Thursday, March 18th 2021
Confronting NVIDIA's DLSS: AMD Confirms FidelityFX Super Resolution (FSR) to Launch in 2021
AMD, via its CVP & GM at AMD Radeon Scott Herkelman, confirmed in video with PCWorld that the company's counterpart to NVIDIA's DLSS technology - which he defines as the most important piece of software currently in development from a graphics perspective - is coming along nicely. Launch of the technology is currently planned for later this year. Scott Herkelman further confirmed that there is still a lot of work to do on the technology before it's ready for prime time, but in the meantime, it has an official acronym: FSR (FidelityFX Super Resolution). If you're unfamiliar with DLSS, it's essentially an NVIDIA-locked, proprietary upscaling algorithm that has been implemented in a number of games now, which leverages Machine Learning hardware capabilities (tensor cores) to upscale a game with minimal impact to visual quality. It's important because it allows for much higher performance in even the latest, most demanding titles - especially when they implement raytracing.
As has been the case with AMD, its standing on upscaling technologies defends a multiplatform, compatible approach that only demands implementation of open standards to run in users' systems. The idea is to achieve the broadest possible spectrum of game developers and gamers, with tight, seamless integration with the usual game development workflow. This is done mostly via taking advantage of Microsoft's DirectML implementation that's baked straight into DX 12.One detail doesn't instill confidence in how soon we'll see this technology out in the wild; Scott Herkelman in the video says that there are multiple approaches to such an upscaling solution, and that they're being evaluated in the lab; this either means that AMD hasn't yet decided on the technologies to leverage for the upscale via Microsoft's Direct ML, or that the company is actively working on two or more different approaches to actually be able to measure their benefits, drawbacks, and ability for deployment in a large scale. All in all though, it's great to know that things are coming along nicely, as such a technology has an immense return potential not only for PC gamers (perhaps even NVIDIA-toting ones, if AMD's solution truly is hardware agnostic), but also for console players. If the performance increases we can expect from FSR are comparable to those of DLSS, we can expect an immense amount of power being unlocked in current-gen consoles. And that, in turn, benefits everyone.
Watch the full PCWorld video below:
Source:
via Videocardz
As has been the case with AMD, its standing on upscaling technologies defends a multiplatform, compatible approach that only demands implementation of open standards to run in users' systems. The idea is to achieve the broadest possible spectrum of game developers and gamers, with tight, seamless integration with the usual game development workflow. This is done mostly via taking advantage of Microsoft's DirectML implementation that's baked straight into DX 12.One detail doesn't instill confidence in how soon we'll see this technology out in the wild; Scott Herkelman in the video says that there are multiple approaches to such an upscaling solution, and that they're being evaluated in the lab; this either means that AMD hasn't yet decided on the technologies to leverage for the upscale via Microsoft's Direct ML, or that the company is actively working on two or more different approaches to actually be able to measure their benefits, drawbacks, and ability for deployment in a large scale. All in all though, it's great to know that things are coming along nicely, as such a technology has an immense return potential not only for PC gamers (perhaps even NVIDIA-toting ones, if AMD's solution truly is hardware agnostic), but also for console players. If the performance increases we can expect from FSR are comparable to those of DLSS, we can expect an immense amount of power being unlocked in current-gen consoles. And that, in turn, benefits everyone.
Watch the full PCWorld video below:
89 Comments on Confronting NVIDIA's DLSS: AMD Confirms FidelityFX Super Resolution (FSR) to Launch in 2021
Granted, I am not using DLSS settings other than Quality, the image quality hit from others is way too severe for my taste.
Also developer forgot to add the in negative mipmap bias for DLSS, which DF pointed out. Hitman 3 is just a re-skin hitman 2, which already favor AMD
Other DX12/Vulkan games like RDR2, Rainbow 6 Siege and even PS4 ported games like Death Stranding, Horizon Zero Dawn don't favor AMD hardware.
Wait a sec, I can already run Terraria at 4k 60fps ;)
gpuopen.com/
Your obvious bias could have stopped after your first sentence...
Pretty sure AMD was the one innovating in 2017 forward while Intel were sleeping on their throne of money.
Truth is, there's always more than one company making the same kind of product (Coca Cola - Pepsi, McDonalds - Burger King, Ford - Chevrolet), but that doesn't make either of them a fake copy.
Since we have 2 major companies making GPUs, wouldn't it be healthy to have both "favored" games in the benchmark mix?
I'm just hoping the FidelityFX Super Resolution will bring even more to the table in terms of performance. Also, fingers crossed, it won't impact quality as much.