Wednesday, June 22nd 2022

AMD Releases FidelityFX Super Resolution 2.0 Source Code Through GPUOpen

Today marks a year since gamers could try out AMD FidelityFX Super Resolution technology for themselves with our spatial upscaler - FSR 1. With the introduction of FSR 2, our temporal upscaling solution earlier this year, there are now over 110 games that support FSR. The rate of uptake has been very impressive - FSR is AMD's fastest adopted software gaming technology to date.

So it seems fitting that we should pick this anniversary day to share the source code for FSR 2, opening up the opportunity for every game developer to integrate FSR 2 if they wish, and add their title to the 24 games which have already announced support. As always, the source code is being made available via GPUOpen under the MIT license, and you can now find links to it on our dedicated FSR 2 page.
Along with the FSR 2 API, and the full C++ and HLSL source code behind it, you'll also discover our Cauldron-based sample and comprehensive API documentation to help you with your integration. We put a lot of effort into the documentation to help developers with their integrations as much as possible, so you can add FSR 2 to your game or engine and really achieve the highest possible quality. Please check it out!

The version you'll be downloading today from GitHub is v2.0.1, which reflects the ongoing improvements we've been making since you would have first seen FSR 2 in action earlier this year.

FSR 2 supports both DirectX 12 and Vulkan, with plugins for Unreal Engine 4.26/4.27 and Unreal Engine 5 due very soon. It will also be available through the Xbox Game Development Kit.

We've also updated the FSR 2 page here on GPUOpen - you'll find new screenshot comparisons and updated content.

Note that FSR 1 can still be exposed as its own upscaling option in addition to FSR 2 in game titles. Both technologies have different characteristics which may be suitable for a wider range of platforms and user preferences. For example, our FSR 2 partner title DEATHLOOP exposes both.

We're really excited to finally get the source code, docs, and the sample out to developers, so head over to our updated FSR 2 page now to see what's new!
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28 Comments on AMD Releases FidelityFX Super Resolution 2.0 Source Code Through GPUOpen

#26
medi01
R.I.P. yet another proprietary tech from N.

We never really loved you as there can be no love, when it is proprietary.
You also went as far as banning older N cards from utilizing it, which is a new low even by your low standards.
fancuckerimmense value advantage
Yeah! I mean, don't forget that G-Sync thing. Groundbreakingly ground breaking!!!

And PhysX!

Also, it is green, which is easy on eyes.

No matter where you spit, there is value! :D
Posted on Reply
#27
kapone32
trsttteWow wow oh hold up, I wouldn't go that far. It's the standard for general consumer electronics but computers still favour vesa display port, they're both competing standards (which is often quite annoying actually).

Freesync vs gsync has nothing to do with hdmi vs display port, it just so happens that the gsync module is now outdated and since vesa freesync technology became much more widespread (by being open... what a shocker) nvidia doesn't seem to care to update the module because there aren't that many advantages on gsync over freesync anyway and they weren't able to make it standup in the market when the tech was new let alone when it's now common place to have freesync on everything (with hdmi even adopting it for their vrr tech)

Regarding Display Port vs HDMI, Display Port is actually somewhat more open, I don't know why HDMI was able to become the standard for consumer AV equipment, maybe they were more open to going along with copyright cartels about HDCP stuff and are more willing to play along with manufacturers shenanigans making the features of the standard all optional (great for the consumers of course.. :nutkick:), HDMI 2.1 may now be better than DP 1.4 but they're basically always one upping each other with each revision.
I never meant to compare them in that way. I am not using the specs as the basis when looking at DP vs HDMI. It's just that HDMI is on everything from laptops to TVs while DP has been relegated to basically Monitors and GPUs. I personally prefer DP myself but do lament GPUs only having 1 HDMI port. Freesync vs Gsync is also looked at in that regard, adoption not specs. Beta was head and shoulders above VHS and Laserdisc was better than both but guess what most people had?
Posted on Reply
#28
R0H1T
kapone32Beta was head and shoulders above VHS and Laserdisc was better than both but guess what most people had?
Vinyl?
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