Friday, June 26th 2020

CD Projekt Red Releases Latest Cyberpunk 2077 Trailer Featuring DLSS 2.0 & Ray Tracing

CD Projekt Red has released their latest trailer for Cyberpunk 2077 showcasing the spectacular visuals for the upcoming action-adventure-RPG. NVIDIA has confirmed that the trailer included Ray-Traced Diffuse Illumination, Ray-Traced Reflections, Ray-Traced Ambient Occlusion, and Ray-Traced Shadows real-time ray-tracing effects. These effects are powered by the DirectX 12 Ultimate's DXR Raytracing API and are optimized for GeForce RTX graphics GPUs.

NVIDIA also announced that the game would feature DLSS 2.0 tech which uses custom deep learning neural networks to boost game FPS. When Cyberpunk 2077 launches later this year, it will be available on GeForce NOW, with full support for ray-tracing effects and DLSS 2.0 at 1080p 60 FPS.
Ray-Traced Diffuse Illumination
NVIDIA
This captures sky radiance as well as emissive lighting from various surfaces, which is difficult to achieve with traditional rendering techniques. When enabled, billboards and other illuminated surfaces and objects will brighten their surroundings with naturally colored lighting, and the sun and moon will realistically illuminate Night City.
Ray-Traced Reflections
NVIDIA
In Cyberpunk 2077, ray-traced reflections are used on all surfaces and can trace ranges for up to several kilometers, enabling realistic reflections across vast view distances. They are present on both opaque and transparent objects and surfaces to simulate the way light reflects from glossy and metal surfaces by tracing a single bounce of reflection rays against the scene.

Unlike screen space techniques that only reflect what's on screen, ray-traced reflections incorporate the entire scene around the character and can accurately represent objects outside the camera view or facing away from the camera. In addition, ray-traced reflections have vastly improved fidelity, and don't suffer from other immersion-harming image quality artifacts and issues seen when using screen space techniques.
Ray-Traced Ambient Occlusion
NVIDIA
Ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting, which results in the rendering of new AO shadows that ground objects and naturally darken surfaces, objects, and other game elements. In Cyberpunk 2077, ray-traced ambient occlusion can be used with local lights to approximate local shadowing effects where shadows are missing, greatly improving the quality of the ambient occlusion effect.
Ray-Traced Shadows
NVIDIA
Ray tracing enables developers to bring pixel-perfect shadows to games, free from the compromises and limitations of shadow maps. In Cyberpunk 2077, directional shadows from sun and moon light are added to the game, based on the strength of light, scattering of light through clouds, and other factors.
Cyberpunk 2077 — Official Trailer — The Gig

Source: NVIDIA
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27 Comments on CD Projekt Red Releases Latest Cyberpunk 2077 Trailer Featuring DLSS 2.0 & Ray Tracing

#26
rtwjunkie
PC Gaming Enthusiast
1d10t
If CDPR manages to set gameplay RPG-ish like The Witcher, I might consider.
Which is exactly what it is supposed to be. That gameplay is the whole point behind their creation of the game.
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#27
swirl09
That is an obnoxious amount of chromatic aberration.
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