Friday, September 7th 2018

NVIDIA's 20-series Could be Segregated via Lack of RTX Capabilities in Lower-tier Cards

NVIDIA's Turing-based RTX 20-series graphics cards have been announced to begin shipping on the 20th of September. Their most compelling argument for users to buy them is the leap in ray-tracing performance, enabled by the integration of hardware-based acceleration via RT cores that have been added to NVIDIA's core design. NVIDIA has been pretty bullish as to how this development reinvents graphics as we know it, and are quick to point out the benefits of this approach against other, shader-based approximations of real, physics-based lighting. In a Q&A at the Citi 2018 Global Technology Conference, NVIDIA's Colette Kress expounded on their new architecture's strengths - but also touched upon a possible segmentation of graphics cards by raytracing capabilities.

During that Q&A, NVIDIA's Colette Kress put Turing's performance at a cool 2x improvement over their 10-series graphics cards, discounting any raytracing performance uplift - and when raytracing is indeed brought into consideration, she said performance has increased by up to 6x compared to NVIDIA's last generation. There's some interesting wording when it comes to NVIDIA's 20-series lineup, though; as Kress puts it, "We'll start with the ray-tracing cards. We have the 2080 Ti, the 2080 and the 2070 overall coming to market," which, in context, seems to point out towards a lack of raytracing hardware in lower-tier graphics cards (apparently, those based on the potential TU106 silicon and lower-level variants).
This is just speculation - based on Kress's comments, though - but if that translates to reality, this would be a tremendous misstep for NVIDIA and raytracing in general. The majority of the market games on sub-**70 tier graphics cards (the 20-series has even seen a price hike up to $499 for the RTX 2070...), and failing to add RT hardware to lower-tier graphics would exclude a huge portion of the playerbase from raytracing effects. This would mean that developers adding NVIDIA's RTX technologies and implementing Microsoft's DXR would be spending development resources catering to the smallest portion of gamers - the ones with high-performance discrete solutions. And we've seen in the past what developers think of devoting their precious time to such features.
Additionally, if this graphics card segregation by RTX support (or lack of it) were to happen, what would be of NVIDIA's lineup? GTX graphics cards up to the GTX 2060 (and maybe 2060 Ti), and RTX upwards? Dilluting NVIDIA's branding through GTX and RTX doesn't seem like a sensible choice, but of course, if that were to happen, it would be much better than keeping the RTX prefix across the board.

It could also be a simple case of it not being feasible to include RT hardware on smaller, lower performance GPUs. As performance leaks and previews have been showing us, even NVIDIA's top of the line RTX 2080 Ti can only deliver 40-60 FPS at 1080p in games such as the upcoming Shadow of the Tomb Raider and Battlefield V (DICE has even said they had to tone down levels of raytracing to achieve playable performance levels). Performance improvements until release could bring FPS up to a point, but all signs point towards a needed decrease in rendering resolution for NVIDIA's new 20-series to be able to cope with the added raytracing compute. And if performance looks like this on NVIDIA's biggest (revelaed) Turing die, with its full complement of RT cores, we can only extrapolate what raytracing performance would look like in cut-down dies with lower number of RT execution units. Perhaps it really wouldn't make much sense to add the increased costs and per-die-area of this dedicated hardware, if raytracing could only be supported in playable levels at 720p.
All in all, it seems to this editor that segregation of graphics cards via RTX capabilities would be a mistake, not only because of userbase fracturing, but also because the highest amount of players game at **60 and lower levels. Developers wouldn't be so inclined to add RTX to their games to such a small userbase, and NVIDIA would be looking at dilluting its gaming brand via RTX and GTX - or risk confusing customers by branding a non-RTX card with the RTX branding. If any of these scenarios come to pass, I risk saying it might have been too soon for the raytracing push - even as I applaud NVIDIA for doing it, anyway, and pushing graphics rendering further. But perhaps timing and technology could have been better? But I guess we all just better wait for actual performance reviews, right?
Source: NVIDIA via Seeking Alpha
Add your own comment

132 Comments on NVIDIA's 20-series Could be Segregated via Lack of RTX Capabilities in Lower-tier Cards

#126
Vayra86
Captain_TomThe PC GPU market is actually getting kind of weird (some might call it interesting). In the old days you could expect the main difference between a Nvidia and AMD gpu to simple be price and performance. Sure, there might be extra VRAM and a handful of feature differences - but for the most part they did the same things.

Nowadays buyers really should pay attention to which games they play because it makes a MASSIVE difference in performance. For instance I play a TON of Battlefielld, and my other favorite games (on PC) of recent years were Wolfenstein II, Deus Ex, Far Cry, and Fallout 4. With my 20% overclock on Vega, I beat even aftermarket 1080 Ti's in almost every game I play! Even Fallout 4 typically runs very well on AMD if you simply turn godrays down (and it's an easy to run game now either way).

However if someone played a lot of games like Frostpunch or PUBG.... Even after overclocking my Vega would likely lose to a 1080! That is an incredibly weird variance in performance...
But that mostly just applies to Vega which is clearly an 'odd one out' - just like Fury was, which also had performance that was all over the place, and that problem has only become greater. In some games, it just outright sucks and in others it shines. This is something AMD needs to look at, and it has nothing to do with Nvidia's optimization which is 'across the board' for most games. And, *without* disabling features to get stellar FPS - which again, makes sense because Nvidia essentially just has one architecture with one VRAM setup in different speeds and sizes.

If you look at Polaris, the performance is far more consistent.

You can twist this 'performance' and explain it in AMD/Vega's favor but the reality is, we're looking at a lack of consistency in performance, which is worrying rather than 'great' and highlights that this was never primarily a gaming GPU.
Posted on Reply
#127
Captain_Tom
londisteYou have rather rosy memories of the past. AMD/ATI, Nvidia and 3dfx cards all had some features that were different. Hell, even tessellation was a killer feature introduced by ATI back in 2001 on R200 (Radeon 8500 and rebrands). There were filtering issues on both sides, 16/24/32-bit differences - Nvidia's FX series is the recent one, color depth handling was different on 3dfx/Nvidia/ATI cards back in the day, T&L was a new thing when Geforce introduced it (followed by Radeon and Savage 2000). Shaders had differences for a while when new things were introduced - shaders, unified shaders and some intermediate steps.
:D
Well keep in mind that my memory goes back to the HD 3870 at the absolute oldest lol. But that was over a decade ago too - most people I talk to building PC's have no memory past Maxwell!

I am aware of the 3DFX days, and the choices you had to make back then though.
Vayra86But that mostly just applies to Vega which is clearly an 'odd one out' - just like Fury was, which also had performance that was all over the place, and that problem has only become greater. In some games, it just outright sucks and in others it shines. This is something AMD needs to look at, and it has nothing to do with Nvidia's optimization which is 'across the board' for most games. And, *without* disabling features to get stellar FPS - which again, makes sense because Nvidia essentially just has one architecture with one VRAM setup in different speeds and sizes.

If you look at Polaris, the performance is far more consistent.

You can twist this 'performance' and explain it in AMD/Vega's favor but the reality is, we're looking at a lack of consistency in performance, which is worrying rather than 'great' and highlights that this was never primarily a gaming GPU.
Not trying to twist anything - just pointing out that you cannot definitively say certain cards are "stronger" as easily as some would think. From my point of view Vega is clearly and firmly in-between a 1080 and 1080 Ti, and in the games I play that is 100% correct. But I am aware that isn't true in a handful of games someone else might play.

You make a fair point though that this could be argued to be "inconsistent" instead of "underutilized." But yeah this shouldn't surprise anyone - it has less gaming components than the 1080 Ti, but almost as many compute components as Volta.
Posted on Reply
#128
Adam Krazispeed
atomicusYou do realise it's all built on the same chip right? They won't do that. It's not like disabling RTX would be an option either... in fact that would only add to the manufacturing cost.
no, but remember yeilds can be shitty on a lot of dies,, may the RTX part of some GPUS are bad so they can just disable all of t them if not many are viable tensor cores or whatever does the Ray tracing,, and just sell the GTX 2080 GPU as just that a direct GTX 1080 replacement, and id be down, but 700-800 bucks for a 2080 non ti model, no thanks.. i want RT... but its not good enough yet, and really the new tombraider game isnt really that impressive in TR for me to even consider getting an RTX 20 series gpu, it just doesnt seem to be worth it yet, i need @ minimum 75 FPS in 1080p in games with adaptive refresh rate with my monitor @ 75hz @ 1080p and my LCD display only runs 75hz @1080p because one .. 1920 x 1080 is my LCDs NATIVE RESOLUTION, I cant run games lower than that..... it looks like dog shit if i do... blurry and such... not smooth either..


screw nvidia, i think they fucked up this time?
Captain_TomI am aware of the 3DFX days, and the choices you had to make back then though.
3DFX.. oh me , me too, iv had the 3Dfx cards back then, especially the Voodoo2 1000 with 2x in SLI (THIS IS WHERE NVIDIA GOT THE SLI TECH FROM IN THE 1ST PLACE buying out 3dFX Interactive///)
Posted on Reply
#130
londiste
Adam Krazispeed3DFX.. oh me , me too, iv had the 3Dfx cards back then, especially the Voodoo2 1000 with 2x in SLI (THIS IS WHERE NVIDIA GOT THE SLI TECH FROM IN THE 1ST PLACE buying out 3dFX Interactive///)
No, they did not. That is where they took the acronym (not even the name) from but that is it.
3dfx's SLI was and meant Scan-Line Interleave - two identical cards, each rendering one line of pixels on the screen. That did not prove to be a viable technical solution when graphics had advanced.
Both SLI (Scalable Link Interface) and Crossfire either use AFR (Alternate Frame Rendering) or SFR (Split Frame Rendering). There are couple of other minor modes but these are the two big ones.
Posted on Reply
#131
GreiverBlade
well that's not an issue ... RTRT place the game at a slideshow level on anything above 1080p on a 2080Ti (1080,5Ti ... sorry ) still wondering why RT core are a thing on this gen ... (tensor on the other hand might be useful for something else than gaming ) they should have focused on bringing more perf, well in RT mode the 2080Ti is above the 1080Ti by a fair margin but still 1080p<60fps ... errrrrrrrr nope ... but without it's not really stellar above

tho thanks to the rage from the "faithful" (to be polite) it will probably still translate into a price lowering on the previous gen and Vega (good for me ... my 1070 is a bit ... meh, although still correct, ... in 1620p75Hz)


but i am sure of one thing, no 1070Ti, 1080, 1080Ti nor 2070, 2080 or 2080Ti for me.

the next upgrade path will be interesting ...
Posted on Reply
#132
InVasMani
RejZoRWell, some expect it even if it runs at 10fps in the end. Remember the times when 3DMark ran like that on top of the line cards? These days, I'm getting like 50+ fps in anything I throw at graphic cards... Not much of a benchmark if it doesn't bring top of the line graphic card to its knees.
That's also about what Stunt Race FX ran at on the SNES.
Posted on Reply
Add your own comment
Nov 14th, 2026 09:37 CST change timezone

New Forum Posts

Popular Reviews

TPU on YouTube

Controversial News Posts