Friday, September 7th 2018

NVIDIA's 20-series Could be Segregated via Lack of RTX Capabilities in Lower-tier Cards

NVIDIA's Turing-based RTX 20-series graphics cards have been announced to begin shipping on the 20th of September. Their most compelling argument for users to buy them is the leap in ray-tracing performance, enabled by the integration of hardware-based acceleration via RT cores that have been added to NVIDIA's core design. NVIDIA has been pretty bullish as to how this development reinvents graphics as we know it, and are quick to point out the benefits of this approach against other, shader-based approximations of real, physics-based lighting. In a Q&A at the Citi 2018 Global Technology Conference, NVIDIA's Colette Kress expounded on their new architecture's strengths - but also touched upon a possible segmentation of graphics cards by raytracing capabilities.

During that Q&A, NVIDIA's Colette Kress put Turing's performance at a cool 2x improvement over their 10-series graphics cards, discounting any raytracing performance uplift - and when raytracing is indeed brought into consideration, she said performance has increased by up to 6x compared to NVIDIA's last generation. There's some interesting wording when it comes to NVIDIA's 20-series lineup, though; as Kress puts it, "We'll start with the ray-tracing cards. We have the 2080 Ti, the 2080 and the 2070 overall coming to market," which, in context, seems to point out towards a lack of raytracing hardware in lower-tier graphics cards (apparently, those based on the potential TU106 silicon and lower-level variants).
This is just speculation - based on Kress's comments, though - but if that translates to reality, this would be a tremendous misstep for NVIDIA and raytracing in general. The majority of the market games on sub-**70 tier graphics cards (the 20-series has even seen a price hike up to $499 for the RTX 2070...), and failing to add RT hardware to lower-tier graphics would exclude a huge portion of the playerbase from raytracing effects. This would mean that developers adding NVIDIA's RTX technologies and implementing Microsoft's DXR would be spending development resources catering to the smallest portion of gamers - the ones with high-performance discrete solutions. And we've seen in the past what developers think of devoting their precious time to such features.
Additionally, if this graphics card segregation by RTX support (or lack of it) were to happen, what would be of NVIDIA's lineup? GTX graphics cards up to the GTX 2060 (and maybe 2060 Ti), and RTX upwards? Dilluting NVIDIA's branding through GTX and RTX doesn't seem like a sensible choice, but of course, if that were to happen, it would be much better than keeping the RTX prefix across the board.

It could also be a simple case of it not being feasible to include RT hardware on smaller, lower performance GPUs. As performance leaks and previews have been showing us, even NVIDIA's top of the line RTX 2080 Ti can only deliver 40-60 FPS at 1080p in games such as the upcoming Shadow of the Tomb Raider and Battlefield V (DICE has even said they had to tone down levels of raytracing to achieve playable performance levels). Performance improvements until release could bring FPS up to a point, but all signs point towards a needed decrease in rendering resolution for NVIDIA's new 20-series to be able to cope with the added raytracing compute. And if performance looks like this on NVIDIA's biggest (revelaed) Turing die, with its full complement of RT cores, we can only extrapolate what raytracing performance would look like in cut-down dies with lower number of RT execution units. Perhaps it really wouldn't make much sense to add the increased costs and per-die-area of this dedicated hardware, if raytracing could only be supported in playable levels at 720p.
All in all, it seems to this editor that segregation of graphics cards via RTX capabilities would be a mistake, not only because of userbase fracturing, but also because the highest amount of players game at **60 and lower levels. Developers wouldn't be so inclined to add RTX to their games to such a small userbase, and NVIDIA would be looking at dilluting its gaming brand via RTX and GTX - or risk confusing customers by branding a non-RTX card with the RTX branding. If any of these scenarios come to pass, I risk saying it might have been too soon for the raytracing push - even as I applaud NVIDIA for doing it, anyway, and pushing graphics rendering further. But perhaps timing and technology could have been better? But I guess we all just better wait for actual performance reviews, right?
Source: NVIDIA via Seeking Alpha
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132 Comments on NVIDIA's 20-series Could be Segregated via Lack of RTX Capabilities in Lower-tier Cards

#26
Eric3988
Seems to me that the ray tracing was introduced at least a generation too early. Nvidia could of sat on it but decided to release it anyways which makes me think it's a great way to justify the MSRP increases across the board. They can still have their value segment to compete with AMD without the ray tracing around the MSRP too. I don't like it one bit so far...
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#27
RejZoR
Solidstate89I don't know, this is hardly unprecedented. When tessellation was the new thing on the block you could really only do it on the high-end cards for several years before the performance and architectural improvements moved downmarket. Also given the fact that 2080Tis were only running those Raytracing demos at 1080p I cringe to think of how bad performance would be on the 2060 cards and below.

If real-time Raytracing does become the next big leap in videogame engine design, I fully expect AMD and nVidia mid-range cards to be able to adequately handle the task in the next 2-3 generations. Until then though, it'll be the same issue whenever a brand new bleeding edge rendering/engine feature is introduced and that is either hardware or at the very least performance exclusive to the high-end.
Tessellation was a creature of its own. Instead of using Tessellation as a smooth replacement for LOD, they went out of their way and use it the other way around, cramming billions of pointless triangles into objects that don't matter, degrading performance dramatically while keeping most of visible objects all blocky and low poly. And they keep on doing this idiocy. Problem with LOD were visible steps between lower quality models where tessellation is smooth as it dynamically changes polygon count. So, instead of making all games faster and better looking, they used this feature to make everything run like garbage with no real visual benefits. Not the first time they've screwed up like that and you can be assured not the last time either.
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#28
Vayra86
RejZoRTessellation was a creature of its own. Instead of using Tessellation as a smooth replacement for LOD, they went out of their way and use it the other way around, cramming billions of pointless triangles into objects that don't matter, degrading performance dramatically while keeping most of visible objects all blocky and low poly. And they keep on doing this idiocy. Problem with LOD were visible steps between lower quality models where tessellation is smooth as it dynamically changes polygon count. So, instead of making all games faster and better looking, they used this feature to make everything run like garbage with no real visual benefits. Not the first time they've screwed up like that and you can be assured not the last time either.
In fact there are only two instances of that happening and both were exposed and blatantly obvious - Crysis 2 and TW3 with Hairworks.

Both were also patched and are a non-issue for years already. Let it go. Because tesselation in every other way is a serious improvement to visual quality.
Eric3988Seems to me that the ray tracing was introduced at least a generation too early. Nvidia could of sat on it but decided to release it anyways which makes me think it's a great way to justify the MSRP increases across the board. They can still have their value segment to compete with AMD without the ray tracing around the MSRP too. I don't like it one bit so far...
That's just it, ray tracing isn't new, and computing everything 'on the fly' ingame is the worst kind of optimization you can use. Nvidia just adds hardware to speed it up, but it doesn't make it any less inefficient. They brute force it at the cost of die space that could be used for raw performance on everything else.

The real question people need to ask themselves is: is it worth paying that high a cost for some real time reflections and lighting, when just a bit of developer labor can get nearly the same results at much lower performance hits?
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#29
The Quim Reaper
What does it matter when Nvidia seemingly has enough slobbering tech nerd idiots blindly throwing money at them, no matter what the cost.
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#30
RejZoR
And DIRT and AvP and countless other games. No, they used tessellation in totally wrong way in majority of games. The problem was especially more painful because tessellation wasn't global, but it was limited to specified objects. So they crammed tons of polys for those and ignored others. Can't forget AvP where some stuff was super smooth and they used tons of polys on items they showcased in techdemos and then there were railings that looked like they escaped from 1998... Looks revolting and runs like crap most of the time.
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#31
r9
I'm hoping that in 5 years we will have 2x4k VR headsets, graphics cards with ray tracing that can drive it and games that will exploit all of that.
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#32
coonbro
diatribeThe 2080ti shouldn't cost anymore than it's predecessors, either $699 or $749.
if you think back the 8800gtx was a 500 buck card . I got that 980it for 479 . so you think gpu prices for the series line been close to the same for some years . just could be about time for a RAISE . or get out of china to another 3ed world country to exploit there cheap labor workforce . chinas new generation aint there granddaddy work 18 hrs a day for a bowl of rice anymore. they now got all the money and may start seeing stuff move out like we did / do here in the US of A .
I think we may see a shift in manufacturing and cheap labor revolution there soon.
Posted on Reply
#33
efikkan
coonbroif you think back the 8800gtx was a 500 buck card . I got that 980it for 479 . so you think gpu prices for the series line been close to the same for some years . just could be about time for a RAISE . or get out of china to another 3ed world country to exploit there cheap labor workforce . chinas new generation aint there granddaddy work 18 hrs a day for a bowl of rice anymore. they now got all the money and may start seeing stuff move out like we did / do here in the US of A .
I think we may see a shift in manufacturing and cheap labor revolution there soon.
Posted on Reply
#34
coonbro
For a suggested street price of $599, the GeForce 8800 GTX brings tremendous processing power to current-generation games. It's also the first card to market that will support all of the 3D gaming-related features of Windows Vista and DirectX 10.Nov 8, 2006

seem I aslo bought 2 8800gts's for a sli and they were like 250-280 each ??
Posted on Reply
#35
Basard
I believe in ray tracing. Hopefully AMD will have it on their 7nm cards, and hopefully Nvidia will have it on their lower end 7nm cards when those are released.

Having said that, I dont see myself jumping on the bandwagon for a couple more years. Unless AMD pulls a Ryzen with their GPUs next gen--which I doubt.
Posted on Reply
#37
coonbro
''I believe in ray tracing. Hopefully AMD will have it on their 7nm cards, and hopefully Nvidia will have it on their lower end 7nm cards when those are released.

Having said that, I dont see myself jumping on the bandwagon for a couple more years. Unless AMD pulls a Ryzen with their GPUs next gen--which I doubt.''

www.anandtech.com/show/12552/amd-announces-real-time-ray-tracing-for-prorender-and-radeon-gpu-profiler-12

maybe a approach as like gstink vs freestink and amd has it in software for all cards ?
Posted on Reply
#38
TheoneandonlyMrK
Vayra86In fact there are only two instances of that happening and both were exposed and blatantly obvious - Crysis 2 and TW3 with Hairworks.

Both were also patched and are a non-issue for years already. Let it go. Because tesselation in every other way is a serious improvement to visual quality.



That's just it, ray tracing isn't new, and computing everything 'on the fly' ingame is the worst kind of optimization you can use. Nvidia just adds hardware to speed it up, but it doesn't make it any less inefficient. They brute force it at the cost of die space that could be used for raw performance on everything else.

The real question people need to ask themselves is: is it worth paying that high a cost for some real time reflections and lighting, when just a bit of developer labor can get nearly the same results at much lower performance hits?
Exactly , and now unless Rtx is Made to work v well v quickly Amd will bring out 7nm navi and vega with a full die of shaders and No chip size penalty in most use cases they could have a winner, next generation after that could be very interesting with Nvidia going all in on Rtx and Amd doing it gpgpu but with a massive shader pool across 2-4 modules-obvs pure fantasy.

As I said in another thread without the bloatware maybe a 2060 could ship beyond 2Ghz, a first , could get amusing if the 2060=2070 in all none Rtx modes due to clocks.
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#39
Gasaraki
MetroidSo now we will have to pay $599 or higher for raytracing, i'm out.
You really expected them to put the expensive tensor cores in the 2030, 2040 and 2050?
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#40
GoldenX
Wow, this release is getting worse and worse.
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#41
notb
RejZoRWell, some expect it even if it runs at 10fps in the end.
You can always turn it off. And I really hoped to see these new cores on cheaper cards. :-/
Wonder what's going to happen in notebooks... I hoped for an ultrabook with RTX. :-/
Remember the times when 3DMark ran like that on top of the line cards?
No. I've never run 3DMark. :-)
Posted on Reply
#42
moproblems99
notbYou can always turn it off. And I really hoped to see these new cores on cheaper cards. :-/
Wonder what's going to happen in notebooks... I hoped for an ultrabook with RTX. :-/

No. I've never run 3DMark. :)
I would be tempted to pick up a 2060 if it had a few tensor cores to play with.
Posted on Reply
#43
kastriot
Well well, it seems nvidia need someone to break his teeths like amd did it to intel this year but then again monopoly is ugly thing :)
Posted on Reply
#44
coonbro
''You can always turn it off''

spend all that money so you can, and end up having to do that . I like it
Posted on Reply
#45
Solidstate89
GasarakiYou really expected them to put the expensive tensor cores in the 2030, 2040 and 2050?
Actually the lower end cards (though probably not as low as a 2030) is where the Tensor cores would make the most sense with the performance improvements you'd be able to gain from DLSS.
Posted on Reply
#46
Ruru
Trepie
RTX OFF is fine for me.
Posted on Reply
#47
notb
coonbromaybe a approach as like gstink vs freestink and amd has it in software for all cards ?
All GPUs can perform ray tracing, but general use cores are too slow for RTRT.
Today you need either purpose-built ASIC (like RTX cores) or a much stronger machine.
Posted on Reply
#48
coonbro
I did make a joke on how there showing how neat that feature was under your old card that did not support it [vids and all like that to hype you in to getting it ]

heck NVidia, if your examples looks so good on this I got/run now why di I need to upgrade to these new $$ cards ?

I just run what I got till it dies then I worry about what to do next or just got to buy to get back going the it a so what add to cart and get something here to get back going
Posted on Reply
#49
notb
moproblems99I would be tempted to pick up a 2060 if it had a few tensor cores to play with.
Exactly. I dreamed about having tensor cores available at home and RTX 2060 was an interesting possibility.
And since it's unlikely I'll invest into a desktop and possibly move to a notebook, xx70 card seems out of range. That's assuming RTX/tensor cores will make it to notebooks in this generation...
coonbrospend all that money so you can, and end up having to do that . I like it
How would you know?
GPU market is an oligopoly (duopoly in case of discrete GPUs and monopoly for RTRT). You're paying an arbitrary sum of money for a piece of electronics. :) You can't make it yourself, you can't buy it from a cheaper local company and so on.
coonbroif your examples looks so good on this I got/run now why di I need to upgrade to these new $$ cards ?
Well, games can look great without RT. They have for a long time.
I think that at this point it's just about whether you admire RT or not. Most gamers had no contact with the topic, so why would they suddenly bother?
But we'll get used to it and in a decade or so it'll be as ubiquitous and cheap as 3D itself. :)
Posted on Reply
#50
Xzibit
Can we expect a Tom's Hardware piece on how 2060s arent worth it, if they don't include RT cores.

Their lives flashing before their eyes without ray tracing
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