Friday, September 11th 2026

Physical Discs Still Drive a Big Chunk of Revenue for PlayStation's Top Exclusives

Data shared by analyst Rhys Elliott of Alinea Analytics suggests physical discs still account for a meaningful share of revenue for PlayStation's biggest exclusives, even as Sony winds down disc production starting in 2028. Marvel's Spider-Man 2 pulled in $1.2 billion overall, with 35% of that coming from discs. Ghost of Yotei sits close behind at nearly 40% of its $400 million in revenue coming from discs. Astro Bot, Stellar Blade, and Death Stranding 2 all land in a similar 32% to 47% range. Helldivers 2 is the clear outlier, with physical copies covering just 8.3% of its $235 million in revenue, but that's to be expected from a multiplayer game.

As the numbers suggest, Sony's big-name exclusives still have a sizeable audience that leans towards physical discs. Meanwhile, Sony seems to be getting more careful about its bets. Concord's cancellation reportedly cost over $300 million, and titles like Marathon, Saros, Marvel Tokon, and Lego Horizon Adventures all landed softer than hoped. Marvel's Wolverine, one of the studio's biggest remaining tentpoles, just settled at 78 on Metacritic after its review embargo lifted, matching last year's Days Gone Remaster and falling short of prestige expectations.
Sony has said no amount of backlash will change its mind on cutting discs, and a digital sale still nets more profit once retailer cuts and manufacturing are factored in. Still, with prestige single-player exclusives clearly holding onto a real physical audience, and Sony still chasing a bigger live-service hit of its own, the timing of this decision is looking quite debatable to say the least.
Source: Rhys Elliot on X
Add your own comment

13 Comments on Physical Discs Still Drive a Big Chunk of Revenue for PlayStation's Top Exclusives

#1
TheinsanegamerN
Sony wants control. It's not about sales or consumer demand, it's all about Sony having dominant, uncontested control on how much you will pay, where you will buy, and if you are allowed to play your content.
Posted on Reply
#2
Bigshrimp
When your reputation takes such a severe blow, Sony, you should know. It's sad to see you go, but it must be so. You reap what you sew...
Posted on Reply
#3
KingSaul
I want to know how the releases of games for 2027 will change those percentages.

Since now we know that Sony wants to kill physical version so they can control what people do with their games, any customer that know the situation will prioritise buying the disc version.

Hope for the best.
Posted on Reply
#4
Athena
BigshrimpWhen your reputation takes such a severe blow, Sony, you should know. It's sad to see you go, but it must be so. You reap what you sew...
so you are saying that Sony is following Nike, and will implode?
Posted on Reply
#5
VoidRunner96
TheinsanegamerNSony wants control. It's not about sales or consumer demand, it's all about Sony having dominant, uncontested control on how much you will pay, where you will buy, and if you are allowed to play your content.
HUH? The price we see on PS store is set by the publisher... Not Sony. What Sony does (just like valve) and other store front owner is charge a percentage of the sale (Valve sits at 30%).

This tactic they are pulling is to hurt the used game market and cut out retail stores, so the publishers and them get more of the money.

The price we see on physical, has to split 3 ways..

Sony already has control, ain't that the point of the console environment. If you want them to have more control, they can actually make it a requirement that every physical game has to authenticate briefly before you play it.

Persons are acting like physical can't be screwed with.


This is simple cutting out the other party out of the deal and hurting used game sales.
Posted on Reply
#6
rattlehead99
Just a reminder all the statistics about the ration of physical and digital purchases are false, since it turns out they counted digital only and F2P (obviously digital only) games into the sales... Physical is actually still very popular.
Posted on Reply
#7
Let3r
This isn’t as much a fight for physical media, but a fight for actually owning your s**t.
Posted on Reply
#8
Vayra86
TheinsanegamerNSony wants control. It's not about sales or consumer demand, it's all about Sony having dominant, uncontested control on how much you will pay, where you will buy, and if you are allowed to play your content.
Maybe Sony needs to replay one of its own legends

confusingmiddle.com/2025/04/10/the-role-of-memes-and-information-control-in-metal-gear-solid-2/
rattlehead99Just a reminder all the statistics about the ration of physical and digital purchases are false, since it turns out they counted digital only and F2P (obviously digital only) games into the sales... Physical is actually still very popular.
Remember Microsoft?

www.neowin.net/news/xbox-durango-xdk-leak-confirms-always-online-mandatory-hdd-installs-required-kinect-2/

Remember Blizzard?


My only retort to this Sony move is this:

Posted on Reply
#9
Grimling
TheinsanegamerNSony wants control. It's not about sales or consumer demand, it's all about Sony having dominant, uncontested control on how much you will pay, where you will buy, and if you are allowed to play your content.
"ACCESS DENIED" You are currently unable to access the Games on your Account. Your Social Credit Score (SCS) is too low, please try again later.
If you have any questions, please contact our Customer Support AI.
Be aware that you need a SCS in good standing to so.
Posted on Reply
#10
chrkeller
I don't think anyone questions that physical makes money, the question isn't today but future looking. Every year physical gets a smaller and smaller. At some point hard decisions are made.

Also, the big question is if physical gamers quit gaming or migrate to digital. My vote is in the latter.
Posted on Reply
#11
mrnagant
chrkellerI don't think anyone questions that physical makes money, the question isn't today but future looking. Every year physical gets a smaller and smaller. At some point hard decisions are made.

Also, the big question is if physical gamers quit gaming or migrate to digital. My vote is in the latter.
We already know. PC sales went digital decades ago. Really ironic that people are like "screw console, im going PC". If Steam went belly up, shut their servers down, no games. You lose your games.

People are like "well I get my games from GOG". No. No you don't. Steam estimated yearly sales is near $20B. GOG is $50M. Even Epic pulls in more from 3rd party games then GOG and apparently no one likes or uses Epic.

The real only concern is how Sony plans to continue supporting a game I buy today, 20 years from now. The answer is real simple. Sony just needs to explain the future beyond "no more disc" and the someone answer be contained within.

As far as games being more expensive on console, that isn't true. I buy a decent amount of games on console. I do because it's cheaper than on PC at the time of my purchase. Someone's PC version won't be on sale at all, or if it is it isn't as good.
Posted on Reply
#12
VoidRunner96
chrkellerI don't think anyone questions that physical makes money, the question isn't today but future looking. Every year physical gets a smaller and smaller. At some point hard decisions are made.

Also, the big question is if physical gamers quit gaming or migrate to digital. My vote is in the latter.
They won't quit.... especially if alot of sale happen on the store front..

Just like how the PC guys adapted and gaming on pc became bigger because of too much sales, same can happen here.

i personally detest, every time i want to load a new game, i have to go look for the case and sometimes the games ain't in their right case, pfft 1st world prob
mrnagantWe already know. PC sales went digital decades ago. Really ironic that people are like "screw console, im going PC". If Steam went belly up, shut their servers down, no games. You lose your games.

People are like "well I get my games from GOG". No. No you don't. Steam estimated yearly sales is near $20B. GOG is $50M. Even Epic pulls in more from 3rd party games then GOG and apparently no one likes or uses Epic.

The real only concern is how Sony plans to continue supporting a game I buy today, 20 years from now. The answer is real simple. Sony just needs to explain the future beyond "no more disc" and the someone answer be contained within.

As far as games being more expensive on console, that isn't true. I buy a decent amount of games on console. I do because it's cheaper than on PC at the time of my purchase. Someone's PC version won't be on sale at all, or if it is it isn't as good.
BINGO...

I said to my friend, do you want PR guys to surprise you or give you a future heads up because make no mistake about it MS will go this route also... Nintendo probably has ONE more cart gen in them, then they'll likely go all digital as well (at least for now Nintendo lets you can sell your key code)..
Posted on Reply
#13
chrkeller
mrnagantWe already know. PC sales went digital decades ago. Really ironic that people are like "screw console, im going PC". If Steam went belly up, shut their servers down, no games. You lose your games.

People are like "well I get my games from GOG". No. No you don't. Steam estimated yearly sales is near $20B. GOG is $50M. Even Epic pulls in more from 3rd party games then GOG and apparently no one likes or uses Epic.

The real only concern is how Sony plans to continue supporting a game I buy today, 20 years from now. The answer is real simple. Sony just needs to explain the future beyond "no more disc" and the someone answer be contained within.

As far as games being more expensive on console, that isn't true. I buy a decent amount of games on console. I do because it's cheaper than on PC at the time of my purchase. Someone's PC version won't be on sale at all, or if it is it isn't as good.
And that is the rub. I trust steam way more than Sony.
Posted on Reply
Add your own comment
Nov 11th, 2026 04:11 CST change timezone

New Forum Posts

Popular Reviews

TPU on YouTube

Controversial News Posts