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AMD Releases Radeon Software Adrenalin 19.9.2 Drivers

AMD late Thursday released the Radeon Software Adrenalin 19.9.2 beta drivers. These drivers add optimization for "Borderlands 3," with up to 16 percent improvement in frame-rates compared to the older 19.9.1 drivers, as tested with a Radeon RX 5700. The drivers also introduce support for Radeon Image Sharpening on graphics cards based on the "Polaris" architecture (such as RX 580, RX 480, etc), for DirectX 12 and Vulkan games. Among the issues fixed with 19.9.2 are frame-rates getting locked to 30 with V-sync enabled on some displays with 75 Hz refresh-rate set; system instability when watching videos in a web-browser on some machines with RX 5700 series graphics cards; audio in ReLive desktop capture being corrupted; and problems with Enhanced Sync. Grab the driver from the link below.

DOWNLOAD: AMD Radeon Software Adrenalin 19.9.2
The change-log follows.

TechPowerUp GPU-Z v2.25.0 Released

TechPowerUp today released the latest version of TechPowerUp GPU-Z, the definitive graphics subsystem information, diagnostic, and monitoring utility. Version 2.25.0 adds several new features, support for more GPUs, and fixes various bugs. To begin with, you'll notice that the main screen displays a second row of APIs supported by your graphics card. These include Vulkan, DirectX Raytracing, DirectML, and OpenGL. The last one in particular help you figure out if your graphics drivers have been supplied by Microsoft of your computer's OEM (and lack OpenGL or Vulkan ICDs). Among the new GPUs supported are Quadro P2200, Quadro RTX 4000 Mobile, Quadro T1000 Mobile; AMD Radeon Pro WX 3200, Barco MXRT 7600, 780E Graphics, HD 8330E; and Intel Gen11 "Ice Lake."

With GPU-Z 2.25.0, we've improved AMD Radeon "Navi" support even further, by making the clock-speed measurement more accurate, and displaying base, gaming, and boost clocks in the "Advanced" tab. A workaround is added for the AMD bug that causes fan-speeds to lock when idle fan-stop is engaged on custom-design "Navi" graphics cards; and a faulty "65535 RPM" fan-speed reading for "Navi." A BSOD caused in QEMU/KVM machines by MSR register access has also been fixed. Grab it from the link below.

DOWNLOAD: TechPowerUp GPU-Z 2.25.0
The change-log follows.

AMD Releases Radeon Software Adrenalin 19.9.1 Drivers

AMD today posted the latest version of Radeon Software Adrenalin 2019 Edition drivers. Version 19.9.1 beta comes with day-one optimization for "Gears 5," with up to 5 percent performance improvement in the DirectX 12 mode. It also expands the Vulkan API feature-set with four new extensions, "VK_AMD_device_coherent_memory," "VK_EXT_calibrated_timestamps," "VK_EXT_line_rasterization," and "VK_EXT_shader_demote_to_helper_invocation." Lastly, the drivers address a bug that causes GIGABYTE RGB Fusion 2.0 software to hang the system on graphics cards based on RX 5700-series GPUs. Grab the drivers from the link below.

DOWNLOAD: AMD Radeon Software Adrenalin 19.9.1 beta
The change-log follows.

Primate Labs Introduces GeekBench 5, Drops 32-bit Support

Primate Labs, developers of the ubiquitous benchmarking application GeekBench, have announced the release of version 5 of the software. The new version brings numerous changes, and one of the most important (since if affects compatibility) is that it will only be distributed in a 64-bit version. Some under the hood changes include additions to the CPU benchmark tests (including machine learning, augmented reality, and computational photography) as well as increases in the memory footprint for tests so as to better gauge impacts of your memory subsystem on your system's performance. Also introduced are different threading models for CPU benchmarking, allowing for changes in workload attribution and the corresponding impact on CPU performance.

On the Compute side of things, GeekBench 5 now supports the Vulkan API, which joins CUDA, Metal, and OpenCL. GPU-accelerated compute for computer vision tasks such as Stereo Matching, and augmented reality tasks such as Feature Matching are also available. For iOS users, there is now a Dark Mode for the results interface. GeekBench 5 is available now, 50% off, on Primate Labs' store.

TechPowerUp GPU-Z v2.24.0 Released

TechPowerUp today released the latest version of GPU-Z, the popular graphics subsystem information, monitoring, and diagnostic utility. The new version 2.24.0 fixes a compatibility issue with Windows Vista in which the digital signature of the application's kernel-mode driver would spring up an error. We've also taken the opportunity to do some touch-ups, such as adding the PCI vendor ID for Dataland, some typos in the Vulkan Advanced information page; and support for a handful GPUs that include NVIDIA GeForce 305M, Quadro P620, and the Intel HD Graphics iGPU inside the Xeon E3-1265L V2. Grab it from the link below.

DOWNLOAD: TechPowerUp GPU-Z 2.24.0
The change-log follows.

AMD Releases Radeon Software Adrenalin 19.7.3

AMD today posted the latest version of Radeon Software Adrenalin 2019 Edition. Version 19.7.3 beta comes in the nick of time with optimization for "Wolfenstein: Youngblood," with up to 13 percent higher frame-rates on offer compared to 19.7.2. The release also adds Radeon GPU Profiler and Microsoft PIX for Radeon RX 5700 series. AMD also expanded its Vulkan API support by adding six new extensions, two of which are AMD-exclusive, and four standard. These include VK_EXT_display_surface_counter, VK_AMD_pipeline_compiler_control, VK_AMD_shader_core_properties2, VK_EXT_subgroup_size_control, VK_KHR_imageless_framebuffer, and VK_KHR_variable_pointers.

Among the fixed issues are "League of Legends" failing to launch with RX 5700-series on Windows 7; RX 5700 series experiencing application crashes with DirectX 9 applications after an Express Upgrade, Windows Mixed Reality not launching with Radeon Image Sharpening enabled on RX 5700-series; out-of-sync audio with ReLive VR; incorrect Radeon Wattman power gauge values for Radeon VII; AMD Log Utility not correctly installing; performance drops with Radeon Anti-Lag; minor stutter noticed in the first few minutes of "Fotnite" gameplay on RX 5700-series; Radeon Overlay flickering over Vulkan apps with Image Sharpening enabled; and some corruption noticed when running Adobe Premier Pro 2019 benchmarks. Grab the driver from the link below.
DOWNLOADS: AMD Radeon Software Adrenalin 19.7.3

The change-log follows.

Wolfenstein Youngblood PC Launch Prioritized, Won't Support RTX at Launch, Requirements Revealed

Bethesda revealed that "Wolfenstein Youngblood" will launch a day earlier for the PC platform globally, on July 25. Console platforms PlayStation 4, Xbox One, and Nintendo Switch get the game on July 26. This prioritization of the PC platform is symbolic and underscores the vast revenue-base the platform constitutes. The PC is already Ubisoft's biggest revenue source.

A separate VentureBeat report reveals that at launch, "Youngblood" won't support real-time ray-traced eye-candy, which would be added at a later date through a patch. "We're working together with NVIDIA on that, but ray tracing won't be available at launch," said executive producer Jerk Gustafsson. "Youngblood" will be one of the first non-DirectX AAA titles to implement RTX. The game uses the Vulkan 3D API, and its RTX feature-set is exclusively NVIDIA's handiwork.

GIGABYTE Unveils Radeon RX 5700 Series Graphics Cards

GIGABYTE, the world's leading premium gaming hardware manufacturer, today announced the launch of Radeon RX 5700 XT 8G and Radeon RX 5700 8G, the latest Radeon RX 5700 series graphics cards built upon the 7 nm processor technology with new RDNA architecture and the world's first GPU to support PCI Express 4.0. With RDNA gaming architecture, GIGABYTE Radeon RX 5700 XT 8G and Radeon RX 5700 8G are equipped with 2560 and 2304 stream processors respectively and both come with 8 GB GDDR6 memory to deliver superior visual fidelity, lightning-fast performance and advanced features to power the latest AAA and eSports titles. The style of the Radeon RX 5700 XT 8G graphics card is different than before. It comes with a metal exoskeleton for heat dissipation and is fused with the reimagined contour silhouette, as well as precision-machined accents. Great gaming experiences are created by bending the rules.

The RDNA gaming architecture of Radeon RX 5700 Series is designed to power the future of PC, console, mobile and cloud-based gaming for years to come. It features a new compute unit design optimized for improved efficiency and a multi-level cache hierarchy designed to provide reduced latency, higher bandwidth and lower power. Delivering up to 1.25X higher performance-per-clock and up to 1.5X higher performance-per-watt compared to the previous-generation Graphics Core Next (GCN) architecture, RDNA provides the computational horsepower to enable thrilling, immersive gaming by enhancing explosions, physics, lighting effects for fluid, high-framerate gaming experiences.

AMD Releases Radeon Software Adrenalin 2019 19.6.2 Drivers

AMD today released the latest version of their Radeon Software Adrenalin 2019 Edition Drivers. The 19.6.2 Beta release offers no performance improvements however it does add support for various Vulkan extensions while simultaneously solving a few problems. These fixed issues include, Crackdown 3 experiencing application hangs on Radeon R7 370 series products, Wireless VR experiencing performance drops across various titles on some Radeon RX 400 and 500 series graphics products, and Performance Metrics Overlay failing to enable or being disabled when toggling Radeon Overlay in game just to name a few. You can grab this latest driver release from the link below.

DOWNLOAD: AMD Radeon Software Adrenalin 19.6.2 beta
The change-log follows.

Quake II RTX to Launch on Steam

NVIDIA plans to release their adaptation of Quake, called Quake II RTX, soon on Steam. The Quake II RTX will be free(in some cases) to play, full Quake II game, with additional features such as ray tracing. The game is using Vulkan API for its Ray Tracing capabilities and requires NVIDIA's Turing GPUs in order to play with and use all of the advanced lighting effects.

All the owners of the original Quake II on Steam will get the RTX update free of charge. However, new users will get only 3 levels to play for free and if they want more levels with multiplayer as well, they will have to purchase the original Quake II for $4.99. The game will become available on June 6th, one day from present.

Crytek Updates CryEngine Roadmap: Version 5.7 to Support DirectX 12, Vulkan and Ray Tracing

Crytek have updated their development roadmap for CryEngine, adding in some of the features we discussed yesterday on our piece regarding their Neon Noir ray tracing tech demo performance. The new roadmap now places Spring 2020 as the time where both DirectX 12 and Vulkan, lower level APIs than the currently-supported DX11, will be fully integrated into the engine. Ray Tracing will be added at the same time, no doubt taking advantage of the higher performance that can be extracted from hardware through the lower level APIs.

It will be interesting to see the level of performance on CryEngine's hardware agnostic ray tracing, and whether their Spring 2020 implementation will take advantage of specialized RTX hardware - or focus on a software solution ran at varying degrees of rendering resolution according to the scene. Though with AMD's Navi being expected to incorporate some sort of hardware-based ray tracing acceleration, it's very likely software calculations will only be a fallback of the coding.

Crytek's Hardware-Agnostic Raytracing Scene Neon Noir Performance Details Revealed

Considering your reaction, you certainly remember Crytek's Neon noir raytracing scene that we shared with you back in march. At the time, the fact that raytracing was running at such mesmerizing levels on AMD hardware was arguably the biggest part of the news piece: AMD's Vega 56 graphics card with no dedicated raytracing hardware, was pushing the raytraced scene in a confident manner. Now, Crytek have shared some details on how exactly Neon noir was rendered.

The AMD Radeon Vega 56 pushed the demo at 1080p/30 FPS, with full-resolution rendering of raytraced effects. Crytek further shared that raytracing can be rendered at half resolution compared to the rest of the scene, and that if they did so on AMD's Vega 56, they could push a 1440p resolution at 40+ FPS. The raytraced path wasn't running on any modern, lower-level API, such as DX12 or Vulkan, but rather, on a custom branch of Crytek's CryEngine, version 5.5.

No Man's Sky Updated to Support Vulkan Renderer API

I've written my fair share of articles on No Man's Sky, since the game's concept is one of the more interesting in recent years (for me; editor liberties, can we call it?). The game may have excelled more in concept than in execution, but a series of updates have brought the game close to what was promised. Now, developer Hello games has brought about an update that brings a more subtle change: the game's API has been updated from OpenGL to Vulkan. The "behind the curtains" update has brought about improved performance across the spectrum of graphics cards that support that API renderer (in particular AMD users, as the patch notes themselves spell out), and, expectedly, an easier coding time for the developers. Improved HDR support was also coded into the game. The full patch notes follow, as well as Hello Games' words on this change.

Quake II Reimagined with Ray-tracing on Vulkan

Christoph Schied reimagined the 1990s cult-classic "Quake II" with real-time ray-tracing, using the Vulkan API and NVIDIA GeForce RTX 20-series hardware exposing the "VK_NV_ray_tracing" extension. Called "Q2VKPT," this game based on id Software's open-source Quake II code, implemented real-time path-tracing to make the lighting more physically accurate. NVIDIA expanded on Schied's work with "Quake II RTX," which is possibly the world's first game that is fully real-time ray-traced.

This NVIDIA rendition of Q2VKPT leverages NVIDIA's RTX for Vulkan to ensure all lighting, shadows, reflections, and other visual effects are ray-traced and denoised using NVIDIA's AI-accelerated denoiser. Unless it somehow scored higher-resolution texture assets from id Software, NVIDIA could also be using a GPU-accelerated upscaler to improve texture resolution. It's also possible that ambient-occlusion methods such as HBAO+ are in play to add apparent geometric detail to some of the surfaces in the game. NVIDIA hasn't made Quake II RTX public yet, although you could take the path-traced Q2VKPT for a spin. You'll need an RTX 20-series graphics card and the latest drivers.

AMD Releases Radeon Adrenalin Edition 19.3.2 Drivers - Offers New Vulkan Extensions

AMD has released the latest version of their Radeon Adrenalin 2019 Drivers. Beta version 19.3.2 is a significant update as it delivers support for Tom Clancy's The Division 2 and Sid Meier's Civilization VI: Gathering Storm. AMD also claims up to 4% gain in regards to average performance on the Radeon VII when compared to the previously released 19.2.3 drivers. To go with the added game support and performance boost this release also supports DirectX 12 on Windows 7 for select titles. The Vulkan API also gets some love with this release with the addition of various extensions with the most notable one being the VK_EXT_depth_clip_enable extension which allows for depth clipping operations to be controlled by the application rather than the driver thus making it useful for Developers translating Direct3D content to the Vulkan API. For the full details for this release, you can check the changelog after the break.
DOWNLOAD: AMD Radeon Adrenalin Edition 19.3.2 Beta

Gainward Announces its GeForce GTX 1660 Ti Series

As the leading brand in enthusiastic graphics market, Gainward proudly presents the all new GeForce GTX 1660 Ti series - Gainward GeForce GTX 1660 Ti Ghost and Gainward GeForce GTX 1660 Ti Pegasus series. Gainward's new GeForce GTX 1660 Ti series is built with the breakthrough graphics performance of the award-winning NVIDIA Turing architecture. These advanced graphics cards are designed to deliver a powerful combination of gaming innovation and next-gen graphics. With the new Turing's architecture, the gaming performance will outgo up to 1.5 times than the GeForce GTX 1060 6GB. It's a blazing-fast supercharger for today's most popular games, and even faster with modern titles.

AMD Radeon VII Detailed Some More: Die-size, Secret-sauce, Ray-tracing, and More

AMD pulled off a surprise at its CES 2019 keynote address, with the announcement of the Radeon VII client-segment graphics card targeted at gamers. We went hands-on with the card earlier this week. The company revealed a few more technical details of the card in its press-deck for the card. To begin with, the company talks about the immediate dividends of switching from 14 nm to 7 nm, with a reduction in die-size from 495 mm² on the "Vega 10" silicon to 331 mm² on the new "Vega 20" silicon. The company has reworked the die to feature a 4096-bit wide HBM2 memory interface, the "Vega 20" MCM now features four 32 Gbit HBM2 memory stacks, which make up the card's 16 GB of memory. The memory clock has been dialed up to 1000 MHz from 945 MHz on the RX Vega 64, which when coupled with the doubled bus-width, works out to a phenomenal 1 TB/s memory bandwidth.

We know from AMD's late-2018 announcement of the Radeon Instinct MI60 machine-learning accelerator based on the same silicon that "Vega 20" features a total of 64 NGCUs (next-generation compute units). To carve out the Radeon VII, AMD disabled 4 of these, resulting in an NGCU count of 60, which is halfway between the RX Vega 56 and RX Vega 64, resulting in a stream-processor count of 3,840. The reduced NGCU count could help AMD harvest the TSMC-built 7 nm GPU die better. AMD is attempting to make up the vast 44 percent performance gap between the RX Vega 64 and the GeForce RTX 2080 with a combination of factors.

Basemark GPU 1.1 Update Released, Adds DirectX 12 Support

Today Basemark releases version 1.1 of its multi-platform graphics hardware evaluation tool Basemark GPU. Basemark GPU has been made available for free to download and use for personal users. Additionally, Basemark has provided professional versions for Benchmark Development Program members, corporate and commercial users.

Basemark GPU 1.1 Benchmark offers unparalleled, objective comparisons between Vulkan, OpenGL, OpenGL ES and now DirectX 12 for graphics performance analysis across both mobile and desktop platforms. Our desktop Linux version of Basemark GPU 1.1 will be available in the next few days utilizing the easily installable universal Flatpak delivery format.

Basemark GPU is available for download now.

AMD Releases Radeon Software Adrenalin Edition 18.11.2 Beta Drivers

AMD today made available the latest version of their Radeon software drivers, Adrenalin Edition 18.11.2, for supported graphics solutions. This brings with it support for the hotly anticipated Battlefield V game title, as well as some fixes to issues that users have been awaiting. Driver software notifications no longer list erroneously the current installed driver version and, more importantly, the annoying bug affecting some RX Vega users of elevated memory clocks even during system idle states has been resolved.

The driver also brings with it support for a Vulkan extension, VK_AMD_memory_overallocation_behavior, that "allows controlling whether explicit overallocation beyond the device memory heap sizes is allowed or not" as AMD puts it themselves. Things are not all rosy, however, with known issues including potential crashing of Assassin's Creed: Odyssey at some locations on Windows 7 systems and possible mouse lag with multi-display setups with at least one display enabled but powered off. This is disappointing considering an older driver update from September had seemingly fixed it too. The drivers are up for download at the link below, hosted directly on TechPowerUp for your convenience, and the change log is available past the break for those interested.

DOWNLOAD: AMD Radeon Software Adrenalin 18.11.2

NVIDIA Announces Quadro RTX 4000 Graphics Card

NVIDIA today introduced the Quadro RTX 4000 graphics card - the company's first midrange professional GPU powered by the NVIDIA Turing architecture and the NVIDIA RTX platform. Unveiled at the annual Autodesk University Conference in Las Vegas, the Quadro RTX 4000 puts real-time ray tracing within reach of a wider range of developers, designers and artists worldwide.

Professionals from the manufacturing, architecture, engineering and media creation industries witnessed a seismic shift in computer graphics with the launch of Turing in August. The field's greatest leap since the invention of the CUDA GPU in 2006, Turing features new RT Cores to accelerate ray tracing and next-gen Tensor Cores for AI inferencing which, together for the first time, make real-time ray tracing possible.

It Can't Run Crysis: Radeon Instinct MI60 Only Supports Linux

AMD recently announced the Radeon Instinct MI60, a GPU-based data-center compute processor with hardware virtualization features. It takes the crown for "the world's first 7 nm GPU." The company also put out specifications of the "Vega 20" GPU it's based on: 4,096 stream processors, 4096-bit HBM2 memory interface, 1800 MHz engine clock-speed, 1 TB/s memory bandwidth, 7.4 TFLOP/s peak double-precision (FP64) performance, and the works. Here's the kicker: the company isn't launching this accelerator with Windows support. At launch, AMD is only releasing x86-64 Linux drivers, with API support for OpenGL 4.6, Vulkan 1.0, and OpenCL 2.0, along with AMD's ROCm open ecosystem. The lack of display connector already disqualifies this card for most workstation applications, but with the lack of Windows support, it is also the most expensive graphics card that "can't run Crysis." AMD could release Radeon Pro branded graphics cards based on "Vega 20," which will ship with Windows and MacOS drivers.

AMD Releases Radeon Software Adrenalin 18.10.2 Beta

AMD has released today the Radeon Software Adrenalin 18.10.2 beta drivers. These drivers focus on a few key fixes with the first one solving the issue of Vulkan API titles that experience crashing when launching the game. Next is a specific fix for Assassin's Creed Odyssey which keeps the game from randomly exiting when it is restarted after applying Adaptive Anti-Aliasing on multi-GPU systems.

That said, a few issues have been specifically noted. Strange Brigade can still experience application hang when using the DirectX 12 API. Radeon Overlay does not play nice with the latest Windows 10 October 2018 Update. It can cause intermittent instability or game crashes for the time being. Finally, RX Vega series graphics cards may experience elevated memory clocks when the system is idle. Other than that nothing else is mentioned by AMD in regards to possible driver performance improvements etc. Instead, this latest beta focuses on a few key fixes and nothing more. It should also be noted that it is available in 64-bit only, as AMD confirmed earlier today they will not be supporting 32-bit operating systems going forward.

DOWNLOAD: AMD Radeon Software Adrenalin 18.10.2 Beta
The change-log follows.

VUDA is a CUDA-Like Programming Interface for GPU Compute on Vulkan (Open-Source)

GitHub developer jgbit has started an open-source project called VUDA, which takes inspiration from NVIDIA's CUDA API to bring an easily accessible GPU compute interface to the open-source world. VUDA is implemented as wrapper on top of the highly popular next-gen graphics API Vulkan, which provides low-level access to hardware. VUDA comes as header-only C++ library, which means it's compatible with all platforms that have a C++ compiler and that support Vulkan.

While the project is still young, its potential is enormous, especially due to the open source nature (using the MIT license). The page on GitHub comes with a (very basic) sample, that could be a good start for using the library.

Intel is Adding Vulkan Support to Their OpenCV Library, First Signs of Discrete GPU?

Intel has submitted the first patches with Vulkan support to their open-source OpenCV library, which is designed to accelerate Computer Vision. The library is widely used for real-time applications as it comes with 1st-class optimizations for Intel processors and multi-core x86 in general. With Vulkan support, existing users can immediately move their neural network workloads to the GPU compute space without having to rewrite their code base.

At this point in time, the Vulkan backend supports Convolution, Concat, ReLU, LRN, PriorBox, Softmax, MaxPooling, AvePooling, and Permute. According to the source code changes, this is just "a beginning work for Vulkan in OpenCV DNN, more layer types will be supported and performance tuning is on the way."

It seems that now, with their own GPU development underway, Intel has found new love for the GPU-accelerated compute space. The choice of Vulkan is also interesting as the API is available on a wide range of platforms, which could mean that Intel is trying to turn Vulkan into a CUDA killer. Of course there's still a lot of work needed to achieve that goal, since NVIDIA has had almost a decade of head start.

Manli Announces GeForce RTX 2080 Ti and RTX 2080 Gallardo Series Graphics Cards

Manli Technology Group Limited, the major Graphics Cards and other components manufacturer, today announced the brand new RTX 20 series family graphics solution - Manli GeForce RTX 2080 Ti & RTX 2080 Gallardo with RGB Lights. Manli GeForce RTX 2080 Ti & RTX 2080 Gallardo delivers extremely cool, fast and smooth gaming experience. Powered by the latest NVIDIA Turing GPU architecture and revolutionary RTX platform. It also couples with real-time ray tracing, artificial intelligence and programmable shading.
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