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PlayStation 6 Leak Reveals Orion and Canis APUs for Home Console and Handheld System

PlayStation 6 development has taken an interesting turn as recent leaks suggest that Sony plans to use two platforms for its next-gen gaming system. Recent information from Moore's Law is Dead, as Notebookcheck reports, shows that the company is working on two different AMD-powered APUs. They've even given them star-themed codenames: Orion and Canis. The Orion APU will be the heart of Sony's main PlayStation 6 console. Canis, on the other hand, is something new: a handheld gaming device. It's not just a PS5 offshoot, but a key part of the upcoming PS6 lineup. This handheld system is expected to be able to play games from three console generations. It supports PS4, PS5, and PS6 titles, with options to play at 1080p or 720p. The recent introduction of power-saving functionality on PlayStation 5, which dynamically adjusts performance to reduce energy consumption, appears to validate earlier predictions about Sony's handheld ambitions.

Sony's vision goes beyond just making different hardware. The shared CPU and GPU design in both APUs can make development easier, which might cut costs and make things simpler for game makers. The handheld version could work as a portable gaming device and a smaller home console option, giving Sony a way to attract budget-minded buyers and current PS4 users. Last but not least, Sony's shift from Shakespearean codenames used during PS5 development to astronomical nomenclature signals a new chapter in PlayStation evolution, with additional specifications and pricing details expected in upcoming months.

AMD Patents Provide Early UDNA Insights - "Blackwell-esque" Ray Tracing Performance Could be Achievable

Last September, AMD leadership publicly revealed UDNA—an "unforking" of previously separate enterprise and commercial GPU branches. Not long after this announcement, TechPowerUp's resident Serbian correspondent—AleksandarK—sat down with Team Red's Andrej Zdravkovic. The Chief Software Officer (and SVP) stated that a fair chunk of UDNA-related development work would be done by local engineers. Zdravkovic discussed this technology's eventual deployment in futuristic "AI PCs," but gamers have been salivating at the prospect of a proper successor to RDNA 4. A next-gen graphics architecture seeker—MrMPFR—has combed through official documents for any sign of UDNA preview material. The noted /Hardware subreddit member managed to distill their initial (very long) set of findings into an "easily digestible overview." They stated that this was just a small case of: "reporting and a little analysis on AMD's publicly available US patents filings," and other public-facing resources/archives.

Gleaned information included: "finalized architectural characteristics in future RDNA generations, AMD DXR IHV stacks (driver agnostic), and AMD sponsored titles. But please take everything with a grain of salt given my lack of professional expertise and experience with Real-time ray tracing (RTRT)". MrMPFR believes that Team Red started picking up former NVIDIA and Intel engineering talent, back in 2022/2023. In addition, a lot of new hires were apparently sourced from academic institutions. In theory, these newer team members have not had the time to make major inroads—in terms of getting finalized products out into the wild. MrMPFR reckons that noticeable contributions will accelerate AMD's making of "RDNA 6+/UDNA 2+," and beyond. Early 2025 leaks have pointed to the company collaborating with Sony; their "PlayStation 6" console is tipped to be powered by some fork of Team Red's "UDNA" graphics technology.

Sony Reportedly Prepping "PlayStation 6 Portable" with "<40 CU" Chipset Design

Sony and Microsoft seem to be involved in the development of handheld gaming consoles, but insiders reckon that respective next-generation offerings will not directly compete with each other. Xbox and ASUS have signalled some sort of collaborative ROG Alloy-esque device; potentially releasing later on in 2025. Whispers of a futuristic PlayStation portable model's chipset design emerged mid-way through March; courtesy of Kepler_L2. The notorious leaker has recent history of reporting inside track knowledge of AMD CPU and GPU architectures/technologies. They alleged that Sony and Team Red's collaborative PS6 APU design project had reached a finalized stage of development, possibly around late 2024/early 2025. Returning to March/April events; Kepler_L2 theorized that a "PS6 Portable" would not be capable of surpassing PlayStation 5 (home console) level performance upon launch in 2028.

The mysterious handheld is said to be powered by a "15 W SoC" manufactured on a non-specific 3 nm node process. Elaborating further, they posit that PlayStation's rumored handheld is capable of running PS5 generation games—bandwidth and power restrictions could reduce resolution and frame rates below that of Sony's current-gen system. Kepler_L2 pictures "PS6 Portable" gaming performance being somewhere in-between Xbox Series S and PlayStation 5 (non-Pro). According to rumors, the handheld's chipset is not related or derived from the PS6 home console's internal setup. Kepler_L2 envisioned a mobile SoC with fewer than 40 compute units (CUs)—several media outlets have added their interpretation of this data point; with a sub-36 count. PlayStation 5's GPU aspect consists of 36 CUs, while the Xbox Series S graphics solution makes do with 20 units. Sony's speculated return to portable territories will be welcomed by owners of older handheld models—namely the Vita and PSP. Famously, these portable products struggled to keep up with competing Nintendo devices.
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