Monday, June 22nd 2026
Killscreen Launches the SFC-1, a Super Famicom-inspired Custom Controller for PC and PS5
Killscreen today announced the launch of SFC-1, a new custom performance controller inspired by the Japanese Super Famicom and the 16-bit era of gaming. Built for PC and PlayStation 5 players, SFC-1 brings the unmistakable visual style of classic Japanese gaming hardware into a modern performance controller. SFC-1 features a retro SFC-inspired aesthetic with a soft gray body, graphite directional controls, and multicolor face buttons in blue, green, red, and yellow. The design draws from the Japanese Super Famicom console and controller—16-bit hardware many players in the U.S. first discovered through magazines, import shops, and collector culture.
SFC-1 is designed for players who want a unique custom controller with a clear connection to gaming history, without giving up modern performance options. Like all Killscreen controllers, SFC-1 can be configured from a clean standard build to a competition-focused setup, giving players the ability to choose the controller that fits how they play.
The release continues Killscreen's growing line of retro-inspired modern gaming hardware, following previous controllers that reimagine classic PlayStation, Xbox, and Nintendo-era design cues for today's players.
The SFC-1 Super Famicom-inspired PS5 controller is available now exclusively at killscreen.io.
Key Features
Source:
Killscreen
"Growing up, the Super Famicom always felt like this mysterious, cooler version of the system we got in the U.S.," said Erik at Killscreen. "The gray body, the colored buttons, the shape of the console—it had this completely different energy. It felt like hardware from another world. With SFC-1, we wanted to capture a little bit of that feeling and bring it forward for PC and PS5."Beyond its retro-inspired design, SFC-1 is available with Killscreen's premium performance upgrade options, including TMR Anti-Drift Thumbsticks for improved precision, durability, and long-term resistance to stick drift. Players can also configure SFC-1 with Mecha Triggers, featuring high-performance Omron microswitches for shorter, faster trigger pulls, and mechanical face buttons for crisp, tactile inputs.
SFC-1 is designed for players who want a unique custom controller with a clear connection to gaming history, without giving up modern performance options. Like all Killscreen controllers, SFC-1 can be configured from a clean standard build to a competition-focused setup, giving players the ability to choose the controller that fits how they play.
The release continues Killscreen's growing line of retro-inspired modern gaming hardware, following previous controllers that reimagine classic PlayStation, Xbox, and Nintendo-era design cues for today's players.
The SFC-1 Super Famicom-inspired PS5 controller is available now exclusively at killscreen.io.
Key Features
- Retro SFC-inspired aesthetic—Classic 16-bit color styling with multicolor face buttons inspired by the Japanese Super Famicom console and controller.
- TMR Anti-Drift Thumbstick upgrade option—Built for improved precision, durability, and long-term resistance to stick drift.
- Mecha Triggers upgrade option—High-performance Omron microswitch triggers with shorter, faster pulls designed for quicker response in competitive play.
- Mechanical face button upgrade option—Crisp, tactile button inputs with a more responsive mechanical feel.
- Configurable performance-focused build options—Available in standard or upgraded configurations depending on how players want to build their controller.
- Full PC + PS5 compatibility—Designed for PlayStation 5 and compatible PC gaming setups.





24 Comments on Killscreen Launches the SFC-1, a Super Famicom-inspired Custom Controller for PC and PS5
Although I generally appreciate the effort to do the "retro" thing, I don't think there is much if anything that can be done with these silly controllers beyond different colors, schemes etc, cause like soooo many pc cases nowadayz, they are merely rehashes of rehashed rehashes of the original rehash, hahaha :D
Funniest bit: Nintendo had a directive that forbade American games from bearing Super Famicom logos, color schemes and wordmarks... yet this very rule was broken by the pack-in and most popular game in the console, Super Mario World.
The proper SNES;
This is a thing of smooth, sleek style that just said "high-tech gaming" without speaking a word. It's what the controller subject of this article is inspired by and rightly so!
I get what you mean though :p
I've read it's possible that it's a resistor related to a clock generator or an IC related to the RDRAM that goes bad frequently on SCPH-10000 systems, but there's no service manual/schematics available for it, not even in Japanese. Apparently it never leaked... Only solution is tracking down another 10000 (they're expensive) for a motherboard swap. More economical to just buy a replacement shell and optical group for my 90001 at that rate.
One of my biggest regrets was passing on a Mega Drive VA0 that appeared for sale here some time ago, it'd be the crown jewel of my collection but I just didn't have the money at the time.
Personally I don't like the 1CHIP systems, they clearly feel and are cheaper, and they also have small graphical bugs in a lot of games, the S-APU in those also cause problems in a few games.
As for replacement chips, while not directly compatible, I think you can still find Super Famicom clone chips that are basically the same as the mid 90s and late 2000s (earlier ones were almost 1:1 and pin compatible) clone chips that consist of 1 CPU chip, 1 PPU chip and 1 sound chip, just in a new package nowdays (maybe node shrinked too?). Since they are basically the same as that era clone chips those chips still natively do RGB that then gets converted to S-Video or composite by an external video encoder like in the original systems or in the case of some modern systems, they convert the analog RGB to some form of scaled HDMI.For collection purpouses VA0 Mega Drive's can be nice, however if I remember well both VA0 and VA1 can have sync problems even with the small bugfix board (VA1 uses a gate array chip with the same fix as VA0 instead of VA0's logic gate daughterboard), so that may make VA2 and VA3 preferable because of this, they improved the sync fix a bit with VA2 and later.
Problem with repairing A chassis PS2 models is that they were only available in Japan for their earliest launch period, documentation is scant especially for the model I have (which is the very first unit with GH-001 board and v1.00 BIOS). The internals are pretty much completely different from the SCPH-30001 models for the Americas, by the time they released here Sony was already manufacturing B-chassis units with an expansion bay rather than a PCMCIA slot, and several other changes to how the machine works...
I've been debating it over, whether do I just buy another 10000 with a good motherboard, and hopefully as many "ok" parts as possible elsewhere and rebuild a complete unit based on mine that's in extra good condition, or if I just take either my 70011 or 90001 and rebuild them with an aftermarket shell, new optical group (the 90001 will def need it, I broke it almost 15 years ago), etc. - it's a plan for something sometime :)