Thursday, March 18th 2021

Confronting NVIDIA's DLSS: AMD Confirms FidelityFX Super Resolution (FSR) to Launch in 2021

AMD, via its CVP & GM at AMD Radeon Scott Herkelman, confirmed in video with PCWorld that the company's counterpart to NVIDIA's DLSS technology - which he defines as the most important piece of software currently in development from a graphics perspective - is coming along nicely. Launch of the technology is currently planned for later this year. Scott Herkelman further confirmed that there is still a lot of work to do on the technology before it's ready for prime time, but in the meantime, it has an official acronym: FSR (FidelityFX Super Resolution). If you're unfamiliar with DLSS, it's essentially an NVIDIA-locked, proprietary upscaling algorithm that has been implemented in a number of games now, which leverages Machine Learning hardware capabilities (tensor cores) to upscale a game with minimal impact to visual quality. It's important because it allows for much higher performance in even the latest, most demanding titles - especially when they implement raytracing.

As has been the case with AMD, its standing on upscaling technologies defends a multiplatform, compatible approach that only demands implementation of open standards to run in users' systems. The idea is to achieve the broadest possible spectrum of game developers and gamers, with tight, seamless integration with the usual game development workflow. This is done mostly via taking advantage of Microsoft's DirectML implementation that's baked straight into DX 12.
One detail doesn't instill confidence in how soon we'll see this technology out in the wild; Scott Herkelman in the video says that there are multiple approaches to such an upscaling solution, and that they're being evaluated in the lab; this either means that AMD hasn't yet decided on the technologies to leverage for the upscale via Microsoft's Direct ML, or that the company is actively working on two or more different approaches to actually be able to measure their benefits, drawbacks, and ability for deployment in a large scale. All in all though, it's great to know that things are coming along nicely, as such a technology has an immense return potential not only for PC gamers (perhaps even NVIDIA-toting ones, if AMD's solution truly is hardware agnostic), but also for console players. If the performance increases we can expect from FSR are comparable to those of DLSS, we can expect an immense amount of power being unlocked in current-gen consoles. And that, in turn, benefits everyone.

Watch the full PCWorld video below:

Source: via Videocardz
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89 Comments on Confronting NVIDIA's DLSS: AMD Confirms FidelityFX Super Resolution (FSR) to Launch in 2021

#51
Chomiq
Y'all posting DLSS benchmarks at 1080p seem to forget that image quality goes down significantly with DLSS once you drop resolution to 1080p. You don't see it as much if you're at 4K.
Posted on Reply
#52
wolf
Performance Enthusiast
lynx29
So most if not all ports will be AMD favored
Heard that one before, waiting to see it materialize...
Posted on Reply
#53
londiste
Chomiq
Y'all posting DLSS benchmarks at 1080p seem to forget that image quality goes down significantly with DLSS once you drop resolution to 1080p. You don't see it as much if you're at 4K.
Does it? The actual resolutions are obfuscated and somewhat configurable but the scaling factor should be same or close regardless of resolution. I do not usually play on 2160p screen so not too sure about that but 1440p with DLSS and 1080p with DLSS do not have noticeable difference in image quality downgrade compared to native. I would suspect this has more to do with 2160p being large enough resolution that image quality problems in general do not stand out as much (and some games having different settings).

Granted, I am not using DLSS settings other than Quality, the image quality hit from others is way too severe for my taste.
Posted on Reply
#54
Chomiq
londiste
Does it? The actual resolutions are obfuscated and somewhat configurable but the scaling factor should be same or close regardless of resolution. I do not usually play on 2160p screen so not too sure about that but 1440p with DLSS and 1080p with DLSS do not have noticeable difference in image quality downgrade compared to native. I would suspect this has more to do with 2160p being large enough resolution that image quality problems in general do not stand out as much (and some games having different settings).

Granted, I am not using DLSS settings other than Quality, the image quality hit from others is way too severe for my taste.
From DF:
Posted on Reply
#55
lynx29
wolf
Heard that one before, waiting to see it materialize...
Directx 12/Vulkan is entirely different ballgame, Hitman 3 is already showing proof of it.
Posted on Reply
#56
nguyen
Chomiq
From DF:
DLSS add TAA in Nioh 2, the game doesn't include any Anti Aliasing option which make DLSS the default AA mode LOL.
Also developer forgot to add the in negative mipmap bias for DLSS, which DF pointed out.
lynx29
Directx 12/Vulkan is entirely different ballgame, Hitman 3 is already showing proof of it.
Hitman 3 is just a re-skin hitman 2, which already favor AMD


Other DX12/Vulkan games like RDR2, Rainbow 6 Siege and even PS4 ported games like Death Stranding, Horizon Zero Dawn don't favor AMD hardware.
Posted on Reply
#57
lynx29
nguyen
DLSS add TAA in Nioh 2, the game doesn't include any Anti Aliasing option which make DLSS the default AA mode LOL.
Also developer forgot to add the in negative mipmap bias for DLSS, which DF pointed out.



Hitman 3 is just a re-skin hitman 2, which already favor AMD


Other DX12/Vulkan games like RDR2, Rainbow 6 Siege and even PS4 ported games like Death Stranding, Horizon Zero Dawn don't favor AMD hardware.
didn't know that, thanks for point it out. hmm, oh well. im enjoying next gen gaming with my 6800 non-xt anyway, no waiting for me /shrug
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#58
mechtech
Can't wait....

Wait a sec, I can already run Terraria at 4k 60fps ;)
Posted on Reply
#59
Isaac`
mechtech
Can't wait....

Wait a sec, I can already run Terraria at 4k 60fps ;)
i think intel integrated can
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#60
Night
Now if only they'd launch more GPUs before launching this...
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#61
Isaac`
w
Night
Now if only they'd launch more GPUs before launching this...
dym they already have like 4 models out?
Posted on Reply
#62
Night
Isaac`
w

dym they already have like 4 models out?
I meant it as in more quantity, sarcastically. Thought this was obvious.
Posted on Reply
#63
voltage
yawn. yet another tech they copy. when will amd ever become a leader by development? never? they even copy Intel's mother board model numbering system by just tacking on a 100. if amd never had the massive investment by the middle eastern so called princes in 2008 and 09 they would have been gone. now that they have money, why are they taking so long to develop unique technologies rather than copying same or similar and just rename everything. come on amd, develop something exciting that no one else has, you have the backing with billions of filthy oil money, get on with it.
Posted on Reply
#64
INSTG8R
Vanguard Beta Tester
voltage
yawn. yet another tech they copy. when will amd ever become a leader by development? never? they even copy Intel's mother board model numbering system by just tacking on a 100. if amd never had the massive investment by the middle eastern so called princes in 2008 and 09 they would have been gone. now that they have money, why are they taking so long to develop unique technologies rather than copying same or similar and just rename everything. come on amd, develop something exciting that no one else has, you have the backing with billions of filthy oil money, get on with it.
Well those were certainly words..Vulkanl exists, Sapphire Boost exists. I can’t be arsed to go on with AMD tech innovations Zen 3 exists. The real difference here is AMD tries to make their tech as ope source and agnostic as possible
gpuopen.com/
Your obvious bias could have stopped after your first sentence...
Posted on Reply
#65
Vanny
voltage
yawn. yet another tech they copy. when will amd ever become a leader by development? never? they even copy Intel's mother board model numbering system by just tacking on a 100. if amd never had the massive investment by the middle eastern so called princes in 2008 and 09 they would have been gone. now that they have money, why are they taking so long to develop unique technologies rather than copying same or similar and just rename everything. come on amd, develop something exciting that no one else has, you have the backing with billions of filthy oil money, get on with it.
This is literally the second post I see from you with the exact same opening. Will you contribute something somewhen?

Pretty sure AMD was the one innovating in 2017 forward while Intel were sleeping on their throne of money.
Posted on Reply
#66
INSTG8R
Vanguard Beta Tester
nguyen
Horizon Zero Dawn don't favor AMD hardware
Both those titles run quite well DS runs fantastic and had CAS FX long before DLSS was added- HZD definitely has performance issues but I don't think they are limited to AMD cards but just the older engine version and poor optimization overall-
Posted on Reply
#67
MrMeth
ZoneDymo
anyone else having a bit of Deja Vu?

Nvidia makes something new but makes it proprietary.
AMD makes something similair but makes it open.
The open version becomes the standard.
Lol shots fired !!! Hopefully this happens not because I'm a AMD fanboy but i just think the open standard is better for the user base. And i have a 3070 in my system right now.
Posted on Reply
#68
AusWolf
voltage
yawn. yet another tech they copy. when will amd ever become a leader by development? never? they even copy Intel's mother board model numbering system by just tacking on a 100. if amd never had the massive investment by the middle eastern so called princes in 2008 and 09 they would have been gone. now that they have money, why are they taking so long to develop unique technologies rather than copying same or similar and just rename everything. come on amd, develop something exciting that no one else has, you have the backing with billions of filthy oil money, get on with it.
You might be too young to remember when AMD created the now industry standard 64-bit extension of the x86 instruction set, or when ATi (now AMD Radeon Technologies Group) beat nvidia's GeForce FX series into the dust with their Radeon 9000 series graphics cards, but I'm sure you've heard about Ryzen.

Truth is, there's always more than one company making the same kind of product (Coca Cola - Pepsi, McDonalds - Burger King, Ford - Chevrolet), but that doesn't make either of them a fake copy.
Posted on Reply
#69
TheoneandonlyMrK
bug
Being open in this case is a red herring.

The actual APIs can be as open as possible, but there's still a learning part involved in the training phase. In a completely open solution who performs the training? Who acts as a repository for the training results?

Sure, chances are we'll end up with an open API after all (even DXR was open from the beginning, even if Nvidia tacked on RTX). I'm just saying, the meat of these algorithms will remain in AMD's and Nvidia's hands.
Amd has stated their tech won't need training , time will tell but we still have no idea what it is.
Posted on Reply
#70
bug
TheoneandonlyMrK
Amd has stated their tech won't need training , time will tell but we still have no idea what it is.
If it doesn't involve training, it can only be some generic scaling algorithm. Possibly a bunch of them, each doing better than the rest in a given area.
Posted on Reply
#71
ratirt
The FidelityFX works nice with CyberPunk. It does boost the performance considering how demanding that game is. I wish AMD hurry with the FSR release but I know it's better to wait a bit longer to get it done right. I'm really curious how this one will work.
nguyen
Hitman 3 is just a re-skin hitman 2, which already favor AMD
I kinda have the feeling with you, if there's a game that favors AMD it should have been disregarded immediately from being a GPU performance indicator. Can't see you say the same about NV.
Since we have 2 major companies making GPUs, wouldn't it be healthy to have both "favored" games in the benchmark mix?
Posted on Reply
#72
INSTG8R
Vanguard Beta Tester
ratirt
The FidelityFX works nice with CyberPunk. It does boost the performance considering how demanding that game is. I wish AMD hurry with the FSR release but I know it's better to wait a bit longer to get it done right. I'm really curious how this one will work.
Was really good in Death Stranding as well. I”m using 95% in CP2077
Posted on Reply
#73
ratirt
INSTG8R
Was really good in Death Stranding as well. I”m using 95% in CP2077
Never played Death Stranding but I do here it works very well. In CP I tried different configs with my GPU and to be honest I was surprised how well this feature works.
I'm just hoping the FidelityFX Super Resolution will bring even more to the table in terms of performance. Also, fingers crossed, it won't impact quality as much.
Posted on Reply
#74
INSTG8R
Vanguard Beta Tester
ratirt
Never played Death Stranding but I do here it works very well. In CP I tried different configs with my GPU and to be honest I was surprised how well this feature works.
I'm just hoping the FidelityFX Super Resolution will bring even more to the table in terms of performance. Also, fingers crossed, it won't impact quality as much.
Yeah I mean i don’t know if 95% was default but I was well into the game when I noticed it so I’ve just left it there was already used to the IQ. Death Stranding as a whole was a really well optimized game but always turn on the “special sauce” anyway
Posted on Reply
#75
nguyen
ratirt
The FidelityFX works nice with CyberPunk. It does boost the performance considering how demanding that game is. I wish AMD hurry with the FSR release but I know it's better to wait a bit longer to get it done right. I'm really curious how this one will work.


I kinda have the feeling with you, if there's a game that favors AMD it should have been disregarded immediately from being a GPU performance indicator. Can't see you say the same about NV.
Since we have 2 major companies making GPUs, wouldn't it be healthy to have both "favored" games in the benchmark mix?
Huh, you mean putting both Hitman 2 and 3 in the same benchmarking suite? that is not how a fair reviewer would choose their games.
Posted on Reply
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