Monday, April 15th 2024

Sony PlayStation 5 Pro Specifications Confirmed, Console Arrives Before Holidays

Thanks for the detailed information obtained by The Verge, today we confirm previously leaked details as Sony gears up to unveil the highly anticipated PlayStation 5 Pro, codenamed "Trinity." According to insider reports, Sony is urging developers to optimize their games for the PS5 Pro, with a primary focus on enhancing ray tracing capabilities. The console is expected to feature an RDNA 3 GPU with 30 WGP running BVH8, capable of 33.5 TeraFLOPS of FP32 single-precision computing power, and a slightly quicker CPU running at 3.85 GHz, enabling it to render games with ray tracing enabled or achieve higher resolutions and frame rates in select titles. Sony anticipates GPU rendering on the PS5 Pro to be approximately 45 percent faster than the standard PlayStation 5. The PS5 Pro GPU will be larger and utilize faster system memory to bolster ray tracing performance, boasting up to three times the speed of the regular PS5.

Additionally, the console will employ a more powerful ray tracing architecture, backed by PlayStation Spectral Super Resolution (PSSR), allowing developers to leverage graphics features like ray tracing more extensively. To support this endeavor, Sony is providing developers with test kits, and all games submitted for certification from August onward must be compatible with the PS5 Pro. Insider Gaming, the first to report the full PS5 Pro specs, suggests a potential release during the 2024 holiday period. The PS5 Pro will also feature modifications for developers regarding system memory, with Sony increasing the memory bandwidth from 448 GB/s to 576 GB/s, enhancing efficiency for an even more immersive gaming experience. To do AI processing, there is an custom AI accelerator capable of 300 8-bit INT8 TOPS and 67 16-bit FP16 TeraFLOPS, in addition to ACV audio codec running up to 35% faster.
Source: The Verge
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117 Comments on Sony PlayStation 5 Pro Specifications Confirmed, Console Arrives Before Holidays

#2
Denver
They could go further and jump to GDDR6 24Gbps @ 21Gbps (to favor efficiency). But I imagine that the PS5 Pro is significantly constrained by the tight BOM budget to ensure it maintains an attractive price point.

"The PS5 Pro GPU will be larger and utilize faster system memory to bolster ray tracing performance, boasting up to three times the speed of the regular PS5."

Just wanted to point out. This isn't very accurate. Faster memory will not magically improve RT processing by 3x... certainly the PS5 pro's GPU is not purely RDNA3, it must be customized to implement parts inherent to RDNA4.
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#3
evernessince
Just for reference the 7900 XTX has 48 WGPs so at 30 I guess this will closer to a 7700 XT than a 7800 XT. Of course that's just raw horsepower, consoles being closer to metal does bestow some performance benefits.
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#4
Canned Noodles
What is the purpose of dedicated AI hardware on a console? What can it be used for in games?
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#5
Unregistered
Canned NoodlesWhat is the purpose of dedicated AI hardware on a console? What can it be used for in games?
Fake frames?
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#6
Onasi
Oh hey, more power that will instantly be squandered on making games purrdier in the most wasteful and unnecessary ways and gameplay and design-wise the massively budgeted AAAA titles will continue to be mediocre repetitions of the same formula as they were for the last decade.
Canned NoodlesWhat is the purpose of dedicated AI hardware on a console? What can it be used for in games?
Funnily enough, despite its name, most likely not for improving actual in-game AI. Frame generation and maybe some upscaling work. Maaaaybe some RT denoising, depends on what said dedicated hardware even is.
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#7
Ravenas
PC hardware is becoming so expensive these days. Having a 4K setup is too costly in comparison to simply purchasing a console and a 120 hz 4K TV. I'm not sure my enjoyment would be significantly less anymore.
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#8
Unregistered
RavenasPC hardware is becoming so expensive these days. Having a 4K setup is too costly in comparison to simply purchasing a console and a 120 hz 4K TV. I'm not sure my enjoyment would be significantly less anymore.
But why would you buy this over the base PS5?

Neither are hitting 4K and neither do RT well, no one will notice much if a difference between 1440P and 4K on their TV anyway.

PS5 barely has any games and nothing next gen...
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#9
Jism
ojoqromSo just behind a 7700 XT.

www.techpowerup.com/gpu-specs/radeon-rx-7700-xt.c3911

So they are replacing the RX 6700 like GPU of the old console with a 7700.

Yay 15% - 20% performance!

3X the RT!!!!!!

When RDNA3 is around 50% faster in RT...


:confused::laugh::banghead:


You clearly don't understand a console do you...

They cant raise the cost of a console to a 1000$ to provide for a strong GPU/CPU combination.

They try to get as much as bang for the buck in terms of GPU and CPU performance. AMD is the only candidate for that, since the PS4.

The step to 7x00 series is logical - since it's a newer generation and thus more optimized in power compared to the older gen.

I don't see the problem here - you get a console with lots of things inside of it that will last you for years.
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#10
Unregistered
JismYou clearly don't understand a console do you...

They cant raise the cost of a console to a 1000$ to provide for a strong GPU/CPU combination.

They try to get as much as bang for the buck in terms of GPU and CPU performance. AMD is the only candidate for that, since the PS4.

The step to 7x00 series is logical - since it's a newer generation and thus more optimized in power compared to the older gen.

I don't see the problem here - you get a console with lots of things inside of it that will last you for years.
Nice projection.

15-20% is meaningless and will not show much if anything to the end user, it will be a waste.

But please do believe the markeing jargon! money money money, fill the pockets.

They can't do it with games, so bank on the wannabe know-it-alls "Upgrading".
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#11
rv8000
Aside from cost saving based revisions, why would sony make so many revisions of PS5 including a major hardware rework when both Sony and MS alike lose money on consoles?

Aren’t we approaching the later half of this console cycle anyways?
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#12
Unregistered
rv8000Aside from cost saving based revisions, why would sony make so many revisions of PS5 including a major hardware rework when both Sony and MS alike lose money on consoles?

Aren’t we approaching the later half of this console cycle anyways?
www.pushsquare.com/news/2024/03/devs-allegedly-pondering-the-point-of-sonys-ps5-pro-upgrade

Even the DEVS stated as much that the PS5 does not need a revision.

The comments from Playstation users are illuminating also.

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#13
Denver
ojoqromNice projection.

15-20% is meaningless and will not show much if anything to the end user, it will be a waste.

But please do believe the markeing jargon! money money money, fill the pockets.

They can't do it with games, so bank on the wannabe know-it-alls "Upgrading".
Terrible projection, as well as the conclusion, "comparing apples with grapes, to end up saying that strawberries are better."

I can assure you that it'll deliver superior performance compared to any $600 PC. I'll go further, a $600 GPU will not deliver equivalent performance.
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#14
Unregistered
DenverTerrible projection, as well as the conclusion, "comparing apples with grapes, to end up saying that strawberries are better."

I can assure you that it'll deliver superior performance compared to any $600 PC. I'll go further, a $600 GPU will not deliver equivalent performance.
Hurr for the slow.

Why would anyone who is money conscious buy a pro over the base PS5 when the end result will be negligible at best?

Regardless, Sony users are in that same predicament anyway.

It's not like PS4 vs PS4 PRO, there was a huge hardware revision in GPU.
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#15
Ravenas
ojoqromBut why would you buy this over the base PS5?

Neither are hitting 4K and neither do RT well, no one will notice much if a difference between 1440P and 4K on their TV anyway.

PS5 barely has any games and nothing next gen...
I can buy an Xbox series x and a PS5 for the price for a launch 7900 XTX, and get the same level of enjoyment from the consoles. The PC market is too expensive these days.
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#16
Unregistered
RavenasI can buy an Xbox series x and a PS5 for the price for a launch 7900 XTX, and get the same level of enjoyment from the consoles. The PC market is too expensive these days.
I agree, but why a PRO?
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#17
Shihab
Canned NoodlesWhat is the purpose of dedicated AI hardware on a console? What can it be used for in games?
"AI" hardware is just fancy name for fpga/asics or whatever that do some matrix/tensor ops with a special sauce.

The article does name PSSR as a feature, that's one purpose. Having RTRT in the crosshairs also makes denoisers a requirement, another possible application.
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#18
Vayra86
JismYou clearly don't understand a console do you...

They cant raise the cost of a console to a 1000$ to provide for a strong GPU/CPU combination.

They try to get as much as bang for the buck in terms of GPU and CPU performance. AMD is the only candidate for that, since the PS4.

The step to 7x00 series is logical - since it's a newer generation and thus more optimized in power compared to the older gen.

I don't see the problem here - you get a console with lots of things inside of it that will last you for years.
The problem is that just like between PS4 and PS5 you get console versions that run games better or worse. The Xbox Series S is of a similar nature. Games break on it. They get fixed... but that's merely a bandaid, you ARE losing something somewhere, because the specs are just too weak. Its not even just resolution, its fár more than that.
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#19
Denver
ojoqromHurr for the slow.

Why would anyone who is money conscious buy a pro over the base PS5 when the end result will be negligible at best?

Regardless, Sony users are in that same predicament anyway.

It's not like PS4 vs PS4 PRO, there was a huge hardware revision in GPU.
That's U$100-200 more for 40-50% extra performance, It's like night and day, and as games are shoving RT down our throats, the difference will be much greater.
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#20
Unregistered
DenverThat's U$100-200 more for 40-50% extra performance, It's like night and day, and as games are shoving RT down our throats, the difference will be much greater.
I will compromise and say ok we shall see, but I already know no more effort will be put in place.
Real world perf.. 15-20% and a resolution difference no one other than the nerd with his glasses on with his face to the screen will say, yeah this one is sharper. the gamer is sat around 7 feet away from their 4K TV.
Oh and Digital Foundry to back up worthiness of purchase decisions.
Vayra86The problem is that just like between PS4 and PS5 you get console versions that run games better or worse. The Xbox Series S is of a similar nature. Games break on it. They get fixed... but that's merely a bandaid, you ARE losing something somewhere, because the specs are just too weak. Its not even just resolution, its fár more than that.
I think it is mostly corporation issues, they want games out as fast as possible to make profit, whilst the DEVS don't have time to really optimize for the hardware, so the corpo pushes out hardware faster now as mid-cycle refreshes costing the consumer more rather than just waiting for a better final product.


The other possible cause is the hardware coming too into the mainstream, where they know enough to know what they do and higher number = better but have no clue how that translates to the reality of playing. As such, marketing hardware rather than software, when the console was originally built so they could hype the software..

Done a 180...
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#21
evernessince
OnasiFunnily enough, despite its name, most likely not for improving actual in-game AI. Frame generation and maybe some upscaling work. Maaaaybe some RT denoising, depends on what said dedicated hardware even is.
It's baffling to me that more game devs aren't pushing for the use of AI to actually make NPCs smarter and allowing the world to feel more alive. The first AI was the Tic-Tac-Toe matchbox AI all the way back in 1827 so the first use of it was for games. AAA game studios have been focusing on graphics for the last 10 years to the point where everything else has suffered.
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#22
sephiroth117
Some fail to understand that the "pro" needs to be 100 or 200$ more ?
You won't do miracle with this, add a beefier cooling and power supply, faster RAM, overclocked CPU, the software cost and R&D (spectral upscaling etc.), a 45% faster GPU (from what I read on the verge) alongside the 300TOPS AI chipset...


Discussing the pertinence of a PS5 pro, I get it 1000%, I think they are barely keeping up with the explosion of AAA cost with a PS5 standard and are already pushing a pro.Just like with VR2, they keep pushing things prematurely and not letting other third parties (even their own studios) catch up.

Discussing how the PS5 pro is not a 250% GPU performance increase on the other hand is absurd...either purchase a PS6 or pay 1000$ for it ?
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#23
Vayra86
ojoqromI think it is mostly corporation issues, they want games out as fast as possible to make profit, whilst the DEVS don't have time to really optimize for the hardware, so the corpo pushes out hardware faster now as mid-cycle refreshes costing the consumer more rather than just waiting for a better final product.


The other possible cause is the hardware coming too into the mainstream, where they know enough to know what they do and higher number = better but have no clue how that translates to the reality of playing. As such, marketing hardware rather than software, when the console was originally built so they could hype the software..

Done a 180...
Well not just that, look at Cyberpunk. It literally turned to shit partly because it had to support console versions woefully out of date. The PC launch of the game wasn't even thát bad in comparison.

It directly harms the idea that used to come with consoles: games all run the same way. They run properly.
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#24
Denver
sephiroth117Some fail to understand that the "pro" needs to be 100 or 200$ more ?
You won't do miracle with this, add a beefier cooling and power supply, faster RAM, overclocked CPU, the software cost and R&D (spectral upscaling etc.), a 45% faster GPU (from what I read on the verge) alongside the 300TOPS AI chipset...


Discussing the pertinence of a PS5 pro, I get it 1000%, I think they are barely keeping up with the explosion of AAA cost with a PS5 standard and are already pushing a pro.Just like with VR2, they keep pushing things prematurely and not letting other third parties (even their own studios) catch up.

Discussing how the PS5 pro is not a 250% GPU performance increase on the other hand is absurd...either purchase a PS6 or pay 1000$ for it ?
Hm, More robust cooler and power supply for what? The PS5 Pro's SoC is expected to be manufactured using 5nm/4nm, which suggests it will operate at cooler temperatures compared to the base PS5.
Posted on Reply
#25
Vayra86
sephiroth117Some fail to understand that the "pro" needs to be 100 or 200$ more ?
You won't do miracle with this, add a beefier cooling and power supply, faster RAM, overclocked CPU, the software cost and R&D (spectral upscaling etc.), a 45% faster GPU (from what I read on the verge) alongside the 300TOPS AI chipset...


Discussing the pertinence of a PS5 pro, I get it 1000%, I think they are barely keeping up with the explosion of AAA cost with a PS5 standard and are already pushing a pro.Just like with VR2, they keep pushing things prematurely and not letting other third parties (even their own studios) catch up.

Discussing how the PS5 pro is not a 250% GPU performance increase on the other hand is absurd...either purchase a PS6 or pay 1000$ for it ?
They still seem awfully busy with selling stuff instead of good content.

Its a damn shame. Though MS is arguably worse lately.
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