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Assassin's Creed Hexe Reportedly Delayed Internally to 2028

Assassin's Creed Hexe probably won't be out before 2028. Insider Gaming's Tom Henderson says sources told him as recently as October that the game had run into issues and was pushed back internally by another year. The claim was tucked into a larger report about two unannounced Assassin's Creed projects, including the Ancient Rome game codenamed Mars, though the Hexe bit is arguably the bigger news for anyone who has been waiting since Ubisoft first announced the game back in 2022. Henderson didn't say what the issues are. Up until now, 2027 looked like the target. A leaker pointed to June 2027 earlier this year, and NateTheHate later said Hexe wouldn't launch before the second half of 2027 at the earliest.

Development hasn't exactly been smooth either. Ubisoft Montreal was reportedly reworking the combat deep into production in February, and around 50 developers were reportedly moved off the project a few months later. Ubisoft's latest official word came in its Fall 2026 franchise update at the end of October. The company said Hexe is making steady progress, though there is "still work ahead of us," and promised the next major update in 2027. That isn't a confirmation of anything, though it does leave room for a 2028 launch. Ubisoft hasn't given Hexe any official release window so far, so readers are advised to treat 2028 as an internal target that could still move.

NACON Announces the Availability of Its New REVO Range for Xbox and PC

NACON, a leading player in the video game industry, is proud to announce today the availability of its new range of REVO controllers, designed to offer durability and precision to XBOX and PC gamers. Consisting of 3 models, each controller offers its own distinct features while sharing a common DNA that meets gamers' high standards. The REVO and REVO MAX models are available right now, while the REVO PRO model will be released in 2027.

The new range has been designed to meet the specific needs of every type of player, from the casual gamer looking for the immediate efficiency of a "Plug-and-Play" controller, to the esports expert seeking deep customization.

This Week in Gaming (Week 46)

Welcome to the second week of November, which we could call the calm before the storm, but it doesn't mean this is a bad week for new releases. This week's major release takes us fishing in a Lovecraftian inspired world with all that it entails. When it comes to this week's other games we once again have a lot of releases on a single day of this week, but we start off with a psychological horror survival game, followed by some sports management and a pixel graphics Warhammer game. We round off the week with a game that was more popular as a benchmark than a game and a space factory builder. Don't forget to check out this week's other releases as well.

Dreadmoor / This week's major release / Early access / Monday 9 November
Take the helm of a fishing trawler and explore a world flooded by a catastrophic human mistake. Coastal regions have sunk beneath the water, and much of the remaining land has been submerged underwater. Travel between scattered settlements, catch fish to trade, upgrade your vessel, and craft essential equipment. Face mutated creatures across sea and land and move carefully through a divided world where resources are scarce, and trust is fragile. Steam link

Epic Games Names SteamOS Among Planned Linux Targets for Its New Launcher

SteamOS is now officially on the list of Linux distributions Epic Games plans to support with its new Epic Games Launcher. In a statement to GamingOnLinux, Epic communications director Jake Jones said the launcher is still in Preview, and that Epic plans to "support as many Linux distributions as possible, including Fedora, SteamOS, Cachy, Omarchy, and more." It seems to be the first time Epic has explicitly named SteamOS, which runs on the Steam Deck and Steam Machine. For now, the Preview only ships as a.deb package for Debian and Ubuntu, though Epic says it is testing other packaging formats and will bring back the AppImage version this month. Epic first said a native Linux launcher was coming back in August, and the Preview arrived on October 14.

For Steam Deck owners, official support could mean an easier way into their Epic libraries without third-party tools like the Heroic Games Launcher. However, Epic hasn't said how the launcher will work in SteamOS's Game Mode, and Windows games will still need a compatibility layer. In the current Preview, the launcher handles that by downloading GE-Proton. As for Fortnite, Epic plans to bring it to Linux through the new launcher once EAC Linux v2 is ready, but the new anti-cheat relies on a signed kernel, Secure Boot, and several other security features. Back in October, Epic said the Steam Deck doesn't currently support what EAC v2 needs, and that it is talking with Valve about it. It looks like Steam Deck owners will get the launcher well before they get Fortnite.

Assassin's Creed Codename Mars Reportedly Takes the Series to Ancient Rome

Ubisoft reportedly has two more unannounced Assassin's Creed games in development, and one of them takes the series back to Ancient Rome. French content creator j0nathan, who has a track record with Ubisoft leaks, said in a November 6 video that the Rome project is codenamed "Mars," and that two sources with access to Ubisoft's backend systems backed up the information. The second game is apparently a mobile title codenamed "Pocket," set in Jerusalem. Insider Gaming says it has also heard both codenames, but it couldn't verify the claims to its own standards, partly because the franchise has been going through a rough patch since longtime boss Marc-Alexis Côté left Ubisoft in October 2025.

The setting is interesting, since Netflix's live-action Assassin's Creed series is also set in Rome, in 64 AD. The leaker thinks Mars will likely tie into the show in some capacity, and his video also floats the idea that it could be a follow-up to Assassin's Creed Origins. None of this is confirmed, of course. However, Ubisoft did say in its Fall 2026 franchise update that its teams are working on unannounced projects with new settings and stories, while confirming no other remakes are in the works. Codename Hexe is next in line, and an earlier rumor said it won't launch before the second half of 2027. Insider Gaming has since heard that Hexe was internally delayed by another year, likely into 2028. It's possible we don't get anything concrete on the Rome game until 2029 or 2030, assuming it moves further into production.

Unity in Talks To Be Acquired By EA's New Owners

A little over a year ago, PIF and Silver Lake were announced as two parts of EA's new ownership trifecta, following a $55 billion buyout agreement, and it has now been revealed in a new Reuters report that PIF and Silver Lake have met with Unity Software to initiate talks to buy the game engine developer. Similarly to the EA buyout, insiders claim that the Unity buyout would also be a leveraged buyout agreement, although there have been no claims about a potential buyout amount.

As was the case leading up to the EA buyout, Silver Lake has already invested in Unity, with an 8% share in the company. Following the recent EA buyout, the gaming giant's new owners have made several changes at the company, including a restructuring that led to significant layoffs and the closure of BioWare, one of the most recognizable game studios in gaming history. Earlier in the year, EA also reportedly accelerated its investment in and use of AI in order to cut costs. Unity itself has announced a similar increased adoption of AI with its new Unity Spark AI systems.

GOG Announces New Galaxy Launcher for Linux in 2027 With Faster Launching for macOS and Windows Also Coming

GOG has long since confirmed that it was working on a Galaxy game launcher for Linux, but it has officially just previewed the updated GOG Galaxy launcher in a new announcement on X. According to the post, not only has GOG Galaxy received a proper Linux version for the first time ever, the macOS and Windows versions have also been updated with a new UI, faster loading, and new library management tools. The new launcher has yet to be made available to the public, even in testing, but the announcement video showed off the new game launcher's UI and announced a 2027 launch window.
GOG.com on XGOG GALAXY is officially heading to Linux. At the same time, we've reworked the client on Windows and Mac to be simpler, run faster, and give you cleaner ways to view your library. Most importantly, our core promise stays untouched: GOG GALAXY is entirely optional. Your games are yours to download and keep through offline installers, exactly as they've always been.

NVIDIA RTX 5070 Ti Climbs $160 in Eight Days, Now 79% Over MSRP

NVIDIA's GeForce RTX 5070 Ti is now close to double its $749 MSRP in the US. According to price tracking by VideoCardz, the cheapest RTX 5070 Ti at major US retailers was $1,339.99 on November 6, about 79% above MSRP, up from $1,179.99 on October 29. That's a $160 jump in just eight days. Some models have already crossed the 2x mark, like the ASUS TUF Gaming OC at $1,499.99 on B&H. Prices are also moving fast. At the time of writing, the cheapest RTX 5070 Ti sold by Newegg itself is an MSI SHADOW RTX 5070 Ti at $1,409.99. Things aren't much better in Germany, where the cheapest listing on Geizhals sits at €1,300 for a PNY model, roughly 48% above the €879 MSRP.

Things are probably going to get worse, too. NVIDIA's board partners in China are reportedly raising RTX 5070 Ti prices by around 1,000 RMB (about $150) this week, with retail prices expected to follow within a week or two. Unlike the RTX 5090 and 5080 16 GB, which have reportedly been discontinued, the RTX 5070 Ti is still officially in production. After reports of an end of production in January early this year, NVIDIA said it was still shipping all GeForce SKUs, and ASUS denied the card was end-of-life, while admitting that memory supply was hurting production and restocking. The card is still listed at major retailers, unlike the RTX 5080, which vanished from NVIDIA's US Marketplace two weeks after the RTX 5090 did the same. Anyone shopping for an RTX 5070 Ti should probably expect these prices to keep rising for a while.

ATK Launches RS6 V2: Aluminium 65% Hall Effect Gaming Keyboard With Dual LED Positions and 8 kHz Polling

ATK has officially launched the updated version of its RS6 Hall effect gaming keyboard, introducing a number of aesthetics and quality of life updates over the keyboard's first iteration. The RS6 V2 is already available on ATK's website for $109.98 as part of an introductory offer, but it has an official MSRP of $139.98. The RS6 V2 follows a familiar 65% layout seen previously on the RS6, but it swaps out the tray-mount design of the original for a new gasket-mounted design. Additionally, the RS6 V2 is also only available in three colorways, for now: a pinkish Burgundy Red, the neutral Meteorite Gray, and Moonlight Silver.

One of the other major updates, and a feature that is still relatively rare, even in aesthetics-focused gaming keyboards, is the addition of dual-position per-key RGB backlighting, which allows for proper use of keycaps with both regular top shine-through legends and the more niche side-printed shine-through legends. The RS6 V2 ships by default with double-shot PBT keycaps with translucent sides and fully translucent keys on some accent keys, so this RGB lighting setup should play well with the keyboard's default keycaps.

AMD Goes "Data Center First" While Gaming Revenue Drops 40%

AMD CEO Lisa Su now calls AMD a "data center first" company, two days after AMD reported a 40% drop in gaming revenue. Speaking to Yahoo Finance's Brian Sozzi on November 5, Su said AMD's data center business should grow 50% sequentially from Q3 to Q4, and suggested it could more than double next year. Here's how she put it:
Dr. Lisa Su, AMD CEOWe are a data center first company, that is our profile, and you know, people need more computing to power all these applications.
Data Center brought in a record $8.5 billion in Q3, up 97%, and now makes up 64% of AMD's $13.4 billion total, up from 47% a year ago. Gaming fell to $773 million, or under 6% of revenue. AMD blames it mostly on lower semi-custom sales, meaning the console chips it makes for Sony and Microsoft, along with weaker graphics demand. Gaming was flat against Q2, though, and last year's Q3 was boosted by a 181% console-driven jump to $1.3 billion. Su used the same "data center first" line back in 2024, when data center was just over half of revenue.

New Xbox PC App Claims 60% Faster Launch Times and UX Improvements

Epic Games's recent proclamation of significantly faster launch times on its new vibe-coded Epic Games Launcher, followed by a Steam update making similar performance improvements, seems to have inspired Microsoft's Xbox to put in the work to improve its Xbox app for PCs, with a new announcement making several claims about improved performance.

Although the claims for the new Xbox App for PC are more ambiguous, with no startup times claimed and no test data supplied, Microsoft says that the new Xbox App launches up to 60% faster, while Home, Store, and Game Pass pages load up to 50% faster, and in-app windows are claimed to launch 65% faster. Perhaps more important than the performance improvements, however, Xbox has streamlined the app, with "simpler navigation, updated filters, and new ways to organize your games," in addition to a more prominent placement for the Friends tab, wider search that covers installed games, add-ons, and people, as well as a cleaner aesthetic that "make the app easier to scan and navigate."

Razer Unveils the Hammerhead V3 Chroma Gaming Earbuds

Razer, the leading global lifestyle brand for gamers, today announced the Razer Hammerhead V3 Chroma, premium wired USB-C gaming earbuds engineered for distraction-free immersion, tactile handheld control, and signature style.

Designed for players who demand uncompromised, zero-latency digital audio on the go, the Hammerhead V3 Chroma brings active noise cancellation (ANC) and multi-platform versatility to mobile, handheld, and PC gaming.

Ubisoft Puts in a Bid for Dishonored Studio Arkane Lyon

Ubisoft has made an offer to buy Arkane Lyon, the French studio behind Dishonored, Deathloop and the upcoming Marvel's Blade, according to Bloomberg's Jason Schreier. At least two other gaming companies have put in offers of their own, though their names haven't come out yet. Apparently, Xbox is also weighing a sale to the studio's own management, much like how Double Fine and Compulsion Games went independent earlier this year. No deal has been agreed so far, and Xbox reportedly told Bloomberg that it is still exploring options ahead of a December deadline.

That deadline exists because of French labor law. Arkane Lyon's future was put under review in July as part of Xbox CEO Asha Sharma's "reset," and France's Florange Law required Microsoft to look for a buyer before it could close the studio. The consultation was first set to end on November 13, but Microsoft extended it by a month to December 13. Around 217 jobs are on the line. Insider Gaming, which says it confirmed the bid independently, adds that Ubisoft had been interested "for some time," even before Arkane's situation became public over the summer.

AMD Guidance Points to Its First Quarter Ever With More Revenue Than Intel

AMD looks set to bring in more quarterly revenue than Intel for what appears to be the first time ever. Alongside its record Q3 2026 results, AMD guided Q4 revenue to approximately $17 billion, plus or minus 3%, or roughly $16.5 billion to $17.5 billion. Intel, on the other hand, expects Q4 revenue between $15 billion and $16 billion. Even the bottom of AMD's range sits above the top of Intel's, so unless either company misses its guidance badly, the flip is pretty much locked in.

Most of AMD's growth comes from the data center. AMD's Data Center segment hit a record $8.5 billion in Q3, up 97% year over year, on strong EPYC demand and the launch of the Instinct MI450 Series GPUs inside its Helios racks. AMD expects the segment to grow about 50% sequentially in Q4, while Client and Gaming is expected to drop by more than 20%. Intel's Q4 outlook, meanwhile, came in well below expectations, partly due to a two-week shutdown at Fab 28 in Israel that Intel says will cost about $300 million in Q4 revenue.

Xbox Loses Its First Chief Operating Officer Mid-Reset

Helen Chiang, Xbox's first-ever chief operating officer, has left Microsoft just three months after taking on the role. The news comes from a short internal memo by Microsoft Gaming CEO Asha Sharma, obtained by The Verge, which simply states that Chiang is leaving the company and thanks her for her years of service. No reason was given, and Xbox's VP of communications, Kari Perez, said the company doesn't discuss individual personnel matters. There's no successor yet either, so Chiang's duties will be split among other Xbox leaders for now, with Sharma promising more details on COO leadership once plans are finalized.

Chiang had been at Microsoft for around 21 years, starting in 2005 and moving to Xbox in 2007, where Sharma credits her with helping build Xbox Live. She later led Mojang and became corporate vice president of the Minecraft franchise in 2020. Sharma created the COO position in July as part of her reset of Xbox, and it came with end-to-end profit and loss responsibility across content, hardware, platform, and services. That same reset includes around 3,200 job cuts by the end of fiscal year 2027, with hundreds of jobs already gone. Losing the executive meant to hold the whole business together this early into the reset probably isn't the kind of stability Xbox was hoping for.

Update Oct 25th: A verified source familiar with the situation has told Eurogamer that Helen Chiang was "terminated for policy violations." This claim has not been independently verified.

Update Nov 3rd: Helen Chiang has since denied being "fired for a policy violation" in a recent LinkedIn post. She goes on to clarify more points about her departure. You can read her full post below.

HATOR Launches the Pulsar 4 Wireless Gaming Mouse

HATOR Gaming B.V. a pioneering gaming brand proudly born in Ukraine, announced today that its entry into the UK continues, with the launch of the HATOR Pulsar 4 Wireless Gaming Mouse, shipping online via hator.com. Recently announcing its entry into the UK market with the astonishing Skyfall Magnetic Keyboard range, smart gamers seeking premium precision without the premium pricing can now purchase the ideal companion to the keyboard via the Pulsar 4 Wireless.

The Pulsar 4 Wireless continues HATOR's proud tradition of 'no-compromise' quality and engineering, designing its best-in-class gaming hardware in-house, and working with the gaming community to deliver the essentials gamers crave, without the exorbitant price often found with high-end gaming brands.

This Week in Gaming (Week 45)

Welcome to November and we kick off this month with a somewhat slow start, as even this week's major release is technically a re-release of a game that's over 20 years old. The rest of this week's new releases includes a lot of early access games and kicks off with a pack of hounds in space, followed by a family friendly, multiplayer life/farming sim and an open world MMORPG. This is followed by an extended medieval city builder and we end the week with a haystack and you get to guess what you have to find in it. Don't forget to check out this week's other releases as well.

World of Warcraft: Forever / This week's major release / Wednesday 4 November
WoW: Forever is an invitation to take your first steps in a legendary world of untamed frontiers, warring factions, untold perils, and unseen mysteries. Experience an Azeroth that grows from the roots of WoW's first age, continually evolving through regular content patches and updates that promise never-ending adventure.

Over 80% of Roblox's Top 100 Games are AI-Assissted, Topping 70,000 AI Games

As usual, generative AI appears to be splitting the gaming industry in half. While Valve recently acknowledged the issue of AI-generated clones on Steam—although declined to actually do anything about it—Roblox just published a shareholder letter in which it boasts that "AI-enabled game creation, automation in code generation and AI supported asset creation are leading to an explosion of content" since it launched its AI assisted game builder tools.

The letter adds that over 80% of its top 100 games by hours played in the month of September were AI assisted, while the raw number of games created with its Build generative AI platform topped 70,000 since Q2. Usage of Roblox's AI tools for game development more than tripled among top creators. It also notes that in Q3, two games "created almost entirely with AI" managed to break into the top 20 Roblox game ranking by concurrent player count.

Scyrox Launches Translucent V12 Series Lightweight Gaming Mice in Large and Medium Variants

Scyrox, by now, a well-known alternative to flagship gaming mice from the likes of Logitech and Razer, offering cheaper, often lighter, gaming mice with similar high-performance ambitions and top-tier internals. The Scyrox V12 series is no exception to that rule, with the V12L and V12M offering internals like the PixArt PAW Next I sensor alongside Kailh optical switches, with a 100 million-click MTBF, and a Nordic 54H20 MCU, with up to 8 kHz polling, and a magnetic scroll wheel encoder, for a starting price of $79.99. The Scyrox V12L and V12M will officially be available from November 2 on the Scyrox online store.

The V12L and V12 M are two variants of the same mouse shape in different sizes. The V12M, as you might imagine, is the smaller one of the two, which Scyrox recommends for gamers with hands measuring up to 190 mm, with the shell measuring in at 122 (L) × 62.69 (W) × 38.31 (H) with a weight of 49 g. Meanwhile, the V12L has dimensions of 125.96 (L) × 61.01 (W) × 39.85 (H) and a claimed 51 g weight. The V12 series mice are all symmetrical with a mild mid-hump design and slightly flared front and back, similar to Razer's Viper V4 Pro, which makes them suitable for just about any grip type, although particularly suited to a palm and claw grip, as we noted in our in-depth review of the Razer Viper V4 Pro. The V12 series is wireless, with a 2.4 GHz connection supported by a 250 mAh battery on both mice, although no battery life claims are made.

Forza Motorsport Head Resigns Following Turn 10 and Playground Games Merger

It seems as though nobody's future at Xbox is particularly certain after this year's intense layoff spree at the Microsoft-owned gaming giant, but some game studios have been hit harder by Asha Sharma's Xbox Reset plans. In the late-September restructuring that saw Activision take over the Halo franchise, Microsoft also merged Turn 10 and Playground Games into a single studio, in what many saw as the last nail in the coffin for the Forza Motorsport franchise.

Following the merger, an internal email reported on by The Verge announced that Dan Greenwalt, the head of Turn 10 games with a 27-year tenure, has "decided that this is the right time for him to retire from Microsoft." In the memo, Trevor Williams, head of Playground Games, announced that Dan Greenwalt would remain on in some capacity to serve as an advisor for Williams and Playground Games COO, Michel Bastien. Forza Motorsport was already on the ropes when it was announced that the current version of the game, which launched in 2023, would no longer be getting support. It's unclear whether Forza Motorsport will continue as a franchise or if the absorption of Turn 10 into Playground Games means that its developers will be permanently reassigned to games like Fable, which Microsoft appears to be betting the farm on, or Forza Horizon 6, which has shown itself to be a cash-cow in a struggling gaming industry.

Arkade Detailed As $399 Gaming Gun With "Universal Game Compatibility"

Gaming mice, in their never-ending pursuit for ever-increasing sensitivity, responsiveness, and features, are still just "pro office equipment," at least according to Arkade, the company behind The Arkade Gaming Gun, which claims to be a more intuitive way to play FPS games with "performance metrics that rival high-end mice," according to the brand's in-house testing. Arkade says that the gaming gun will be produced and start shipping in 2027 and is taking pre-orders, starting at $299 during the pre-order phase, with that price later expected to reach $399.

The Arkade Gaming Gun aims to approximate the experience of using something like a traditional light gun, but it is designed for use in modern FPS games. It connects wirelessly to your PC via 2.4 GHz and will last a claimed 8+ hours on a charge. It also has magnetic charging when the battery runs out. Arkade is light on the technical details in its product information sheet, but it says that it has tested the gun controller in over 200 FPS games and claims universal game compatibility. It also claims that the gun is compatible with Windows, macOS, and SteamOS, because it uses a standard HID driver and a web-based customization and calibration tool.

GOG Aims To Revive Physical PC Games

GOG has long been a proponent of game preservation, with its Game Preservation Program seemingly working tirelessly on getting old PC games up and running on modern hardware and providing downloadable, DRM-free, offline installers for those games, and recently even partnering with Big Box Collection to host printable game covers and 3D scans of physical game boxes. Now, in a recent interview with GamesRadar+, GOG's senior business development and partnerships manager, Marcin Paczynski, said that the DRM-free game storefront has ambitions to bring physical media back to PC games.
Marcin Paczynski via GamesRadar+Ideally, my dream would be to be able to buy physical versions of those games on GOG. You go to your shelf on GOG, you click on the game that you would like to receive a physical copy of, you order it, and it gets to you. That would be a perfect scenario.

Steam Deck Plugin Brings PS5 and Xbox Series UI to Handheld Gaming

Since Valve launched the Steam Deck, there has been no question that its user-friendly UI has been one of its biggest selling points, with its openness and publisher-agnostic approach coming in a close second. A new Decky Loader plugin makes use of this openness to implement both the PlayStation 5 and Xbox Series X|S home screen user interface layouts on the Steam Deck, effectively replacing the stock Steam UI. The projects are available for free on GitHub (as decky-ps5-dashboard and decky-xbox-dashboard, both from the same user. The project lead, kromossomom-debug on GitHub, is a self-described AI user, notably not self-identifying as a developer, and Claude is openly listed as a contributor in the projects, so it's safe to assume they're mostly vibe-coded.

Decky PS5 Dashboard features the rounded UI elements from the PlayStation UI, with square game tiles and a screenshot from the highlighted game as the dashboard background, and it includes info cards under the highlighted game, with detailed HowLongToBeat data shown in the card alongside user play-time, review scores, achievements, and game install size. It also implements the PS5's Media tab, accessible with L1/R1, and it implements the PS5 color scheme across the Steam UI menus.

ASRock Joins Sapphire and GIGABYTE With New Radeon RX 7000 Firmware

ASRock has posted vBIOS updates for ten of its Radeon RX 7000 series graphics cards, joining Sapphire and GIGABYTE. The new firmware, version 1.0.5, went up on ASRock's support pages on October 29 and covers the RX 7600 XT Challenger and Steel Legend, RX 7700 XT Challenger, RX 7800 XT Challenger and Steel Legend, RX 7900 XT Phantom Gaming (including the White version), and the RX 7900 XTX Phantom Gaming and Taichi, along with the Taichi White. The files are flashed through ASRock's ASRVBFlash tool on Windows. Owners of these ASRock cards are advised to check the vBIOS section of their specific model's support page before flashing.

ASRock doesn't say what the update actually changes, as the description field only lists the flash utility version. However, the timing points to the same RDNA 3 security fix that Sapphire began offering in early October. GIGABYTE later tied its own files to the AMD-SN-6023 identifier, and AMD confirmed the updates address potential security vulnerabilities, adding that it has no reports of them being exploited. AMD still hasn't published the bulletin itself, so the details remain unknown. Interestingly, ASRock's own download page still carries its standard warning that it does not recommend updating the vBIOS if the card is already running normally, which reads a little odd next to AMD's advice to update as soon as firmware is available.

Acer Predator Atlas 8 Debuts With Intel Arc G3 Extreme Starting at $1,299.99

Acer and Intel showed off the Predator Atlas 8 gaming handheld, powered by the new Intel Arc G3 APUs, at Computex in June 2026, and while it was speculated that the new handhelds would not be cheap, given the specs and expected performance, it seems less and less likely that there will be even a single Acer Predator Atlas 8 priced at under $1,000.

Acer recently updated its Predator Atlas 8 product page in the UK in order to allow users to "register their interest," and the OEM handily included prices for the various different Atlas 8 models on the page, giving us an idea of what to expect for the rest of the world as well. The cheapest version of Acer's Predator Atlas 8 gaming handheld will cost £999.99, which converts to $1,346, although it's likely that pricing will be lower in the US. The Acer Predator Atlas 8 is slated to release "this autumn," suggesting a release window sometime between September and December.

Update Oct 31st: Acer has officially listed the Predator Atlas 8 for $1,299.99 at Best Buy, and the only available configuration at the time of update is the Intel Arc G3 Extreme-powered variant with a 512 GB SSD and 24 GB of memory—a variant not previously listed on Acer's product page and likely introduced to bring the price down, given the ever-increasing cost of SSDs. It's unclear when the Arc G3 versions with less memory will be available.
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