Friday, July 10th 2026

Palworld Exits Early Access With 72 New Pals and Pages of Update Notes

As promised previously, Palworld 1.0 has officially launched on Steam, bringing with it an absolutely gargantuan list of updates, features, and fixes. The update officially launches the game out of Early Access and adds 72 new pals to the game, bringing the total to 287—over 50 more than in the latest Pokémon Legends Z-A game. Palworld 1.0 also adds a new area, a floating island called The World Tree, and it expands the original world with new points of interest, Ancient Ruins with minigames, new islands with new volcano, desert, and ruin biomes, and new NPC settlements in four regions, each with their own NPCs and quests. There are several other gameplay changes, new mechanics, and systems overhauls that appear to largely be focused on increasing the fun of late-game and high-level gameplay, base building, combat, and life sim activities.

It's also worth noting that anyone running mods on Palworld has been instructed to remove the mods ahead of the 1.0 update in order to avoid game-breaking bugs. However, Pocket Pair explains that this advice is merely a precaution, due to the massive gameplay changes that have come as a result of the Palworld 1.0 update. Pocketpair has expressed its support for modding and its appreciation for the work done by its modding community, but it notes that mods that have been installed on Palworld "since around 2024" may result in crashes at launch or during gameplay, corrupted save data, or quests becoming impossible to complete. The studio advises only reinstalling mods once the mod creator has specifically confirmed that the mods will work on Palworld 1.0. The full release notes, available on Steam, span several pages, but some of the other update highlights follow.
  • 13 new weapons
  • A new, more flexible glider, the Wing Pack, which enables flight without a pal.
  • New armor
  • 44 new accessories
  • New resources and crafting blueprints
  • A long list of new furniture, decoration, and building components
  • New wild pal combat features that make wild battles more interesting
  • A mutation mechanic that allows traits to randomly change and appear in pal breeding
  • More varied, challenging tower boss fights
  • Many new active and active skills for new and existing pals
  • Balance changes to active skills
  • Player motion rework to make combat more fast-paced and fluid (changes to dodging, rolling, reloading, and allowing attacking while dodging)
  • Pal work suitability changes with higher levels and a rebalance to encourage players to invest in developing their pals' work skills.
  • Over 100 new pal motions and 47 new animations to make interacting with pals more realistic
Source: Pocketpair on Steam
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8 Comments on Palworld Exits Early Access With 72 New Pals and Pages of Update Notes

#1
Athena
Let's see, this was first announced in 2021, and the release is today...

meanwhile, other "AAA" studios have spent more than 8 years on something, with what, 3-10x more devs, and STILL no release date... and then they wonder why there are tons of cuts going on...
Posted on Reply
#2
Grimling
Is there a release date for HL3? I can not remember how long i am already waiting...
Posted on Reply
#3
windwhirl
GrimlingIs there a release date for HL3? I can not remember how long i am already waiting...
HL2 Episode Three was originally planned for december 2007 or so, IIRC.

So it's been 18 going on 19 years since, or 21 years if you want to count Valve saying there was gonna be an episode three back in May 2005.
Posted on Reply
#4
Vayra86
Thinking I might start this up with the little one :peace:
Posted on Reply
#5
Punkenjoy
AthenaLet's see, this was first announced in 2021, and the release is today...

meanwhile, other "AAA" studios have spent more than 8 years on something, with what, 3-10x more devs, and STILL no release date... and then they wonder why there are tons of cuts going on...
One of the hardest thing to do in large corporation is scope protection. So many people that have "great idea" so many things going on, priority always changing. A lot of the large corporation reduced efficiency come from this. (and the other one is bureaucracy)
Posted on Reply
#6
Tess
Vayra86Thinking I might start this up with the little one :peace:
I have about 750 hours in the game. Not sure I would recommend it for under mature 13 or average 16. It glorifies and sensationalizes killing, death and slavery - even sneaking in some cannibalism. It's a great game I obviously like it a lot (hours) - but just a heads up B4U-Buy....

Posted on Reply
#7
watzupken
AthenaLet's see, this was first announced in 2021, and the release is today...

meanwhile, other "AAA" studios have spent more than 8 years on something, with what, 3-10x more devs, and STILL no release date... and then they wonder why there are tons of cuts going on...
There is a difference between a big corp hiring people to do a job versus a dedicated team working towards delivering a new and fun game collectively. Hence, you may have noticed that most good games are coming from smaller game developers.
Posted on Reply
#8
Athena
watzupkenThere is a difference between a big corp hiring people to do a job versus a dedicated team working towards delivering a new and fun game collectively. Hence, you may have noticed that most good games are coming from smaller game developers.
exactly, and management failed to see this, and they made these colossal dev teams, thinking bigger is better
Posted on Reply
Nov 14th, 2026 03:03 CST change timezone

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