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NVIDIA Quadro 7000

GF110
Graphics Processor
512
Cores
64
TMUs
48
ROPs
6 GB
Memory Size
GDDR5
Memory Type
384 bit
Bus Width
NVIDIA Quadro 7000 Photo NVIDIA GF110 Photo
The Quadro 7000 was a enthusiast-class professional graphics card by NVIDIA, launched in May 2012. Built on the 40 nm process, and based on the GF110 graphics processor, the card supports DirectX 12.0. The GF110 graphics processor is a large chip with a die area of 520 mm² and 3,000 million transistors. It features 512 shading units, 64 texture mapping units and 48 ROPs. NVIDIA has placed 6,144 MB GDDR5 memory on the card, which are connected using a 384-bit memory interface. The GPU is operating at a frequency of 651 MHz, memory is running at 851 MHz.
Being a dual-slot card, its power draw is rated at 204 W maximum. Display outputs include: 2x DVI, 1x S-Video. Quadro 7000 is connected to the rest of the system using a PCI-Express 2.0 x16 interface. The card measures 248 mm in length, and features a dual-slot cooling solution. Its price at launch was 14499 US Dollars.

Graphics Processor

GPU Name
GF110
Architecture
Fermi 2.0
Foundry
TSMC
Process Size
40 nm
Transistors
3,000 million
Die Size
520 mm²

Graphics Card

Release Date
May 2nd, 2012
Generation
Quadro
(x000)
Production
End-of-life
Launch Price
14,499 USD
Bus Interface
PCIe 2.0 x16

Relative Performance

5%
6%
8%
10%
12%
12%
15%
20%
20%
22%
23%
23%
27%
29%
31%
32%
33%
34%
36%
38%
39%
40%
42%
48%
48%
49%
50%
50%
50%
51%
54%
56%
57%
59%
60%
60%
61%
61%
61%
62%
65%
67%
72%
73%
73%
76%
76%
79%
84%
87%
87%
89%
89%
92%
94%
94%
96%
100%
Quadro 7000
100%
102%
104%
104%
104%
105%
113%
114%
117%
118%
119%
120%
120%
122%
122%
126%
135%
139%
142%
143%
145%
146%
150%
153%
157%
161%
163%
163%
181%
199%
202%
215%
216%
219%
222%
224%
225%
228%
229%
230%
232%
245%
250%
253%
253%
278%
283%
288%
310%
340%
352%
379%
379%
400%
446%
468%
480%
523%
595%
Based on TPU review data: "Performance Summary" at 1920x1080
Performance estimated based on architecture, shader count and clocks.

Clock Speeds

GPU Clock
651 MHz
Shader Clock
1301 MHz
Memory Clock
851 MHz
3404 MHz effective

Memory

Memory Size
6 GB
Memory Type
GDDR5
Memory Bus
384 bit
Bandwidth
163.4 GB/s

Render Config

Shading Units
512
TMUs
64
ROPs
48
SM Count
14

Theoretical Performance

Pixel Rate
18.23 GPixel/s
Texture Rate
41.66 GTexel/s
FP32 (float) performance
1,332 GFLOPS
FP64 (double) performance
666.1 GFLOPS (1:2)

Board Design

Slot Width
Dual-slot
Length
9.75 inches
248 mm
TDP
204 W
Outputs
2x DVI
1x S-Video

Graphics Features

DirectX
12.0 (11_0)
OpenGL
4.6
OpenCL
1.1
Vulkan
N/A
CUDA
2.0
Shader Model
5.1

GF110 GPU Notes

PureVideo HD: VP4
VDPAU: Feature Set C

Each Streaming Multiprocessor(SM) in the GPU architecture contains 32 SPs and 4 SFUs.

Each SP can fulfill up to two single precision operations FMA per clock.

Each SFU can fulfill up to four SF operations per clock.

The approximate ratio of operations FMA to operations SF is equal 4:1.

The theoretical shader performance in single-precision floating point operations(FMA)[FLOPSsp, GFLOPS] of the graphics card with shader count [n] and shader frequency [f, GHz], is estimated by the following: FLOPSsp f × n × 2.

Alternative formula: FLOPSsp f × m × (32 SPs × 2(FMA)). [m] - SM count.

Total Processing Power: FLOPSsp f × m × (32 SPs × 2(FMA) + 4 × 4 SFUs) or FLOPSsp f × n × 2.5.

Each SM in the GPU contains 4 texture filtering units for every texture address unit.

The complete die contains 64 texture address units and 256 texture filtering units.