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Windows 11 Will Finally Let You Silence the Sticky Keys Prompt for Good

Pressing Shift five times in a row might soon stop summoning the Sticky Keys prompt on Windows 11. Microsoft is updating the dialogs that ask whether you want to turn on Sticky Keys or Filter Keys, adding a way to tell Windows not to ask again directly from the prompt. The change shows up in the release notes for Beta build 26320.9876 and Experimental build 26340.9882, both released to Windows Insiders on November 6. Right now, getting rid of the prompt for good means going into Settings > Accessibility > Keyboard and turning off the keyboard shortcut for each feature. The same Beta build also moves the channel to Windows 11 26H2 and brings Microsoft's rebuilt Windows Search.

This is a small tweak, though it fixes a long-running annoyance for gamers. Plenty of games use Shift to sprint or crouch, which makes it easy to trigger the Sticky Keys shortcut by accident, and the prompt can pull players out of full-screen games. Filter Keys has a similar shortcut that kicks in when the right Shift key is held down for eight seconds. Microsoft's notes don't mention games at all, saying only that it should mean fewer interruptions for people who don't use these features. It looks like another quality-of-life fix from Microsoft's internal push to clean up Windows 11. There's no word on when the updated prompts will reach regular Windows 11 PCs, and Microsoft notes that features in Insider builds may not always ship, so it's reasonable to expect a wait of at least a few weeks.

ATK Reveals Affordable RS8 Air HE and Neo Mechanical Aluminium Gaming Keyboards

ATK, the brand behind several affordable high-performance gaming peripherals, has just announced the new RS8 series gaming keyboards in both mechanical and Hall effect flavors. The RS8 Air is a $99.98 Hall effect keyboard that will launch with a discount bringing the price down to $74.89, while the RS8 Neo is a more traditional mechanical keyboard that will have a starting MSRP of $84.98 but will launch at $59.98. Both keyboards have the same TKL layout, which is often considered as striking a good balance between productivity and gaming use cases, and both keyboards will also feature CNC-machined aluminium, gasket-mounted cases and translucent, frosted polycarbonate keycaps for the RGB backlighting to shine through.

Being a Hall effect keyboard, the RS8 Air will feature 8 kHz polling in addition to typical HE features, like adjustable actuation, rapid trigger, SOCD, and DKS in addition to the classic key remapping and RGB customization. All of this will happen in ATK's Hub 3.0 software. It also has a hardware switch on the back of the keyboard for on-the-go profile switching without having to remember a keyboard combination or open the software. The RS8 Air will have an aluminium switch plate for a firm feel and accurate actuation detection, and it will have five layers of internal sound treatment to cut out reverberation and echoes that can be common in aluminium keyboards. The RS8 Air will be available in white or black with Lucid Blade or Ice Blade switches or in pink or Lake Green with Ice Blade switches for an extra $10.

Ubisoft Ends Major Content Support for Black Flag Resynced With Update 1.0.8

Ubisoft is wrapping up major content support for Assassin's Creed Black Flag Resynced with Title Update 1.0.8, which went live on October 27 across all platforms. The main draw is the New Game+ mode Ubisoft promised back in July and confirmed last week. It lets players restart Edward Kenway's campaign while keeping almost everything, including unlocked weapons, outfits, the Jackdaw's upgrades and pets, and the Kenway fleet. Quest items, recruited officers, and captured forts do reset, though. Difficulty climbs with each run, as Elite Soldiers appear more often and max rank ships start patrolling the seas, up to New Game+++++.

Players after a tougher fight get Nightmare Mode, where enemies deal 1.8x damage, parry timing is tighter, and the one-shot kill safety net is switched off. Stealth gets harsher too, with faster detection and enemies hearing anything quicker than a walk. A new currency called Escudos, earned from challenges and from chests that were already looted, unlocks outfits and items exclusive to the mode. The patch also restores hidden blade, unarmed, single sword, and gunblade takedown animations from the 2013 original, and Ubisoft has hidden new community chests without offering any hints.

Deadlock City Never Sleeps Update Adds 6 New Heroes and Makes Numerous Map and UI Changes

Deadlock, Valve's MOBA that has been in beta testing for nearly two years, has just received another major update, building on its previous UI refinements and adding six more heroes into the mix, to boot. The update is called City Never Sleeps, and Deadlock's development team says that many of the new features and updates in this latest update have been in the works in parallel for several months.

The new heroes are Nurse Harrow, Rat King, Solomon, Deadman Danny, Baba, and Violet, although not much else has been revealed about them other than their tags. As with previous hero drops, the new heroes can be voted on from within the game, but there is a now a double hero vote for your first win of the day, and voting takes place in the pre-game lobby, where you can argue about who to vote for with your teammates.

Intel PresentMon 2.6.0 Update Slashes CPU Usage, Adds Game Experience Overlay

Intel has released PresentMon 2.6.0, and the headline change is a big reduction in the tool's own CPU overhead. According to Intel, the update lowers CPU usage by up to 78%, achieved by using less aggressive timing for ETW flushing and other background tasks that don't need split-second precision. Diagnostic log flushing has also been adjusted to reduce idle CPU load, which is important since PresentMon runs constantly in the background while capturing frame data. The other big addition is a new Game Experience preset for the overlay. Instead of the usual frame time and FPS readouts, it highlights metrics Intel says correlate more closely with how smooth motion and animation actually look while playing, rather than just raw frame counts.

The update also adds per-metric multi-device selection, so telemetry from more than one GPU can show up in the same overlay, and unavailable metrics now stay visible (dimmed, with an explanation) instead of disappearing from the picker entirely. For anyone doing frame time analysis or benchmarking, this looks like a solid quality-of-life update that improves the usefulness of the tool. The CPU overhead cut alone should make it less likely for PresentMon to skew the very results it's measuring. PresentMon 2.6.0 is free and open source, and it's available through Intel's PresentMon page.

Gnome 51 Launches With Smoother Desktop Performance and Myriad QoL Updates

It's been just over six months since Gnome 50 launched into beta, in the process, ditching X11 and issuing a number of updates to Mutter, its compositor, including VRR and fractional scaling. Now, the Gnome Foundation has officially announced the public release of Gnome 51, which features myriad updates, both to the user interface and to the underlying tech, all of which is aimed at making Gnome easier to adopt and use as an average computer user and make "the desktop feel smoother and more responsive than ever."

Most notably, Gnome 51 improves frame scheduling, which should make the system feel more responsive, especially under load; faster screen capture with the screenshot tool, and streamlined support for NVIDIA GPUs, which will now all be consolidated into a single, modern management UI. Some of the other major changes include new settings dialogues for smoother fingerprint enrollment, an Auto Rotate option in display settings, for portable devices with accelerometers, and more intuitive window snapping with a new center snap option. Gnome 51 will also let users automatically disable the touchpad when a mouse is connected.

Steam Gets "Big Art Mode" in Latest UI Overhaul

Valve has been tweaking and adjusting Steam's Big Picture and handheld client UI since the launch of the Steam Deck, and now, with the Steam Machine making its way to the hands of gamers, it seems as though the gaming giant is reevaluating its UI once again. This time, a new Steam beta has launched, featuring Big Art Mode, a new mode that more or less mimics the functionality of a third-party community-driven tool called DeckyLoader.

The new Big Art Mode can be optionally enabled, and it basically expands game thumbnails to a large vertical shelf at the bottom of the display, with the highlighted game's artwork scaled to fill in the background, instead of showing the customary grid with games in their shelves. This new Big Art Mode is also accompanied by several other new customization features, including new custom screensavers, and a new optional personal calendar on the Home screen.

Microsoft Extends Windows 10 Security Updates to 2027

Microsoft has confirmed that it will offer Extended Security Updates (ESUs) for the Windows 10 operating system until late 2027. Specifically, ESUs will cover Windows 10 until October 12, 2027, after which Microsoft will stop providing security updates for this operating system. This extension gives those unwilling to upgrade a chance to extend the life of the legendary OS that has powered millions of desktops since 2015. On October 14, Microsoft officially ended general support for Windows 10, halting feature updates, routine quality-of-life improvements, and general technical support. Devices running this OS can still boot and run existing software, but the regular system-level enhancements and new capabilities that users have come to expect have stopped.

Originally, Microsoft designed its ESU program as a temporary remedy for the end-of-life status, allowing users to transition to the newer Windows 11 operating system, as migrations to a new platform can be complex. Organizations running Windows 10 can have tens of thousands of PCs, and managing an upgrade on this scale can be challenging. Therefore, organizations can often delay this transition by purchasing ESUs, which extend security features to keep their systems protected. In the European Economic Area, users receive the ESU package free for a year before Microsoft ends support, but they must sign in with a Microsoft Account. While ESUs can buy time for complex migrations, they are explicitly a temporary measure. Relying on ESUs long-term leaves systems exposed to unsupported components and growing incompatibilities with newer software.

Marathon's New PvE Mode Ditches Extraction Shooter Model

It seems as though, shortly after the launch of Marathon, Bungie realized that it would need to take player feedback seriously if it wanted the new extraction shooter to be successful and retain players. One bit of feedback that repeatedly came up was the need for more PvE-focused gameplay. Initially, Bungie addressed this by adding the C.A.R.R.I. Protocol, which encouraged players to work together. On June 23, however, Bungie announced a series of key dates relating to new content coming to Marathon in the coming months. There are a number of changes and updates coming, including the new Cradle Evolution System which introduces a new way to reset player accounts in exchange for specific benefits and cosmetics.

More importantly, Bungie is introducing Vault Breaker, a new PvE play style that allows players to work together instead of fighting against one another. Vault Breaker launches in a major mid-season update to Marathon on July 21 and will see players take on a series of challenging vaults. Players can enter the Cryo Archive—a notoriously difficult endgame map—to play Vault Breaker in a crew, duos, or solo, and each run through the vaults will see players get progressively stronger as they face off against more and more powerful enemies until they reach a "mysterious entity" in the last vault. Instead of the loot-focused extraction shooter gameplay loop of traditional Marathon runs, Vault Breaker sees players leave behind almost all of their loot when they exfiltrate, except for Vault Data, a new currency that can be found in the Cryo Archives. Vault Data will be used to purchase upgrades for both regular kit and the specialized Sponsored Kit that is required to enter the Cryo Archives. The full announcement details follow.

Marathon Season 2 To Start With Free Week and Plenty of New Content

Following recent updates centered around the Marathon co-op gameplay and new player experience, with new features coming to PvE and PvP, Bungie has just announced season two of its latest extraction shooter, kicking off on June 2 at the same time as an open play week. Between June 2 and June 9, Marathon will be free—although console players will need their respective platform subscription services needed for online multiplayer access. Along with a bunch of new content coming in season two, Bungie has promised a handful of gameplay and quality-of-life improvements that should make the game more approachable and accessible. The update will add a new privacy mode that hides on-screen usernames and adds a matchmaking timer offset; introduce CPU performance improvements and frame generation, with further optimization coming in the future; increase Vault space to allow holding up to 512 grid spaces; allow batch selection of items in the Vault; speed up weapon upgrades with a new weapon filter that allows players to only show compatible upgrades by clicking an empty weapon slot; and add a new cursor speed setting on both console and PC.

In terms of content, Marathon Season 2 will add a new zone, the Dire Marsh, where "the Anomaly blocks your path, long sight lines are obscured in the dark, and you'll want to be careful where you shine your flashlight—you never know what's lurking in the shadows." Additionally, there will be a new Runner shell for players to enjoy. Sentinel, as it's called, is a new shell with a focus on support and area defense, with an automated laser as a primary ability in addition to a proximity-triggered snare mine, and prey tracker, a short-range motion tracking system that highlights moving enemies around players on a radar system. With the season two update, there will be a wipe, which means "all the assets in your Vault and personalized Armory access will be wiped, and your shells will be reset to factory standards," in an effort to put everyone back at the same level. Non-seasonal progression, cosmetics, and achievements will be retained, however. There are also a two new weapons coming to Marathon in Season 2—the KKV-9SD compact SMG, with a fire rate of 1200 rounds per minute, and the D54 Battle Pistol, built for quick handling and close-quarters encounters—and there are new chip and mod rarities that seek to encourage build diversity and experimentation. The Cradle is a new seasonal progression system that will allow players to upgrade various aspects of their Runner shells throughout the season, improving traits like dexterity, strength, endurance, and more. Season two will also see the return of Duos queues for Perimeter, Dire Marsh, Night Marsh, and Outpost. The Marathon Season 2 trailer follows.

Arc Raiders Gets Denuvo Anti-Cheat Sans DRM, Dev Promises "Minimal Impact on Performance"

As promised in a previous announcement, Embark has officially started rolling out Denuvo kernel-level anti-cheat in Arc Raiders on May 19. The roll-out is limited, so not all players will receive it on May 19, but after testing and feedback, it will eventually roll out to all players. The developer is careful to note that the controversial Denuvo DRM—often blamed for performance regressions in some games—has not been included and that special attention will be paid to the performance impact of the new anti-cheat system.

The response to the updated anti-cheat system seems to mostly be positive, since players have been calling for Embark Studios to do something about the cheaters in Arc Raiders for a while now. In the Steam Community discussions and a post on r/ArcRaiders following the update, however, there is still an outcry for a dedicated PvE mode, which has been a common request since the developer started to emphasize the PVP part of the PvPvE game. Alongside the anti-cheats system, the new update adds a host of fixes and quality-of-life changes, as well as a new weapon, a new trader, more customization options, and an option to block players after reporting them.

Microsoft Updates ROG Xbox Ally X with Auto Super Resolution and Docked Mode Enhancements

Microsoft has just announced a new set of features coming to the ASUS ROG Xbox Ally handheld gaming PCs, addressing game quality, docked mode quality-of-life, Game Bar improvements, and more. The most notable improvement coming to the ROG Xbox Ally is Auto Super Resolution, or Auto SR, which is now in Preview in the Xbox Game Bar. Auto SR, as the name suggests, is a similar to AMD and NVIDIA's FSR and DLSS, allowing game upscaling to increase frame rates without losing image quality. On the ASUS ROG Xbox Ally X, Auto SR is only available in docked mode for now, where it will automatically upscale the game's image to deliver a sharper image, fit for a bigger screen, when docked to something like a TV. This should effectively make for a smoother transition between gaming on the TV and in handheld mode, since you won't have to change resolution or upscaling settings when plugging the ROG Xbox Ally in. Microsoft has an in-depth blog explaining Auto SR in more detail.

[Editor's note: Our in-depth review of the ASUS ROG Xbox Ally X is now live]

Aside from Auto SR, the ROG Xbox Ally also gets the gamepad cursor we previously covered, streamlined controller pairing for docked play, a display widget in Game Bar, where you can quickly adjust display settings, and a handful of automatic enhancements for smart TVs. For starters, when players connect to an external display or TV, the ROG Xbox Ally will now turn off the built-in screen and default to the TV for output. If the connected TV happens to be a smart TV from Samsung, LG, or Vizio, the ROG Xbox Ally will automatically enable certain features on the TV, like Auto Low Latency Mode, Auto Game Mode, or Game/PC Mode. The library consolidation features we previously covered have also officially been added to the Xbox PC App, allowing you to use the ASUS ROG Xbox Ally in handheld mode exclusively if you would like to.

Assassin's Creed Shadows Title Update 1.1.10 Adds PSSR 2 Support and Gameplay Updates for Other Platforms

A little over a year after the release of Assassin's Creed Shadows, Ubisoft has shipped the Title Update 1.1.10, which, aside from the usual bug fixes, adds PSSR 2 support to the game for PS5 Pro players and a number of quality-of-life updates and gameplay changes across all of the game's platforms. The full changelog is available via an Ubisoft news post.

Ubisoft has not detailed the exact visual upgrades wrought by the addition of PSSR 2, but we can likely expect smoother, higher frame rates with sharper upscaling, as has been seen in other games, like Resident Evil: Requiem and Cyberpunk 2077. As of the new update, all players will be able to access the Bo staff, which was previously locked behind the Claws of Awaji expansion. The Switch 2 version of Assassin's Creed Shadows also now features mouse and keyboard support, and the laundry list of bug fixes include UI fixes for damage indicators, a fix for an unintentional +100% stat cap in some cases, issues with fast travel points not being available, and progression getting stuck at 97.89% despite all content being completed.

GNOME 50 Ditches X11 but Launches With Improved Color Management, Native Fractional Scaling, and VRR Support

In the lead-up to the official launch, Gnome 50 has been previewed in beta via distributions like the Fedora 44 beta, but the updated version of the desktop environment, dubbed Tokyo, has officially launched in stable form, bringing with it a slew of long-expected changes—although some features did not make the cut for Gnome 50 and will be pushed back to Gnome 51. The biggest additions to Gnome 50 are the official launch of variable refresh rate and fractional scaling, both of which are enabled as long as the hardware supports it. Beyond implementing VRR and fractional scaling, Gnome 50 also features a low-latency cursor mode that allows the cursor to refresh independently from the window behind it when VRR is active. It also features workarounds for the NVIDIA driver for stuttering and frame timing issues, which should result in "noticeably smoother window animations and general desktop fluidity for users with NVIDIA GPUs."

The desktop UI also now features a power profile indicator, which is a nice quality-of-life feature for laptop users; the settings app also now has a toggle for reduced motion for accessibility, as well as parental control with daily screen time limits, app restrictions, and schedules for child accounts. With Gnome 50, the developers have implemented bug fixes to the color management and display calibration options, making it more viable for creatives doing color-sensitive work, and the sound settings screen also more clearly denotes input and output audio devices and volumes. The remote desktop functionality in Gnome now features GPU acceleration, which is nice for high-performance applications or Unfortunately, while a great many changes were made in Gnome 50, mostly enabling better performance, enhancing security, or polishing the UI, session restore functionality did not make the cut for Gnome 50. Gnome 50 also removed the Mutter backend code for X11 support entirely, which has been a somewhat controversial choice, given that some workflows and features are still unable to be replicated on Wayland.

Avowed Receives Massive 1-year Anniversary Update & Obsidian Launches PS5 Port

A year after the initial launch, the Avowed team is capping its post-launch roadmap with a special anniversary update that goes live for all today. This update, for which full details can be read over on the Obsidian site, brings with it a variety of community requested features, a host of quality-of-life fixes, and a few extra additions that the team wanted to get in just for the fans. Avowed is also launching on PlayStation 5 with the past year of updates included, allowing more players to get in and explore the Living Lands.

New Faces with New Races
To top the list of big new features being added to Avowed is the ability to choose from three new races during character creation. Joining the pre-existing human and elves are the stout and well-traveled Dwarves; the two-toned skin, hairy, and big ear having Orlans; and the large and uniquely strong Aumauan. Players will be able to choose as one of the five when starting off their adventure and bringing their envoy to the Living Lands.

AMD Releases Ryzen Chipset Software 8.01.20.513

AMD has released its latest Ryzen Chipset Software version 8.01.20.513 driver, which includes general bug fixes and performance improvements. These updates should provide Ryzen CPU owners with some quality-of-life enhancements. In the release highlights, AMD mentions that the installer file has been updated with a new installation wrapper called Install Shield. Interestingly, AMD notes that this latest package does not include the AMS Mailbox and S0i3 filter drivers, which now need to be installed independently on systems that require them or may produce errors without them. Finally, AMD acknowledges that some issues persist, such as the regression from branch version 7 to the earlier chipset driver branch version 6, but the company offers a workaround, which is listed below. We have included the entire changelog below, as well as a download option on TechPowerUp's download section page.

DOWNLOAD: AMD Chipset Software 8.01.20.513

Unreal Tournament 2004 Patched to Run on Modern PCs - Community Project is a Free Release

This week, the OldUnreal community project has pushed out the first public update of Unreal Tournament 2004 (UT2004) in two decades. In a bygone era—prior to all things Fornite—Epic Games and Digital Extremes co-produced several popular sci-fi titles based on and named after the widespread Unreal Engine. Throughout the late 1990s and early 2000s, PC gamers enjoyed a good number of single and "arena shooter" multiplayer Unreal titles. In particular, Unreal Tournament 2004 left a lasting impression. Epic ended official support of the now almost 22-year-old first-person shooter classic back in 2022; prompting online community efforts to keep the chaotic (up to) 32-player experience alive. With Epic's blessing, the Unreal Engine v2.5-driven title has been reissued—for free—on modern PC (Windows, Linux) and Mac systems, thanks to the long-running OldUnreal initiative's recent endeavors.

Last December, a preview post described a forthcoming bug fix and QoL-rich "simultaneous" game release and issuing of a community patch. Unfortunately, the present-day download and installation process is a bit convoluted, especially when compared to relatively breezy launcher experiences. Currently, the Old Unreal website provides a link to the full UT2004 game installer. Stijn Volckaert—the project's main overseer—has shared a couple of tidbits regarding the launch of "Preview 9." In a public GitHub post, the Belgian Associate Professor addressed modernized UT2004 landscapes: "hi everyone! Thank you for your patience. This is a preview of our 3374 patch. It has gone through internal testing and is relatively stable. It works in online games, except on servers with AntiTCC. We will release a new, 3374-compatible version of AntiTCC soon to address this issue."

Ubisoft Launches Rayman: 30th Anniversary Edition on PC & Consoles

Rayman: 30th Anniversary Edition has launched on PS5, Xbox Series X|S, Switch, PC via the Ubisoft Store and Steam, and with a Ubisoft+ subscription. Rediscover the magical world of Rayman as you rescue Electoons and save the world from Mr. Dark by punching and hair-coptering your way through memorable areas like the Dream Forest and the musical chaos of the Band Lands.

Rayman is back again!
To celebrate the 30th anniversary of the initial release, Ubisoft partnered with Atari and Digital Eclipse to bring this timeless classic to current-gen consoles and PC. Many of you may have enjoyed a magical journey to the Glade of Dreams a while back, but this time all of us have worked hard to let you play the experience you might remember.

Firaxis Celebrates Civilization VII First Anniversary and Announces Big Changes

Hi Civ fans - Ed Beach here, creative director for the Civilization franchise. For more than 30 years, Civilization has challenged players to build an empire to stand the test of time, offering rich, strategic gameplay that has resonated with fans across the world. That includes many of us on the Firaxis development team, who have devoted much of our lives to working on this legendary series.

One year ago, we embarked on a bold new journey with the launch of Civilization VII. Our vision was to push the boundaries of the franchise, introducing new mechanics that offered a fresh perspective for our players. The most rewarding part of the past year has been spending it with you - our community. Your passion, your ideas, and your feedback have shaped how we think about Civilization VII, and continue to guide where we're taking this game next. As we look ahead, we're committed to building on that foundation and weaving what we've heard directly into the game's DNA - so Civ VII keeps growing into something that feels great for deity veterans and new players alike. We're excited to build the future of Civilization VII together, and now we're ready to share a bit about where it's going next.

Nexus Mods Vortex To Get Linux Support in 2026, Thanks to Steam Hardware

Nexus Mods is one of the more prolific mod sites on the internet, housing mods for everything from Skyrim and Fallout New Vegas to Stardew Valley and Subnautica. While the mod platform has a native Windows application, called Vortex, the development team behind Nexus Mods recently confirmed in a 2026 development roster that, as part of an effort to modernize Vortex, the mod application, it will get support for the Valve Steam Deck and Steam Machine in 2026. The blog post announcing future Linux support explicitly states that Nexus Mods will only be focusing on "vanilla Steam hardware," and that it will not be officially supporting any other Linux distributions. Currently, Linux users have to download and manually install mods, the traditional way, usually by moving the mod files into the correct game library folders. Official Linux support in Vortex would not only make mods easier to install, but it may streamline the modding experience altogether and make mods easier to maintain on Linux or SteamOS.

While Vortex will not officially support any other Linux distributions, the development team notes that Vortex is open-source and invites Linux developers and gamers to add support for their distribution of choice. According to Nexus Mods, Vortex is used by over 1.4 million users every month, so there is likely to be at least one passionate developer who will add support for other major distributions. Other priorities for 2026 also include improving malware protections, specifically scanning files before they are downloaded onto user PCs and have a chance to do harm; reducing friction for creators on the platform, including streamlining the mod upload form and developing a new mod upload API. Vortex will also get a new UI, with the aim of "streamlining navigation, simplifying game management, and introducing more intuitive controls for load orders."

Deadlock Old Gods New Blood Update Adds Slew of Changes and 6 New Champions

Deadlock has been in invite-only early beta testing for over a year now, with previous updates introducing a steady trickle of new content alongside substantial stability fixes, UI polish, and quality-of-life changes. The latest update to the free-to-play MOBA-meets-hero shooter, however, introduces a whack of new content, including a new game mode, six new heroes, and new enemies to hunt down. Along with the new in-game content, Deadlock's ongoing UI overhaul, map updates, and quality-of-life options also receive a number of helpful additions. The UI now looks a lot more cohesive throughout, thanks to changes to the chat UI, the introduction of several interactive elements, including new damage indicators and numbers, a custom Steam recording timeline, objective health bars, and a completely reworked settings menu with a bunch of new options, including reticle control. The Patrons—NPC objectives players have to defend or defeat—have also been reworked and reintroduced as the Hidden King and the Archmother.

The biggest news in the latest update is by far the new game mode. Street Brawl is a fast-paced game mode that puts players in smaller 4v4 match-up in a best-of-five format. Players vie for control of the city, and each of the rounds only takes "a couple of minutes." Shopping during Street Brawl has been stripped back, with players able to add three items from a random pool to their inventory each round. There is also no farming, as player resources are reset each round. Valve has also revealed six new heroes, which will be released at the usual two-per-week rate. Aside from the teaser images posted on the mini site, also available below, not much has been revealed other than the heroes' names and their appearances. Judging by the available information, the new heroes consist of everything from melee brawlers and weapons experts to mages, a summoner, and even a support character.

Steam Deck Client Update Polishes Controller Compatibility and Configuration Options

Valve has published a stable Steam Deck Client update on January 21 that merges many controller- and accessibility-related features that have shown up in prior beta updates, like the ability to filter your library by language and accessibility features. The official update notes do cite a number of bug fixes that mostly relate to edge cases, like the Format SD Card button occasionally not showing up or and a few quality-of-life features, like changing the public group chat setting so that users can't send other members private messages by default. However, the more interesting additions come by way of new controller and gyro input support. For starters, the Steam Deck now once again supports both the Nintendo Switch 2 wired controller, it now supports the Razer Raiju V3 Pro, and it no longer hangs periodically when connecting the Nacon PS4 Compact controller. The Steam Deck will also now update controller schemes immediately when a new controller is connected, instead of waiting until the first input from that controller.

There has been decent movement on the accessibility and controller configuration side, as well. Users can now more easily access the Analog Trigger Output option in the Trigger Mode select options. There is also now a toggle to enable or disable the "Smooth Fine Movements" filter in the controller calibration settings. Valve recommends using this option for controllers with older IMUs, where it has previously noted high resting signal noise. The Joystick Mode's Stick Response Curve settings also now have a Response Axis Style option, which allows users to select between Per Axis or Circular. The latter is the default unless the response curve is set to linear. There are also a handful of other small fixes, changes, and new options, which you can read about in the full update notes below. Given that many of the components that were updated are not exclusive to the Steam Deck, many Linux and even Windows desktop users will be able to take advantage of these changes as well.

Aspyr Postpones Launch of Deus Ex Remastered, Refunds Existing Pre-orders

Thank you to the community for your feedback following the reveal of Deus Ex Remastered. We've listened to what you had to say, and in order to better meet fan expectations and deliver the best possible experience for players, Deus Ex Remastered will no longer launch on Feb. 5, 2026. We look forward to sharing more updates with you when the time comes. All existing pre-orders will be fully refunded. Thank you again for your patience and support.

About Deus Ex Remastered
The year is 2052. Societies are teetering on collapse, plagues spread unchecked, and shadow governments shape the future. You are JC Denton—a nano-augmented UNATCO operative tasked with protecting order. But the deeper you dig, the more lies you uncover. What begins as a mission becomes a fracture point in human history.

Troika's "Temple of Elemental Evil" D&D Classic Re-released by SNEG

The Temple of Elemental Evil: A Classic Greyhawk Adventure is now available on Steam! Originally developed by Troika Games and released in 2003, this beloved adaptation of the iconic, genre-defining DUNGEONS & DRAGONS module returns for a new generation of adventurers. Built on the 3.5 edition ruleset, The Temple of Elemental Evil challenges players to delve into the infamous dungeon, confront sinister monsters and cultists, and navigate the deadly rivalries of four elemental factions locked in conflict.

This Steam release stands on the remarkable work of the Circle of Eight and Temple+ modding communities, whose dedication over the years has elevated the game far beyond its original form. The Temple of Elemental Evil, has inspired a passionate community for over two decades. This updated edition is a true labor of love. It brings the classic D&D adventure to life for modern players with over a thousand fixes and improvements—from enhanced stability and AI to smoother performance, refined UI, and countless quality-of-life updates. We're deeply thankful to everyone who's helped preserve and evolve this classic.

Open 3D Engine v25.10 Brings Sharper Graphics and Smoother Vulkan Performance

After more than four years since the initial release, the Open 3D Engine team has unveiled the O3DE v25.10 update, which improves visuals and bring smoother gameplay. This update improves textures, refines lighting, and introduces subtle post-processing that adds depth without increasing iteration time. The editor now starts up faster, asset imports are more reliable, and high-resolution surfaces display with fewer compression artifacts, allowing mods and user-created levels to better reflect their creators' visions. Motion blur and other camera effects have been refined for a cinematic experience that maintains performance, while shadows and ambient occlusion are more consistent, providing a stable environment as you move. Platform-specific improvements reduce graphical glitches on Linux and Windows, and VR users benefit from better headset compatibility with re-enabled OpenXR components. Textures, lighting, and reflections appear richer, and the Vulkan API has received bug fixes.

Behind the scenes, the update reduces bloat and speeds up workflows, improving playtesting and level building. Installers are smaller, and builds take up less disk space, making downloading and updating mods quicker for players and creators. The asset pipeline has been optimized for smoother texture and model imports, and the editor's debug memory footprint has been reduced, allowing for scene iteration without hardware upgrades. Shader and material handling have been reorganized to ensure effects like reflections and surface detail are more reliable across different GPUs, resulting in steadier frame rates when multiple effects are enabled. Simplified core subsystems mean faster iteration when testing changes, from tweaking textures to launching new levels, with fewer unexpected issues on different machines.
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Nov 11th, 2026 06:27 CST change timezone

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