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Call of Duty Modern Warfare 4 Will be an "Epic Conclusion" with a New Sub-Franchise To Follow

At best, Call of Duty Black Ops 7 has had a mixed reception since it launched in November 2025, and at worst, it has left a "Mostly Negative" impression on its audience, per the Steam review rating. However, it seems as though Activision is taking lessons from the launch of Black Ops 7 and rethinking how it approaches the Call of Duty franchise altogether. According to Activision chief marketing officer, Tyler Bahl, in an interview with The Game Business, Activision will be moving away from the current structure of long-standing sub-franchises with many consecutive games in a series, and it will be the "epic conclusion for this recent series of Modern Warfare," although he hints that some characters may reappear later or be reinvented for other games.

Bahl comments that Activision isn't happy with every aspect of Black Ops 7, and it is taking community feedback seriously, which is stated to be one of the reasons it previously announced that Modern Warfare 4 would be going back to Call of Duty's more realistic roots, with "no BS," referring to outlandish skins, collaborations, and other content. He adds that Modern Warfare 4 is "getting back to a grounded, military shooter; really making it cinematic, making it authentic, and bringing that edge back that Call of Duty is known for."

Control Resonant Passes 1 Million Copies Three Weeks After Launch

Control Resonant launched on September 24, 2026, and has since earned itself praise from reviewers and gamers alike, which you can find out more about in our full in-depth handheld performance review. Now, not even a month after launch, Remedy Entertainment has announced in a post on X that Control Resonant has sold over a million copies across PC, PS5, and Xbox.

[Editor's note: Our in-depth review of Control Resonant across 35 GPUs is now live]

The announcement post did not share any specifics about platform share or revenue, but the game retails for $59.99, and its Steam performance has been decent for a single-player action game, peaking at 42,799 and slowly tapering off to a 24-hour peak of 7,787 concurrent players at the time of writing. Previous reports from the likes of Alinea Analytics show that Control Resonant sold nearly 300,000 copies on Steam in its first week, alone, accounting for around $12.7 million in revenue.

ASUS Republic of Gamers Announces Availability of ROG XBOX Ally X20

ASUS Republic of Gamers (ROG) is proud to announce that the ROG XBOX Ally X20 is today available for purchase. A handheld that's both a throwback to gaming two decades ago and a vision of what's next, it's housed in a translucent black chassis with a vibrant gold internal structure. The XBOX Ally X20 features ROG's all-new Nebula HDR Display featuring a 7.4-inch OLED panel, as well as the AMD Ryzen AI Z2 Extreme processor for ample gaming horsepower. With a host of software updates that enhance the user experience, the ROG XBOX Ally X20 is ready to play anywhere. It's available as a standalone device for US$1,299 or bundled with the ROG XREAL R1 Edition 20 Gaming AR Glasses, a custom dbrand Killswitch case and a Pelican Protector Case for US$2,499.

Available to buy today
Starting today, the ROG XBOX Ally X20 is available for purchase, both as a standalone device or as part of an ultra-premium bundle. The US$1299 XBOX Ally X20 joins the existing ROG XBOX Ally lineup of gaming handhelds. Both the ROG XBOX Ally and ROG XBOX Ally X are also still available for sale at their original MSRPs of US$599 and US$999 respectively. Together, these three devices provide a range of options for players.

Forza Horizon 6 Tops 2026 First-Party Game Revenue Leaderboards with Wolverine in Distant 2nd

Barring the upcoming launch of GTA VI, it's safe to say that the majority of the big game launches for 2026 have already taken place, and it seems as though Microsoft's Forza Horizon 6 will come out of 2026 as one of the year's big winners, per recent data from Alinea Analytics. According to the analytics firm, Forza Horizon 6 has handily taken the top spot as the most successful first-party game launch from Xbox and Sony for 2026 so far—and with quite a margin, to boot.

The research firm estimates that Forza Horizon 6 has earned a whopping $579.2 million in revenue from 8.8 million copies sold on PC and Xbox so far, even without a PS5 port, which is slated to launch in early 2027. This still puts it behind Forza Horizon 5, which earned over $1 billion in revenue across all platforms, but Horizon 6 only launched in May 2026, meaning it has only been on the market for around five months. The data suggests that Forza Horizon 6 generated 56.7% of its revenue on Xbox, with the rest coming from Steam, and estimated over 10 million gamers played Horizon 6 on Xbox Game Pass, with 1.3 million players opting for the Game Pass upgrade, generating $82 million in revenue for the platform.

New "Vibe Coded" Epic Games Launcher Claimed to Launch 46% Faster than Steam

Ever since the announcement that it would be laying off 1,000 workers, Epic Games has been working overtime to pull users away from its largest competitor, Steam. Following the announcement that Epic Games had, seemingly out of the blue, figured out how to get Easy Anti-Cheat working on Linux to the same standard as its kernel-level implementation on Windows, Epic Games announced a new version of the Epic Games Launcher, with some interesting performance claims.

By Epic's own admission, and in accordance with its latest proclamation of being an AI-first company with "no handwritten code," the new Epic Games Launcher is vibe coded, but Epic Games claims that the new Epic Games Launcher launches up to 46% faster than Steam—5.47 seconds vs. 10.07 seconds—and restores from the system tray 14% faster than Steam—0.36 seconds vs. 0.42 seconds. The test results are an "average of 5 tests on each of 13 machines, excluding the 3 lowest-end machines tested," and testing was conducted by Keywords Studio, an independent game studio contracted by Epic. The new Epic Games Launcher is available as a preview, and is admittedly still in testing, so there may be bugs.

Xbox Nano Controller Shrinks the Gamepad to Pocket Size for $49.99

Microsoft has announced the Xbox Nano Controller, a pocket-sized gamepad priced at $49.99 (£44.99) that it calls its smallest controller yet. It measures just over five inches long and weighs a tiny 3.5 ounces, yet still packs all 18 standard gameplay inputs, plus a programmable Action Button for screenshots and gameplay capture. It connects over Xbox Wireless and Bluetooth, runs on a built-in rechargeable battery, and works with Xbox consoles, Windows PCs, iOS and Android devices, and select smart TVs. Microsoft hasn't shared battery life or color options yet, and there's no word on rumble or impulse triggers either. Pre-orders are open now, with the controller launching on November 4 across 36 markets, including the US, UK, Japan, and much of Europe.

Xbox is also lining up US holiday bundles, with select Samsung TVs and Meta Quest headsets coming with a Nano Controller and two months of Game Pass Ultimate for new members. A compact controller for TVs and VR headsets makes the most sense for cloud gaming, though the timing isn't great. Starting in November, Xbox Cloud Gaming gets monthly time limits, with Ultimate subscribers capped at 15 hours, Premium at 10, and Essential at 5, and extra hours costing more. At $49.99, the Nano also costs noticeably more than other compact controllers, such as CRKD's Atom+ at $29.99 and 8BitDo's Lite 2 at $34.99. Native Xbox Wireless support might justify some of that premium, but battery life will probably decide whether it's worth it.

Lenovo Legion Go 2 Price Hike Puts Ryzen Z2 Extreme Handheld Price Over $3,000

The second-generation Lenovo Legion Go handheld devices have already received a substantial price increase after their initial launch, with the entry-level Legion Go S jumping from $899.99 and $649.99 to $1,579.99 and $989.99, for the Z1 Extreme and Z2 Go models, respectively. This was after Lenovo already increased the price on the AMD Ryzen Z2 Extreme-powered Legion Go 2 from $1,349.99 to $1,999.99. Now, the same Legion Go 2 with 32 GB of RAM and 2 TB of storage that previously jumped to $2,849 can now be found on the Lenovo US online store for $3,081.99.

This is a $233 price jump that corresponds to around 8% of the total previous price, although the Legion Go 2 with 1 TB of storage can still be found at Best Buy for $1,999.99. The latest price increase for the Legion Go 2 comes as the gaming handheld continues to be out of stock at Lenovo, despite partner stores, like Best Buy, having stock of the handhelds. Lenovo hasn't yet announced the price hike for the Legion Go, but it seems reasonable to assume the price increase is linked to the ongoing RAMpocalypse that has repeatedly affected pricing across various PC hardware segments—but most severely RAM and DRAM.

8BitDo Launches Ultimate 3C+ Wireless Controller with Thumb Stick Tension Adjustment and Extra Buttons

8BitDo has officially launched the latest version of its Ultimate Wireless controller, the Ultimate 3C+, which is, for an intents and purposes, a more affordable version of the recently revealed special edition Ultimate 3 Wireless controllers. The Ultimate 3C comes in at a pre-order price of $39.99 on Amazon, and it will officially be launched for regular purchase on October 30. The controller itself is based on the same Xbox design as most of 8BitDo's Ultimate controllers—meaning it features the ABXY face buttons and offset thumb sticks—and it is compatible with both Android and Windows via 2.4 GHz, USB-C wired, and Bluetooth 5.4 LE connections, with the 2.4 GHz connection offering 1 kHz polling for reduced input latency.

The 8BitDo Ultimate 3C+ has a number of flagship-tier features, like TMR joysticks with adjustable tension, separate trigger vibration motors that sync with the controller rumble, lockable back paddles, additional L/R4 shoulder buttons, Hall effect triggers with both linear and non-linear control modes, and magnetic storage on the controller for the 2.4 GHz receiver. 8BitDo says that the 500 mAh battery in the Ultimate 3C controller is able to power the controller for up to 20 hours when using the 2.4 GHz connection, while Bluetooth stretches that to 32 hours.

Sapphire Officially Unveils NITRO+ AMD Radeon RX 9070 XT Valor Mortis Edition

SAPPHIRE Technology, in collaboration with AMD and One More Level S.A., the acclaimed developer of first-person action-platformer and hardcore slasher Ghostrunner, formally unveils the SAPPHIRE NITRO+ AMD Radeon RX 9070 XT Valor Mortis Edition graphics card.
Adrian Thompson, VP of Marketing, SAPPHIRE"The NITRO+ Valor Mortis Edition is exactly what our community asked us for; flagship Radeon performance with a design that means something. We wanted every detail, from the custom backplate to the artwork on the fans, to feel like it belongs in the world of Valor Mortis. Working with AMD and One More Level, we've built a card that performs at the highest level, comes with a coupon for the game in the box, and stands out as a true collector's piece."

Star Citizen Dev's Squadron 42 Space Fighter Gets Steam Page and Mid-2027 Launch

Cloud Imperium Games has just published the Steam Store page for the upcoming Squadron 42, a single-player Star Citizen spinoff game that puts the narrative and cinematic action front and center. Instead of the multiplayer gameplay mix of Star Citizen. Squadron 42 has also received a promised Q2 2027 release date, suggesting that the game will launch before July 2027. Initially, the game was slated to launch before the end of 2026, and in 2015 before that.

Based on the Squadron 42 Steam page, the game will see players step into the shoes of a new recruit in the UEE Navy, which is engaged in the early days of a galactic war. Players will face off against a number of alien races in a variety of combat scenarios, including everything from space-bound dogfights and ship exploration missions to ground-based FPS-style combat against a variety of alien enemies. The Steam page also hints at choices-matter gameplay elements, suggesting there will be multiple endings or some sort of morals system involved. More details will likely be revealed soon enough, but Squadron has earned 18,000 followers on Steam since the store page went live.

Homebrew App Brings Xbox Cloud Gaming to Jailbroken PS5s

Jailbroken PS5 owners can now stream Xbox games on Sony's console. Developer RafaelNGP has released PSBox Cloud Gaming on GitHub, an unofficial Xbox Cloud Gaming client that runs natively on homebrew-enabled PS5s through a loader such as ShadowMountPlus. Sign-in works through a code entered at microsoft.com/link, and a Game Pass Ultimate subscription is still required. The DualSense acts as an Xbox controller, rumble included, and the latest build even adds voice chat through the DualSense mic. Streams run at 1080p60 by default, with 720p for slower connections and an experimental 1440p mode where Microsoft offers it. Interestingly, the app can also use the PS5's GPU to upscale the stream to 4K, with a choice between AMD FSR 1 and the Anime4K upscaler.

The project is moving fast, too. Version 0.5.0, which brought the 4K upscaling, landed on October 8, and version 0.9.5 followed just two days later, picking up Remote Play to your own Xbox along the way. Video is H.264 decoded on the CPU, so there's no HDR for now, and bitrate sits at around 10 to 12 Mbps at 1080p. Some early testers reportedly ran into macroblocking, pink artifacts, and DualSense vibration issues. It's the latest in a busy stretch for PS5 homebrew, following emulators that run Nintendo Switch games, load PS2 discs, and even get Halo 2 running on the console. Of course, Microsoft could change or block the services the client relies on at any time, something the developer notes in the project's own README notes.

Epic Games Switches to AI-First Game Development Starting with Unannounced Disney Shooter

Epic Games has long been supportive of putting more generative AI into its game development processes, with the gaming giant previously revealing an ever-increasing number of generative AI features in Unreal Engine, as well as plans to create Fortnite characters with AI—which resulted in Vampire Survivors developer, Poncle, pulling out of a Fortnite collaboration with Epic Games. More recently, a report by Bloomberg's Jason Schreier claims that insiders at Epic Games say the studio will be transitioning to an AI-first game development workflow.

Reportedly, the staffer was told by a senior that there would be "no more handwritten code," and that all art would be "generated with full AI workflows." Epic's shift to AI-first coding and game art will start with an unannounced Disney shooter that was delayed but was originally planned for a March 2027 launch, according to the publication. The shooter is slated to feature characters from both Marvel and Star Wars franchises, and it will now be produced largely with Anthropic's Claude AI suite, with humans reviewing work. Jake Jones, communications director at Epic Games, told Bloomberg that "we're embracing AI-accelerated development, led by Epic developers who are the visionaries and creative drivers for everything we do."

PS5 Jailbreak App "Overdrive" Allegedly Offers Free Games and DLC

A new app called Overdrive is making the rounds on X, and apparently it is a free game store for jailbroken PS5 consoles. Insider Gaming reports that a clip was posted on October 11 by Edigax on X, showing an app that works like the PlayStation Store but offers games and DLC at no cost. The listings show download size and a review score instead of prices, with titles like Battlefield 6 and Forza Horizon 5 reportedly in the library. We don't know who made Overdrive, where the files come from, or whether it works as smoothly as the video suggests, so take this with a pinch of salt. Initial accounts have been mixed, with one Redditor describing the app as "very poorly made."

It isn't the only such app. Orbit Store, an open-source beta from developer saawant12, offers a similar storefront with 147 games linked from Archive.org, though its developer says Orbit doesn't host any files itself. Both arrive shortly after Relapse, a public jailbreak for PS5 and PS5 Pro consoles on firmware 7.00 through 13.60. The homebrew scene has been busy since, with PS2 discs now loading and Halo 2 reportedly hitting 30 FPS via an Xbox emulator. Sony has been actively pushing back against the jailbreak, releasing firmware 14.00 that sits outside Relapse's range, and the October 1 update (14.10) added more security fixes. With no official downgrade path, updating currently means losing the jailbreak.

Embark Sees Arc Raiders Split into Separate PvE and PvPvE Camps After Upcoming Test

Almost since Embark Studios launched Arc Raiders, there has been a group of gamers calling for a greater emphasis on co-op PvE gameplay, with many asking the studio for separate PvE modes after the implementation of a new matchmaking system that prioritized player aggressiveness and matched players who were more likely to play co-op and avoid killing their fellow players. Ahead of a new PvE mode test, Arc Raiders executive producer, Aleksander Grøndal, has spoken in an interview with GamesRadar+ about the potential future of PvE in Arc Raiders.

In the interview following Arc Raiders's latest Frozen Trail update, Grøndal says comments that the introduction of a co-op-only game mode is potentially overdue, even if it is just a test for now, because the studio deliberated about whether or not it was going to "open this door" for a long time. When asked about a potential split between the PvE and PvP sides to Arc Raiders, the producer commented that "it's very possible." He continues, saying "I think the community is already split along those lines. If the game eventually will represent that? Quite possibly."

This Week in Gaming (Week 42)

After a few busy weeks of new game releases, this week is a bit slower, but it doesn't mean that there aren't a lot of new releases, just nothing that really stands out. This week's major release takes us off-roading in a very colourful game. We kick off the week with some RTS planning in a WW2 setting, which is followed by a first person RPG set in the Napoleonic era, followed by another first person game, but this time with trolls in the Finnish forests and we're not talking about the Moomin kind. We end the week with a 2D platformer set in a familiar universe and finally we have a very different city builder which brings Discworld vibes. Don't forget to check out this week's other releases as well.

Over the hill / This week's major release / Wednesday 14 October
Explore the world in the golden age of offroading. Drive iconic 4x4 vehicles from the 60s to 80s by yourself or with friends through challenging trails and beautiful scenery. Take to the trails solo or with up to three friends. Cruise through scenic landscapes, tackle challenging off-road routes, and work together to overcome the obstacles standing between you and your destination. Steam link

Microsoft Is Testing a Faster Xbox PC App Codenamed "Garrison"

Microsoft is working on a rebuilt version of the Xbox PC app, codenamed "Garrison," and Windows Central's Jez Corden has gone hands-on with an early build. The current app has a reputation for being slow, especially when loading big libraries or the store, and that seems to be the main thing Microsoft is trying to fix. Corden says the new app is a lot faster, even with his library of over 1,400 Xbox titles. He did not share any load time numbers, however. The Verge's Tom Warren also posted screenshots on X, saying the design is "coming along nicely" and that performance is definitely better.

Game listings and store listings now share a single page, although store pages aren't fully working in this build. The app also makes it clearer which games can be installed locally and which can only be streamed through Xbox Cloud Gaming. There are layouts for both mouse and keyboard and controllers, and the app can apparently be set as the default home screen when Windows 11 boots into its gaming mode. That is probably a reference to Xbox mode, which Microsoft expanded to laptops, desktops, and tablets in April.

Gears of War: E-Day Sold 168,000 Copies on Steam but Xbox Game Pass Players Generated 130% More Revenue

We recently reported that Gears of War: E-Day wasn't having the best launch week over on Steam, but according to Alinea Analytics's Rhys Elliott, Steam doesn't even account for half of the game's revenue or owner base. The analytics firm estimates that Gears of War: E-Day sold around 230,000 copies since its launch, with around 168,000 of those copies coming from Steam and 62,000 of them coming from Xbox. Despite this, though, Xbox players still accounted for almost three quarters of the game's $37 million in revenue.

The big differentiator here is that 1.7 million gamers played E-Day via an Xbox Game Pass subscription, and 722,000 subscribers paid an additional $30 for the Premium Edition Game Pass upgrade, which gave them early access to the game. The end result is that, even though few gamers actually bought Gears of War: E-Day, Xbox accounted for an estimated $26 million in revenue, where Steam only garnered $11 million.

Silent Hill Revival Slated To Continue with At Least 2 More "Waves" of Games Planned

The recent Silent Hill franchise revival, which gained momentum with Silent Hill f and more recently Silent Hill Townfall, appears to have been a risk worth taking, and Konami has no plans of stopping or slowing down, according to producer, Motoi Okamoto, in an interview with Famitsu (via Game Observer).

[Editor's note: Our in-depth review of Silent Hill Townfall is now live]

Okamoto explains that the studio is satisfied with the performance of the three Silent Hill releases since the revival's announcement in 2022, which was a "relief," since the studio took some convincing on his part to let him release the first three games—referring here to the Silent Hill 2 remake, Silent Hill Townfall, and Silent Hill f. Now, thanks to the success of what he calls the first wave of Silent Hill games, Konami is already planning both a second and third wave of games, although he declined to give further details on what those games would be, other than that Konami is working on "a number of projects."

GIGABYTE BIOS Update Points to New DDR4 Intel Processors Coming Next Year

GIGABYTE has released BIOS updates that prepare its entire Intel B760 and H610 motherboard lineup for upcoming LGA1700 processors, which the company says are "expected to launch in early 2027." As reported by Videocardz, the update covers DDR4 and DDR5 boards alike, so owners only need to flash the new firmware and drop in the new CPU once it arrives. GIGABYTE doesn't name the processors in its press release, and Intel has yet to announce anything new for the socket. However, the timing lines up what we've been reporting for months. Intel is said to be readying "Raptor Lake Next" chips for LGA1700 in 2027, based on the original Raptor Lake silicon.

That makes GIGABYTE's BIOS the closest thing to a confirmation of new DDR4-compatible Intel processors for 2027, and it comes before Intel has announced them. It looks like the firmware was rolling out quietly even before the press release. The B760 Gaming X AX, for example, received its F18 BIOS on September 29, with a changelog that lists a CPU microcode update and "preparation for upcoming processor support." GIGABYTE also claims to be the first vendor to cover every B760 and H610 model. The press release makes no mention of Z790, Z690, or B660 boards, and there's no word on whether those will follow.

Epomaker Launches HE60: Affordable Wireless Magnetic Gaming Keyboard With 8 kHz Polling

Following the recent launch of the Epomaker HE65 V2, the brand has officially released its latest HE60 V2, which is a new 60% wireless gaming keyboard that targets the affordable gaming keyboard market. The HE60 uses the same 60% layout as the now-famous Wooting 60HE, and it borrows some of the Wooting's design language, to boot. The HE60 also uses a tray-mount ABS case, like the Wooting, and it even has the same carry strap on the left edge of the keyboard case. To mitigate any potential reverberation or unpleasantness from the tray-mount case, Epomaker has filled the case with five layers of sound damping materials—PCB foam, a switch pad, a "sound-enhancing pad," a latex case foam around the switch sockets, and a silicone bottom pad. The HE60 uses an aluminium plate and plat-mounted stabilizers.

The Epomaker HE60 features both Bluetooth and 2.4 GHz wireless connectivity, and it has an 8,000 mAh battery, which should last a good long while, although Epomaker makes no claims about battery life. 8 kHz polling is achievable via 2.4 GHz and the USB Type-C wired connections, and there is a mode switch under the Caps Lock key to switch modes. Being a Hall effect keyboard, the Epomaker HE60 features the typical adjustable actuation, with a range of 0.1-3.3 mm of travel, and features like SOCD and DKS, all of which are customizable in the browser-based Epomaker Hub driver. In its stock form, the HE60 ships with Epomaker Creamy Jade Magnetic linear switches, which are closed-bottom switches that feature 30-55 gf actuation force, a POM stem, PC upper case, and PA66 bottom with a 20 mm spring.

Nintendo Switch 2 Dominates Sales as Gaming Hardware Spend Drops 11% in 2026 but Game Spending is Healthier

Circana's Mat Piscatella recently published the analytics firm's 2026 gaming sales data that effectively shows reduced game and console sales, with total US market spend dropping across the board, despite rising prices of both video games and gaming hardware. More precisely, total video game hardware sales in the US for the 2026 year to date saw a YoY drop of 11%, from $2.856 billion in 2025 to $2.543 billion in 2026. Further, video game content, including physical and digital media, DLCs, microtransactions, and subscriptions, saw a 10% decline in August 2026 compared to the same month in 2025, but the year-to-date spend in the same category is down only 2%.

Perhaps expectedly, the August 2026 content spending data shows a 7% decline in US console content spending, while PC content spending increased by 13%, and subscriptions grew by 3%. Much of this PC growth is likely driven by increasing PC hardware prices caused by the ongoing AI data center demand squeeze, instead of an actual increase in PC adoption. Moreover, we are in the middle of a console generation, and the Nintendo Switch 2 launched long enough ago that its resulting bump in console sales would likely have flattened by now, although the Switch 2 was still the best-selling console in the US for both unit sales and dollar spend for August 2026 and the 2026 year to date.

Keychron Officially Launches G6 HE Wireless Gaming Mouse for $89.99 Pre-Order

After announcing the Keychron G6 HE as its latest wireless gaming mouse, Keychron has officially made the new Hall effect gaming mouse available for pre-order and finally divulged the mouse's entire spec sheet and features list. The G6 HE is a 49 g wireless gaming mouse with a symmetrical shape, flagship internals—a PixArt PAW 3955 sensor and Nordic 54LM20A MCU with 8 kHz polling—and hybrid MagOpt Hall effect/Optical switches with adjustable actuation and Rapid Trigger functionality. The official pre-order is now live on Keychron's online shop, with pricing starting at $89.99 for the swappable battery version and $74.99 for the built-in battery version, which is seemingly not yet available. While pre-orders are open already, shipping is only expected to start in late November.

The Keychron G6 HE weighs in at a respectable 49 g in wireless mode with the swappable battery installed, but that weight can be reduced to 41 g if run in wired mode. However, Keychron also includes two optional weight blocks for tuning the mouse to 56 g or 66 g, which may be preferred by some gamers for stability purposes. If you're looking for the lightest possible version of the G6 HE, the version with the built-in battery comes in at a svelte 42 g. The G6 HE measures in at 123.7 (l) × 63 (w) × 41 (h) mm, and it has a similar shape to the Logitech G Pro X mice. The shell is available in five frosted translucent colorways—lavender, mint, pink, ice, and smoke—as well as solid black and white. The main clicks feature 0.65 mm of total travel with 11 steps of actuation adjustment and a 100 million-click MTBF rating. It also features a 24-step optical scroll wheel and Keychron's new Zephyr-based ZGM open-source mouse firmware.

Corsair Releases the HS80 V2 Max Wireless Gaming Headset

Corsair (Nasdaq: CRSR), a leading global developer and manufacturer of high-performance gear and technology for gamers, content creators, and PC enthusiasts, today announced the HS80 v2 MAX WIRELESS Gaming Headset, the newest high-end headset in the HS80 series. Upgraded 50 mm non-Newtonian laminate drivers keep every footstep and reload distinct, a broadcast-grade microphone with a 10 mm capsule captures every callout, and simultaneous 2.4 GHz and Bluetooth wireless with up to 110 hours of battery life keep competitive gamers in the game.
Nick Bourne, VP of Gaming Devices at Corsair"We tuned HS80 v2 MAX to highlight footsteps and cut through secondary noise to deliver the audio performance you need in the heat of battle. It gives you the info you need with powerful audio drivers, keeps your voice clear and natural, and the enhanced comfort and battery life keep you focused and in the game."

The Apex Returns: Razer Unveils the Basilisk V4 Line

Razer, the leading global lifestyle brand for gamers, today announced the launch of the Razer Basilisk V4 Pro, the latest evolution of its iconic ergonomic gaming mouse, together with the Razer Mouse Dock V2 Pro wireless charging dock.

The Basilisk V4 Pro keeps the ergonomic shape players trust and delivers key upgrades, from 14 customizable controls and the new Razer HyperScroll Tilt Wheel Gen-2 to the Razer Focus Pro 50K Optical Sensor Gen-3, and HyperSpeed Wireless Gen-2.

Mass Layoffs at Titanfall Veteran Studio "Gravity Well" Ahead of First Game Launch

Gravity Well Studio, a young indie game studio founded and headed up by several Apex Legends and Titanfall veterans, has just announced that it has had to lay off a majority of its staff, totaling over 40 workers, according to a recent LinkedIn post by the game studio. The studio executives explain in the post that the layoffs were necessary because Gravity Well lost its funding and has not managed to secure a new partner.

The studio notes that Gravity Well will continue to "fight for survival," but adds that the future is uncertain. Gravity Well calls itself an "independent AAA game development studio," and the layoffs come before the studio has even managed to launch its first game, which has been in development for six years but has yet to be revealed publicly—aside from two concept images shared on the studio's site.
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