EA has released the source code for four legacy Command & Conquer titles under the GPL license, making them freely available to the public on Github. This includes the original source code for
Command & Conquer and
Red Alert, as well as the SAGE-powered
Command & Conquer: Renegade and
Command & Conquer: Generals. While fan projects such as OpenRA and OpenSAGE have developed their own versions of these games' code, access to the original source code is a big plus for video game preservation and future development.
The restoration and release of the source code were made possible through the efforts of EA technical director Brian Barnes, Respawn producer Jim Vessella, and Luke Feenan, a long-time member of the Command & Conquer community. To accompany this announcement, EA has also released a 35-minute video featuring alpha gameplay and previously unseen archival footage from Command & Conquer: Generals and Renegade.
In addition to making the source code available, EA is introducing Steam Workshop support for its more recent Command & Conquer titles, accompanied by a
modding support pack. This pack includes the source XML, Schema, Script, Shader, and map files for all SAGE-engine titles, including Renegade, Generals & Zero Hour, Tiberium Wars & Kane's Wrath, Red Alert 3 & Uprising, and Tiberian Twilight. These tools will enable users to create new maps and assets and implement deeper modifications, such as support for higher refresh rates and ultrawide resolutions, which previously required third-party tools.
15 Comments on EA Makes Command & Conquer Source Code Public
After reaching social credit -100000000
They started to improve the numbers!
:toast:
Can't wait to see the mods coming!!!!! :love:
That said, this individual move was nice for gamers.
220 forks already!
Source C&C community Facebook Bought the full C&C pack for 10€ when it got released :D
That was by far the best C&C - Tiberian game in my opinion.
Tiberian Sun & Red Alert 2 are missing
It must mean, EA is working on a remaster!
Cannot mean anything else!
IMO, all game companies should do this at some point, or, at the very least, remove all DRM and online requirements of SP games
Also, with such move, the company/publisher/developer/IP owner avoid a huge burden, to shift the support of an "ancient" game, to the community and modders.
EA should have done the same with all old games, which they've abandoned ages ago. Not only the "classic", "pre-Frostbite" Battlefields, but also for all "classic" Need For Speed games, made by BlackBox/EA Canada. And so on, and so forth...
However, knowing EA, and all the disappointments they did with the C&C series, I have ZERO confidence that this is the case, sadly...
They even got Frank Klepacky to re-record all songs and more!
However, Tiberian Sun was on a different engine. Hopefully a remaster will make it less cartoonish and more like C&C 1 remastered, but keeping the lighting and atmosphere.
The two thing is connected. We can expect a remaster, and it won't be as cartoonish. Because the source material is not as cartoonish.