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GTA 6 Breaks PlayStation and Xbox Store Pre-Order Records

GTA 6 is now the most pre-ordered game ever on both the PlayStation Store and the Microsoft Store, according to Sony and Microsoft. Sony announced the record in a PlayStation Blog post that opened PS5 pre-loading nine days before the November 19 launch, pointing to "unprecedented demand" for the early start. Xbox then called it "the most pre-ordered title of all time on the Microsoft Store" while confirming that GTA 6 will stream to Xbox One through Cloud Gaming. Neither company shared actual numbers, however.

Sensor Tower's tracker fills some of that gap. As of November 10, the firm estimates 9.69 million pre-orders worth about $942 million net of returns, up from 7.71 million a week earlier and 6.45 million in late October. PlayStation holds roughly 75% of that with 7.23 million copies and $703 million, while Xbox sits at 2.46 million copies and $239 million. That averages out to around $97 per copy, which fits with most buyers going for the $100 Ultimate Edition. If accurate, GTA 6 has passed the 8 million pre-orders CD Projekt reported for Cyberpunk 2077 in 2020. The comparison isn't quite like-for-like, though, since Cyberpunk also launched on PC and likely counted physical copies, while Sensor Tower seems to track digital console orders only.

PlayStation Continues PC Withdrawal by Ending PS Plus PC App

Earlier in 2026, it was reported that Sony would no longer be porting the majority of its games to PC, with those reports later being backed up by an official confirmation that narrative games would remain PlayStation exclusive. Now, Sony has announced that it will soon be ending development of the PlayStation Plus PC app, which previously allowed PlayStation Plus Premium subscribers to stream PlayStation Plus games from their PCs.

The announcement comes by way of the official PlayStation Blog, which confirms that the app will go offline on December 10, and Sony justifies the move by saying that "less than 0.4%" of PlayStation Plus Premium users actually used the PlayStation Plus app on PC. It also confirmed that it would be ending the PlayStation Plus cloud streaming app on PC at the same time. At the same time, it seems as though Sony is completing its transition away from PC ports, with the recent return of the "PlayStation Exclusive" badge on first-party games, as spotted by @realradec on X.

GTA 6 Comes to Xbox One at Launch via Cloud Gaming, PC Players Out of Luck

Xbox One owners will be able to play GTA 6 when it launches on November 19, while PC players still have no official way in. In its pre-load announcement, which also confirmed a 30 FPS target on consoles, Rockstar says the game will be available through Xbox Cloud Gaming on Xbox Series X|S and Xbox One consoles, using Xbox Series S graphics settings. Xbox says streaming opens at 1 AM ET on launch day, and the game still has to be bought separately. Rockstar also warns that connection speed and other technical factors may affect performance in ways that local play would not.

Xbox CEO Asha Sharma framed the news as the start of a much bigger deal with Rockstar's parent company. In a post on X, she called the Xbox One cloud launch the first step of a new 10-year strategic partnership with Take-Two, adding that GTA 6 is already the most pre-ordered game ever on the Microsoft Store. Neither company has shared the terms of that partnership so far. Xbox did confirm that GTA 5, Red Dead Redemption 2, and more Rockstar titles will join Xbox Cloud Gaming in the coming months. Back in October, Sharma reportedly told staff at an internal town hall that Xbox had something planned around GTA 6 that "no other platform holder is doing," which led to reports of exclusive streaming rights. Xbox CSO Matthew Ball shot those down shortly after, saying the game "will not be streaming exclusively or to PC."

Grand Theft Auto VI Runs at 30 FPS, PS5 Pro Gets PSSR and Ray Tracing

Grand Theft Auto VI is now available for pre-load for gamers who pre-ordered the game, allowing them to start the download. With the game launching on November 19, Rockstar has confirmed that it will run at 30 frames per second on consoles, utilizing their integrated graphics for maximum visual fidelity. This means that while the studio has invested significant resources to maximize the performance of these console graphics cards, the game will be capped at 30 FPS to ensure stability and optimal visual quality. Current generation consoles are limited to 30 FPS, although some will receive additional features.

For instance, Sony's PlayStation 5 Pro will offer gamers PlayStation Spectral Super Resolution (PSSR) and ray-traced shadows, exclusive to that console. Although the standard PlayStation 5 supports a similar technology called Quick Spectral Super Resolution (QSSR), a simplified version of PSSR, it will not be implemented at launch. Only the more powerful PS5 Pro will feature PSSR and ray tracing.

GTA 6's PlayStation Store Data Hints at Multiplayer Support

PlayStation Game Size, the X account that pulls data from the PlayStation Store backend, has found three multiplayer-related entries tied to GTA 6 on PS5: "joinSession," "launchActivity," and "launchMultiplayerActivity." The account posted them on November 9, shortly before pre-loads started unlocking, and later shared a screenshot of the PS5 download queue where "Story" shows up as its own component. That has fans guessing that GTA 6's online mode could arrive as a separate install down the line. The same account pegged the download at 210 GB before Rockstar confirmed up to 212 GB, so its backend data has a decent track record.

Of course, these entries don't mean there's a playable online mode hiding in the files. They seem to be standard PS5 system hooks that let the console's UI jump players straight into an activity or a friend's session, and there's no sign of actual multiplayer content in what has been shared so far. Rockstar still describes GTA 6 as a single-player experience and hasn't announced its online mode at all. That said, a follow-up seems to be on the way. Twitch CEO Dan Clancy said earlier this year that he expects GTA 6's multiplayer to launch in 2027, after talking with Rockstar about its plans. Take-Two has also said the current GTA Online will keep getting support after GTA 6 releases.

GTA VI Pre-Orders Far Exceed Expectations Days Ahead of Launch

It's been known since before the actual release date was announced that GTA VI would generate enough hype that there would be ripple effects throughout the gaming industry, with some analysts estimating that the game would generate as much as $4.5 billion in sales in its first week on the market. However, according to Take-Two Interactive's CEO, Strauss Zelnick, in a recent interview with Variety, GTA VI is already exceeding expectations.
Strauss Zelnick via VarietyGrand Theft Auto VI" presales are "running far in excess of our expectations... That's a good thing. That said, we never claim success before it occurs. So we're just days away from beginning to see the fruits of our labor.

GTA VI Game Data Suggests PSSR Update With 120 Hz Support and PS5 Pro "High CPU Frequency Mode"

With the GTA VI launch around the corner, more and more information has begun to surface about the upcoming game. The latest news comes from GTAForums user Tex2, who analyzed the GTA VI PS5 metadata, who claims that GTA VI will launch alongside a newer version of PSSR. The biggest takeaways from this update are that the new PSSR game mode improves both the framerate capabilities of the PlayStation 5 and manages to eke out some more CPU performance out of the PlayStation 5.

The metadata lists PSSR (or MFSR, by Sony's internal references) version 13.60, which builds on the 13.00A found in Assassin's Creed Shadows and Cyberpunk 2077, and the new version will apparently include a 120 Hz mode that drops support for VRR. It may also include a 40 FPS mode as a stop-gap to make up for the lack of VRR, but that hasn't been confirmed by the metadata. It will also enable a CPU High Frequency mode on the PlayStation 5, which may be necessary to enable higher frame rates in GTA VI.

New PlayStation Portal Player Gets Built-In Storage in Japan and Korea, Purpose Still Unknown

Sony is adding built-in storage to a new PlayStation Portal model for Japan and South Korea, though it hasn't said how much storage it has or what it will be used for. The PlayStation Portal Player Midnight Black goes on sale December 10 for ¥39,980 in Japan and ₩378,000 in South Korea, the same price the current model sells for after this year's price hikes. Preorders open November 13, and each unit ships with one month of PlayStation Plus Premium. Like the Japan-only Midnight Black PS5, both versions are locked to the local language and only work with PlayStation accounts registered in that country. Sony's Japanese post only says the storage is there for future features, with details to follow once those are decided.

Interestingly, the Korean post calls it expanded internal storage instead of new storage, which makes sense since the Portal needs some flash just to run its OS. The "Remote" part of the name is also gone, so the device is now simply the PlayStation Portal Player, as it can stream games from the cloud without a PS5 these days. Everything else carries over, including the 8-inch 1080p 60 FPS LCD, haptic feedback, adaptive triggers, and 3D Audio. That also means no OLED panel, which leaker KeplerL2 claimed back in January would come with a refreshed Portal sometime in 2026. Offline play or local downloads would be the obvious guess for the storage, though Sony hasn't confirmed anything along those lines. There's also no word on a wider release, so buyers elsewhere shouldn't hold out for this model just yet.

Call of Duty: Warzone Arrives on Nintendo Switch 2 as PS4 and Xbox One Support Ends

Nintendo Switch 2 owners can now play Call of Duty: Warzone for free, without buying Modern Warfare 4. The battle royale arrived on the eShop with the start of Season 1 on November 6, which also fully folds Modern Warfare 4 into Warzone. According to Activision, the Switch 2 version gets the same features and seasonal content as every other platform, including the new Hajin battle royale map set in South Korea, the Zodiac Resurgence map, and all other playlists. Progress is tied to your Activision account. At the same time, Warzone has stopped running on PlayStation 4 and Xbox One, though players on those consoles can carry their progress over to any supported platform by logging in with the same account.

This comes about two weeks after Modern Warfare 4 launched on October 23 as the first Call of Duty on a Nintendo console since Ghosts on the Wii U back in 2013, something that was first rumored late last year. Infinity Ward built that port natively for Switch 2 with help from Digital Legends, and the game has generally been well received, at least on PC. However, Activision hasn't shared resolution or frame rate targets for Warzone on Switch 2. Modern Warfare 4's multiplayer reportedly aims for 60 FPS when docked, with a fairly low base resolution and upscaling, but Warzone's large maps and player counts will probably be tougher to run. Readers planning to play on Switch 2 may want to wait for proper performance tests before making it their main platform.

Zelda: Ocarina of Time Remake Now Boots on Jailbroken PS5 and iPhone 17 Pro Max

Nintendo's Zelda: Ocarina of Time remake launched on Switch 2 on November 5, and it is already running on a jailbroken PlayStation 5 and an iPhone. On PS5, Vampinity posted results in the GitHub repository for EglantinePS5, a PS5 port of a Switch emulator based on Eden. On firmware 12.40, the game loads a save, and Link can walk out of his house into Kokiri Forest at roughly 15 to 20 FPS. However, it runs out of memory a couple of minutes in, with heavy white fog and missing geometry in the forest. Vampinity calls it "nowhere near playable" and says Claude wrote the patches. Apparently, much of the shader work was borrowed from forks of Lichii, the emulator that got the remake running on PC on launch day.

The iPhone port comes from developer Joe Jiang, who showed Kokiri Forest running on an iPhone 17 Pro Max. According to Jiang, memory was the hardest part, since the game wants about 9 GB while a single iPhone app is capped at 8,192 MB. He claims his approach keeps quality intact and peaks at just 3.4 GB when loading scenes. Apparently, the method isn't specific to Ocarina, and Jiang says it could bring any Switch or Switch 2 game to iOS, iPadOS, Apple TV, Android, and HarmonyOS. He hasn't released it yet, but it isn't the first Switch 2 game on iPhone. Mario Kart World booted on one shortly after the console's first jailbreak went public. The PS5 port, meanwhile, needs the Relapse jailbreak, which covers firmware 7.00 through 13.60. Neither is a practical way to play the game yet, but I'm sure Nintendo isn't too happy about the remake breaking containment this quickly.

Physical Games Still Make Up 30% of Owned Console Libraries, Survey Finds

Physical copies still make up close to a third of the console games people actually own, according to a new Newzoo white paper produced with support from G2A. The firm surveyed 6,166 "premium gamers" across the US, UK, Germany, Poland, Brazil, and Saudi Arabia in August, defined as players aged 18 to 55 who game at least monthly on PC or a current-gen console and bought or subscribed to at least one AA or AAA title in the past year. Of the console games these respondents paid for outright, 30.4% were physical. That share drops to 11% across everything they play, since free-to-play and subscription titles together account for more than half of it.

Apparently, the most common reason for buying physical is being able to play without a stable internet connection, followed by the feeling of owning something tangible and saving storage space. That last one carries a bit more weight now that game download sizes have ballooned, with GTA 6 needing up to 212 GB on its own. Reselling, trading, or lending games came in fourth, and that is something digital console purchases still largely don't allow. PC is a different story, with PC-only players reporting just 6% physical ownership, although GOG would like to change that.

PlayStation 6 Is on Track, but Sony Wants to Be Careful With How Much It Spends

Sony says work on its next-generation PlayStation, presumably the PS6, is still on schedule despite the ongoing memory crunch. During the company's Q2 FY2026 earnings call, CFO Lin Tao said development is "progressing as scheduled," adding that investment in the new platform will ramp up from next fiscal year, which begins in April 2027. On the memory front, Sony says it has offset rising memory prices on the PS5 through pricing, promotions and cost cuts, and has already agreed with suppliers on how much memory it needs for next year's projected hardware sales. Here's what Tao said about the next generation in her prepared remarks:
Although new PS5 unit sales are gradually declining as expected in this stage of the console life cycle, the PS platform continues to expand and grow in a stable manner. Looking ahead to next fiscal year, we aim to continue to enhance user engagement and further strengthen monetization through the release of strong titles and the expansion of our service. We also intend to make solid progress in preparing for the next generation platform.
Later, during the Q&A, she added:
For future growth, we have to attach great importance to our new platform. We have to make the necessary investments for that. But we have to support this soundness of our platform and try to think how rationally we can invest in our platform.

After Xbox, Sony Starts Asking Owners to Trade In Their PS5

Sony has started nudging some PlayStation owners in the US to sell their PS5, with a PlayStation app notification shared on ResetEra offering "up to $400" for a standard console. The trade-in itself runs through Back Market, which inspects the hardware and then sends cash straight to the owner's bank account instead of offering store credit. That $400 figure comes with some fine print, though. It is based on quotes for a standard PS5 in Grade 0 condition, which is basically flawless, with two or more controllers included, collected between August 23 and September 22. PS5 Pro owners aren't part of this one. The timing certainly looks pretty convenient, with GTA 6 launching on November 19 and pre-load starting on November 10.

Coincidentally, Microsoft also started emailing inactive Xbox owners last month, offering up to $375 for a Series X traded in at Best Buy. Sony's offer looks a little better on paper, since Microsoft pays out in Best Buy eGift Cards rather than cash. A couple of users who ran the online trade-in estimate got a little over $400 for a base PS5, so the headline number seems realistic for consoles in good shape. A new PS5 now costs $649.99 after Sony's April price hike, while the $899.99 PS5 Pro is hard to find at list price, and GameStop is reportedly asking $1,399.99 for used units. With retailers already expecting console shortages around the GTA 6 launch, used PS5s will probably sell fast. Owners with an idle console are advised to compare Back Market's quote with local resale prices before shipping it off.

GTA 6 Will Need Up to 212 GB of Storage, Pre-Load Now Starts November 10

Rockstar has moved GTA 6's pre-load up by two days. According to an updated Newswire post and support page, digital pre-orders can now start downloading on November 10, instead of the November 12 date announced back in June. The exact timing depends on the console. On PlayStation 5, the pre-load unlocks at midnight local time in the user's respective time zone. Xbox Series X|S gets a single global unlock at 12 a.m. GMT, which works out to 7 PM ET or 4 PM PT on November 9 for players in North America, while the full launch is still set for November 19.

Rockstar also put a number on the file size for the first time, saying the pre-load will need "up to 212 GB of available space depending on your device." That's a touch above the 210 GB figure a dataminer pulled from the PlayStation Store backend last week, but it's safe to say it was an accurate leak. The "depending on your device" bit suggests the PS5 and Xbox builds won't be exactly the same size, though Rockstar didn't share a per-console breakdown. That does mean that on a launch PS5 with roughly 667 GB of usable storage, GTA 6 alone would eat close to a third of the drive.

Razer Unveils the Raiju V3 Pro Signature Edition

Razer, the leading global lifestyle brand for gamers, today announced the Razer Raiju V3 Pro Signature Edition, its flagship controller officially licensed for the PlayStation 5 console, built for players who want the highest level of performance and craftsmanship that has defined Razer engineering.

Introduced in 2016, the Raiju controller line has been refined over the past decade evolving into Razer's most advanced PlayStation controller ever. The Razer Raiju V3 Pro Signature Edition distills that decade of experience into a single form, balancing design, weight, and performance for players on the PlayStation 5 console who refuse to compromise.

RPCS3 Emulator is Making Progress: "Loadable" Category is Fully Cleared Now

The RPCS3 team says its PlayStation 3 emulator now has zero games in the Loadable compatibility category. In a post on X, the developers said Tom Clancy's H.A.W.X. 2 is now Ingame, thanks to an SPU accuracy fix from contributor Yahfz. It looks like that game was the last one in the Loadable list, which is reserved for titles that only show a black screen with a framerate counter in the window title. As for the fix itself, it is fairly technical. RPCS3 now recreates the SPU thread loader and the arguments the PS3's LV2 kernel leaves in Local Store at the start of each SPU group, before the code image loads. According to the team, that stops the loader from getting corrupted.

Ingame, of course, only means the game runs, with no guarantee of being playable from start to finish. It can still have serious glitches or poor performance, so H.A.W.X. 2 is probably not fully playable yet. RPCS3 announced an empty Loadable list once before, around the turn of 2023, so the category has clearly refilled since. When we reported on RPCS3 compatibility back in July, 0.06% of the library was still Loadable back then. Moreover in that time, the Playable category has also jumped from 75% to 80%, which is great news for enthusiasts of PS3 games. The Intro category reportedly holds around 22 titles, many of them PS Move games. That list will probably be the tougher one to clear.

Steam Deck Plugin Brings PS5 and Xbox Series UI to Handheld Gaming

Since Valve launched the Steam Deck, there has been no question that its user-friendly UI has been one of its biggest selling points, with its openness and publisher-agnostic approach coming in a close second. A new Decky Loader plugin makes use of this openness to implement both the PlayStation 5 and Xbox Series X|S home screen user interface layouts on the Steam Deck, effectively replacing the stock Steam UI. The projects are available for free on GitHub (as decky-ps5-dashboard and decky-xbox-dashboard, both from the same user. The project lead, kromossomom-debug on GitHub, is a self-described AI user, notably not self-identifying as a developer, and Claude is openly listed as a contributor in the projects, so it's safe to assume they're mostly vibe-coded.

Decky PS5 Dashboard features the rounded UI elements from the PlayStation UI, with square game tiles and a screenshot from the highlighted game as the dashboard background, and it includes info cards under the highlighted game, with detailed HowLongToBeat data shown in the card alongside user play-time, review scores, achievements, and game install size. It also implements the PS5's Media tab, accessible with L1/R1, and it implements the PS5 color scheme across the Steam UI menus.

PS5s Become Steam Machines with Unofficial Bazzite Linux Installer

While the PS5 Linux project appears to be moving ahead despite the original creator's departure, an enterprising group of developers has adapted that project and Bazzite to turn the PlayStation 5 into something approximating a Steam Machine. Being that it is built on the same foundations as the PS5 Linux loader, the same limitations apply, meaning that it will only work on jailbroken PlayStation 5 consoles running on firmware versions 3.00-13.60, and there are other compatibility limitations documented in the installation guide on GitHub.

The particular variant of Bazzite being used is Bazzite-deck, which was originally built as an alternative to SteamOS for other x86 gaming handhelds, like the Lenovo Legion Go and ASUS ROG Ally, so by default it boots into Steam Gaming Mode on the PS5. It also offers an optional desktop mode running a full installation of KDE Plasma, which would conceivably allow the PS5 to work as a desktop workstation, as well. Between the desktop mode and Bazzite's handheld gaming mode, consoles running this software mod would have access not only to Steam games but to other game libraries, like GOG and Epic Games.

GTA 6 Tipped to Be a 210 GB Download on PS5

GTA 6 could take up around 210 GB on PlayStation 5, according to PlayStation Game Size, an X account that pulls data from the PlayStation Store backend. The same post lists the $79.99 Standard Edition, pre-loading from November 12, and a midnight release on November 19. Insider Gaming has reportedly corroborated the figure. However, Rockstar hasn't confirmed anything yet, so it's best to treat 210 GB as a rough estimate for now. It's also unclear whether that's the download alone or the full install footprint, and a day-one patch could push it higher. If accurate, that's a big chunk of a base PS5's storage.

The original 825 GB model leaves roughly 667 GB for games, so GTA 6 alone would eat close to a third of it. Physical buyers aren't spared either, since the boxed edition ships with a download code instead of a disc. The Xbox Series X|S size hasn't surfaced yet. Interestingly, an earlier claim tied to leaker Cyberleek, who has threatened to release a playable build, put the game's development build at over 200 GB, though dev builds usually carry a lot of extra baggage. The PC version is reportedly due in Q1 2027, so PC players have some time before this becomes their problem. Console players, on the other hand, are advised to clear space or look into an M.2 expansion before pre-loading opens on November 12.

Sony Pays $50,000 for the PS5 Hypervisor Bug, Jailbreak Scene Is Not Happy

Sony has seemingly paid a security researcher named Jordy $50,000 for reporting a PS5 hypervisor bug, and it looks like it's the same bug that PS5 Linux developer Andy Nguyen had found earlier and kept to himself. Jordy's HackerOne profile, under the handle 2tonejordy, lists a single resolved PlayStation report worth $50,000, paid through the bug bounty program Sony launched in 2020. He shared the payout on X on October 14, joking that he "can at least buy GTA 6 with this." The jailbreaking community, however, isn't celebrating.

Back in mid-September, Nguyen announced he was walking away from the PS5 scene and his PS5 Linux work, including PS5 Pro support planned for 2027. According to him, he asked the researchers to wait until GTA 6 launched so people could buy the game and still run Linux, and they agreed, only to report it within a day. Jordy's version is a little different. He says he did agree to hold off, but someone else found the same bug with AI a few hours later, so he reported it, and he insists nobody handed him the bug. People were quick to pile on under his post, with one user accusing him of not finding the bug himself.

RecompLauncher Gathers Nearly 200 Fan-Made Console Ports Into One PC Catalog

Anyone hunting for fan-made PC ports of console games now has one place to look. RecompLauncher, from the developer behind RecompStore, a homebrew store for jailbroken PS5 consoles, is live as a catalog of community recompilations, listing a hefty 192 PC projects at the time of writing. Many of these are static recompilations, which turn a console game's code into a native PC program instead of emulating the original hardware. The list spans several Nintendo, PlayStation, and Xbox generations, with Zelda 64, God of War III, and Skate 3 among the familiar names, and it can be filtered by Windows, macOS, and Linux support. Not every entry is finished or downloadable yet, though. Apparently, the project started out as a PC expansion of RecompStore and picked up its current name after community feedback.

The launcher itself isn't out yet. Its download page marks it as coming soon to Windows, and promises to install recomps, pull updates from each developer's GitHub, and set games up from the user's own disc image or ROM. Titles available on both platforms can also be configured once on PC and then sent over to RecompStore on a PS5. No game files are included, and the site says every game needs a legally owned copy. Videocardz points out that Quiver Launcher already offers a downloadable app with install and update management, so RecompLauncher isn't the first to try this. We have seen a huge boom in native fan ports recently, including a Driveclub recomp and the original Uncharted trilogy, both of which also need the player's own game dump.

PS5 Linux Project Gets Support for PS5 Pro and Up To Firmware Version 13.60

Following the launch of the PS5 Linux project and the lead developer's subsequent exit from the PlayStation modding scene, it appears as though the project has continued to receive contributions. Recent updates to the PS5-linux-loader project add support for running Linux on PlayStation 5 and PlayStation 5 Pro models on firmware versions 5.00-13.60.

Since the former lead developer, Andy Nguyen, left the project, it has been taken over by seven developers who seem to be leaning on AI for development efforts, with Claude being listed as one of the contributors. Currently, the project includes: support for all USB ports, HDMI support at up to 4K 60 Hz, internal Bluetooth support, a custom GbE driver for Ethernet support, VAAPI hardware video decoding, encoding, and transcoding. Given the speed at which expanded firmware support has been added, it only seems like a matter of time before firmware version 14.10 gets support as well, since a Hypervisor exploit has already surfaced for that firmware version. This would theoretically make it possible to run GTA VI and boot Linux on the same PS5 Pro when the game eventually launches.

PlayStation Handheld May Be Only Portable Console With RDNA 5

It has long been rumored that Sony is working on a PlayStation 6 handheld with a powerful AMD APU codenamed Canis, which has been alleged to feature a combination of Zen 6 CPU cores—potentially with all-new Zen 6 LP cores—and RDNA 5 tech for the iGPU. Now, according to Richard Leadbetter on episode 287 of the Digital Foundry Direct Patreon-exclusive podcast, Sony may be the only gaming handheld to feature this RDNA 5 iGPU. However, it may not be an exclusivity agreement in the traditional sense of the word, since it appears to be as a result of AMD's requirements to build custom silicon for hardware OEMs.

Rumors, albeit disputed rumors, have mentioned that part of the reason Xbox cancelled its own in-house handheld console is because AMD wanted a minimum commitment of 10 million unit sales before it would engineer a custom APU for a console. This may also be why Valve's Steam Deck 2 will seemingly use an off-the-shelf component instead of another custom silicon design. This leaves questions about what CPU and GPU combo will be in the upcoming Steam Deck 2 and Xbox's previously leaked handheld, which now seems like it will be another third-party device, like the ROG Xbox Ally series.

Sony Patent Turns Game Audio Into Visual Cues for Deaf and Hard-of-Hearing Players

A newly published Sony Interactive Entertainment patent application, titled "Audio Processing System and Method," describes a way to turn in-game sounds into visual cues for players who are deaf or hard of hearing. The system classifies the intended effect of a sound before it plays, such as building fear or tension, warning of danger, or describing the environment, and then displays a matching visual element. That could be an icon, a shape, or even an onomatopoeic word like "Roar!" for a nearby monster. Properties such as color, brightness, or transparency are tied to the sound's volume and character.

The patent also describes directional lighting to show where a sound is coming from, either as LEDs around the display or as LEDs encircling the touchpad on a DualSense controller. The application, published on October 22, is a continuation of a US application filed in May 2023, which in turn claims priority from a UK filing dating back to June 2022. One interesting detail is support for older games, since the patent suggests the operating system or a helper app could tag a legacy game's sound files and generate the cues without changes to the game's code.

Sony Retires Its Last 4K Blu-ray Player in Japan, PS5 Is All That's Left

Sony has stopped shipping the UBP-X700/K in Japan, its last standalone 4K Ultra HD Blu-ray player in the country. Shipments ended on October 22, and according to Sony retailer Kunkoku, the remaining stock on Sony's Japanese store sold out almost immediately. There's no word on a successor. That leaves the disc-equipped PlayStation 5 as the only Sony product in Japan that can still play 4K Blu-ray movies. The UBP-X700/K only launched on May 17, 2025, as a cut-down version of the 2018 UBP-X700 without streaming apps, and it was last listed at ¥58,300. Sony will keep selling the BDP-S1700/K, though that one only handles regular Blu-ray discs.

The PS5 is not a perfect stand-in for home theater enthusiasts either. It handles 4K Blu-ray with HDR10, but it lacks Dolby Vision support, which the UBP-X700/K offered. Sony has also announced that new PlayStation games will stop shipping on disc from January 2028, and it hasn't confirmed whether the PS6 will even have a disc drive, despite an earlier report of a detachable one. If it doesn't, the PS5 becomes Sony's last disc player, and with a successor on the way, its days are numbered too. Sony already announced in February that it would phase out all of its Blu-ray recorders in Japan with no successors, so this was somewhat expected. For now, the player exit seems to be limited to Japan, as Sony's US store still lists the UBP-X700U. However, it's hard to see the standalone player sticking around for long elsewhere if Sony is winding down its disc business at home.
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