NVIDIA GeForce GTX 560 Ti 448
The GeForce GTX 560 Ti 448 was a performance graphics card by NVIDIA, launched in November 2011. Built on the 40 nm process, and based on the GF110 graphics processor, in its GF110-270-A1 variant, the card supports DirectX 11.0. The GF110 graphics processor is a large chip with a die area of 520 mm² and 3,000 million transistors. Unlike the fully unlocked GeForce GTX 580, which uses the same GPU but has all 512 shaders enabled, NVIDIA has disabled some shading units on the GeForce GTX 560 Ti 448 to reach the product's target shader count. It features 448 shading units, 56 texture mapping units and 40 ROPs. NVIDIA has placed 1,280 MB GDDR5 memory on the card, which are connected using a 320-bit memory interface. The GPU is operating at a frequency of 732 MHz, memory is running at 950 MHz.
We recommend the NVIDIA GeForce GTX 560 Ti 448 for gaming with highest details at resolutions up to, and including, 1680x1050.Being a dual-slot card, the NVIDIA GeForce GTX 560 Ti 448 draws power from 2x 6-pin power connectors, with power draw rated at 210 W maximum. Display outputs include: 2x DVI, 1x mini-HDMI. GeForce GTX 560 Ti 448 is connected to the rest of the system using a PCIe 2.0 x16 interface. The card measures 267 mm in length, and features a dual-slot cooling solution. Its price at launch was 289 US Dollars.
|Process Size:||40 nm|
|Die Size:||520 mm²|
|Released:||Nov 29th, 2011|
|Launch Price:||289 USD|
|Bus Interface:||PCIe 2.0 x16|
|GPU Clock:||732 MHz|
|Shader Clock:||1464 MHz|
3800 MHz effective
|Memory Size:||1280 MB|
|Memory Bus:||320 bit|
|Pixel Rate:||20.50 GPixel/s|
|Texture Rate:||41.0 GTexel/s|
|Floating-point performance:||1,311.7 GFLOPS|
|Power Connectors:||2x 6-pin|
|Find graphics card BIOS for this card.|
|Find GPU-Z validations for this card.|
|Our review database contains 36 reviews of the GeForce GTX 560 Ti 448.|
GF110 GPU Notes
|Each Streaming Multiprocessor(SM) in the GPU architecture contains 32 SPs and 4 SFUs.
Each SP can fulfill up to two single precision operations FMA per clock.
Each SFU can fulfill up to four SF operations per clock.
The approximate ratio of operations FMA to operations SF is equal 4:1.
The theoretical shader performance in single-precision floating point operations(FMA)[FLOPSsp, GFLOPS] of the graphics card with shader count [n] and shader frequency [f, GHz], is estimated by the following: FLOPSsp f × n × 2.
Alternative formula: FLOPSsp f × m × (32 SPs × 2(FMA)). [m] - SM count.
Total Processing Power: FLOPSsp f × m × (32 SPs × 2(FMA) + 4 × 4 SFUs) or FLOPSsp f × n × 2.5.
Each SM in the GPU contains 4 texture filtering units for every texture address unit.
The complete die contains 64 texture address units and 256 texture filtering units.
Retail boards based on this design
|Name||GPU Clock||Memory Clock||Other Changes|
|EVGA GTX 560 Ti 448 Cores Classified Ultra||810 MHz||975 MHz||10.5 inches, 2x DVI 1x HDMI|
|EVGA GTX 560 Ti 448 Cores FTW||797 MHz||975 MHz||9 inches, 2x DVI 1x HDMI 1x DisplayPort|
|Gainward GTX 560 Ti 448 Cores||732 MHz||950 MHz||8.976 inches, 2x DVI 1x HDMI 1x DisplayPort|
|ZOTAC GTX 560 Ti Limited Edition||765 MHz||950 MHz||9 inches, 2x DVI 1x HDMI 1x DisplayPort|