Thursday, December 17th 2020
Sony Pulls Cyberpunk 2077 from the PlayStation Store
Sony Interactive Entertainment (SIE) dropped the hammer on Cyberpunk 2077 earlier this week, by withdrawing the game from the PlayStation Store, and offering full refunds to anyone who wants it. It appears like the move affects Cyberpunk 2077 availability for all PlayStation gamers, and not just those on older-generation consoles such as the PlayStation 4. "SIE strives to ensure a high level of customer satisfaction, therefore we will begin to offer a full refund for all gamers who have purchased Cyberpunk 2077 via PlayStation Store. SIE will also be removing Cyberpunk 2077 from PlayStation Store until further notice," reads the company's statement.
To seek a refund, simply log in to the refund claims page with your PlayStation ID. Once SIE verifies that you purchased your copy of Cyberpunk 2077 via the PlayStation Store, you have the option to request a full refund, which removes the game from your library, and processes a refund to your original mode of payment. The move follows a massive backlash on social media by console gamers—particularly those on older-gen consoles such as PS4 and Xbox One; claiming that the game has glaring bugs and doesn't look nearly as good as shown in its trailers. CD Projekt Red admitted that it didn't show gamers how Cyberpunk 2077 plays on older consoles; and offered full refunds.
Source:
Sony Interactive Entertainment
To seek a refund, simply log in to the refund claims page with your PlayStation ID. Once SIE verifies that you purchased your copy of Cyberpunk 2077 via the PlayStation Store, you have the option to request a full refund, which removes the game from your library, and processes a refund to your original mode of payment. The move follows a massive backlash on social media by console gamers—particularly those on older-gen consoles such as PS4 and Xbox One; claiming that the game has glaring bugs and doesn't look nearly as good as shown in its trailers. CD Projekt Red admitted that it didn't show gamers how Cyberpunk 2077 plays on older consoles; and offered full refunds.
121 Comments on Sony Pulls Cyberpunk 2077 from the PlayStation Store
The only way to play this on PS5 is the PS4 version via backwards compatibility.
Proper next generation CP 2077 releases on PS5 & XSX sometime next year.
I see reddit posts, youtube videos and alike of plenty of people who are having issues.
The hype was the fault of gamers I believe.
My biggest complaint is that some of the AI needs reworked - police in particular and NPC interactions need attention. Outside of that I think vehicles need more attention and items, particularly consumables, need more differentiated status effects to make them useful.
In the current state, Cyberpunk (on PC) is good with some rough edges. Definitely potential to be great with some adjustments - I say that because I have not had a big open-world game hold my attention like this since Skyrim or GTAV.
It's a GTA V clone but I'm much older now and that kind of game bores me so quick.
This must be the most hyped up game of all time, that's why many of us bought into it but the story and gameplay just isn't there to be that mind-blowing.
I'll probably revisit this game when i get an RTX but i don't know if i have the patience to actually finish the game.
TL;DR CDPR screwed Sony over with sudden refunds.
Sony neither has the refund system in place (like all other western storefronts) nor the manpower during holidays to handle the sudden influx of refunds from 8th gen console owners.Sony is pissed and delists the game from PSN.
NO. REFUNDS.Now the ball is in CDPR's court.
Edit: I was wrong. Sony is honoring refunds but irrefutably pissed af.
Open world game my ass, it is near enough a single city.
Its just that this one stacks way too much logic for weaker machines.
Seems like mgmt was too keen on getting max sales and the devs had to suck it up. This is the result. Its not pretty but at the same time... I couldnt care less. Its worth considering that usually this works the other way around and we get a weak console port, or design decisions aimed at console play.
If anything this is a plus for PC gaming. Game runs best on that and probably will moving forward.
BTW... console opportunism much? I dont recall Sony removing No Mans Sky and that game was potentially even less delivery on promises at launch... and priced at the same sixty bucks.
www.gamespot.com/articles/sony-exec-responds-to-no-mans-sky-controversy/1100-6445107/
Seriously, Ive stopped taking anything console seriously. Its clear thats wolves leading sheep and wont ever be different.
77 hours and counting. I've enjoyed every minute of it.
- many levitating / air stuck objects (Jackie chopsticks at the beginning was the sign of what was to come)
- spawning issues with objects and npc's... like a car parked vertically at 90º; in one mission the quest needed bartender was spawned outside of the club (when initiated the dialogue the game insta-teleported me inside, to a sitting on a bar stool animation, but he didn't, sounded faded/far away... well, he was); in another mission the quest related car I was supposed to enter/use was spawned well below the map, with only the marking with a down arrow showing, making me scratch my head thinking that maybe there was an underground park somewhere, or I maybe was supposed to use mine... had to reload two times before it fixed itself and the car finally spawned correctly on the correct sidewalk spot); couple of insta-car traffic spawning situations while driving
- collision detection epilepsies from crashed cars and other objects
- un-lootable bodies, boxes, etc... either because they were semi- buried in the map or were at level but was stupid hard to try position myself so the interaction dialogue could appear; also in the Delamain quest some of the killed flying drones would not fall to the ground after being killed... making it impossible to get their orange loot, others would fall but into the map itself making them also unreachable
- NPCs stuck... fast moving cyberpsycho got simply stuck in place on a dead body on the ground (making it easy to kill); other was stuck in place but with the rushed running animations still going (this one was bit harder to hit); several npc's on a side job were stuck in a stiff crucified position
- fell through the map once or twice
- at some point it seems the "skip dialogue" option stopped being shown for me (still not sure if bug itself, or just related to where the convos are taking place)
- sound inconsistencies (while on the phone in a conversation, the npc voice swapped between a normal tone and a "voice through the phone" tone) (other time it sounded like the npc voice was far away); also after a certain underwater mission, the underwater ambient sound/bubbling would continue to play in the background while I was already on the surface and doing other missions (save/reload solved it)
- while mounting on a bike, my head and neck simply disappeared
- minimap duplicated icons floating around (when exiting the dialogue of a ripperdoc then moving away, for example)
- AI is dumb as an army boot. On the rare occasion of someone chasing me on a certain quest step on the desert, after the start of the chase it took not more than 5 seconds for them to crash by themselves into a rock or something, immediately knocking themselves out, making the supposed dangerous gun blasting "chase" into a normal smooth cruise to the destination.
- ...
And that's just the bugs. There's tons of quality of life issues that clearly denote either a lack of time to tune them, lack of play testing (proved by their recent investors meeting notes), or they simply lack the experience in these type of "modern city setting with fast cars and guns".
Some are as simple as it gets in this type of game: the minimap/compass doesn't zoom out so when you are cruising around using the GPS to get somewhere and you notice the minimap showing a 90º turn ahead, it's already too late, you hammer the brakes but you overshoot the turn by a mile because you can't see it and react in time to make the turn, and sometimes neither the minimap seems to be that well synced to where you are on the road. Any play testing would tell them that this is a simple issue that ruins the driving experience... specially when the cars in this game also have crap braking distances and laggish steering.
Jokes aside, I really think CDPR made a mistake selling this game for old consoles - it's a heavy game and prevoius-gen consoles just don't have the hardware to run it. They seemingly really wanted to get the game out before christmas shopping frenzy, and again rushing the product to market backfired horribly.
Personally, after around 40h, I only had one bug I noticed, a quest which was impossible to be completed because of vanishing dialogue. Reloading a previous save fixed it. No T-posing, palm tree weirdness, just good old low framerate. Not even a hard crash.
But then you also have to be a sucker for punishment to want to play Cyberpunk 2077 on a PS4/XB1.
Seems it runs better on PC than consoles at least.