Tuesday, March 17th 2026

Xbox App Can Now Add Any Third-Party Game to Its Library

The Xbox App has been undergoing an overhaul for some time, and the latest update now allows users to add apps, games, and virtually any third-party software to its library. Windows Central has tested this feature, providing a preview of the process. Although these third-party games and software are not linked to any Microsoft service, the Xbox App offers a centralized location for launching them as shortcuts. For example, Steam has offered a similar feature for years, allowing gamers to add games installed from third-party stores to the Steam Client, but only as shortcuts for launching, not as official sources. This means that any updates to third-party applications will still be managed by their respective apps or clients, with the Xbox App serving merely as a unified shortcut hub.

The process is quite simple. After opening the Xbox App on your PC, go to the "My Library" section, find the small "+" icon in the top right corner, and click it to see suggested additions. If your application isn't listed among the suggested files, the Xbox App enables you to use File Explorer to manually browse for files and locate what you want to display. Nearly any .exe file can be added, including games, productivity apps, or almost anything you can imagine. The only limits are your imagination or something that hasn't been tested yet. For users who want to use the Xbox App as a single app launcher, this feature allows you to embed any game or app within the same user interface, which is a nice option for those who enjoy the Xbox App's user experience.
Source: Windows Central
Add your own comment

8 Comments on Xbox App Can Now Add Any Third-Party Game to Its Library

#1
FR3D1
Ninja Cat
This has been going on for a while now, hasn’t it? I can’t double-check it now, since I’m not on any other platforms besides Steam. Bye-bye, EA and Ubisoft! And yes, Xbox Live is next. By the way, in my opinion, the Xbox app could really use a revamp. Rarely—except for the Ubisoft Launcher (always in beta?)—have I seen such subpar garbage. The app performs poorly even on a €30,000 system. The Game Bar just adds to the mess. Instead of programming high-quality, exclusive desktop applications for the PC again, we’re getting a run-of-the-mill port from an unremarkable console with some newfangled code.

XAML?
which is a nice option for those who enjoy the Xbox App's user experience.
🤔

Regards,
Fred.
Posted on Reply
#2
LastDudeALive
FR3D1This has been going on for a while now, hasn’t it? I can’t double-check it now, since I’m not on any other platforms besides Steam. Bye-bye, EA and Ubisoft! And yes, Xbox Live is next. By the way, in my opinion, the Xbox app could really use a revamp. Rarely—except for the Ubisoft Launcher (always in beta?)—have I seen such subpar garbage. The app performs poorly even on a €30,000 system. The Game Bar just adds to the mess. Instead of programming high-quality, exclusive desktop applications for the PC again, we’re getting a run-of-the-mill port from an unremarkable console with some newfangled code.

XAML?


🤔

Regards,
Fred.
One part of the "user experience" is proper thread assignment on dual-CCD AMD CPUs. AMD relies on Game Bar to know when a game is running, so it can keep game threads on 1 CCD (and this applies to all models, not just the X3D ones). This can make sure that Xbox recognizes when a game is being run.
Posted on Reply
#3
FR3D1
Ninja Cat
@LastDudeALive
In my opinion, that's one of the jokes I still don't get.

🙄

Best regards,
Fred.
Posted on Reply
#4
LastDudeALive
FR3D1@LastDudeALive
In my opinion, that's one of the jokes I still don't get.

🙄

Best regards,
Fred.
That video is irrelevant. It's testing a 9800X3D, which is a single-CCD model. Game bar is not needed for that, because there's no way for the threads to end up on the "wrong" side of the CPU.

For the dual-CCD models, game threads need to be kept on 1 CCD. If game threads end up on both CCDs, then a thread on CCD #1 may need info that is in the cache of CCD #2. To get that info, it needs to travel over the infinity fabric, which is (relatively) slow). Game Bar keeps the threads CCD #1, so there's no need to get information over the infinity fabric from CCD #2. It also makes sure the game goes on the CCD with the highest-boosting cores, which adds a bit of extra performance.

Same thing with the X3D models. On the 9950X3D, for instance, only 1 CCD has the extra cache. Games need to stay on that CCD. Game Bar knows which one it is, and manages that.
Posted on Reply
#5
Merttezel
I just tested it and added it, but it didn't help me at all; in fact, the performance is worse.
Posted on Reply
#6
FR3D1
Ninja Cat
@LastDudeALive
Okay, you got me. Which doesn't exactly make the Game Bar any more appealing. #BIOS #CPPC core priority

Best regards,
Fred.
Posted on Reply
#7
mrnagant
Would love for it to get Playnite like capability.

I want to see more than just my installed games. I want to be able to view my entire game collection from a single source. I can do that now with Playnite, but I like options. Get to pick which one I like to use most.

Across BattleNet, EA, Epic, GOG, Luna, Steam, Ubisoft, and Xbox I have over 1900 titles. Would be nice to be able to throw in PlayStation since they support cloud play.
Posted on Reply
#8
and111
mrnagantWould love for it to get Playnite like capability.

I want to see more than just my installed games. I want to be able to view my entire game collection from a single source. I can do that now with Playnite, but I like options. Get to pick which one I like to use most.

Across BattleNet, EA, Epic, GOG, Luna, Steam, Ubisoft, and Xbox I have over 1900 titles. Would be nice to be able to throw in PlayStation since they support cloud play.
I'm using GOG to compare my playtime and achievements over plattforms, does Playnite work much better than it?
Posted on Reply
Nov 15th, 2026 17:11 CST change timezone

New Forum Posts

Popular Reviews

TPU on YouTube

Controversial News Posts