NVIDIA GeForce 610M
- Graphics Processor
- GF117
- Cores
- 48
- TMUs
- 8
- ROPs
- 8
- Memory Size
- 1024 MB
- Memory Type
- DDR3
- Bus Width
- 64 bit
Recommended Gaming Resolutions:
- 640x480
- 1280x720
- 1366x768
- 1600x900
- 1920x1080
- 2560x1440
- 3840x2160
The GeForce 610M was a mobile graphics chip by NVIDIA, launched in December 2011. Built on the 28 nm process, and based on the GF117 graphics processor, in its N14M-GL-B-A1 variant, the chip supports DirectX 12. Even though it supports DirectX 12, the feature level is only 11_0, which can be problematic with newer DirectX 12 titles. The GF117 graphics processor is an average sized chip with a die area of 116 mm² and 585 million transistors. Unlike the fully unlocked GeForce 820A, which uses the same GPU but has all 96 shaders enabled, NVIDIA has disabled some shading units on the GeForce 610M to reach the product's target shader count. It features 48 shading units, 8 texture mapping units, and 8 ROPs. NVIDIA has paired 1,024 MB DDR3 memory with the GeForce 610M, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 625 MHz, memory is running at 900 MHz.
Its power draw is rated at 12 W maximum. This device has no display connectivity, as it is not designed to have monitors connected to it. Rather it is intended for use in laptop/notebooks and will use the output of the host mobile device. GeForce 610M is connected to the rest of the system using a PCI-Express 2.0 x16 interface.
Its power draw is rated at 12 W maximum. This device has no display connectivity, as it is not designed to have monitors connected to it. Rather it is intended for use in laptop/notebooks and will use the output of the host mobile device. GeForce 610M is connected to the rest of the system using a PCI-Express 2.0 x16 interface.
Graphics Processor
Mobile Graphics
- Release Date
- Dec 1st, 2011
- Generation
- GeForce 600M
- Predecessor
- GeForce 500M
- Successor
- GeForce 700M
- Production
- End-of-life
- Bus Interface
- PCIe 2.0 x16
Relative Performance
Based on TPU review data: "Performance Summary" at 1920x1080, 4K for 2080 Ti and faster.
Performance estimated based on architecture, shader count and clocks.
Clock Speeds
- GPU Clock
- 625 MHz
- Shader Clock
- 1250 MHz
- Memory Clock
-
900 MHz
1800 Mbps effective
Memory
- Memory Size
- 1024 MB
- Memory Type
- DDR3
- Memory Bus
- 64 bit
- Bandwidth
- 14.40 GB/s
Render Config
- Shading Units
- 48
- TMUs
- 8
- ROPs
- 8
- SM Count
- 4
- L1 Cache
- 64 KB (per SM)
- L2 Cache
- 128 KB
Theoretical Performance
- Pixel Rate
- 5.000 GPixel/s
- Texture Rate
- 5.000 GTexel/s
- FP32 (float) performance
- 120.0 GFLOPS
- FP64 (double) performance
- 10.00 GFLOPS (1:12)
Board Design
- TDP
- 12 W
- Outputs
- No outputs
Graphics Features
- DirectX
- 12 (11_0)
- OpenGL
- 4.6
- OpenCL
- 1.1
- Vulkan
- N/A
- CUDA
- 2.1
- Shader Model
- 5.1
Card Notes
Memory Variant: 2048MB |