first in line, while the consoles are only listed as "coming soon." Neither company has shared a release date or a list of supported games. Both consoles use RDNA 2 graphics, the same architecture as the Radeon RX 6000 series, which AMD also announced FSR 4.1 for today, well ahead of the early 2027 target it set in May. Here's what Van Vliet said:
With FSR 4.1 coming to Xbox. Now, we've worked very closely with AMD to optimize this technology, giving developers another powerful tool for great performance and visual quality for players. Now, whether you're playing on an Xbox Ally handheld, as well as coming soon to Xbox Series X and Series S consoles. And this is just the beginning. Our teams are continuing to work together across hardware and software, and there's even more ahead with Project Helix, leveraging FSR Diamond to power what comes next.

AMD Radeon Owners Can Now Run Nearly Every DLSS Feature Through Fan-Made Mod

Daniel Blanco's DLSS-NR on AMD project has grown well past its original scope. The mod first got NVIDIA's DLSS 5 Neural Rendering running on Radeon cards back in September, and later pulled off a 74% performance jump in a single day. The new Alpha 0.8.0 release, published on October 17, now brings almost the whole DLSS stack to AMD GPUs. That includes DLSS 4.5 Super Resolution (Models M and L), Ray Reconstruction (Model F), and Frame Generation with up to 4x multi-frame generation (MFG) in games that expose DLSS FG inputs. FSR 4.1.1 is also bundled, so it no longer depends on the driver, and a new NeuralHub mod manager handles game detection and installation.

According to the developer, this is a ground-up reimplementation of the DLSS runtimes using custom HIP kernels rather than a translation layer, and users have to supply their own NVIDIA DLLs. RDNA 4 and RDNA 3 cards get the full feature set, while RDNA 2 support is still experimental and limited to Neural Rendering. The developer says DLSS 5 Neural Rendering now runs at roughly 90 to 100 FPS at 1080p on an RX 9070 XT, and the goal is to match an RTX 5070 Ti. Early results with Ray Reconstruction are mixed, however. One Reddit user reported no performance loss in Cyberpunk 2077 with path tracing at 1440p on an RX 9070 XT, while others saw drops of up to 25%. The mod only works in DirectX 12 games on Windows 11, and anti-cheat software blocks it, so readers are advised to stick to single-player titles.

AMD Introduces Its Next Ryzen AI Halo Developer Platform With Ryzen AI Max+ PRO 495

Today, AMD is introducing the next AMD Ryzen AI Halo Developer Platform, powered by the AMD Ryzen AI Max+ PRO 495 processor.

With up to 192 GB of unified memory, support for 300-billion-parameter and larger models, and a curated software experience, the new platform gives developers and creators the freedom to build, experiment, and run more AI locally. Choose your models, frameworks, operating system, and workflows, then put them to work on your terms.

AnyPS5 Achieves Full PS5 GPU Shader Instruction Translation

A few weeks ago, we reported on an intriguing project called AnyPS5, which aims to bypass emulation entirely and run PlayStation 5 games natively on Windows and Linux. Today, the project reached a significant milestone by successfully translating 100% of the PlayStation 5 GPU shader instructions. This achievement means that the "Oberon" graphics processing engine within the PS5 has been fully decoded. All 1166 GPU shader instructions, based on the RDNA 2 GPU IP, are now covered under the AnyPS5 project. The project relinks PS5 executables into the host system's native format and reimplements the console's system libraries for dynamic linking, similar to Wine or Proton. Since the PS5 already runs on x86-64 Zen 2 hardware, which is similar to a modern PC, AnyPS5 skips CPU emulation and recompiles shaders into SPIR-V for Vulkan instead.

What is particularly interesting is that once GPU shader instructions are translated, all the system needs are PS5 libraries so they can be dynamically linked from a native PC port. This means the PS5 game will see the exact same system calls on a PC as it does on the console. However, the system libraries have not yet been fully translated, with current statistics showing 84.81% of system libraries translated. There are exactly 3034 system libraries native to the PS5, and currently, 2573 have been translated. Once the remaining 461 libraries are translated, we can expect PS5 games to run natively on PCs, bypassing emulation layers entirely.

AMD Confirms FSR 4 Is Coming to APUs by the End of 2026

AMD has confirmed that its FSR 4 machine learning upscaling technology will be available for APUs with integrated graphics by the end of this year. Jack Huynh, senior vice president and general manager of the computing and graphics group, shared this news with the South Korean media in Seoul. He mentioned that FSR 4 will be coming to more devices as AMD optimizes the software stack for APUs. Initially, FSR 4 was only available on RDNA 4-based Radeon RX 9000 series graphics cards. This summer, AMD added support for FSR 4 on RDNA 3 hardware with Radeon RX 7000 series discrete graphics cards. However, APUs like "Strix Halo," which feature RDNA 3.5 integrated graphics, were not supported. Now, it appears these models will receive official support by the end of the year. Below is the machine-translated official quote:
AMD's Jack HuynhWe will expand FSR 4 across our product lineup, including APUs, gaming laptops and handheld devices, by the end of this year.

Microsoft's Advanced Shader Delivery Arrives to NVIDIA GeForce RTX GPUs Later This Month

Microsoft's Advanced Shader Delivery (ASD), which provides pre-compiled shaders with the game itself, is finally becoming available on a range of platforms. The company confirmed that this feature will expand to NVIDIA's GeForce RTX graphics cards and the RTX Spark platform later this month. This means that game developers will be able to ship pre-compiled shaders to speed up game loading times and reduce any shader-induced stuttering during gameplay. When Microsoft unveiled a public preview of ASD, it reportedly supported various AMD RDNA generations, but now more platforms are receiving support.

Currently, ASD is claimed to work on AMD RDNA 1, RDNA 2, RDNA 3, RDNA 3.5, and RDNA 4 GPU generations, as well as on Qualcomm Snapdragon X2 Series with Adreno integrated graphics. Later this month, Microsoft plans to extend ASD to Intel Arc B-Series, which includes B570, B580, Intel Core Ultra Series 2, and Intel Core Ultra Series 3. This update will coincide with support for all NVIDIA GeForce RTX GPUs and the RTX Spark platform, ensuring that every RTX-based GeForce system benefits from the speedup.

Sapphire Radeon RX 7000 Series Cards Get vBIOS Security Update

AMD Radeon RX 7000 series RDNA 3 graphics cards today received a new vBIOS security update. According to AMD's add-in card partner Sapphire, the update is now available for Sapphire's own Radeon RX 7600, RX 7600 XT, RX 7650 GRE, RX 7700 XT, RX 7800 XT, RX 7900 GRE, RX 7900 XT, and RX 7900 XTX models. This update covers all the desktop graphics cards that AMD released for the RDNA 3 lineup and marks one of the rare occurrences of GPU vBIOS updates in recent times. Typically, these vBIOS updates are reserved for security patches, and Sapphire confirms that the company has been working to address a security issue identified in partnership with AMD.

Before updating the GPU firmware, ensure that the AMD Adrenalin Edition graphics driver is installed and that you have about 15-20 minutes to complete the update. To update the GPU firmware, Sapphire provides links to the specific GPU model affected. Once downloaded, run the updater as an administrator, choose a folder to save the executable files, and locate that folder. Once inside, run the program as an administrator again, and the AMD Radeon Firmware Updater tool will start. This tool will detect any AMD GPU present and indicate if there is a new firmware update. As shown in the example below, select the GPU and run the update, which will prompt a reboot once it is finished. Note that for the Radeon RX/PRO 7000 Series, the tool automatically runs twice: once in regular mode and a second time in safe mode to complete the process.

AMD "Gainsborough" APU Codename Appears in Driver, Could Power Valve's Steam Deck 2

AnandTech forum user SixPie has spotted a previously unknown AMD codename, Gainsborough, in the Adrenalin 26.9.2 driver, and it may be the chip for Valve's Steam Deck 2. Import and export records show test equipment carrying the name was shipped to Asia several times in late July, and that it uses an FF6 BGA package with 1,179 contacts. AMD's partners who know about the Medusa APUs reportedly have no information on it, which would make sense for a custom part.

As for the Steam Deck 2 link, the name is the main clue. Valve's Steam Deck chips have used Final Fantasy VII codenames such as Aerith and Sephiroth before, and Gainsborough is Aerith's surname, as leaker Kepler_L2 pointed out. Separately, Moore's Law Is Dead claims it's a semi-custom APU built on TSMC N3P with Zen 6 and RDNA 5, possibly arriving in late 2027 or 2028, but none of that is confirmed. Moreover, there are reasons to be cautious. Leakers have reportedly tied the same FF6 package to AMD's upcoming Ryzen Z3 handheld chips, so there's conflicting information about who the customer really is.

Modder Squeezes 74% More Performance Out of DLSS 5 on AMD Radeon in One Day

Modders working on bringing NVIDIA's DLSS 5 Neural Rendering to AMD Radeon GPUs just had their busiest day yet. The developer behind the DLSS-NR-on-AMD tool shipped two new versions within 24 hours, Alpha 0.3.3 and Alpha 0.4.0, together adding roughly 74% performance on Radeon hardware, according to the project's own GitHub release notes. YouTuber Ancient Gameplays tested the update in Cyberpunk 2077 at 3440x1440, and saw framerates climb from around 30 FPS on earlier builds to roughly 50 FPS on Alpha 0.4.0. That's a big jump for a workaround that started out barely playable. The original mod release had poor performance, but it looks like that's being addressed.

The tool works by feeding NVIDIA's own DLSS 5 DLL into Radeon RX 9000 GPUs, and reportedly RX 7000 cards too, intercepting the calls the DLL expects and routing the neural computation onto AMD hardware, since RDNA 4 supports the FP8 math DLSS 5 relies on. Alpha 0.3.3 also added a graphical installer with a built-in settings editor and overlay controls, so getting Neural Rendering running on Radeon apparently no longer means digging through file paths manually. Moreover, just today, the Alpha 0.4.1 update brought another 8% jump in overall performance, and a 9% performance increase under heavy gameplay loads.

AMD Adds GDDR7 Support in GPU Driver, Preparing for RDNA 5 Launch

AMD has submitted patches to its open-source graphics card drivers for Linux, adding support for GDDR7 memory, as anticipation builds for the company's next-generation RDNA 5 GPUs. In the AMDGPU open-source driver, GDDR7 is now listed among the supported VRAM types. Currently, AMD's graphics cards use GDDR6 for the consumer RDNA 4-based Radeon RX 9000 series, while Instinct MI data center and workstation GPUs use HBM3E and HBM4 memory. Since AMD is developing data center GPUs with HBM and consumer cards are the only models using GDDR, the GDDR7 placeholder indicates future support for RDNA 5.

Switching to GDDR7 will allow AMD to significantly boost the memory speeds of its graphics cards and potentially increase capacity, all while improving energy efficiency. The latest GDDR6 memory modules top out at 20 Gb/s, while GDDR7 can achieve 36 Gb/s today and even 48 Gb/s in future versions, according to JEDEC specifications. This could enable AMD's gaming and workstation GPUs with RDNA 5 technology to achieve significantly higher memory bandwidth, enhancing performance in memory-bound workloads.

Rumor: No NVIDIA "Rubin" and AMD RDNA 5 Gaming GPUs Until 2028

According to hardware leaker Kepler_L2, known for accurate hardware predictions, the next generation of gaming GPUs might be skipped next year, with a full-stack refresh expected in 2028. Reportedly, NVIDIA's GeForce RTX 60-Series "Rubin" and AMD's RDNA 5-based Radeon RX 10000 series will only be available in 2028, with some select RDNA 5 GPUs from AMD being made available throughout 2027. The specific model is yet to be determined, but it reportedly carries the codename "AT2." Perhaps AMD will roll out this GPU as either a new flagship design and launch the remainder of the stack later on, or simply as a mid-range or low-end SKU to kickstart the RDNA 5 launch. Thus, we still need to wait and gather more information before making conclusions, so treat this only as a rumor for now.

For example, the NVIDIA GeForce RTX 50-Series SUPER refresh had been planned before, but the recent DRAM scarcity has turned the launch into speculation, with some believing it is entirely canceled, while others believe it will be a stopgap solution before RTX 60 "Rubin" arrives. For AMD, we hope to see RDNA 5 finally compete in the flagship SKU sector again and see more powerful designs from the start.

AMD Rumored To Have DLSS 5-Like Neural Rendering Coming With RDNA 5

AMD's next-gen RDNA 5 architecture might get its own neural rendering feature, something in the same ballpark as NVIDIA's DLSS 5. That's according to Kepler_L2, a well-known AMD leaker, though it's worth being clear that this is a single-source claim and should be treated as a rumor for now. Posting on the Anandtech forums, Kepler_L2 said AMD will have its own version of "Neural Lighting" comparable to DLSS 5 with its next-gen hardware. Asked whether this would be limited to RDNA 5, the leaker said it's probably going to be the case, since this kind of workload is apparently pretty heavy. That's about as far as the concrete part of the leak goes.

Kepler_L2 also shared thoughts on how AMD's approach should differ from NVIDIA's. He thinks the model should have direct access to raw game data like geometry and depth buffers instead of having to guess at scene details, plus splitting lighting and shading into separate models instead of one pipeline. It's worth stressing that this part is the leaker's own wishlist, and not a description of what AMD is actually building. AMD hasn't confirmed RDNA 5 by name yet, and launch estimates currently range from mid-2027 to early 2028 depending on who you ask. Therefore, even if this pans out, we're probably looking at something that's early in the development pipeline.

AMD Quietly Launches Ryzen 5 7500 and Ryzen 5 5500F

Today, AMD quietly launched new CPUs for both the AM4 and AM5 platforms in a surprising twist. Starting with the Ryzen 5 7500, it joins the Ryzen 7000 lineup as a slightly different take on the Ryzen 5 7500F. Meanwhile, the Ryzen 5 5500F introduces another Zen 3 chip to the increasingly hard-to-retire Ryzen 5000 family. Focusing on the newer platform, the Ryzen 5 7500 is a 6-core, 12-thread "Zen 4" processor running at 3.7 GHz by default and reaching up to 5.0 GHz under boost. Its 65 W TDP and 38 MB of combined cache, split between 6 MB of L2 and 32 MB of L3, remain unchanged from the 7500F. The key distinction is the integrated GPU; AMD has equipped the chip with a small RDNA 2 graphics unit containing two Compute Units clocked at up to 2.2 GHz.

However, AMD is apparently not ready to let the Ryzen 5000 series disappear just yet. The new Ryzen 5 5500F adds another 6-core, 12-thread "Zen 3" processor to the AM4 platform, but it is not simply a rebranded Ryzen 5 5500. The 5500F is based on AMD's "Vermeer" silicon, whereas the standard Ryzen 5 5500 uses the "Cezanne" design. Curiously, AMD has paired the "Vermeer"-based chip with just 16 MB of L3 cache, which is half the amount found on 6-core Vermeer parts such as the Ryzen 5 5600. Clock speeds range from 3.0 GHz to 4.4 GHz, with a 65 W default TDP, so the difference is more pronounced compared to the non-F design.

AMD Radeon RX 9070 XT is AMD's Most Popular Discrete GPU on Steam Survey

According to the latest Steam Hardware and Software Survey update, in August, AMD's Radeon RX 9070 XT, the flagship of the RDNA 4 family, became the company's most popular discrete graphics card. With a share of 1.46% among surveyed Steam gamers, the Radeon RX 9070 XT ranks 24th in the graphics card popularity and market share list. From an immeasurable market share in April, Steam is seeing growth to about 1.33% in May, 1.35% in June, 1.40% in July, and finally reaching 1.46% in August. Currently, this places AMD's top RDNA 4 card just above NVIDIA's GeForce RTX 3080 and below the GeForce GTX 1660 SUPER.

In comparison, NVIDIA's current GeForce RTX 50-Series "Blackwell" generation shows a strong presence, with the GeForce RTX 5070 ranking third on the list with a 3.77% share, the GeForce RTX 5060 at 3.16%, and the RTX 5060 Ti at 2.55% among gamers. NVIDIA's discrete GPUs appear to have significantly higher market penetration with the current "Blackwell" family, as even the high-end GeForce RTX 5080 holds a 1.71% share. It's worth noting that AMD still commands a large percentage of integrated graphics solutions, but when focusing on discrete GPUs, the second-best RDNA 4 share is the Radeon RX 9060 XT with a 0.80% share.

AMD's RDNA 5 Reportedly Targets Clock Speeds of Up to 3.5 GHz

According to a well-known leaker, Kepler_L2, AMD is reportedly targeting clock speeds ranging from 3.1 GHz to 3.5 GHz for RDNA 5. The leaker claims to have gained access to AMD's internal materials. This suggests that AMD's new silicon will not only feature significant microarchitectural changes but also offer a raw frequency boost of approximately 4-14% over the factory-rated Radeon RX 9070 XT GPU. The current out-of-the-box boost frequency for this top RDNA 4 GPU SKU is 2.97 GHz, indicating that AMD is planning a substantial increase in clock speeds.

However, it is unclear whether these clock speeds are intended for integrated graphics, dedicated graphics, desktop, or mobile platforms, leaving some questions unanswered. Additionally, RDNA 5 does not appear to be launching soon, with a supposed release date likely in mid-to-late 2027. As of now, we are less than a year away from the launch, it seems. As the launch date approaches, more details will emerge, allowing us to form a clearer picture of what to expect.

Possible AMD RDNA 5 GPU IP Ships Inside a Samsung SoC on 2 nm Node

Today marks the day we see AMD's next-generation RDNA 5 GPU IP inside working silicon, but not in the form you might expect. Thanks to SemiAnalysis's die annotation of the Exynos 2700 SoC from Samsung, we see AMD's new GPU IP shine in a mobile form with the Xclipse 970 GPU. As earlier leaks reported, AMD and Samsung co-developed the Xclipse 970 GPU using AMD RDNA technology and adapted it for mobile. However, the GPU IP has now been upgraded to the latest RDNA 5, making this SoC technically the first RDNA 5-equipped chip that will be shipping. Built on Samsung Foundry's SF2 node, Samsung has designed this SoC with a unique 10-CPU core configuration and a strong GPU to compete with Qualcomm Snapdragon Elite SoCs.

On the CPU front, Samsung uses Arm's off-the-shelf CPU core IP, which includes C2-Ultra and C2-Pro. This setup features a single C2-Ultra big core running at 4.24 GHz, one C2-Ultra running at 3.36 GHz, four C2-Pro cores running at 3.74 GHz, and four C2-Pro cores running at 2.88 GHz, making a total of 10 CPU cores. On the GPU side, the Xclipse 970 packs eight GPU WGPs, each containing two Compute Units. This results in 16 CUs on the GPU front if everything remains the same with RDNA 5 and no changes to the WGP/CU ratio have been made by AMD since the last-generation RDNA 4.

AMD RDNA 4m GPU Firmware Arrives Ahead of Launch

AMD's long-rumored RDNA 4m architecture is reportedly nearing its final launch as the company has started pushing firmware binaries to the Linux Firmware repository. According to Phoronix, AMD's RDNA 4m GPU IP, also known as GFX 1170, has been added to the Linux Firmware repository, indicating that AMD is seriously preparing for the launch of this GPU IP. Typically, AMD publishes firmware binaries to the Linux Binaries repository at the launch date or shortly afterward. In some recent releases, the company has even begun pushing these firmware patches slightly ahead of the launch, suggesting that the first wave of products containing RDNA 4m IP is imminent.

Regarding the positioning of RDNA 4m, we know that this GPU IP sits between RDNA 3.5 (GFX1150) and RDNA 4 (GFX1200). This means it is not a true RDNA 4, as it borrows some elements, but not exactly a true RDNA 3.5 either, as it has some upgrades. Some expected capabilities include support for INT8 data types and native FSR 4 technology. However, since AMD announced that older RDNA generations are now getting FSR 4 upscaling, the true purpose of RDNA 4m remains unclear.
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