Tuesday, March 31st 2026

Eidos Montreal Cancels Unannounced Open-World Adventure Game 7 Years in Development as Studio Rocked by Layoffs

Eidos Montreal announced earlier this week in a LinkedIn post that it was laying off 124 of its employees and that its studio director, David Anfossi was leaving. The studio explained that the layoffs are a result of necessary cost-cutting measures and evolving project needs. The layoffs would affect both production and support teams, and the studio says that they are necessary cuts to allow the studio to concentrate its efforts where it can be most effective. Now, new reporting seems to suggest that the layoffs may have been partially caused by a game whose budget had ballooned and caused financial strain in the studio.

Following the layoffs, Insider Gaming reports that Eidos, who had previously worked on Deus Ex: Mankind Divided and Marvel's Guardians of the Galaxy, has also cancelled Wildlands, an in-development open-source action-adventure game that the studio had been working on for seven years. The publication reports that WIldlands had had a somewhat troubled development cycle prior to its cancellation, with the team having gone through four different game engines and burned through hundreds of millions of dollars in budget. These reports are further backed up by Jason Schreier's comments on Reddit. Further, according to Insider Gaming's sources, the game was in the debugging phase and nearing completion before Embracer, Eidos's parent company, shut it down.
Sources: Eidos-Montreal on LinkedIn, Insider Gaming
Add your own comment

15 Comments on Eidos Montreal Cancels Unannounced Open-World Adventure Game 7 Years in Development as Studio Rocked by Layoffs

#1
Solaris17
Super Dainty Moderator
Are there even people left to fire at Ubisoft? When will they fire the executives?
Posted on Reply
#2
Onasi
Solaris17Are there even people left to fire at Ubisoft? When will they fire the executives?
I mean… yeah, but Eidos Montreal isn’t a Ubi studio. They were under Square who sold them to Embracer, which is responsible for the lay-offs in question.
Posted on Reply
#3
Solaris17
Super Dainty Moderator
OnasiI mean… yeah, but Eidos Montreal isn’t a Ubi studio. They were under Square who sold them to Embracer, which is responsible for the lay-offs in question.
You know what that’s totally my bad I had Ubisoft on the mind I read right over Eidos.
Posted on Reply
#4
Solidstate89
Embracer purchased dozens of beloved gaming studios on the gamble they'd get a bunch of gulf state money to fund their ambitions but that failed. Embracer's gotta be one of the most hated publishers in the industry right now since they're shutting down games and studios left and right.
Posted on Reply
#5
sam_86314
I'll never forgive Embracer for what they did to Saints Row and Volition.

SR22, there was a decent game buried under the horrible characters and writing, and knowing what they were planning before Embracer's meddling makes it even more sad.
Posted on Reply
#6
OkieDan
Cpt.Jankhas also cancelled Wildlands, an in-development open-source action-adventure game
Open-source or open world?
Posted on Reply
#7
Athena
sam_86314I'll never forgive Embracer for what they did to Saints Row and Volition.

SR22, there was a decent game buried under the horrible characters and writing, and knowing what they were planning before Embracer's meddling makes it even more sad.
you can say that again, Saints Row was great, then, they ruined it

Embracer's CEO should wear a dunce hat for life
Posted on Reply
#8
RejZoR
sam_86314I'll never forgive Embracer for what they did to Saints Row and Volition.

SR22, there was a decent game buried under the horrible characters and writing, and knowing what they were planning before Embracer's meddling makes it even more sad.
They also fucked up Killing Floor 3. Embracer is the dumbest studio/publisher in existence. Hands down worse than Ubisoft. Imagine being Embracer and sacking things related to Deus Ex which has a cult following of die hard fans of this franchise (me included) and they ruined Killing Floor 3 the same way by doing dumb shit and destroying Tripwire which also had cult following with Killing Floor franchise. Are they really only thinking about earnings the distance of their d**k or do these idiots have any long term plans to make money? Just because something is a niche doesn't mean it can't be profitable and very much so. Just don't do dumb shit and fire core teams that made this stuff. If you put some new clueless people in charge and things like Killing Floor 3 happen, game hardly recognizable and relatable to its roots. It's just some whatever shooter with basics identical to the franchise and nothing else. Imagine turning Deus Ex into another dumb shooter like CoD. I'd be pissed and done with the series.

I just don't understand these people.
Posted on Reply
#9
Visible Noise
Cpt.Jankan in-development open-source action-adventure game
Ummmm…
Posted on Reply
#10
_roman_
fake claim which i do not believe
Further, according to Insider Gaming's sources, the game was in the debugging phase and nearing completion before Embracer, Eidos's parent company, shut it down.
... nearing completion

so no one said it needs x weeks to finish and let us finish it? 7 years of idling when other companies finish games quicker or reduce the scope of the game
Posted on Reply
#11
Onasi
@_roman_
Brother, near-complete games get cancelled all the time. Hell, sometimes, like with Creative Assembly and Hyenas, already DONE games that are ready to ship get cancelled. It’s a mirror of the situation when the game is obviously not done and needs time, but gets released anyway because “muh financial quarter”. The gaming industry is really THIS dumb.
Posted on Reply
#12
chrcoluk
I would rather they do what did with FF15 than cancel games with already several years of development, publisher executives can be quite dumb.

FF15 another attempt at open world had a horrible development time line, at some point square enix got impatient, and changed the project leadership which led to features being dropped, and a streamlined process to get it out of the door.
The released game was odd for a FF game, lots of missing story events, where had to watch some movies to understand it all, an open world that was largely empty, and only partially open world, best part of the game (at least in my opinion, against popular opinion) was the infamous linear chapter 13.
However this game proved to be probably the most supported JRPG SE have ever done in terms of post launch development, lots of DLC, lots of updates to the game, which included a major update that could be argued as a game rewrite. Some DLC filled story plot holes, some cut scenes added from the movies, final chapter completely redone greatly extending it. Originally only the main character could be controlled in battle, they introduced switching characters, and more.

It proved a game can survive rough development. Originally I had little love for FF15, partially because of its 1.0 release state, and partially because of the continued shift to real time combat. But over time I have warmed to it more, and especially when you consider the disaster of FF16, you do at least appreciate that in FF15 the attempt that was made to preserve classic JRPG elements.
Posted on Reply
#13
lexluthermiester
Onasi@_roman_
Brother, near-complete games get cancelled all the time. Hell, sometimes, like with Creative Assembly and Hyenas, already DONE games that are ready to ship get cancelled. It’s a mirror of the situation when the game is obviously not done and needs time, but gets released anyway because “muh financial quarter”. The gaming industry is really THIS dumb.
You're not wrong, it happens! And it really is dumb as dirt.
Posted on Reply
#14
Dr. Dro
chrcolukI would rather they do what did with FF15 than cancel games with already several years of development, publisher executives can be quite dumb.
Well, despite the fact we never got any Episodes beyond Ardyn, and that the final product was far less ambitious than initially designed, Final Fantasy XV turned out to be a rather enjoyable game. A very enjoyable one, even. It's one of my favorites. Unfortunately, Square Enix is a very troubled publisher and developer making series after series of bad choices, the only other one that's just as misguided is Bandai Namco and both of them are kept afloat by massively valuable IP. SQEX in particular would probably already have flipped belly up wasn't for XI and XIV subscriptions.
Posted on Reply
#15
Veseleil
Cpt.Jankthe team having gone through four different game engines
Posted on Reply
Add your own comment
Nov 11th, 2026 06:28 CST change timezone

New Forum Posts

Popular Reviews

TPU on YouTube

Controversial News Posts