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PlayStation 6 Leak Reveals Orion and Canis APUs for Home Console and Handheld System

PlayStation 6 development has taken an interesting turn as recent leaks suggest that Sony plans to use two platforms for its next-gen gaming system. Recent information from Moore's Law is Dead, as Notebookcheck reports, shows that the company is working on two different AMD-powered APUs. They've even given them star-themed codenames: Orion and Canis. The Orion APU will be the heart of Sony's main PlayStation 6 console. Canis, on the other hand, is something new: a handheld gaming device. It's not just a PS5 offshoot, but a key part of the upcoming PS6 lineup. This handheld system is expected to be able to play games from three console generations. It supports PS4, PS5, and PS6 titles, with options to play at 1080p or 720p. The recent introduction of power-saving functionality on PlayStation 5, which dynamically adjusts performance to reduce energy consumption, appears to validate earlier predictions about Sony's handheld ambitions.

Sony's vision goes beyond just making different hardware. The shared CPU and GPU design in both APUs can make development easier, which might cut costs and make things simpler for game makers. The handheld version could work as a portable gaming device and a smaller home console option, giving Sony a way to attract budget-minded buyers and current PS4 users. Last but not least, Sony's shift from Shakespearean codenames used during PS5 development to astronomical nomenclature signals a new chapter in PlayStation evolution, with additional specifications and pricing details expected in upcoming months.

AMD Patents Provide Early UDNA Insights - "Blackwell-esque" Ray Tracing Performance Could be Achievable

Last September, AMD leadership publicly revealed UDNA—an "unforking" of previously separate enterprise and commercial GPU branches. Not long after this announcement, TechPowerUp's resident Serbian correspondent—AleksandarK—sat down with Team Red's Andrej Zdravkovic. The Chief Software Officer (and SVP) stated that a fair chunk of UDNA-related development work would be done by local engineers. Zdravkovic discussed this technology's eventual deployment in futuristic "AI PCs," but gamers have been salivating at the prospect of a proper successor to RDNA 4. A next-gen graphics architecture seeker—MrMPFR—has combed through official documents for any sign of UDNA preview material. The noted /Hardware subreddit member managed to distill their initial (very long) set of findings into an "easily digestible overview." They stated that this was just a small case of: "reporting and a little analysis on AMD's publicly available US patents filings," and other public-facing resources/archives.

Gleaned information included: "finalized architectural characteristics in future RDNA generations, AMD DXR IHV stacks (driver agnostic), and AMD sponsored titles. But please take everything with a grain of salt given my lack of professional expertise and experience with Real-time ray tracing (RTRT)". MrMPFR believes that Team Red started picking up former NVIDIA and Intel engineering talent, back in 2022/2023. In addition, a lot of new hires were apparently sourced from academic institutions. In theory, these newer team members have not had the time to make major inroads—in terms of getting finalized products out into the wild. MrMPFR reckons that noticeable contributions will accelerate AMD's making of "RDNA 6+/UDNA 2+," and beyond. Early 2025 leaks have pointed to the company collaborating with Sony; their "PlayStation 6" console is tipped to be powered by some fork of Team Red's "UDNA" graphics technology.

Sony Reportedly Prepping "PlayStation 6 Portable" with "<40 CU" Chipset Design

Sony and Microsoft seem to be involved in the development of handheld gaming consoles, but insiders reckon that respective next-generation offerings will not directly compete with each other. Xbox and ASUS have signalled some sort of collaborative ROG Alloy-esque device; potentially releasing later on in 2025. Whispers of a futuristic PlayStation portable model's chipset design emerged mid-way through March; courtesy of Kepler_L2. The notorious leaker has recent history of reporting inside track knowledge of AMD CPU and GPU architectures/technologies. They alleged that Sony and Team Red's collaborative PS6 APU design project had reached a finalized stage of development, possibly around late 2024/early 2025. Returning to March/April events; Kepler_L2 theorized that a "PS6 Portable" would not be capable of surpassing PlayStation 5 (home console) level performance upon launch in 2028.

The mysterious handheld is said to be powered by a "15 W SoC" manufactured on a non-specific 3 nm node process. Elaborating further, they posit that PlayStation's rumored handheld is capable of running PS5 generation games—bandwidth and power restrictions could reduce resolution and frame rates below that of Sony's current-gen system. Kepler_L2 pictures "PS6 Portable" gaming performance being somewhere in-between Xbox Series S and PlayStation 5 (non-Pro). According to rumors, the handheld's chipset is not related or derived from the PS6 home console's internal setup. Kepler_L2 envisioned a mobile SoC with fewer than 40 compute units (CUs)—several media outlets have added their interpretation of this data point; with a sub-36 count. PlayStation 5's GPU aspect consists of 36 CUs, while the Xbox Series S graphics solution makes do with 20 units. Sony's speculated return to portable territories will be welcomed by owners of older handheld models—namely the Vita and PSP. Famously, these portable products struggled to keep up with competing Nintendo devices.

Former Sony Exec Believes PlayStation 6 Will Retain Optical Disc Support

A former chairman of Sony Interactive Entertainment USA—Shawn Layden—has shared his views regarding current and future PlayStation product landscapes. In an interview conducted by podcaster Reece Reilly (of KIWI TALKZ), the American businessman was asked about Microsoft's recent-ish release of all-digital Xbox home consoles. Layden believes that Sony will not copy its main rival's homework—the heavily rumored "PlayStation 6" could launch in two forms: with an optical drive, or without. The ex-SIE boss commented about a potential disc-less future platform: "I don't think Sony can get away with it now...I think Xbox has had more success in pursuing that strategy, but Xbox is really most successful in their business in a clutch of countries: the U.S., Canada, UK, Ireland, Australia, New Zealand, South Africa. Coincidentally enough—all English-speaking countries."

The current day PlayStation 5 family—consisting of standard, slim, and Pro models—is this generation's market leader; having established a huge international userbase (roughly 65 million units, back in September 2024). Layden cites these numbers as a guideline for the makeup of a new-gen model: "Sony, which is the number one platform in probably 170 countries around the world, has an obligation or a responsibility to say: 'If we go discless, how much of my market is not able to make that jump?' Can users in rural Italy get a decent connection to enjoy games?" He thinks that his former colleagues are making very careful considerations, given the complicated nature of catering to a diverse audience: "which part of your market will be damaged by going to disc-less market? I'm sure they're doing their research on it. And there will be a tipping point, where there's some percentage where you can say, 'Okay that's fine, we can turn our back on that part of the market.' But Sony's market is globally so huge, I think it would be hard for them to go fully disc-less, even with the next generation."

PlayStation 6 Chipset Design Finalized Says Tipster, Predicts Console Launch in 2027

Noted technology tipster, Kepler L2, believes that the Sony Interactive Entertainment (SIE) engineering team has finalized the design of a PlayStation 6 (PS6) system-on-chip (SoC)—insider information was shared on the NeoGAF forum (a popular computer game discussion board) late last week. It would be natural to assume that Sony's gaming division is deep into the process of developing a follow-up to its PlayStation 5 home console, but Kepler L2's fresh revelation points to surprisingly advanced progress. Insider sources point to the PS6's chip design being: "complete and in pre-silicon validation already, with A0 tapeout scheduled for late this year."

Industry experts have analyzed PlayStation development cycles of days past—history has demonstrated a pattern of the A0 tapeout phase reaching completion around two years before the rollout of finalized products at retail. Kepler L2 reckons that this pattern will be repeated—indicating a possible launch of PlayStation by 2027. The rumored PS6 chipset has been linked to AMD's "gfx13" target—everyone's favorite Team Red tipster posits that Sony engineers are working with a "fork" of this next-gen "UDNA" graphics technology. The rumor mill has generated additional PS6 SoC-related internet chatter—last Friday, Chiphell alleged a possible adoption of Team Red's X3 V-cache technology.
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