Tuesday, October 20th 2026

PlayStation Physical Game Share Still As High As 32%

Since Sony announced that it would be ending physical media production for the PlayStation 5 and PlayStation 5 Pro, there has been much discussion about the value of physical games media in the modern gaming landscape. Some argue that physical media is invaluable for game preservation and access to content in some remote parts of the world, while others argue that its value is limited, because the physical media market share is small for most games, and it has limited preservation value, thanks to day-one patches. Alinea Analytics recently posted some data about physical media sales on PlayStation, putting more numbers to the impact of physical games media on PlayStation.

Interestingly, despite the relatively high physical sales split of some games, like Resident Evil Requiem, with disc sales accounting for 30.2% of its sales, and Marvel's Wolverine, whose disc sales came to 32.3% of its total sales revenue, the total physical game sales revenue for games released in 2026 on PlayStation 5 and PS4 amounted to $655 million, which is less than 20% of sales revenue for the year. As the analytics firm explains, that revenue split itself is skewed by digital-only releases and pre-order bonuses, which are all digital sales. The data itself seems to tell a story of a split player base: those who buy first-party, single-player, narrative-driven games tend to skew more towards physical media, while sports and multiplayer gamers tend to buy digital more often.
PlayStation's top-selling games for 2026 were FC27, Resident Evil Requiem, 2K27, 007 First Light, and Marvel's Wolverine, in that order. In that top-five list, three games had notably high physical sales splits.

Physical sales share by game:
  • Resident Evil Requiem: 30.2% or 1.3 million sales
  • 007 First Light: 29% or 873,000 sales
  • Marvel's Wolverine: 32.3% or 799,000 sales
Despite its low physical sales share, at just 8.9%, FC27 still sold 705,000 physical units, while games like Assassin's Creed Black Flag Resynced sold 613,000 physical units, and Crimson Desert sold 511,000. The revenue from physical sales of Requiem, First Light, Wolverine, FC27, Black Flag Resynced, Crimson Desert, Pragmata, and Onimusha Way of the Sword—Sony's games with the highest physical revenue—accounted for a total of $1.2 billion, with bigger titles, like Resident Evil Requiem accounting for as much as $92.3 million in physical revenue alone.
At the end of the day, though, the revenue generated from physical games still pales in comparison to that of Sony's digital offerings, and, between the higher margins on digital media—shipping physical media is more expensive than digital distribution—players who are apathetic about the switch to digital-only games, and the revenue it may earn from players who would otherwise have bought a used copy on the second-hand market, Sony appears to be betting that it will come out ahead in terms of revenue and game sales if it sticks to its guns on the switch away from physical media.
Source: Alinea Analytics
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7 Comments on PlayStation Physical Game Share Still As High As 32%

#1
Hyderz
not high enough for sony to reconsider...
Posted on Reply
#2
iameatingjam
Hyderznot high enough for sony to reconsider...
Yeah.... but I'm happy it kickstarted ps5 emu/compat layer/recomp developments since sony pulled back from pc, and ps5 jailbreaks for that matter, I dunno if you can use an old firmware to archive a new game.... but either way, I'm sure this is good for preservation too.
Posted on Reply
#3
HD64G
Hyderznot high enough for sony to reconsider...
Should be more than enough for any sensble management team.
Posted on Reply
#4
TheGuruStud
HD64GShould be more than enough for any sensble management team.
Soyny is trying to open a bank once they go all digital. They think people are going to deposit real money into their bank to buy virtual crap.
Posted on Reply
#5
Vayra86
I heard they're going to call the next iteration 'Playterminal' instead. Eye Toy will be built into the console itself so it can record you now and verify you're the buyer of said content, after which you're allowed to log in.
Posted on Reply
#6
mrstormtrooper
Let me say I have for years always bought both Playstation and Xbox consoles when released, with that said, Sony only want to go all digital so that they can charge anything they want for a game in a closed eco system, think about it, how much is the second hand game market worth? I know for sure my Playstation 5 Pro is the last Playstation I will ever buy! As they don't give a shit about there player base and to come out and say it's a mental issue are THEY MENTAL? When we know it's all about profit. The new Xbox is going to be more powerful, backwards compatible, probably play steam games and probably play Playstation games thanks to AnyPs5. Also alot of people have forgotten MW4 is likely to be the last COD game on the PlayStation as it may become Xbox exclusive as the deal is now finished after MW4 goodbye Sony I can't say it was all nice
Posted on Reply
#7
VoidRunner96
Hyderznot high enough for sony to reconsider...
I do think they know the true data, but seeing as there is no successor in physical media being develop by them or partners, it makes no sense to carry it on when digital has been increasing year over year.

This works to their & publishers of other games benefit.. Cut-out the middle man, so them and publishers (of other games) make all the money, the trade-in market which they or the publishers don't profit from slowly withers.
Posted on Reply
Nov 11th, 2026 04:13 CST change timezone

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