Sunday, February 28th 2021

Sony Reportedly Planning To Enable Storage Upgrades on PS5 in Summer

The Sony PlayStation 5 comes with an internal 825 GB PCIe 4.0 SSD which offers around 667 GB of usable storage for games and other content. With new games such as the latest Call Of Duty easily taking over 100 GB the need for more storage has never been more evident. Sony has prepared for this eventuality by including an internal M.2 drive bay on the PS5 to expand the available storage. The shift to ultra-fast storage on this latest generation of consoles has limited their ability to support external storage as new games developed for the consoles will expect a certain level of performance. Sony will reportedly enable software support for the M.2 slot with a limited selection of tested PC drives to ensure these minimum performance requirements are achieved. The approach by Sony differs from that of Microsoft who has created a proprietary connector for storage upgrades.
Source: Bloomberg
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44 Comments on Sony Reportedly Planning To Enable Storage Upgrades on PS5 in Summer

#1
Caring1
Summer just ended in Australia, do you mean next Summer @Uskompuf ?
Perhaps giving a time frame in months would be more useful.
Posted on Reply
#2
Uskompuf
Caring1
Summer just ended in Australia, do you mean next Summer @Uskompuf ?
Perhaps giving a time frame in months would be more useful.
Hey,

The report with the information comes from Bloomberg and it only gives Summer (USA) as an estimated timeframe so I would expect 3 - 6 Months.
Posted on Reply
#3
Fabio
i still can't understand where's the point to base a consolle on fast ssd... what groundbreaking feature or difference could you ever notice on a 5000mb\s ssd that you can appreciate on a "normal" 3000mb\s ssd...
4 second games load instead of 3.5?
Posted on Reply
#4
Caring1
Uskompuf
Hey,

The report with the information comes from Bloomberg and it only gives Summer (USA) as an estimated timeframe so I would expect 3 - 6 Months.
Thanks, I wish a multinational company like Bloomberg could understand that concept too.
Posted on Reply
#5
billEST
Fabio
i still can't understand where's the point to base a consolle on fast ssd... what groundbreaking feature or difference could you ever notice on a 5000mb\s ssd that you can appreciate on a "normal" 3000mb\s ssd...
4 second games load instead of 3.5?
you forget one thing of the serial X :

the os and the game are on the same ssd

its 8 core and like an super 5700 XT graphic card

more speed you have , more the all system work well

when you buy a console its for 5 year ...you dont know what will games and systrem need in 5 year

you see for exemple nearly all DDR3 manufacture close , in 5 year if you put old ssd will you have the good memory or controler ?

you have the exemple of the ps4 pro : with hdd you have good game , if you put an ssd instead you game change ( no one tell you that ) the graphic a more beutifull

to finish your a WRONG the xbox serial X have pci4 controler SSD BUT the speed is low 2500 not 7000 because its an industrial / pro SSD 2.5 M life hour / H24 / 1 year retention data .. its an 300/400 $ 1TO ssd nvme ( difficult to find the real price )

Product Brief: Western Digital IX SN530 NVMe Industrial-Grade SSD
Posted on Reply
#6
Vya Domus
Wait, it's not enabled, so right now you can't expand the storage in any way ?

That's pretty ridiculous, I can't understand why they couldn't just go with a standard NVMe solution for the internal storage which wouldn't have generated this bizarre situation of having to be very careful about how you expand it. It's not like a 3 GB/s NVMe drive wouldn't have been a good enough of an upgrade from the dog slow HDDs. They just can't help themselves trying to over engineer and over complicate aspects about these consoles for no tangible benefit, can they ?
Posted on Reply
#7
ixi
Sony did a smart move, haha. Now SSD brands will not only pay to sony so that their ssd can be used in ps5, but they need to meet requirements. Smart move, smart
Posted on Reply
#8
DeathtoGnomes
Vya Domus
Wait, it's not enabled, so right now you can't expand the storage in any way ?

That's pretty ridiculous, I can't understand why they couldn't just go with a standard NVMe solution for the internal storage which wouldn't have generated this bizarre situation of having to be very careful about how you expand it. It's not like a 3 GB/s NVMe drive wouldn't have been a good enough of an upgrade from the dog slow HDDs. They just can't help themselves trying to over engineer and over complicate aspects about these consoles for no tangible benefit, can they ?
That raised en eyebrow, but like any hidden or diabled feature, it can be used as a pay-gate. I see Sony taunting this as a new feature, which means more new sales.
Posted on Reply
#9
windwhirl
Vya Domus
Wait, it's not enabled, so right now you can't expand the storage in any way ?
Not only that, the plan was to allow only certified SSDs to be used, I think.

Though Sony did say storage expansion was not gonna be ready on launch day and that it would take a few months...
Posted on Reply
#10
billEST
teardown of the serial X show free space on motherboard for future evolution
Posted on Reply
#11
TheinsanegamerN
It's SOO hard to enable secondary internal drives. I cant imagine how Sony is going to make it work :roll:

This shoud have been available day 1.
Posted on Reply
#12
billEST
TheinsanegamerN
It's SOO hard to enable secondary internal drives. I cant imagine how Sony is going to make it work :roll:

This shoud have been available day 1.
not hard

but open door for crack

serie X is so cool , i take 2.5 from old xbox put on the serie X and all games works
Posted on Reply
#13
Easy Rhino
Linux Advocate
Generally on launch you don't enable all additional unadvertised features because you want to limit the potential problems users are reporting. Once the PS5 is more mature Sony will feel more comfortable unlocking some additional functionality. It's fairly standard practice. Now, I still can't find a PS5 anywhere...
Posted on Reply
#14
windwhirl
TheinsanegamerN
It's SOO hard to enable secondary internal drives. I cant imagine how Sony is going to make it work :roll:

This shoud have been available day 1.
Because Sony wants Sony-certified drives only. I imagine the thing is fully functional if you somehow manage to remove that limitation from the firmware or whatever.
Posted on Reply
#15
B-Real
Fabio
i still can't understand where's the point to base a consolle on fast ssd... what groundbreaking feature or difference could you ever notice on a 5000mb\s ssd that you can appreciate on a "normal" 3000mb\s ssd...
4 second games load instead of 3.5?
You can't even see it on a PC, even comparing to a 550 MB/s SATA3 SSD... :D

1
2

If you can use that speed for work, that's great, but for gaming and Win startup, you shouldn't spend more money than what a SATA3 costs. Only if you want 2 less cables and hotter SSD.
Posted on Reply
#16
windwhirl
Fabio
i still can't understand where's the point to base a consolle on fast ssd... what groundbreaking feature or difference could you ever notice on a 5000mb\s ssd that you can appreciate on a "normal" 3000mb\s ssd...
4 second games load instead of 3.5?
The capability is there for devs to use. After all, a console has an estimated lifetime of somewhere around 5 years until the next one launches, is not a bad idea to try to future-proof the console a little.
Posted on Reply
#17
remunramu
Stupid question. Im sorry but my last console was PS2 so I know little about how modern console works.
Why do modern console need to install the game? why cant just play the game from the disk and only store the updated files on the drive? Cant the console just read the main game files from the disk and read the updated files from the drive? This way we can save a lot of space. A game updates and DLC are probably less than 10gb. Nowdays I learned that the disk only serve as a physical key.
With that space on the PS5 at best, you can only have 7-8 AAA games installed, while back in my era I could pretty much play all my hundred games without having to install/reinstall the games.
Posted on Reply
#18
windwhirl
remunramu
Stupid question. Im sorry but my last console was PS2 so I know little about how modern console works.
Why do modern console need to install the game? why cant just play the game from the disk and only store the updated files on the drive? Cant the console just read the main game files from the disk and read the updated files from the drive? This way we can save a lot of space. A game updates and DLC are probably less than 10gb. Nowdays I learned that the disk only serve as a physical key.
With that space on the PS5 at best, you can only have 7-8 AAA games installed, while back in my era I could pretty much play all my hundred games without having to install/reinstall the games.
Because optical drives suck really bad at access times, for starters, with times ranging the 150-200 ms range, and drive speeds are slow too, at 72 megabytes per second even with a 16x drive speed.

Any SSD today easily reaches 500 MB/s if not way more. And access times are way faster too (1 ms or less). Even a HDD has higher performance than a Blu-ray drive, with reads easily reaching around 100 MB/s, maybe even as high as 250 MB/s if the HDD is a high performance model, with access times around 20 ms or less.
Posted on Reply
#19
Zmon
I'm surprised there still isn't any mention of adding VRR and 1440p support, something the X has had since day 1.

This whole "certified SSD" thing isn't going to bode well. There quite literally should not be any problem running any modern NVME drive, even last gen PCIE3 drives like the 970 EVO, SN750 should theoretically be fine. It'll most likely get locked down to the SN850, 980 Pro, or some variation of those rebranded for the PS5 with Sony's "certification" on it.
Posted on Reply
#20
Octavean
This would really matter to me if I could actually find a PS5 for sale anywhere near MSRP,.......
Posted on Reply
#21
billEST
windwhirl
Because optical drives suck really bad at access times, for starters, with times ranging the 150-200 ms range, and drive speeds are slow too, at 72 megabytes per second even with a 16x drive speed.

Any SSD today easily reaches 500 MB/s if not way more. And access times are way faster too (1 ms or less). Even a HDD has higher performance than a Blu-ray drive, with reads easily reaching around 100 MB/s, maybe even as high as 250 MB/s if the HDD is a high performance model, with access times around 20 ms or less.
you dont know during the old periode cd was optimize for games ... the same data was write at several place of the cd to optimize
remunramu
Stupid question. Im sorry but my last console was PS2 so I know little about how modern console works.
Why do modern console need to install the game? why cant just play the game from the disk and only store the updated files on the drive? Cant the console just read the main game files from the disk and read the updated files from the drive? This way we can save a lot of space. A game updates and DLC are probably less than 10gb. Nowdays I learned that the disk only serve as a physical key.
With that space on the PS5 at best, you can only have 7-8 AAA games installed, while back in my era I could pretty much play all my hundred games without having to install/reinstall the games.
yes on xbox its 100 / 110 .. go , red redemption is on 2 blueray ...and you have the update...

game update .. look ubisoft game .. at first launch it could be .. 10 / 20gb or th whole game .....

i have serie X and the xbox X : not a gap between them / SSD / SHHD hdd with cache ssd
Posted on Reply
#22
Minus Infinity
Seems rather shortsighted in the first place to offer a paltry 825GB SSD give the size of games nowadays. Hardly future proofing!
Posted on Reply
#23
windwhirl
Minus Infinity
Seems rather shortsighted in the first place to offer a paltry 825GB SSD give the size of games nowadays. Hardly future proofing!
Perhaps, but the idea is to make the console somewhat accessible too. Sure, you could throw in 2 TB internal storage out of the box, but that would raise costs.

And Sony is already selling the console at a loss.
Posted on Reply
#24
Mussels
Moderprator
Fabio
i still can't understand where's the point to base a consolle on fast ssd... what groundbreaking feature or difference could you ever notice on a 5000mb\s ssd that you can appreciate on a "normal" 3000mb\s ssd...
4 second games load instead of 3.5?
It means they dont have to compress content to fit into the crappy 50MB/s the old laptop drives had.
Less compression means lower CPU usage to decompress, and consoles are always CPU limited

Sadly this means devs will just be lazy and give us 100GB+ games, but hey they'll load faster!
Posted on Reply
#25
windwhirl
Mussels
It means they dont have to compress content to fit into the crappy 50MB/s the old laptop drives had.
Less compression means lower CPU usage to decompress, and consoles are always CPU limited

Sadly this means devs will just be lazy and give us 100GB+ games, but hey they'll load faster!
About that:
PlayStation 5 is implementing Kraken, with hardware-accelerated de-compression via fixed-function hardware built directly into the main SoC.


www.techpowerup.com/264881/sony-reveals-ps5-hardware-rdna2-raytracing-16-gb-gddr6-6-gb-s-ssd-2304-gpu-cores
Though, I don't know if devs are interested or not in using Kraken or any kind of compression if general. Or if Sony can force it anyway through SDK or whatever.
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