Monday, August 19th 2019
NVIDIA CEO Says Buying a GPU Without Ray Tracing "Is Crazy"
During NVIDIA's second quarter earnings call, the company's co-founder and CEO, Jensen Huang, talked about earnings and what drives demand. When talking about sales, Huang noted a few things about NVIDIA's RTX lineup of graphics cards and why buying one is the only reasonable thing to do.
Specifically, Huang said that "SUPER is off to a super start for and at this point, it's a foregone conclusion that we're going to buy a new graphics card, and it's going to the last 2, 3, 4 years to not have ray tracing is just crazy. Ray tracing content just keeps coming out. And between the performance of SUPER and the fact that it has ray tracing hardware, it's going to be super well positioned for throughout all of next year."He says that if you are going to buy a GPU and have it last 2-4 years, you have to "future proof" your system by buying an RTX GPU. What is implied there is that NVIDIA is currently the only company that is building a GPU with ray tracing built into hardware, meaning the only choice for ray tracing enabled games.
Ironically, NVIDIA also offers Turing GPUs without any of the ray tracing capabilities in form of GTX 1660 Ti, 1660 and 1650 GPUs all positioned at low to middle range performance market.
Source:
PCGamesN
Specifically, Huang said that "SUPER is off to a super start for and at this point, it's a foregone conclusion that we're going to buy a new graphics card, and it's going to the last 2, 3, 4 years to not have ray tracing is just crazy. Ray tracing content just keeps coming out. And between the performance of SUPER and the fact that it has ray tracing hardware, it's going to be super well positioned for throughout all of next year."He says that if you are going to buy a GPU and have it last 2-4 years, you have to "future proof" your system by buying an RTX GPU. What is implied there is that NVIDIA is currently the only company that is building a GPU with ray tracing built into hardware, meaning the only choice for ray tracing enabled games.
Ironically, NVIDIA also offers Turing GPUs without any of the ray tracing capabilities in form of GTX 1660 Ti, 1660 and 1650 GPUs all positioned at low to middle range performance market.
108 Comments on NVIDIA CEO Says Buying a GPU Without Ray Tracing "Is Crazy"
I dont give 2 $hits about ray tracing and the 2000 gen cards, I was going to skip the 2000 and wait for the 3000 generation. I gave my old laptop to his wife and he gave me the one I have now.
I still think vector mapping a lot of the angles will allow for actual real time Ray Tracing with much lower computational overhead.
Nvidia is in panic mode, their products aren't in the majority of gaming devices, and the few they are in aren't focused on the visual fidelity, the complete and opposite of their marketing for PC gaming, while their direct competition is in the majority of gaming devices that are setting the standards. Must really suck to know and live with.
Best joke I've heard in a while.
Absurd statements on their part are free to be mocked.
The better thing to do back then was buy a high end card and then buy the next high end card and sell the old one each time. He would have ended up with much better performance for his $3,000.
for a score based experience ….
Can't we have 2130s for 70-90 bucks and raytrace all the fuck we want with any gpu? And to drink, meatballs.
I understand future proofing but this is money grabbing, by the time ray tracing really takes off I expect the 3080ti or even 4080ti to be out. Then anyone who thought a 2080ti for raytracing is gonna feel pretty silly imo.
I'll stick with my 1080ti till AMD makes hopefully a 5800/5900xt.
The real issue is the RT hardware on these cards makes them too expensive for most users, its not powerful enough to really showcase its effects in modern games that are already pushing performance to the limit of hardware, and by the time RT becomes more mainstream it will be in a evolved form of hardware/software that will make these cards and hardware obsolete. Or it will come in the form of compressed vector lighting maps that a CPU can calculate primary angles from a table that get handed off to the RT hardware on the GPU to handle without the huge performance penalty.
1. You want RTRT. Regardless of what people think of it, right now it is the only way to get RTRT in games.
2. You want to fastest card and don't care about RTRT. Like it or not, AMD doesn't have anything to compete with Nvidia at the high end.
If you mean in the future, well we don't know who will have the best cards going forward.