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Leak Suggests Generous Memory Specs for PlayStation 6 Console & Handheld Sibling

Following a mid-January PlayStation 6 chipset leak, Kepler L2 has predicted memory configurations for Sony's next-gen home console (sometimes codenamed "Orion"), as well as a futuristic handheld system. This past weekend, the experienced tech soothsayer outlined key points of interest via the NeoGAF discussion board. In a thread mostly focused on a "next-gen Xbox," a slight deviation into PlayStation territories produced a notable prediction of "up to 30 GB of GDDR7 memory" for the PS5's rumored successor. When answering queries about this impressive dollop of system RAM, Kepler L2 believes that this maximum provision is achievable through the use of 3 GB GDDR7 memory modules in an unusual clamshell configuration.

Commenters did not think that this would be possible with "only 4 GB (GDDR7) modules on a 160-bit bus." In theory, a total bandwidth of 640 GB/s could be enabled, even with a reduced bus (from 256-bit down to 160-bit)—leading to an 11% higher figure than the PS5 Pro's main transfer credential (576 GB/s). Additionally, Kepler L2 believes that the Sony PlayStation engineering team will be bunging (up to) 24 GB of memory into the speculated "PS6 Portable" (aka "Project Canis") handheld gaming console. Previous leaks have suggested the implementation of premium low-power DRAM (LPDDR5X), an expected selection for manufacturers of high-end mobile devices. This memory spec could place the PS6 handheld within the region of ASUS ROG's Xbox Ally X model. Currently, the main caveat of generous/impressively large pools of system memory boils down to pricing and availability. An ongoing supply crisis has already driven fresh rumors of Sony delaying its next-gen gaming systems beyond a proposed 2027 launch window.

Sony Patents Buttonless Adaptive Controller With Customizable Layouts

Xbox made waves not too long ago with the hyper-customizable Adaptive Controller that features remappable physical buttons, 19 3.5 mm jacks for additional accessories, and switchable profiles for different games and use cases. With its latest patent, Sony looks to at least be considering going in a different direction with its adaptive controller design. A new patent, spotted by Insider Gaming, details a controller design with virtually no physical inputs, where players can configure their own layouts—no more arguments about offset vs in-line thumb sticks—and the layouts could potentially adapt to the user's needs.

The prospective controller's main objective would be to replace physical buttons with touch surfaces and optical sensors, which would be able to sense when the player interacts with the controller, but also when the player's hand, thumb, or finger approaches the controller. The controller would use user-defined profiles dictating the layout of the face buttons, D-Pad, and even virtual analog sticks—there is even mention of automatic user identity detection to access those profiles. Sony also explains that you could combine multiple control schemes on the same side of the controller and even adjust the size of each of the button groups to better suit different hand sizes, shapes, and levels of dexterity. Owing to the touch-sensitive control surfaces, the controller would also be able to recognize gestures like swipes, pinches, and slides. It's unclear whether this controller design will make it into a future PlayStation controller design, although given many gamers' aversion to non-tactile inputs in video games, interest is likely to be low aside from the obvious accessibility benefits.

Stellar Blade 2 May Cater to Vast Chinese Audience with Cyberpunk Chongqing Setting

There was a lot of discussion about the real-world inspiration for the world of Stellar Blade when the hit game came out. While it was set in a post-apocalyptic world, and there were clear real-world inspirations in terms of aesthetics, but the actual references were more vague references to North Africa and the Middle East. This doesn't seem to be the case for Stellar Blade 2, whose development seems to be in full swing. The official @StellarBlade account on X posted a teaser about the upcoming location for its "next title," and it looks as though the game will be set in a futuristic post-apocalyptic China, seemingly with an emphasis on Chongqing city. The city itself, which was identified by u/jamiebaby on Reddit, is known for its multi-layered construction.

The first Stellar Blade was famous for its performance in China, with as many as 70% of the game's PC sales coming from the country, and it has been speculated that the location selection may have been at least somewhat influenced by its popularity in China. It has been more or less confirmed that Stellar Blade 2 is not too far out, when the developer behind the game, Shift Up, invested in large-scale hiring effort for "Stellar Blade's next work." It will likely be at least a few years before Stellar Blade 2 launches, though, especially if the location scouting teaser is to be believed.

Xbox, Nintendo, & Sony Partnership Continues to Support Safer Gaming Initiatives

Nintendo, Sony Interactive Entertainment, and Microsoft continue to collaborate to improve player safety across our platforms. We believe gaming is for everyone and strive to provide experiences that are positive and enjoyable for all, especially for our youngest players. We work to accomplish this by pursuing a multidisciplinary approach, integrating advanced technology, research-driven insights, supportive community efforts, and skilled human oversight.

Since first announcing our shared commitment in 2020, we've partnered behind the scenes with Nintendo and Sony Interactive Entertainment on these efforts because we can accomplish more when we work toward the same goal. As we continue to invest in, adapt, and amplify our approaches to player safety, we have also evolved our shared principles to ensure they represent our constant efforts to keep our communities safe. Our latest shared principles reflect new innovations in player safety that have evolved with technological advancements, and new ways in which we collaborate through key industry initiatives and with trade associations.

PlayStation 5 Slim Quietly Revised with Spillage-free Liquid Metal TIM Setup

Unlucky owners of certain PlayStation 5 standard and Slim have experienced problems with the seeping out of liquid metal thermal interface material (TIM). This issue has occasionally caused unwanted overheating of the popular home console's AMD chipset. In a surprise move, Sony engineers have reportedly fixed this matter—albeit within the latest revisions of hardware. Modyfikator, a Polish YouTuber and PlayStation modder, recently shared their discovery of this "silent" update. A series of past weekend social media posts provided some gory insights. The plucky modification enthusiast has kindly pulled apart brand-new products, and discovered pleasing internal changes: "(the) MOST important hardware update of the year is here! Sony has quietly updated all new PlayStation 5 Slim consoles (model CFI-2116)—both Disc and Digital Editions—with an ALL-NEW cooling system!"

Sony's PlayStation 5 Pro (MSRP: $749.99) received similar treatment earlier in the year, following complaints about factory applications of Liquid Metal TIM becoming unstable beyond original confines. Improved internals were designed around the prevention of leaks/spillages outside the vicinity of a system's APU. Fortunately, this initiative has extended to cheaper SKUs. Modyfikator foresees headache-less gaming sessions on redesigned units: "no more concerns about thermal degradation issues from older revisions. This is the most stable PS5 you can buy right now!" Elaborating on their discovery, Modyfikator provided comparative teardowns of new and old units. A follow-up post stated: "Sony implemented a solution in the Slim that was expected to be a hallmark of the Premium console, the PlayStation Pro—the new version is free from the metal leak issue that affected older PS5 FAT/ OG and Slim CFI2016 from 2023. They optimized the heatsink core for maximum heat dissipation while maintaining full reliability!" Hopefully, the latest iteration of standard PlayStation 5 (non-Slim) features improved internal surfaces and layout.

Sony Announces PlayStation 27-inch Gaming Monitor With DualSense Charging Hook

Since the launch of the PlayStation 5 console, we've seen that players enjoy having the flexibility to choose where they play PS5 games - whether it's in their living room on their big screen TV, in other areas of the home, or outside of the home remotely with PlayStation Portal remote player. In keeping up with these trends, we are pleased to introduce another option for players with our new 27" Gaming Monitor with DualSense Charging Hook - coming to the U.S. and Japan.

The new PlayStation gaming monitor pairs nicely with our recently announced Pulse Elevate wireless speakers, which features lifelike desktop audio and seamless voice chat. Both products were designed with the PS5 desktop gaming experience in mind, offering a high-quality visual and audio desktop experience for those who want the option of playing in personal spaces.

Stray Appears To Be November's First PlayStation Plus Free Monthly Game

Streaming services like Xbox Game Pass and PlayStation Plus provide gamers with a wealth of games to play with the obvious drawback that you don't get to keep the games for an extended period of time. PlayStation Plus's free monthly games, however, skip this caveat and allow players to keep the game as long as it's added to their library during the month the game is featured. According to supposed leaks by DeaLabs, November's monthly free game for PS Plus subscribers will be Stray, and it will be available to claim from November 4. After that, as long as players have a PS Plus subscription, they will be able to play Stray. Stray was previously available to play via a PS Plus subscription, but it was subsequently removed around the game's Xbox launch.

Stray is a single-player indie adventure game that originally launched in 2022 for the PS5, PS4, and PC via Steam, later launching on the Xbox Series X|S, macOS, and Nintendo Switch. The game follows an orange cat as it explores an underground cyberpunk city occupied exclusively by robots in an effort to find its way back to the surface. It largely features puzzle-platformer mechanics, with a particular focus on environmental puzzles. The game will apparently be the flagship title for the month of November on PS Plus, but there will be two other as-yet unknown free games joining Stray at the same time.

Former PlayStation Boss Calls Out Diminishing Returns on Graphical Fidelity: "They Cannot Do the Same Thing They Have Been Doing"

With talks of next-gen console hardware now afoot, both on the Xbox and Sony sides of things, conversations have started to spring up about the potential performance and fidelity improvements that will materialize with the likes of the PS6 and next-gen Xbox. Shuhei Yoshida, however, argued in a recent episode of the FPS podcast on the Skill Up YouTube channel that we are beyond the point where graphics and performance are the differentiating factor. Yoshida seems to suggest that Sony should pursue frame rates rather than graphical fidelity, "Graphics have almost hit the level that even I cannot tell the difference between some of the graphics capabilities, like ray-traced or not ray-traced, unless it's side by side, or higher frame rate," going on to say that higher graphical fidelity may have some continued niche appeal. The current-gen Sony PS5 and PS5 Pro both offer high framerate gameplay options, although those frame rate modes generally sacrifice some graphical fidelity in the process by dropping the resolution. An improvement in processing power on the PS5 may mean that these performance modes will no longer need to drop the image quality or resolution.

Current rumors suggest that the PS6 console launch could see an additional PlayStation 6 Portable handheld device launch alongside the living room console, a strategy that affirms Yoshida's position. The former Sony executive is confident that Sony's "new generation" management, which is led by 47-year-old CEO, Hideaki Nishino, is capable of pulling off the necessary innovations. Yoshida also touched on the Japanese game publishing scene during the interview, specifically mentioning that the indie publishing scene appears to be growing. The indie game industry has recently earned itself a reputation for eschewing high-resolution graphics, with a lot of indie titles garnering attention thanks to innovative game mechanics instead.

Godbreakers Coming to PC & PlayStation 5 on October 23rd

To The Sky and Thunderful are delighted to announce that Godbreakers will be launching on PC and PlayStation 5 on October 23rd 2025 with an action-packed new release date announcement trailer to get you and your buddies in the mood for some fluid 1-4 player hack and slash action. Godbreakers will have an updated demo with a new biome dropping on October 9th on Steam for players to try the game out for themselves and the demo will be part of the October Steam Next Fest, kicking off on October 13th.

"We're grateful for the opportunity to finally share that Godbreakers will be arriving on PC and Playstation 5 this October 23rd," said Jugo Mirkovic, CEO and Executive Producer at To The Sky. "Our goal has always been to create a game that's immediately fun to pick up, while opening up for players to uncover depth the more they experiment. With responsive combat, cancelable actions, and abilities that you can combine in countless ways, we hope fans of hack-n-slash and roguelite games will find plenty of room to push the limits and experience those sweaty palm moments that we cherish. We're excited to see the creative builds and strategies players discover once the game is in your hands this October 23rd".

AMD Uses Transformers-Inspired Codenames for RDNA 5 GPUs

AMD is reportedly preparing an unusual naming scheme for its upcoming RDNA 5 GPU generation, adopting character-driven codenames drawn from the Transformers series. Reports point to Alpha Trion, Ultra Magnus, and Orion Pax as internal handles that would cover both discrete Radeon GPUs and custom SoCs for console partners. Alpha Trion reportedly serves as the umbrella designation for the desktop gaming family, while Ultra Magnus and Orion Pax appear tied to the next Xbox and a PlayStation successor, respectively. This is a clear departure from AMD's historical conventions, where consumer gaming silicon has frequently used aquatic-themed names, while data-center accelerators tended toward star-inspired designations. Generally, RDNA 5 / UDNA designs are expected in 2026, and further information may emerge around major industry events such as CES or Computex. In the meantime, everyone is monitoring open-source driver repositories, firmware commits, and partner disclosures for further references.

Turtle Beach Introduces Atlas 200, Its First Licensed PlayStation Headset

Leading gaming accessories maker Turtle Beach Corporation today announced a notable expansion to the brand's world-class lineup of best-selling, award-winning gaming headsets with the reveal of the new Turtle Beach Atlas 200 wired gaming headset. The Atlas 200 is Turtle Beach's first officially licensed headset for PS5 and PS4 consoles and is also available in multiplatform and PC-specific models. The Atlas 200 draws upon key design, engineering elements, and inspiration from Turtle Beach's award-winning Atlas Air - the brand's flagship PC gaming headset, and the Recon 200 wired multiplatform gaming headset. This combination of premium game sound and passive wired compatibility, plus superior lightweight comfort and an affordable $59.99 MSRP, makes Turtle Beach's Atlas 200 a top gaming headset choice when it comes to gaming on PlayStation systems, other gaming consoles, and Windows.

The Atlas 200 headset for PS5 and PS4 consoles comes in black or white, each with blue accents showing the PlayStation logo, and is available for pre-order today for $59.99 MSRP from turtlebeach.com and participating retailers globally. The multiplatform Atlas 200 and Atlas 200 PC Edition are available in black with gray accents only. The Atlas 200 PC Edition costs $69.99 MSRP and adds USB connectivity with an included USB audio adapter and a suite of PC-driven features all made available via Turtle Beach's Swarm II desktop app for Windows. All Atlas 200 headset models go on-sale on September 12, 2025.

Razer Launches BlackShark V3 Pro Wireless Headset for Esports

Razer, the leading global lifestyle brand for gamers, today announced the launch of the Razer BlackShark V3 Pro lineup—an evolution of its iconic esports headset series. Designed for peak competitive performance, the new lineup includes platform-optimized models for PC, PlayStation, and Xbox, each delivering ultra-low latency wireless audio, crystal-clear voice communication, and tailored sound tuning.

"The BlackShark series has long been a trusted choice among competitive gamers," said Jeffrey Chau, Global Esports Director at Razer. "With the BlackShark V3 Pro line, we've refined the essentials—sound quality, comfort, and noise isolation—based on direct feedback from esports professionals. Now, with the fastest wireless performance and ultra-low latency audio, every detail is tuned to meet the demands of today's top players, delivering the clarity, speed, and focus they need to perform at their best."

Dune: Awakening is Out Now

Developer and publisher Funcom is proud to announce that Dune: Awakening is now available on Steam! The time has come to rise from survival to greatness and challenge the power of an Imperium in what is not only the biggest Dune game ever made, but also one of the most ambitious survival games to date.

Those who bought the Deluxe or Ultimate Edition have had the opportunity to play the in the 5-day head start that began on June 5th. During that time, Dune: Awakening saw 117,087 people play at peak concurrency on Steam, a number that is expected to soar even higher now that the floodgates are open and the pre-order phase is concluded.

Final The Witcher 3: Wild Hunt Update To Add Console and Cross-Platform Mods

The Witcher 3: Wild Hunt has just turned 10, and CD Projekt Red announced earlier this week that it would be celebrating the game's 10th anniversary with a set of Special Edition Xbox controllers and a slew of live events and memorabilia. Following those announcements, CD Projekt Red has confirmed that it has at least one more content update planned for The Witcher 3. The next, and seemingly the last, The Witcher 3 patch is slated to more or less unify the game's modification scene, bringing cross-platform mod support to the open-world fantasy RPG. CDPR has not confirmed an exact date for the cross-platform mod support update, stating only that it will be available "later this year."

According to a new support page detailing the cross-platform mod support, modders will now be able to publish their mods for The Witcher 3 on a platform called mod.io, which will allow players and modders to upload and download mods across PlayStation 5, Xbox Series X|S, and PC. This will be the only way for consoles to access mods for The Witcher 3, however PC players will still be able to use services like Steam Workshop and Nexus Mods, if they prefer. Unlike with third-party sites, like Nexus Mods, any mods published on mod.io will need to comply with certain guidelines laid out by both the console makers, Sony and Microsoft, and the CD Projekt Red Fan Content Guidelines and User Agreement. For this reason, the mod selection available on consoles will be less expansive than what's available on PC, where restrictions are less of a concern. In a technical sense, the only restrictions modders will face when using mod.io is that any console mods that use scripts will need to be made with CDPR's REDkit mod tools. Meanwhile, texture packs and other bundles can be created using any other tools.

Labyrinth Of The Demon King Out Now on PC & Consoles

Hello everyone! It's finally time—the gates have opened to the Labyrinth Of The Demon King. The game is out now, and to celebrate we've debuted a brand-new launch trailer (see below). Labyrinth Of The Demon King has been an incredible labor of love by the developer—J. R. Hudepohl—and we've extremely excited to finally be able to share it with everyone. The game is out now on Steam, GOG, Switch, PS4 + PS5, and Xbox platforms—there's a 20% discount which will be active for the first 2 weeks.

We'd also like to thank PC Gamer for their glowing review of the game: 81/100! For a first time developer, this is a remarkable achievement. As a reminder, demo save data will not carry over to the main game. We've added a section on the main steam page as a reminder for this for new users as well. Thank you all for your tremendous support, and we hope you enjoy the game! If you do (and we certainly hope you do!) be sure to leave a review—it helps us and the developer a lot. You'll hear from us (Top Hat Studios) again soon—until then, enjoy all the Labyrinth Of The Demon King has to offer! Thank you all again for your support for during development; it feels unreal that the game is finally releasing.

PS5 DualSense Death Stranding 2: On the Beach Limited Edition Arriving on June 26

Keep the supplies moving with the latest piece of hardware for Porters heading out on a new journey - we're excited to reveal the new DualSense wireless controller - Death Stranding 2: On the Beach Limited Edition. We worked closely with Kojima Productions on the controller design, customized with the insignia and motto of Drawbridge in vibrant orange. The DualSense wireless controller—Death Stranding 2: On the Beach Limited Edition will be available in limited quantities for a recommended retail price of $84.99 / €84.99 / £74.99 / ¥12,480. Pre-orders start on May 22, 2025, at 10am local time at direct.playstation.com (where available), as well as participating retailers. The exact launch date and availability for the controller may vary by country/region.

The new controller launches on June 26, 2025 on PS5 alongside Death Stranding 2: On the Beach, where players can join Sam and his companions on a mission to save humanity from extinction. Pre-order the Collector's Edition or Digital Deluxe Edition for Early Access from June 24, 2025.

Sony Interactive Entertainment Boss Introduces teamLFG - a New Addition to PlayStation Studios

Hermen Hulst, CEO, Studio Business Group, Sony Interactive Entertainment: "today, I am thrilled to officially unveil a new studio in the PlayStation Studios family. teamLFG originated at Bungie, but has also rallied developers from across the industry to bring to life an ambitious incubation project that I'm very excited about. The studio is now fully formed and ready to be introduced to the world. I'll let teamLFG introduce themselves properly and give a tiny glimpse of what they've been working on."

teamLFG: "Hello, world. It's a delight to meet you, and we're very grateful to be joining PlayStation Studios. Our studio is headquartered in Bellevue, WA, with team members working both on-site and remotely throughout the U.S. and Canada. We are a team composed not just of industry veterans who have shipped titles like Destiny, Halo, League of Legends, Fortnite, Roblox, and Rec Room, but also industry newcomers with fresh creative perspectives and skills. We are passionate about exceptional action-based gameplay, moment-to-moment game feel, and richly social virtual worlds."

Bridge Constructor Studio Coming to PC and Consoles This Summer

Developer ClockStone and publisher Headup are announcing their engineering puzzle and creative sandbox game Bridge Constructor Studio will be available on Steam, the Epic Games Store, GOG, Nintendo Switch, PlayStation and Xbox this summer. The game originally launched on Meta Quest at the end of last year.

Bridge Constructor Studio is the latest entry in the best-selling Bridge Constructor series. Players put their engineering skills to the test as they design their own constructions in animated 3D mini-dioramas, then start the simulation to watch their creations face the ultimate stability challenge.

Sony PlayStation 5 Pro Lead Designers Perform Official Teardown of Flagship Console

PlayStation 5 Pro console—the most innovative PlayStation console to date—elevates gaming experiences to the next level with features like upgraded GPU, advanced ray tracing, and PlayStation Spectral Super Resolution (PSSR) - an AI-driven upscaling that delivers super sharp image clarity with high framerate gameplay. Today we're providing a closer look at the console's internal architecture, as Sony Interactive Entertainment engineers Shinya Tsuchida, PS5 Pro Mechanical Design Lead and Shinya Hiromitsu, PS5 Pro Electrical Design Lead, provide a deep-dive into the console's innovative technology and design philosophy.

Note: in this article, we refer to the PlayStation 5 model released in 2020 as the "original PS5," the PS5 released in 2023 as the "current PS5," and the PS5 Pro released in 2024 as the "PS5 Pro." Do not try this at home. Risk of fires, and exposure to electric shock or other injuries. Disassembling your console will invalidate your manufacturer's guarantee.

Sony Increases the PS5 Pricing in EMEA and ANZ by Around 25 Percent

Sony has announced that it has increased its pricing for the Playstation 5 consoles by around 25 percent from today in several regions. For now, it's Europe, Middle East, Africa, Australia and New Zealand that are being affected, but there are reports of Sony also planning on increasing the price in the US by at least 30 percent. Sony's official reason behind the rather steep price increase is due to "a backdrop of a challenging economic environment, including high inflation and fluctuating exchange rates".

The new pricing for the PS5 Digital Edition will be €499.99 in the Eurozone, £429.99 in the UK, AU$749.95 in Australia and NZ$859.95 in New Zealand. Sony didn't reveal pricing in other currencies and instead says to check with your local retailer for the new pricing. For now, the EU and the UK avoid price hikes on the PS5 with Ultra HD Blu-ray disc drive as Sony so elegantly calls it, whereas in Australia it'll increase to US$829.95 and in New Zealand it'll cost NZ$949.95. Sony will also announced a decrease in the price on the stand alone Blu-ray drive today and it will cost €79.99, £69.99, AU$124.95 and NZ$139.95. The PS5 Pro is not receiving a price hike for the time being.

Capcom's Monster Hunter Wilds Tops 10 Million Units Sold

Capcom Co., Ltd. today announced that worldwide sales of Monster Hunter Wilds, released on February 28, 2025, surpassed 10 million units.

Monster Hunter Wilds is the latest entry in the Monster Hunter series and is set in a dynamically changing world that is in one moment a severe wilderness, swarming with packs of attacking monsters, and in the next transforms into a rich natural environment teeming with life. The title features grand, beautiful visual depictions made possible by the RE ENGINE, Capcom's proprietary game development engine, and crossplay, allowing players to enjoy the game together regardless of their game platform.

Ken Kutaragi Kept "Nintendo PlayStation Prototype" Stashed Away in Closet for Decades

Ken Kutaragi—the former chairman and CEO of Sony Computer Entertainment (SCE)—met with retro PlayStation enthusiasts earlier this month. Almost three weeks later, news outlets have just familiarized themselves with Julian Domanski's happy (March 1) social media post. The Tokyo-based professional videographer/photographer spent some time with the "The Father of the PlayStation," as well as an extremely rare piece of console gaming history: "I never thought I'd see something so rare, but today I actually got to fondle a Nintendo PlayStation! The last one in existence was believed to have sold at auction for $300,000. Turns out the ex-CEO of Sony CEI has one in his closet. Ken Kutaragi, top bloke. Signed my PS1 too!" Back in the late 1980s, Sony and Nintendo started work on a CD-ROM version of the 16-bit Super Famicom (international SKU: SNES). Sony unveiled a prototype "Play Station" at the 1991 Consumer Electronics Show; apparently Nintendo's internal reference name was simply "SNES-CD."

Famously—a day later—the House of Mario broke away from this partnership and ended up working with Philips; resulting in the extremely underwhelming CD-i home entertainment system. Kutaragi and colleagues formed Sony Computer Entertainment Inc. (SCEI) in late 1993, and proceeded with the development of their first-gen proprietary 32-bit RISC-based console design. Ultimately, the PlayStation would far surpass Nintendo's N64 (expensive cartridge format) gaming platform in terms of sales by the late nineties. Since then, hardcore collectors have spent countless hours tracking down Nintendo PlayStation prototypes. Rumors had spread about only two-hundred units being produced back in the day. Domanski's mentioning of a $300K+ winning bid harkens back to another former SCEI executive; Ólafur Jóhann Ólafsson. As reported by VGC, the other example: "was once owned by the first CEO of Sony's games division." This BBC article does a good job of describing a bizarre chain of events; ending with Ólafsson's prototype being sold for $360,000, including a $60,000 buyer's premium fee. Kutaragi's variant seems to be in much better condition, and sports slightly different external markings—most notably; a strong blue PlayStation logo.

Suikoden I & II HD Remaster Available Now on PC & Consoles

The legendary KONAMI JRPGs Suikoden I and Suikoden II have now been remastered in HD! The Suikoden Series began its journey in 1995 and quickly gained popularity as KONAMI's original RPG series, releasing a total of 11 titles including spin-offs. Each installment of the game featured new locations and unique characters, thoughtfully woven together storylines, and more than 108 charming allies to tell a wartime story full of grandeur.

The Story of Suikoden I
A once renowned hero turns into a violent tyrant, and an empire falls into decline. A Liberation Army is rising up in an act of rebellion against an oppressive rule. One by one the 108 stars of Destiny gather to shape the course of history.

The Story of Suikoden II
Our story's hero and his friend Jowy are members of the Unicorn Youth Brigade, which participated in a drawn-out border dispute between the Highland Kingdom and the City-States of Jowston. A few months earlier, a truce agreement was signed between the two forces, both of which were happy to see an end to the fighting.

PlayStation & Naughty Dog Present The Last of Us Limited Edition DualSense Wireless Controller

Commemorate The Last of Us franchise with a brand-new controller; here's a first look at the DualSense wireless controller—The Last of Us Limited Edition. Created in close collaboration with the creative team at Naughty Dog, this striking design features glossy trophy icons printed across the surface that call back to key moments, characters, and events from The Last of Us Part I and The Last of Us Part II.

To share more about the controller's design and inspiration, here's Head of Studio and Head of Creative Neil Druckmann and Graphic Designer Megan Mehran from Naughty Dog: "We were excited by the chance to memorialize The Last of Us franchise in a controller that fans and our own team would love. We wanted to ensure that both installments of The Last of Us are represented, via trophy icons printed in black gloss across the controller body. Among the trophies, three particular images will immediately stand out for TLOU fans: The firefly, moth, and wolf. Players will recognize the Fireflies' iconic spray-painted logo that originated in Part I, while the moth and wolf represent the intertwining lives and duality between Ellie and Abby in Part II."

Sony Drops PlayStation VR2 Pricing, Adds Low-Latency Hand Tracking

For those of you who have been waiting for the opportunity to jump into PlayStation VR2 and experience what this generation's innovative virtual reality system has to offer, we are happy to share some great news! Starting in March, we're reducing the recommended retail price (RRP) of PS VR2.

Below are the new PS VR2 prices. The starting date of the new prices and bundle availability may vary by country/region, so be sure to check your local retailer for details.
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