Friday, September 7th 2018
NVIDIA's 20-series Could be Segregated via Lack of RTX Capabilities in Lower-tier Cards
NVIDIA's Turing-based RTX 20-series graphics cards have been announced to begin shipping on the 20th of September. Their most compelling argument for users to buy them is the leap in ray-tracing performance, enabled by the integration of hardware-based acceleration via RT cores that have been added to NVIDIA's core design. NVIDIA has been pretty bullish as to how this development reinvents graphics as we know it, and are quick to point out the benefits of this approach against other, shader-based approximations of real, physics-based lighting. In a Q&A at the Citi 2018 Global Technology Conference, NVIDIA's Colette Kress expounded on their new architecture's strengths - but also touched upon a possible segmentation of graphics cards by raytracing capabilities.
During that Q&A, NVIDIA's Colette Kress put Turing's performance at a cool 2x improvement over their 10-series graphics cards, discounting any raytracing performance uplift - and when raytracing is indeed brought into consideration, she said performance has increased by up to 6x compared to NVIDIA's last generation. There's some interesting wording when it comes to NVIDIA's 20-series lineup, though; as Kress puts it, "We'll start with the ray-tracing cards. We have the 2080 Ti, the 2080 and the 2070 overall coming to market," which, in context, seems to point out towards a lack of raytracing hardware in lower-tier graphics cards (apparently, those based on the potential TU106 silicon and lower-level variants).This is just speculation - based on Kress's comments, though - but if that translates to reality, this would be a tremendous misstep for NVIDIA and raytracing in general. The majority of the market games on sub-**70 tier graphics cards (the 20-series has even seen a price hike up to $499 for the RTX 2070...), and failing to add RT hardware to lower-tier graphics would exclude a huge portion of the playerbase from raytracing effects. This would mean that developers adding NVIDIA's RTX technologies and implementing Microsoft's DXR would be spending development resources catering to the smallest portion of gamers - the ones with high-performance discrete solutions. And we've seen in the past what developers think of devoting their precious time to such features.Additionally, if this graphics card segregation by RTX support (or lack of it) were to happen, what would be of NVIDIA's lineup? GTX graphics cards up to the GTX 2060 (and maybe 2060 Ti), and RTX upwards? Dilluting NVIDIA's branding through GTX and RTX doesn't seem like a sensible choice, but of course, if that were to happen, it would be much better than keeping the RTX prefix across the board.
It could also be a simple case of it not being feasible to include RT hardware on smaller, lower performance GPUs. As performance leaks and previews have been showing us, even NVIDIA's top of the line RTX 2080 Ti can only deliver 40-60 FPS at 1080p in games such as the upcoming Shadow of the Tomb Raider and Battlefield V (DICE has even said they had to tone down levels of raytracing to achieve playable performance levels). Performance improvements until release could bring FPS up to a point, but all signs point towards a needed decrease in rendering resolution for NVIDIA's new 20-series to be able to cope with the added raytracing compute. And if performance looks like this on NVIDIA's biggest (revelaed) Turing die, with its full complement of RT cores, we can only extrapolate what raytracing performance would look like in cut-down dies with lower number of RT execution units. Perhaps it really wouldn't make much sense to add the increased costs and per-die-area of this dedicated hardware, if raytracing could only be supported in playable levels at 720p.All in all, it seems to this editor that segregation of graphics cards via RTX capabilities would be a mistake, not only because of userbase fracturing, but also because the highest amount of players game at **60 and lower levels. Developers wouldn't be so inclined to add RTX to their games to such a small userbase, and NVIDIA would be looking at dilluting its gaming brand via RTX and GTX - or risk confusing customers by branding a non-RTX card with the RTX branding. If any of these scenarios come to pass, I risk saying it might have been too soon for the raytracing push - even as I applaud NVIDIA for doing it, anyway, and pushing graphics rendering further. But perhaps timing and technology could have been better? But I guess we all just better wait for actual performance reviews, right?
Source:
NVIDIA via Seeking Alpha
During that Q&A, NVIDIA's Colette Kress put Turing's performance at a cool 2x improvement over their 10-series graphics cards, discounting any raytracing performance uplift - and when raytracing is indeed brought into consideration, she said performance has increased by up to 6x compared to NVIDIA's last generation. There's some interesting wording when it comes to NVIDIA's 20-series lineup, though; as Kress puts it, "We'll start with the ray-tracing cards. We have the 2080 Ti, the 2080 and the 2070 overall coming to market," which, in context, seems to point out towards a lack of raytracing hardware in lower-tier graphics cards (apparently, those based on the potential TU106 silicon and lower-level variants).This is just speculation - based on Kress's comments, though - but if that translates to reality, this would be a tremendous misstep for NVIDIA and raytracing in general. The majority of the market games on sub-**70 tier graphics cards (the 20-series has even seen a price hike up to $499 for the RTX 2070...), and failing to add RT hardware to lower-tier graphics would exclude a huge portion of the playerbase from raytracing effects. This would mean that developers adding NVIDIA's RTX technologies and implementing Microsoft's DXR would be spending development resources catering to the smallest portion of gamers - the ones with high-performance discrete solutions. And we've seen in the past what developers think of devoting their precious time to such features.Additionally, if this graphics card segregation by RTX support (or lack of it) were to happen, what would be of NVIDIA's lineup? GTX graphics cards up to the GTX 2060 (and maybe 2060 Ti), and RTX upwards? Dilluting NVIDIA's branding through GTX and RTX doesn't seem like a sensible choice, but of course, if that were to happen, it would be much better than keeping the RTX prefix across the board.
It could also be a simple case of it not being feasible to include RT hardware on smaller, lower performance GPUs. As performance leaks and previews have been showing us, even NVIDIA's top of the line RTX 2080 Ti can only deliver 40-60 FPS at 1080p in games such as the upcoming Shadow of the Tomb Raider and Battlefield V (DICE has even said they had to tone down levels of raytracing to achieve playable performance levels). Performance improvements until release could bring FPS up to a point, but all signs point towards a needed decrease in rendering resolution for NVIDIA's new 20-series to be able to cope with the added raytracing compute. And if performance looks like this on NVIDIA's biggest (revelaed) Turing die, with its full complement of RT cores, we can only extrapolate what raytracing performance would look like in cut-down dies with lower number of RT execution units. Perhaps it really wouldn't make much sense to add the increased costs and per-die-area of this dedicated hardware, if raytracing could only be supported in playable levels at 720p.All in all, it seems to this editor that segregation of graphics cards via RTX capabilities would be a mistake, not only because of userbase fracturing, but also because the highest amount of players game at **60 and lower levels. Developers wouldn't be so inclined to add RTX to their games to such a small userbase, and NVIDIA would be looking at dilluting its gaming brand via RTX and GTX - or risk confusing customers by branding a non-RTX card with the RTX branding. If any of these scenarios come to pass, I risk saying it might have been too soon for the raytracing push - even as I applaud NVIDIA for doing it, anyway, and pushing graphics rendering further. But perhaps timing and technology could have been better? But I guess we all just better wait for actual performance reviews, right?



132 Comments on NVIDIA's 20-series Could be Segregated via Lack of RTX Capabilities in Lower-tier Cards
If you look at Polaris, the performance is far more consistent.
You can twist this 'performance' and explain it in AMD/Vega's favor but the reality is, we're looking at a lack of consistency in performance, which is worrying rather than 'great' and highlights that this was never primarily a gaming GPU.
I am aware of the 3DFX days, and the choices you had to make back then though.Not trying to twist anything - just pointing out that you cannot definitively say certain cards are "stronger" as easily as some would think. From my point of view Vega is clearly and firmly in-between a 1080 and 1080 Ti, and in the games I play that is 100% correct. But I am aware that isn't true in a handful of games someone else might play.
You make a fair point though that this could be argued to be "inconsistent" instead of "underutilized." But yeah this shouldn't surprise anyone - it has less gaming components than the 1080 Ti, but almost as many compute components as Volta.
screw nvidia, i think they fucked up this time?3DFX.. oh me , me too, iv had the 3Dfx cards back then, especially the Voodoo2 1000 with 2x in SLI (THIS IS WHERE NVIDIA GOT THE SLI TECH FROM IN THE 1ST PLACE buying out 3dFX Interactive///)
3dfx's SLI was and meant Scan-Line Interleave - two identical cards, each rendering one line of pixels on the screen. That did not prove to be a viable technical solution when graphics had advanced.
Both SLI (Scalable Link Interface) and Crossfire either use AFR (Alternate Frame Rendering) or SFR (Split Frame Rendering). There are couple of other minor modes but these are the two big ones.
tho thanks to the rage from the "faithful" (to be polite) it will probably still translate into a price lowering on the previous gen and Vega (good for me ... my 1070 is a bit ... meh, although still correct, ... in 1620p75Hz)
but i am sure of one thing, no 1070Ti, 1080, 1080Ti nor 2070, 2080 or 2080Ti for me.
the next upgrade path will be interesting ...