Wednesday, March 9th 2022

Elden Ring PC Stuttering Issues Fixed - But Only on Valve's Steam Deck

Elden Ring launched in late February to rave critic and consumer reviews. The game is an excellent showcase of From Software's gaming design ethos, but ultimately proves that the company's rendering engine still requires work after years of installments due to widely-reported stuttering issues - irrespective of hardware configuration. A fix for Elden Ring's stuttering issues has surfaced on late Monday - courtesy of Valve and its Proton wrapper, and only applicable to the Steam Deck. In a way, this turns Steam Deck into the smoothest device to play Elden Ring on.

The issue with Elden Ring's stuttering has been linked to the games' continuous shader loading. Apparently, Elden Ring allows users to enter its vast open-world without pre-compiling the required shaders (something that we've seen other games do through usually lengthy boot-up processes) for the specific hardware. This forces the game to constantly compile shaders as they're required (due to world loading, animation loading, among other triggers), which is responsible for the stuttering issues gamers on PC have been encountering.
Valve's engineers solved the problem via Proton, the compatibility wrapper that allows games to be played in Linux builds. Since the Steam Deck is pushing the engine's API calls via Vulkan through the Proton wrapper, Valve can itself deploy compiled shaders optimized for Steam Deck at the wrapper level, which prevent the constant shader loading from happening while in-game.
Source: Ars Technica
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31 Comments on Elden Ring PC Stuttering Issues Fixed - But Only on Valve's Steam Deck

#26
CounterZeus
There is definitely some hard stutter in my game, but not often. Hope they fix it though.
Game is installed on my SATA SSD.
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#27
R-T-B
GoldenXIf you do it in OpenGL, you are mad.
No, using Mantle today is mad. OpenGL is straight up unhinged.
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#28
sam_86314
UPDATE: I tried VKD3D and it crashes on startup. Might look into it more because all of my experiences with DX12 have been suboptimal.

I've been giving the game a try and it actually runs pretty well. My main system maxes it out at 1440P with a constant 60 FPS.

It even runs on my new laptop's iGPU at around 30FPS, which feels better than I expected. This is at low settings at 720P

It's the "patched" version and I've outright removed EAC. It's installed on an NVMe SSD on my laptop, and on a RAID0 SATA SSD array on my main system. There is some stuttering, but it's not unplayable.

My only real complaint is how terrible the mouse controls in the menus are. A controller is a must.
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#29
Cheeseball
Not a Potato
I also tried it on my older Eluktronics MAX-15 (i7-9750H 6C/12T and RTX 2070 non-Super 115W) laptop and it also runs pretty smooth, continuing with my saved game from Steam cloud. The game only goes up to 60 FPS so no point in trying to run it higher. There are slight drops to around 50 to 55 FPS, but this is expected when the settings are maxed out and on an older 8th 9th gen Intel.
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#30
ab01
cracked version with mods runs flawlessly on hdd, steam version legit on ssd runs like shit with constant stuttering ... a shame
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