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Physical Games Still Make Up 30% of Owned Console Libraries, Survey Finds

Physical copies still make up close to a third of the console games people actually own, according to a new Newzoo white paper produced with support from G2A. The firm surveyed 6,166 "premium gamers" across the US, UK, Germany, Poland, Brazil, and Saudi Arabia in August, defined as players aged 18 to 55 who game at least monthly on PC or a current-gen console and bought or subscribed to at least one AA or AAA title in the past year. Of the console games these respondents paid for outright, 30.4% were physical. That share drops to 11% across everything they play, since free-to-play and subscription titles together account for more than half of it.

Apparently, the most common reason for buying physical is being able to play without a stable internet connection, followed by the feeling of owning something tangible and saving storage space. That last one carries a bit more weight now that game download sizes have ballooned, with GTA 6 needing up to 212 GB on its own. Reselling, trading, or lending games came in fourth, and that is something digital console purchases still largely don't allow. PC is a different story, with PC-only players reporting just 6% physical ownership, although GOG would like to change that.

GTA 6 Will Need Up to 212 GB of Storage, Pre-Load Now Starts November 10

Rockstar has moved GTA 6's pre-load up by two days. According to an updated Newswire post and support page, digital pre-orders can now start downloading on November 10, instead of the November 12 date announced back in June. The exact timing depends on the console. On PlayStation 5, the pre-load unlocks at midnight local time in the user's respective time zone. Xbox Series X|S gets a single global unlock at 12 a.m. GMT, which works out to 7 PM ET or 4 PM PT on November 9 for players in North America, while the full launch is still set for November 19.

Rockstar also put a number on the file size for the first time, saying the pre-load will need "up to 212 GB of available space depending on your device." That's a touch above the 210 GB figure a dataminer pulled from the PlayStation Store backend last week, but it's safe to say it was an accurate leak. The "depending on your device" bit suggests the PS5 and Xbox builds won't be exactly the same size, though Rockstar didn't share a per-console breakdown. That does mean that on a launch PS5 with roughly 667 GB of usable storage, GTA 6 alone would eat close to a third of the drive.

GOG Aims To Revive Physical PC Games

GOG has long been a proponent of game preservation, with its Game Preservation Program seemingly working tirelessly on getting old PC games up and running on modern hardware and providing downloadable, DRM-free, offline installers for those games, and recently even partnering with Big Box Collection to host printable game covers and 3D scans of physical game boxes. Now, in a recent interview with GamesRadar+, GOG's senior business development and partnerships manager, Marcin Paczynski, said that the DRM-free game storefront has ambitions to bring physical media back to PC games.
Marcin Paczynski via GamesRadar+Ideally, my dream would be to be able to buy physical versions of those games on GOG. You go to your shelf on GOG, you click on the game that you would like to receive a physical copy of, you order it, and it gets to you. That would be a perfect scenario.

Silent Hill Townfall Tops 42% Physical Revenue Share on PlayStation as Horror Grows on Steam

Silent Hill Townfall launched on Steam and PlayStation 5 in September, and despite the game having been cracked before its official release, it has apparently been a hit, with Alinea Analytics citing a total figure of over 404,000 sales in its first month on the market. On PlayStation alone, the game has earned $20.2 million in revenue, with as much as 42.8% of those sales being physical sales. PlayStation also accounted for 70.9% of the game's total revenue earned, with Steam and GOG accounting for the other 29.1% of sales. According to Alinea's data, Townfall also sold through all of its physical retail copies, suggesting that physical game demand exceeded the available stock.

[Editor's note: Our in-depth review of Silent Hill Townfall is live]

The horror genre also appears to be growing on Steam, with horror games on Steam having earned a whopping $1.3 billion in total for 2026 so far, already showing a 17% increase in revenue over 2025. 41% of that revenue came from games that launched in 2026, unsurprisingly, given that it was a stacked year that saw the release of Resident Evil Requiem, which accounted for $211.3 million in revenue alone for Valve's platform in 2026 so far. In late September, it was estimated that Resident Evil Requiem had topped $500 million in total revenue, and it also had a high physical revenue share, with disc sales representing around 30.8% of PlayStation's game sales.

GTA 6 Tipped to Be a 210 GB Download on PS5

GTA 6 could take up around 210 GB on PlayStation 5, according to PlayStation Game Size, an X account that pulls data from the PlayStation Store backend. The same post lists the $79.99 Standard Edition, pre-loading from November 12, and a midnight release on November 19. Insider Gaming has reportedly corroborated the figure. However, Rockstar hasn't confirmed anything yet, so it's best to treat 210 GB as a rough estimate for now. It's also unclear whether that's the download alone or the full install footprint, and a day-one patch could push it higher. If accurate, that's a big chunk of a base PS5's storage.

The original 825 GB model leaves roughly 667 GB for games, so GTA 6 alone would eat close to a third of it. Physical buyers aren't spared either, since the boxed edition ships with a download code instead of a disc. The Xbox Series X|S size hasn't surfaced yet. Interestingly, an earlier claim tied to leaker Cyberleek, who has threatened to release a playable build, put the game's development build at over 200 GB, though dev builds usually carry a lot of extra baggage. The PC version is reportedly due in Q1 2027, so PC players have some time before this becomes their problem. Console players, on the other hand, are advised to clear space or look into an M.2 expansion before pre-loading opens on November 12.

Valve Enables CD Drive Support in Steam Frame Kernel After a Single Request

Valve has switched on optical drive support in the Steam Frame's Linux kernel, a day after one owner asked for it on the Steam Community forums. On October 18, user Aiodensghost posted that the Frame couldn't power their detachable disc drive and lacked the drivers to read a disc, which killed their plans to watch movies on the road and install the 2006 racing game Need for Speed Carbon from its disc. Valve developer Gabe Rowe replied on October 19 that the team would look into it, and apparently minutes later, a commit landed in a public mirror of the Frame's kernel sources. It adds CD drive support "for parity with steamdeck/machine."

Rowe enabled three existing options as loadable modules in the Frame's ARM64 kernel config: the generic CD-ROM layer, the SCSI CD-ROM driver that USB optical drives use, and generic SCSI device access. These drivers have been in Linux for decades, so nothing new had to be written. However, a commit isn't an update on your headset. The Frame runs on Valve's own downstream SteamOS kernel builds, and Valve hasn't said when this will reach owners. Power is still a problem too, since the 60 W USB-C hub the poster tried wasn't enough. The Frame is mainly built for streaming from a PC, but it can also play games standalone, so a directly connected drive makes the most sense there. Owners who paid $1,059 or more and want this today would likely have to build a custom kernel from the commit themselves.

Sony Retires Its Last 4K Blu-ray Player in Japan, PS5 Is All That's Left

Sony has stopped shipping the UBP-X700/K in Japan, its last standalone 4K Ultra HD Blu-ray player in the country. Shipments ended on October 22, and according to Sony retailer Kunkoku, the remaining stock on Sony's Japanese store sold out almost immediately. There's no word on a successor. That leaves the disc-equipped PlayStation 5 as the only Sony product in Japan that can still play 4K Blu-ray movies. The UBP-X700/K only launched on May 17, 2025, as a cut-down version of the 2018 UBP-X700 without streaming apps, and it was last listed at ¥58,300. Sony will keep selling the BDP-S1700/K, though that one only handles regular Blu-ray discs.

The PS5 is not a perfect stand-in for home theater enthusiasts either. It handles 4K Blu-ray with HDR10, but it lacks Dolby Vision support, which the UBP-X700/K offered. Sony has also announced that new PlayStation games will stop shipping on disc from January 2028, and it hasn't confirmed whether the PS6 will even have a disc drive, despite an earlier report of a detachable one. If it doesn't, the PS5 becomes Sony's last disc player, and with a successor on the way, its days are numbered too. Sony already announced in February that it would phase out all of its Blu-ray recorders in Japan with no successors, so this was somewhat expected. For now, the player exit seems to be limited to Japan, as Sony's US store still lists the UBP-X700U. However, it's hard to see the standalone player sticking around for long elsewhere if Sony is winding down its disc business at home.

PlayStation Physical Game Share Still As High As 32%

Since Sony announced that it would be ending physical media production for the PlayStation 5 and PlayStation 5 Pro, there has been much discussion about the value of physical games media in the modern gaming landscape. Some argue that physical media is invaluable for game preservation and access to content in some remote parts of the world, while others argue that its value is limited, because the physical media market share is small for most games, and it has limited preservation value, thanks to day-one patches. Alinea Analytics recently posted some data about physical media sales on PlayStation, putting more numbers to the impact of physical games media on PlayStation.

Interestingly, despite the relatively high physical sales split of some games, like Resident Evil Requiem, with disc sales accounting for 30.2% of its sales, and Marvel's Wolverine, whose disc sales came to 32.3% of its total sales revenue, the total physical game sales revenue for games released in 2026 on PlayStation 5 and PS4 amounted to $655 million, which is less than 20% of sales revenue for the year. As the analytics firm explains, that revenue split itself is skewed by digital-only releases and pre-order bonuses, which are all digital sales. The data itself seems to tell a story of a split player base: those who buy first-party, single-player, narrative-driven games tend to skew more towards physical media, while sports and multiplayer gamers tend to buy digital more often.

New Xbox Job Listing Hints at Physical Games Possibly Sticking Around

Microsoft has posted a job listing for an "Xbox Games Supply Strategist," and the role revolves entirely around physical games. The full-time, Redmond-based position went live on October 14 and was spotted by users on X a few days later. The new hire will join the Xbox Supply Chain team to coordinate the launch of physical Xbox games "across all platforms," along with global supply planning, inventory, and retail sales. Oddly enough, the listing never mentions discs. The timing is interesting regardless. Sony confirmed in July that it will stop producing discs for new PlayStation games from January 2028, and its lawyers have since argued that digital game ownership "is not plausible." On the other hand, Microsoft's signals have been more mixed.

Team Green's Disc-to-Digital program lets owners of supported Xbox One and Series X discs claim a digital license, which many read as groundwork for a discless Project Helix, yet Microsoft later asked Insiders whether its next-gen console should install games from physical discs. Xbox CEO Asha Sharma also told the BBC in August that she wants players to have a choice between physical and digital, without committing to anything for Helix. Still, a job listing isn't a confirmed hardware roadmap. "Across all platforms" could simply cover Xbox-published games that ship physically on PlayStation and Nintendo consoles, and it says nothing about a disc drive on Helix. It looks like boxed Xbox games will stick around a while longer in some form, but anyone hoping for a disc drive on Helix should wait for Microsoft to confirm it.

Physical Copies Made Up 51% of Marvel's Wolverine Sales in Europe, 35% Worldwide

New sales data shared by The Game Business suggests physical PS5 games still have plenty of buyers. According to Ampere Analysis, 35% of worldwide sales of Marvel's Wolverine in September came from boxed copies. Ampere estimates the game sold around 2.16 million copies in its launch month, which would put physical sales at roughly 756,000. Interestingly, Europe leaned even harder towards discs, with GSD data showing 51% of sales there coming from the boxed version. The split varies a lot by country, though. Two thirds of Wolverine's UK sales were digital, while in France more than two thirds were physical. Wolverine wasn't alone either, as over 45% of Silent Hill: Townfall sales were boxed, while The Blood of Dawnwalker on PS5 and Onimusha came in at 36% and 30%, respectively.

These numbers are interesting because Sony plans to stop producing discs for new PlayStation games from January 2028, and earlier data from Alinea Analytics pointed in a similar direction for Sony's biggest exclusives. Of course, these are estimates, and actual data available to Sony may be different. Moreover, these patterns can be affected heavily by factors such as pricing and availability. There have also been rumors that Sony could push its digital-only plans back, while Microsoft is asking Xbox Insiders whether its next console should support discs. For now, though, Sony's own messaging still points to a January 2028 cutoff.

Sony's "Midnight Black" PS5 Digital Edition Launches November 19, Exclusive to Japan

Sony has announced a Midnight Black version of its Japan-only PS5 Digital Edition through the Japanese PlayStation Blog, and it goes on sale on November 19 for ¥55,000 (roughly $350) including tax. That's the same day GTA 6 launches, and Sony mentions the game right alongside the console in its announcement. Pre-orders open on October 20 at PlayStation retailers and online stores in Japan. The new model, CFI-2200B02S, comes with the same catch as the white Japan-only version from last November: the system language is locked to Japanese, and the console only works with PlayStation accounts registered to Japan. Other than that, it's a regular PS5 Digital Edition with an 825 GB SSD. A matching Midnight Black disc drive also launches on November 19 for ¥11,980 (about $76).

The pricing is the more interesting part. When Sony raised PS5 prices worldwide in April, the Japan-only model stayed at ¥55,000 (~$350), while the standard Digital Edition in Japan jumped to ¥89,980 (~$570). In the US, the Digital Edition now sells for $599.99, so the region lock seems to be there mostly to stop these units from being exported. Sony also used the announcement to repeat that new PlayStation games will be digital only from January 2028. That's a slightly awkward message to pair with a brand-new disc drive, especially since physical copies still bring in a sizeable share of revenue for its biggest exclusives. There's no word about a release outside Japan, and with US console prices sitting at record highs, it's reasonable to expect that this cheaper black PS5 stays a Japan-only affair.

PS5 Jailbreak App "Overdrive" Allegedly Offers Free Games and DLC

A new app called Overdrive is making the rounds on X, and apparently it is a free game store for jailbroken PS5 consoles. Insider Gaming reports that a clip was posted on October 11 by Edigax on X, showing an app that works like the PlayStation Store but offers games and DLC at no cost. The listings show download size and a review score instead of prices, with titles like Battlefield 6 and Forza Horizon 5 reportedly in the library. We don't know who made Overdrive, where the files come from, or whether it works as smoothly as the video suggests, so take this with a pinch of salt. Initial accounts have been mixed, with one Redditor describing the app as "very poorly made."

It isn't the only such app. Orbit Store, an open-source beta from developer saawant12, offers a similar storefront with 147 games linked from Archive.org, though its developer says Orbit doesn't host any files itself. Both arrive shortly after Relapse, a public jailbreak for PS5 and PS5 Pro consoles on firmware 7.00 through 13.60. The homebrew scene has been busy since, with PS2 discs now loading and Halo 2 reportedly hitting 30 FPS via an Xbox emulator. Sony has been actively pushing back against the jailbreak, releasing firmware 14.00 that sits outside Relapse's range, and the October 1 update (14.10) added more security fixes. With no official downgrade path, updating currently means losing the jailbreak.

Nintendo Says Physical Switch 2 Games Are Here to Stay

Nintendo isn't following Sony toward a digital-only future, at least for now. Videocardz reports that Bill van Zyll, Nintendo's Vice President and General Manager for Latin America, said the company has no plans to drop physical games on the Switch 2. He spoke to Brazilian YouTube channel Coelho no Japão at Brasil Game Show (BGS) 2026, telling them that Nintendo goes by what customers prefer and that the Switch 2 supports both physical and digital releases. His exact words were: "There's no plans to ditch physical. We know how much the fans like it as well." Apparently, physical games are especially popular in Latin America, Brazil included.

Nintendo's clarification is important, as Sony, on the other hand, confirmed in July that disc production for new PlayStation games will end in January 2028, although games released before then won't be affected. That decision drew plenty of backlash, and data from Alinea Analytics later showed discs still bring in a sizeable share of revenue for PlayStation's biggest exclusives. Nintendo's own numbers point toward digital dominance too, with 61.5% of its software sales coming from digital in the April to June quarter. The company has also been pricing digital Switch 2 exclusives lower than their physical versions since May. Of course, plans can change, though for the foreseeable future, cartridges seem safe on the Switch 2.

GTA 6 Leaker Claims to Have Full Build, Threatens to Release It Unless Take-Two Apologizes

The notorious leaker known as Cyberleek is now threatening to release what is claimed to be a playable build of GTA 6 ahead of the game's November 19 launch. According to a post on the leaker's own website, the build supposedly includes the full story mode, playable through to the end credits. The threat comes with two conditions. The build would apparently go out if a meme coin tied to the leaker reaches a $30 million market cap, and the coin reportedly sits roughly $26 million short of that mark. The post also offers Take-Two a way to avoid the release, stating: "Take-Two gets one way out: physical disks and a public apology."

That is a reference to GTA 6 launching without a disc, as boxed copies are set to ship with a download code. Neither Take-Two nor Rockstar appears to have responded publicly so far, but Rockstar did acknowledge the leaks in late August. Tying the threat to a coin's market cap also gives the post an obvious financial angle, since the attention alone could move the price, so the claim is probably best treated with caution. The claim has not been independently verified, there is no date attached to it, and it may well turn out to be a bluff. Readers are also advised to stay away from the leaker's site and from any files that claim to be the full GTA 6 build, as there is no way to tell what they actually contain.

PS2 Discs Now Load on Jailbroken PS5 Consoles Through PS5SX2 Emulator

Developer Sword has added physical disc support to PS5SX2, a native port of the PCSX2 PlayStation 2 emulator for jailbroken PlayStation 5 consoles. The feature arrived as a beta in version 2.01 on October 10, a day after Sword showed it off on X with a clip of a PS2 disc going into a PS5. Contrary to how it may appear at first, the game does not seem to run straight off the disc. According to the release notes, PS5SX2 copies the disc to storage the first time it is inserted and then launches the game from that copy. Sword adds that this has only been tested on one original PS5.

That said, the PS5's optical drive apparently cannot read CDs, so PS2 games that shipped on CD are out, at least through the internal drive. Version 2.02, out later the same day, adds an experimental, off-by-default option that builds on a community contribution for reading PS2 discs from a USB DVD or Blu-ray drive, which should help Digital Edition owners. The emulator renders at up to 6x the PS2's native resolution, although the README warns that some games are too heavy for 6x on a regular PS5. Sword isn't stopping at the PS2 either, confirming that PS3 disc support is planned for an RPCS3 port that is in the works. The timing is notable, as Sony plans to stop producing discs for new PlayStation games from January 2028.

Forza Horizon 6 PS5 Port Tipped for January 2027, Disc Included

Forza Horizon 6 will apparently reach the PlayStation 5 on January 26, 2027, according to billbil-kun, the generally reliable leaker at Dealabs. That would put the port a little over eight months behind the Xbox Series X|S and PC versions, which launched on May 19, and it would miss the 2026 window that Microsoft and Playground Games have been promising since January. The game is also said to be getting a physical disc release on the same day as the digital version. That is a change from Forza Horizon 5, which arrived on PS5 in April 2025 as a digital-only title. Pricing is reportedly set at €69.99 in Europe and £59.99 in the UK, the same as the Xbox version, and billbil-kun expects the US price to land at $69.99.

An official announcement is expected as early as this week, with pre-orders opening shortly after. Of course, neither Microsoft nor Playground Games has confirmed any of this. In early September, the studio's own blog still said the PS5 version would be out "later this year". The Verge's Tom Warren had been saying otherwise since late August, and he later reported that the port was being pushed to early 2027, apparently to coincide with the game's first expansion. It looks like he had it right. PS5 owners should keep an eye out for the official launch date and pre-order details.

Leaked GameStop Memo Calls $1,399.99 Used PS5 Pro Pricing "Intentional"

GameStop is now reportedly asking $1,399.99 for a pre-owned PlayStation 5 Pro, which is $500 more than Sony's $899.99 list price for a new one. Consoles with the disc drive attached go for $1,499.99, and GameStop Pro members apparently get the base unit for $1,329.99. An internal memo shared on the r/GameStop subreddit, reportedly by a store employee, addresses the gap directly. It says "the preowned console will have a higher price than the new console," and calls this "intentional." The memo doesn't seem to spell out a reason, but it isn't hard to guess. New PS5 Pro units are largely sold out at list price, and the few listings left at big retailers are apparently going for around $1,500.

Contrary to how it may appear at first, then, GameStop's used price still sits under what a new console costs on the open market today. The same memo reportedly puts trade-in values at $800 for the Pro and $850 with a disc drive, which is more than the console's $699.99 launch price in 2024. Sony raised the PS5 Pro to $899.99 in April and blamed rising memory costs. With GTA 6 arriving on November 19 and the memory crisis in full swing, demand probably isn't going to ease soon. Although r/GameStop moderators have since confirmed the validity of the poster, readers should still treat it as an internal leak for now, not an official price change. GameStop hasn't commented on this incident yet.

Halo 2 Reportedly Runs at 30 FPS on a Jailbroken PS5 Thanks to New Xbox Emulator

A jailbroken PlayStation 5 can now run original Xbox games, which is quite ironic, to say the least. Developer ZiZc3 has published XPSemu Alpha 1 on GitHub, a port of the open-source xemu emulator that runs as a native PS5 app. In the developer's own testing, an unmodified Halo 2 holds 30 FPS on average. With the community 60 FPS patch, it apparently reaches 51 to 60 FPS in the opening and 36 to 50 FPS during gameplay. Crash Bandicoot: The Wrath of Cortex is said to run smoothly as well. The other results, however, are less impressive. Forza Motorsport drops to 15 to 21 FPS in races, and Fable: The Lost Chapters falls to 10 to 20 FPS in heavy scenes. It looks like the CPU is the limit here.

ZiZc3 says the emulated Xbox CPU thread stays at 85 to 97% load while the GPU sits mostly idle. That spare headroom lets you raise the internal resolution by 4x at almost no cost. You'll need your own Xbox BIOS, MCPX boot ROM, hard disk image, and games as XISO files, since discs aren't supported. Save states are missing, and audio DSP emulation is off by default because it hurts performance. Frame generation through an FSR 3 port is on the roadmap. XPSemu comes about a week after ProsperoEden brought Switch games to jailbroken PS5s and the Relapse exploit unlocked nearly every PS5 model, so more ports like this are probably on the way.

Final Fantasy 7 Revelation Director Says He "Did His Best" to Fight for a Physical Release

Final Fantasy 7 Revelation is getting a physical edition, and it seems director Naoki Hamaguchi had to argue for it. He told Radio Times that he pushed Square Enix for a boxed release, while admitting the product lineup is the publishing team's call. On PS5 and Xbox Series X, the disc reportedly works as a key disc that holds the opening and downloads the rest, and the Switch 2 gets a game-key card. The game launches on April 8, 2027. Here's what Hamaguchi said:
In this day and age, as we've been talking about, there's a lot of pressure for disc-less editions, digital editions, and I used my position to put forth an argument for the physical version as much as possible. I completely understand there are those out there who may not really agree with that direction or approve of that direction. But I would just say that I hope you understand that I completely see where you're coming from, and that I did my best.

Xbox Disc-To-Digital Officially Exits Testing

The Xbox Disc-to-Digital licensing program recently launched to insiders, effectively paving the way to a discless future for Xbox, while still allowing the brand to market its console as backwards compatible. Following just over a month of public testing, Microsoft has just announced that the Disc-to-Digital program has officially launched for everyone, not just Xbox Insiders.

The launch also comes with some updates and a more robust support page that details a few notable features, terms, and conditions. Most notably, it seems as though the Disc-to-Digital licensing is not guaranteed. Microsoft notes that "Not all Xbox One or Xbox Series X game discs are eligible for disc to digital licensing. Eligibility may change over time, and varies due to technical, licensing, publishing, manufacturing, and other factors," suggesting that games may be added and removed from the program at Microsoft's whim. In the announcement post on X, the fine print also notes that all digital game licenses are revokable.

Long-Time PlayStation Publisher Says "The Discussion May Change" Around Physical Media

Rumors recently appeared about Sony potentially delaying its digital-only future due to pressure from Microsoft's Xbox Helix, although they were promptly shot down by industry insiders and frequent leakers who said that Sony was dead-set on killing its physical media production—despite data suggesting a large chunk of the gaming audience still relies on physical media. Following this, however, Kenzo Saruhashi, CEO of long-time JPG developer who depends on physical media, suggested in an interview with Kotaku that there may still be hope for physical media at Sony.
Speaking for myself, I know that a big part of our business model, particularly with NISA, is producing our physical limited editions and that's an important part of our business and we, for our part, intend to continue making those physical editions and delivering the exceptional quality that our customers are expecting of us... In our discussions with Sony so far, I think that they're hearing a lot of the feedback from customers and so while that may be one destination that we arrive at, it's possible that the discussion may change in the future, so we'll have to see what happens, what comes of it

Rockstar Reveals GTA 6 Vice City Collection Box at $399.99, Game Not Included

Rockstar has opened pre-orders for the Grand Theft Auto 6: The Goodtime State - Vice City Collection, a collector's box priced at $399.99 in the US and £349.99 in the UK. Despite how it may sound, this is not a collector's edition of the game. Rockstar's store page says GTA 6 is sold separately, so the box neither has a disc nor a download code. The collection instead has 11 items themed around Macca the Gator, a fictional TV show from the game's Leonida setting.

These include a Macca the Gator figure with a twist-open base, Oakley Frogskins sunglasses, a Leonida Keys crossbody bag, and a New Era 9FORTY snapback hat. The smaller items are a magnetic mirror, a Chunkee the Manatee shot glass, a Vice City swizzle spoon, and a razor blade-style keychain. The set also includes nine enamel pins, nine vinyl stickers, and a double-sided poster with a map of Leonida. Rockstar lists it as an adult collectible for ages 18 and up, and shipping is not free.

Microsoft Surveys Insiders About Physical Discs for Next-Gen Xbox Console

Microsoft is reportedly surveying gamers about the importance of physical disc media for its next-generation Xbox console. According to findings from Power Up Gaming, Microsoft is conducting this survey through the Xbox Insider Hub application, where a select group of Xbox Insiders are asked about their stance on various topics. Microsoft will later use this feedback to analyze and make decisions. One question asks whether the console should allow users to install games from physical discs, with response options including "Not Necessary," "Nice to Have," and "Must Have."

Considering that Microsoft recently launched its disc-to-digital program, an initiative to promote a digital-only future for Xbox consoles, the viability of physical media is now up for debate. With disc-to-digital, players can insert their game discs into the console to convert them into digital licenses. When the disc is scanned, Microsoft uses the unique key to create a digital license, which prevents the disc from being activated on third-party consoles and stops it from being rented, borrowed, or sold to others.

Final Fantasy 7 Revelation Expected to Require Around 200 GB of Storage

Final Fantasy 7 Revelation may need around 200 GB of storage, according to game director Naoki Hamaguchi. Speaking to VGC at Tokyo Game Show 2026, he was asked whether the download would be larger than the two Blu-ray discs used for the previous games. Here's what he said:
"In a word, yes. Things are still getting worked out, but it's probably going to be around 200 GB of game. I understand there are a lot of opinions about this topic, but at the end of the day, the fact is we need to overcome the hardware to a certain extent.

One thing I want to say is, even though the game will not be on the full disc, in the position we're in, because discs may be dying out, or maybe staying, with Final Fantasy 7 Revelation, we definitely wanted to deliver some kind of physical product. That was really important to us. Trust me!"

Physical Discs Still Drive a Big Chunk of Revenue for PlayStation's Top Exclusives

Data shared by analyst Rhys Elliott of Alinea Analytics suggests physical discs still account for a meaningful share of revenue for PlayStation's biggest exclusives, even as Sony winds down disc production starting in 2028. Marvel's Spider-Man 2 pulled in $1.2 billion overall, with 35% of that coming from discs. Ghost of Yotei sits close behind at nearly 40% of its $400 million in revenue coming from discs. Astro Bot, Stellar Blade, and Death Stranding 2 all land in a similar 32% to 47% range. Helldivers 2 is the clear outlier, with physical copies covering just 8.3% of its $235 million in revenue, but that's to be expected from a multiplayer game.

As the numbers suggest, Sony's big-name exclusives still have a sizeable audience that leans towards physical discs. Meanwhile, Sony seems to be getting more careful about its bets. Concord's cancellation reportedly cost over $300 million, and titles like Marathon, Saros, Marvel Tokon, and Lego Horizon Adventures all landed softer than hoped. Marvel's Wolverine, one of the studio's biggest remaining tentpoles, just settled at 78 on Metacritic after its review embargo lifted, matching last year's Days Gone Remaster and falling short of prestige expectations.
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